mirror of
https://github.com/robbert-vdh/yabridge.git
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568 lines
24 KiB
C++
568 lines
24 KiB
C++
// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <iostream>
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#include <map>
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#include <shared_mutex>
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#include <string>
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#include <public.sdk/source/vst/hosting/module.h>
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#include "../../common/communication/vst3.h"
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#include "../../common/configuration.h"
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#include "../../common/mutual-recursion.h"
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#include "../editor.h"
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#include "common.h"
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// Forward declarations
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class Vst3ContextMenuProxyImpl;
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/**
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* A holder for an object instance's `IPlugView` object and all smart pointers
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* casted from it.
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*
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* @relates Vst3PluginInstance
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*/
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struct Vst3PlugViewInterfaces {
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Vst3PlugViewInterfaces() noexcept;
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Vst3PlugViewInterfaces(
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Steinberg::IPtr<Steinberg::IPlugView> plug_View) noexcept;
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Steinberg::IPtr<Steinberg::IPlugView> plug_view;
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// All smart pointers below are created from `plug_view`. They will be null
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// pointers if `plug_view` did not implement the interface.
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Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFinder> parameter_finder;
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Steinberg::FUnknownPtr<Steinberg::IPlugViewContentScaleSupport>
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plug_view_content_scale_support;
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};
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/**
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* Smart pointers for all interfaces a VST3 plugin object might support.
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*
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* @relates Vst3PluginInstance
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*/
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struct Vst3PluginInterfaces {
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Vst3PluginInterfaces(Steinberg::IPtr<Steinberg::FUnknown> object) noexcept;
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Steinberg::FUnknownPtr<Steinberg::Vst::IAudioPresentationLatency>
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audio_presentation_latency;
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Steinberg::FUnknownPtr<Steinberg::Vst::IAudioProcessor> audio_processor;
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Steinberg::FUnknownPtr<Steinberg::Vst::IAutomationState> automation_state;
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Steinberg::FUnknownPtr<Steinberg::Vst::IComponent> component;
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Steinberg::FUnknownPtr<Steinberg::Vst::IConnectionPoint> connection_point;
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Steinberg::FUnknownPtr<Steinberg::Vst::IEditController> edit_controller;
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Steinberg::FUnknownPtr<Steinberg::Vst::IEditController2> edit_controller_2;
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Steinberg::FUnknownPtr<Steinberg::Vst::IEditControllerHostEditing>
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edit_controller_host_editing;
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Steinberg::FUnknownPtr<Steinberg::Vst::ChannelContext::IInfoListener>
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info_listener;
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Steinberg::FUnknownPtr<Steinberg::Vst::IKeyswitchController>
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keyswitch_controller;
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Steinberg::FUnknownPtr<Steinberg::Vst::IMidiLearn> midi_learn;
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Steinberg::FUnknownPtr<Steinberg::Vst::IMidiMapping> midi_mapping;
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Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionController>
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note_expression_controller;
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Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionPhysicalUIMapping>
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note_expression_physical_ui_mapping;
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Steinberg::FUnknownPtr<Steinberg::IPluginBase> plugin_base;
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Steinberg::FUnknownPtr<Steinberg::Vst::IUnitData> unit_data;
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Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFunctionName>
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parameter_function_name;
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Steinberg::FUnknownPtr<Steinberg::Vst::IPrefetchableSupport>
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prefetchable_support;
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Steinberg::FUnknownPtr<Steinberg::Vst::IProcessContextRequirements>
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process_context_requirements;
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Steinberg::FUnknownPtr<Steinberg::Vst::IProgramListData> program_list_data;
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Steinberg::FUnknownPtr<Steinberg::Vst::IUnitInfo> unit_info;
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Steinberg::FUnknownPtr<Steinberg::Vst::IXmlRepresentationController>
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xml_representation_controller;
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};
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/**
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* A holder for the plugin object instance created from the factory. This
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* contains a smart pointer to the object's `FUnknown` interface and everything
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* else we need to proxy for this object, like audio threads and proxy objects
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* for callbacks. We also store an `interfaces` object that contains smart
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* pointers to all relevant VST3 interface so we can handle control messages
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* sent by the plugin without having to do these expensive casts all the time.
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*/
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struct Vst3PluginInstance {
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Vst3PluginInstance(Steinberg::IPtr<Steinberg::FUnknown> object) noexcept;
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/**
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* A dedicated thread for handling incoming `IAudioProcessor` and
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* `IComponent` calls. Will be instantiated if `object` supports either of
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* those interfaces.
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*/
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Win32Thread audio_processor_handler;
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/**
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* If the host passes a host context object during
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* `IPluginBase::initialize()`, we'll store a proxy object here and then
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* pass it to `plugin_base->initialize()`. Will be initialized with a null
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* pointer until used.
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*/
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Steinberg::IPtr<Vst3HostContextProxy> host_context_proxy;
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/**
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* If the host connects two objects indirectly using a connection proxy (as
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* allowed by the VST3 specification), then we also can't connect the
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* objects directly on the Wine side. In that case we'll have to create this
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* proxy object, pass it to the plugin, and if the plugin then calls
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* `IConnectionPoint::notify()` on it we'll pass that call through to the
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* `IConnectionPoint` instance passed to us by the host (which will then in
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* turn call `IConnectionPoint::notify()` on our plugin proxy object).
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* Proxies for days.
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*/
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Steinberg::IPtr<Vst3ConnectionPointProxy> connection_point_proxy;
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/**
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* After a call to `IEditController::setComponentHandler()`, we'll create a
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* proxy of that component handler just like we did for the plugin object.
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* When the plugin calls a function on this object, we make a callback to
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* the original object provided by the host. Will be initialized with a null
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* pointer until used.
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*/
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Steinberg::IPtr<Vst3ComponentHandlerProxy> component_handler_proxy;
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/**
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* If the host passes an `IPlugFrame` object during `IPlugView::setFrame()`,
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* then we'll store a proxy object here and then pass it to
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* `plug_view->setFrame()`. Will be initialized with a null pointer until
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* used. When we destroy `plug_view` while handling
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* `Vst3PlugViewProxy::Destruct`, we'll also destroy (our pointer of) this
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* proxy object.
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*/
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Steinberg::IPtr<Vst3PlugFrameProxy> plug_frame_proxy;
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/**
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* Currently active context menu proxy instances. A call to
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* `IComponentHandler3::createContextMenu` by the plugin will create a proxy
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* object for the actual context menu returned by the host. We'll use this
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* map to refer to a specific context menu later when the host wants to
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* execute a specific menu item.
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*
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* @relates Vst3Bridge::register_context_menu
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* @relates Vst3Bridge::unregister_context_menu
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*/
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std::map<size_t, std::reference_wrapper<Vst3ContextMenuProxyImpl>>
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registered_context_menus;
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std::mutex registered_context_menus_mutex;
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/**
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* A shared memory object we'll write the input audio buffers to on the
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* native plugin side. We'll then let the plugin write its outputs here on
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* the Wine side. The buffer will be configured during
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* `IAudioProcessor::setActive()`. At that point we'll build the
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* configuration for the object here, on the Wine side, and then we'll
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* initialize the buffers using that configuration. This same configuration
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* is then used on the native plugin side to connect to this same shared
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* memory object for the matching plugin instance.
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*/
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std::optional<AudioShmBuffer> process_buffers;
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/**
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* Pointers to the per-bus input channels in process_buffers so we can pass
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* them to the plugin after a call to `YaProcessData::reconstruct()`. These
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* can be either `float*` or `double*`, so we sadly have to use void
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* pointers here.
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*/
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std::vector<std::vector<void*>> process_buffers_input_pointers;
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/**
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* Pointers to the per-bus output channels in process_buffers so we can pass
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* them to the plugin after a call to `YaProcessData::reconstruct()`. These
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* can be either `float*` or `double*`, so we sadly have to use void
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* pointers here.
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*/
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std::vector<std::vector<void*>> process_buffers_output_pointers;
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/**
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* This instance's editor, if it has an open editor. Embedding here works
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* exactly the same as how it works for VST2 plugins.
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*/
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std::optional<Editor> editor;
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/**
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* The base object we cast from. This is upcasted from the object created by
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* the factory.
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*/
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Steinberg::IPtr<Steinberg::FUnknown> object;
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/**
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* The `IPlugView` object the plugin returned from a call to
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* `IEditController::createView()`. This object can also implement multiple
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* interfaces.
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*
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* XXX: Technically VST3 supports multiple named views, so we could have
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* multiple different view for a single plugin. This is not used within
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* the SDK, so a single pointer should be fine for now.
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*/
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std::optional<Vst3PlugViewInterfaces> plug_view_instance;
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/**
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* Used to make sure that `IPlugView::getSize()` can never be called at the
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* same time as `IAudioProcessor::setProcessing()`.
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*
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* HACK: This really shouldn't be needed, but MeldaProduction plugins seem
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* to deadlock when this happens. It's pretty tricky to reproduce the
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* timing for making this happen (since opening the GUI also needs to
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* be delayed slightly, like when opening a plugin from Bitwig's popup
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* browser), but it seems like a good idea to make sure that this
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* doesn't cause any freezes.
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*/
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std::recursive_mutex get_size_mutex;
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/**
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* This contains smart pointers to all VST3 plugin interfaces that can be
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* casted from `object`.
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*/
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Vst3PluginInterfaces interfaces;
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/**
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* Whether `IPluginBase::initialize()` has already been called for this
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* object instance. If the object doesn't implement `IPluginBase` then this
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* will always be true. I haven't run into any VST3 plugins that have issues
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* with partially initialized states like the VST2 versions of T-RackS 5
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* have, but we'll just do this out of precaution.
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*/
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bool is_initialized = false;
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/**
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* The plugin's current process setup, containing information about the
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* buffer sizes, sample rate, and processing mode. Used for setting up
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* shared memory audio buffers, and to know whether the plugin instance is
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* currently in offline processing mode or not. The latter is needed as a
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* HACK for IK Multimedia's T-RackS 5 because those plugins will deadlock if
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* they don't process audio from the GUI thread while doing offline
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* processing.
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*/
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std::optional<Steinberg::Vst::ProcessSetup> process_setup;
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};
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/**
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* This hosts a Windows VST3 plugin, forwards messages sent by the Linux VST
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* plugin and provides host callback function for the plugin to talk back.
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*/
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class Vst3Bridge : public HostBridge {
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public:
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/**
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* Initializes the Windows VST3 plugin and set up communication with the
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* native Linux VST3 plugin.
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*
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* @param main_context The main IO context for this application. Most events
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* will be dispatched to this context, and the event handling loop should
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* also be run from this context.
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* @param plugin_dll_path A (Unix style) path to the VST3 plugin .dll file
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* to load.
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* @param endpoint_base_dir The base directory used for the socket
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* endpoints. See `Sockets` for more information.
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* @param parent_pid The process ID of the native plugin host this bridge is
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* supposed to communicate with. Used as part of our watchdog to prevent
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* dangling Wine processes.
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*
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* @note The object has to be constructed from the same thread that calls
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* `main_context.run()`.
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*
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* @throw std::runtime_error Thrown when the VST3 plugin could not be
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* loaded, or if communication could not be set up.
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*/
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Vst3Bridge(MainContext& main_context,
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std::string plugin_dll_path,
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std::string endpoint_base_dir,
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pid_t parent_pid);
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/**
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* For VST3 plugins we'll have to check for every object in
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* `object_instances` that supports `IPluginBase` whether
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* `IPluginBase::iniitalize()` has been called.
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*/
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bool inhibits_event_loop() noexcept override;
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/**
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* Here we'll listen for and handle incoming control messages until the
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* sockets get closed.
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*/
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void run() override;
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/**
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* If the plugin instance has an editor, resize the wrapper window to match
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* the new size. This is called from `IPlugFrame::resizeView()` to make sure
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* we do the resize before the request gets sent to the host.
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*/
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bool maybe_resize_editor(size_t instance_id,
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const Steinberg::ViewRect& new_size);
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/**
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* Register a context with with `context_menu`'s ID and owner in
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* `object_instances`. This will be called during the constructor of
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* `Vst3ContextMenuProxyImpl` so we can refer to the exact instance later.
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*/
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void register_context_menu(Vst3ContextMenuProxyImpl& context_menu);
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/**
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* Remove a previously registered context menu from `object_instances`. This
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* is called from the destructor of `Vst3ContextMenuProxyImpl` just before
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* the object gets freed.
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*/
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void unregister_context_menu(Vst3ContextMenuProxyImpl& context_menu);
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protected:
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void close_sockets() override;
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public:
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/**
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* Send a callback message to the host return the response. This is a
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* shorthand for `sockets.plugin_host_callback_.send_message` for use in
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* VST3 interface implementations.
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*/
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template <typename T>
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typename T::Response send_message(const T& object) {
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return sockets_.plugin_host_callback_.send_message(object,
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std::nullopt);
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}
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/**
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* When called from the GUI thread, spawn a new thread and call
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* `send_message()` from there, and then handle functions passed by calls to
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* `do_mutual_recursion_on_gui_thread()` and
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* `do_mutual_recursion_on_off_thread()` on this thread until we get a
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* response back. This is a very specific solution to a very specific
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* problem. When a plugin wants to resize itself, it will call
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* `IPlugFrame::resizeView()` from within the WIn32 message loop. The host
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* will then call `IPlugView::onSize()` on the plugin's `IPlugView` to
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* actually resize the plugin. The issue is that that call to
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* `IPlugView::onSize()` has to be handled from the UI thread, but in this
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* sequence that thread is being blocked by a call to
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* `IPlugFrame::resizeView()`.
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*
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* We also need to use this for when a plugin calls
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* `IComponentHandler::restartComponent()` to change the latency, and when
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* the host then calls `IAudioProcessor::setActive()` in response to that to
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* restart the plugin. Otherwise this will lead to an infinite loop.
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*
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* The hacky solution here is to send the message from another thread, and
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* to then allow this thread to execute other functions submitted to an IO
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* context.
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*
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* We apply the same trick in `Vst3HostBridge`.
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*
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* NOTE: This is meant to allow mutually recursive call chains where every
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* function is called from and handled on the GUI thread. JUCE calls
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* `IComponentHandler::performEdit` from the audio thread because they
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* didn't implement the VST3 output parameters, and if at the same
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* time a resize request comes in from the host that would mean that
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* the resize request is also called from the audio thread. To prevent
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* this we need to have two separate mutual recursion stacks for the
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* GUI thread and for other threads. See the docstring on
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* `audio_thread_mutual_recursion` for why _that_ is necessary.
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*/
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template <typename T>
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typename T::Response send_mutually_recursive_message(const T& object) {
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if (main_context_.is_gui_thread()) {
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return mutual_recursion_.fork(
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[&]() { return send_message(object); });
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} else {
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return audio_thread_mutual_recursion_.fork(
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[&]() { return send_message(object); });
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}
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}
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/**
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* Crazy functions ask for crazy naming. This is the other part of
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* `send_mutually_recursive_message()`, for executing mutually recursive
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* functions on the GUI thread. If another thread is currently calling that
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* function (from the UI thread), then we'll execute `fn` from the UI thread
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* using the IO context started in the above function. Otherwise `f` will be
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* run on the UI thread through `main_context_` as usual.
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*
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* @see Vst3Bridge::send_mutually_recursive_message
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*/
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template <std::invocable F>
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std::invoke_result_t<F> do_mutual_recursion_on_gui_thread(F&& fn) {
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// If the above function is currently being called from some thread,
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// then we'll call `fn` from that same thread. Otherwise we'll just
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// submit it to the main IO context.
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if (const auto result =
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mutual_recursion_.maybe_handle(std::forward<F>(fn))) {
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return *result;
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} else {
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return main_context_.run_in_context(std::forward<F>(fn)).get();
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}
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}
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/**
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* The same as the above function, but we'll just execute the function on
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* this thread when the mutual recursion context is not active.
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*
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* @see Vst3Bridge::do_mutual_recursion_on_gui_thread
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*/
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template <std::invocable F>
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std::invoke_result_t<F> do_mutual_recursion_on_off_thread(F&& fn) {
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if (const auto result = audio_thread_mutual_recursion_.maybe_handle(
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std::forward<F>(fn))) {
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return *result;
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} else {
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return mutual_recursion_.handle(std::forward<F>(fn));
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}
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}
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/**
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* A logger instance we'll use to log about failed
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* `FUnknown::queryInterface` calls, so they can be hidden on verbosity
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* level 0.
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*
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* This only has to be used instead of directly writing to `std::cerr` when
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* the message should be hidden on lower verbosity levels.
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*/
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Vst3Logger logger_;
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private:
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/**
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* Generate a nique instance identifier using an atomic fetch-and-add. This
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* is used to be able to refer to specific instances created for
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* `IPluginFactory::createInstance()`.
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*/
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size_t generate_instance_id() noexcept;
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/**
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* Fetch the plugin instance along with a lock valid for the instance's
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* lifetime. This is mostly just to save some boilerplate everywhere. Use
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* C++17's structured binding as syntactic sugar to not have to deal with
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* the lock handle.
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*/
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std::pair<Vst3PluginInstance&, std::shared_lock<std::shared_mutex>>
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get_instance(size_t instance_id) noexcept;
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/**
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* Sets up the shared memory audio buffers for a plugin instance plugin
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* instance and return the configuration so the native plugin can connect to
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* it as well.
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*
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* This returns a nullopt when `Vst3PluginInstance::process_setup` is not
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* set, or when the object instance does not support the `IAudioProcessor`
|
|
* interface.
|
|
*
|
|
* A nullopt will also be returned if this is called again after shared
|
|
* audio buffers have been set up and the audio buffer size has not changed.
|
|
*/
|
|
std::optional<AudioShmBuffer::Config> setup_shared_audio_buffers(
|
|
size_t instance_id);
|
|
|
|
/**
|
|
* Assign a unique identifier to an object and add it to
|
|
* `object_instances_`. This will also set up listeners for
|
|
* `IAudioProcessor` and `IComponent` function calls.
|
|
*/
|
|
size_t register_object_instance(
|
|
Steinberg::IPtr<Steinberg::FUnknown> object);
|
|
|
|
/**
|
|
* Remove an object from `object_instances_`. Will also tear down the
|
|
* `IAudioProcessor`/`IComponent` socket if it had one.
|
|
*/
|
|
void unregister_object_instance(size_t instance_id);
|
|
|
|
/**
|
|
* The configuration for this instance of yabridge based on the `.so` file
|
|
* that got loaded by the host. This configuration gets loaded on the plugin
|
|
* side, and then sent over to the Wine host as part of the startup process.
|
|
*/
|
|
Configuration config_;
|
|
|
|
std::shared_ptr<VST3::Hosting::Module> module_;
|
|
|
|
/**
|
|
* All sockets used for communicating with this specific plugin.
|
|
*
|
|
* NOTE: This is defined **after** the threads on purpose. This way the
|
|
* sockets will be closed first, and we can then safely wait for the
|
|
* threads to exit.
|
|
*/
|
|
Vst3Sockets<Win32Thread> sockets_;
|
|
|
|
/**
|
|
* Used to assign unique identifiers to instances created for
|
|
* `IPluginFactory::createInstance()`.
|
|
*
|
|
* @related generate_instance_id
|
|
*/
|
|
std::atomic_size_t current_instance_id_;
|
|
|
|
/**
|
|
* The host context proxy object if we got passed a host context during a
|
|
* call to `IPluginFactory3::setHostContext()` by the host.
|
|
*/
|
|
Steinberg::IPtr<Vst3HostContextProxy> plugin_factory_host_context_;
|
|
|
|
/**
|
|
* These are all the objects we have created through the Windows VST3
|
|
* plugins' plugin factory. The keys in all of these maps are the unique
|
|
* identifiers we generated for them so we can identify specific instances.
|
|
* During the proxy object's destructor (on the plugin side), we'll get a
|
|
* request to remove the corresponding plugin object from this map. This
|
|
* will cause all pointers to it to get dropped and the object to be cleaned
|
|
* up.
|
|
*/
|
|
std::unordered_map<size_t, Vst3PluginInstance> object_instances_;
|
|
/**
|
|
* In theory all object handling is safe iff the host also doesn't do
|
|
* anything weird even without locks. The only time a data race can occur is
|
|
* when the host removes or inserts a plugin while also interacting with
|
|
* other plugins on different threads. Since the lock should never be
|
|
* contested, we should also not get a measurable performance penalty from
|
|
* making double sure nothing can go wrong.
|
|
*
|
|
* TODO: At some point replace this with a multiple reader single writer
|
|
* lock based by a spinlock. Because this lock is rarely contested
|
|
* `get_instance()` never yields to the scheduler during audio
|
|
* processing, but it's still something we should avoid at all costs.
|
|
*/
|
|
std::shared_mutex object_instances_mutex_;
|
|
|
|
/**
|
|
* Used in `send_mutually_recursive_message()` to be able to execute
|
|
* functions from that same calling thread (through
|
|
* `do_mutual_recursion_on_gui_thread()` and
|
|
* `do_mutual_recursion_on_off_thread()`) while we're waiting for a
|
|
* response.
|
|
*/
|
|
MutualRecursionHelper<Win32Thread> mutual_recursion_;
|
|
|
|
/**
|
|
* The same thing as above, but just for the pair of
|
|
* `IEditController::setParamNormalized()` and
|
|
* `IComponentHandler::performEdit()`, when
|
|
* `IComponentHandler::performEdit()` is called from an audio thread.
|
|
*
|
|
* HACK: This is sadly needed to work around an interaction between a bug in
|
|
* JUCE with a bug in Ardour/Mixbus. JUCE calls
|
|
* `IComponentHandler::performEdit()` from the audio thread instead of
|
|
* using the output parameters, and Ardour/Mixbus immediately call
|
|
* `IEditController::setParamNormalized()` with the same value after
|
|
* the plugin calls `IComponentHandler::performEdit()`. Both of these
|
|
* functions need to be run on the same thread (because of recursive
|
|
* mutexes), but they may not interfere with the GUI thread if
|
|
* `IComponentHandler::performEdit()` wasn't called from there.
|
|
*/
|
|
MutualRecursionHelper<Win32Thread> audio_thread_mutual_recursion_;
|
|
};
|