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yabridge/src/wine-host/bridges/vst3.h
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Robbert van der Helm 7a60cf37ea Fix typos
2022-09-11 19:18:03 +02:00

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// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <iostream>
#include <map>
#include <shared_mutex>
#include <string>
#include <public.sdk/source/vst/hosting/module.h>
#include "../../common/communication/vst3.h"
#include "../../common/configuration.h"
#include "../../common/mutual-recursion.h"
#include "../editor.h"
#include "common.h"
// Forward declarations
class Vst3ContextMenuProxyImpl;
/**
* A holder for an object instance's `IPlugView` object and all smart pointers
* casted from it.
*
* @relates Vst3PluginInstance
*/
struct Vst3PlugViewInterfaces {
Vst3PlugViewInterfaces() noexcept;
Vst3PlugViewInterfaces(
Steinberg::IPtr<Steinberg::IPlugView> plug_View) noexcept;
Steinberg::IPtr<Steinberg::IPlugView> plug_view;
// All smart pointers below are created from `plug_view`. They will be null
// pointers if `plug_view` did not implement the interface.
Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFinder> parameter_finder;
Steinberg::FUnknownPtr<Steinberg::IPlugViewContentScaleSupport>
plug_view_content_scale_support;
};
/**
* Smart pointers for all interfaces a VST3 plugin object might support.
*
* @relates Vst3PluginInstance
*/
struct Vst3PluginInterfaces {
Vst3PluginInterfaces(Steinberg::IPtr<Steinberg::FUnknown> object) noexcept;
Steinberg::FUnknownPtr<Steinberg::Vst::IAudioPresentationLatency>
audio_presentation_latency;
Steinberg::FUnknownPtr<Steinberg::Vst::IAudioProcessor> audio_processor;
Steinberg::FUnknownPtr<Steinberg::Vst::IAutomationState> automation_state;
Steinberg::FUnknownPtr<Steinberg::Vst::IComponent> component;
Steinberg::FUnknownPtr<Steinberg::Vst::IConnectionPoint> connection_point;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditController> edit_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditController2> edit_controller_2;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditControllerHostEditing>
edit_controller_host_editing;
Steinberg::FUnknownPtr<Steinberg::Vst::ChannelContext::IInfoListener>
info_listener;
Steinberg::FUnknownPtr<Steinberg::Vst::IKeyswitchController>
keyswitch_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::IMidiLearn> midi_learn;
Steinberg::FUnknownPtr<Steinberg::Vst::IMidiMapping> midi_mapping;
Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionController>
note_expression_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionPhysicalUIMapping>
note_expression_physical_ui_mapping;
Steinberg::FUnknownPtr<Steinberg::IPluginBase> plugin_base;
Steinberg::FUnknownPtr<Steinberg::Vst::IUnitData> unit_data;
Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFunctionName>
parameter_function_name;
Steinberg::FUnknownPtr<Steinberg::Vst::IPrefetchableSupport>
prefetchable_support;
Steinberg::FUnknownPtr<Steinberg::Vst::IProcessContextRequirements>
process_context_requirements;
Steinberg::FUnknownPtr<Steinberg::Vst::IProgramListData> program_list_data;
Steinberg::FUnknownPtr<Steinberg::Vst::IUnitInfo> unit_info;
Steinberg::FUnknownPtr<Steinberg::Vst::IXmlRepresentationController>
xml_representation_controller;
};
/**
* A holder for the plugin object instance created from the factory. This
* contains a smart pointer to the object's `FUnknown` interface and everything
* else we need to proxy for this object, like audio threads and proxy objects
* for callbacks. We also store an `interfaces` object that contains smart
* pointers to all relevant VST3 interface so we can handle control messages
* sent by the plugin without having to do these expensive casts all the time.
*/
struct Vst3PluginInstance {
Vst3PluginInstance(Steinberg::IPtr<Steinberg::FUnknown> object) noexcept;
/**
* A dedicated thread for handling incoming `IAudioProcessor` and
* `IComponent` calls. Will be instantiated if `object` supports either of
* those interfaces.
*/
Win32Thread audio_processor_handler;
/**
* If the host passes a host context object during
* `IPluginBase::initialize()`, we'll store a proxy object here and then
* pass it to `plugin_base->initialize()`. Will be initialized with a null
* pointer until used.
*/
Steinberg::IPtr<Vst3HostContextProxy> host_context_proxy;
/**
* If the host connects two objects indirectly using a connection proxy (as
* allowed by the VST3 specification), then we also can't connect the
* objects directly on the Wine side. In that case we'll have to create this
* proxy object, pass it to the plugin, and if the plugin then calls
* `IConnectionPoint::notify()` on it we'll pass that call through to the
* `IConnectionPoint` instance passed to us by the host (which will then in
* turn call `IConnectionPoint::notify()` on our plugin proxy object).
* Proxies for days.
*/
Steinberg::IPtr<Vst3ConnectionPointProxy> connection_point_proxy;
/**
* After a call to `IEditController::setComponentHandler()`, we'll create a
* proxy of that component handler just like we did for the plugin object.
* When the plugin calls a function on this object, we make a callback to
* the original object provided by the host. Will be initialized with a null
* pointer until used.
*/
Steinberg::IPtr<Vst3ComponentHandlerProxy> component_handler_proxy;
/**
* If the host passes an `IPlugFrame` object during `IPlugView::setFrame()`,
* then we'll store a proxy object here and then pass it to
* `plug_view->setFrame()`. Will be initialized with a null pointer until
* used. When we destroy `plug_view` while handling
* `Vst3PlugViewProxy::Destruct`, we'll also destroy (our pointer of) this
* proxy object.
*/
Steinberg::IPtr<Vst3PlugFrameProxy> plug_frame_proxy;
/**
* Currently active context menu proxy instances. A call to
* `IComponentHandler3::createContextMenu` by the plugin will create a proxy
* object for the actual context menu returned by the host. We'll use this
* map to refer to a specific context menu later when the host wants to
* execute a specific menu item.
*
* @relates Vst3Bridge::register_context_menu
* @relates Vst3Bridge::unregister_context_menu
*/
std::map<size_t, std::reference_wrapper<Vst3ContextMenuProxyImpl>>
registered_context_menus;
std::mutex registered_context_menus_mutex;
/**
* A shared memory object we'll write the input audio buffers to on the
* native plugin side. We'll then let the plugin write its outputs here on
* the Wine side. The buffer will be configured during
* `IAudioProcessor::setActive()`. At that point we'll build the
* configuration for the object here, on the Wine side, and then we'll
* initialize the buffers using that configuration. This same configuration
* is then used on the native plugin side to connect to this same shared
* memory object for the matching plugin instance.
*/
std::optional<AudioShmBuffer> process_buffers;
/**
* Pointers to the per-bus input channels in process_buffers so we can pass
* them to the plugin after a call to `YaProcessData::reconstruct()`. These
* can be either `float*` or `double*`, so we sadly have to use void
* pointers here.
*/
std::vector<std::vector<void*>> process_buffers_input_pointers;
/**
* Pointers to the per-bus output channels in process_buffers so we can pass
* them to the plugin after a call to `YaProcessData::reconstruct()`. These
* can be either `float*` or `double*`, so we sadly have to use void
* pointers here.
*/
std::vector<std::vector<void*>> process_buffers_output_pointers;
/**
* This instance's editor, if it has an open editor. Embedding here works
* exactly the same as how it works for VST2 plugins.
*/
std::optional<Editor> editor;
/**
* The base object we cast from. This is upcasted from the object created by
* the factory.
*/
Steinberg::IPtr<Steinberg::FUnknown> object;
/**
* The `IPlugView` object the plugin returned from a call to
* `IEditController::createView()`. This object can also implement multiple
* interfaces.
*
* XXX: Technically VST3 supports multiple named views, so we could have
* multiple different view for a single plugin. This is not used within
* the SDK, so a single pointer should be fine for now.
*/
std::optional<Vst3PlugViewInterfaces> plug_view_instance;
/**
* Used to make sure that `IPlugView::getSize()` can never be called at the
* same time as `IAudioProcessor::setProcessing()`.
*
* HACK: This really shouldn't be needed, but MeldaProduction plugins seem
* to deadlock when this happens. It's pretty tricky to reproduce the
* timing for making this happen (since opening the GUI also needs to
* be delayed slightly, like when opening a plugin from Bitwig's popup
* browser), but it seems like a good idea to make sure that this
* doesn't cause any freezes.
*/
std::recursive_mutex get_size_mutex;
/**
* This contains smart pointers to all VST3 plugin interfaces that can be
* casted from `object`.
*/
Vst3PluginInterfaces interfaces;
/**
* Whether `IPluginBase::initialize()` has already been called for this
* object instance. If the object doesn't implement `IPluginBase` then this
* will always be true. I haven't run into any VST3 plugins that have issues
* with partially initialized states like the VST2 versions of T-RackS 5
* have, but we'll just do this out of precaution.
*/
bool is_initialized = false;
/**
* The plugin's current process setup, containing information about the
* buffer sizes, sample rate, and processing mode. Used for setting up
* shared memory audio buffers, and to know whether the plugin instance is
* currently in offline processing mode or not. The latter is needed as a
* HACK for IK Multimedia's T-RackS 5 because those plugins will deadlock if
* they don't process audio from the GUI thread while doing offline
* processing.
*/
std::optional<Steinberg::Vst::ProcessSetup> process_setup;
};
/**
* This hosts a Windows VST3 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
*/
class Vst3Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST3 plugin and set up communication with the
* native Linux VST3 plugin.
*
* @param main_context The main IO context for this application. Most events
* will be dispatched to this context, and the event handling loop should
* also be run from this context.
* @param plugin_dll_path A (Unix style) path to the VST3 plugin .dll file
* to load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Sockets` for more information.
* @param parent_pid The process ID of the native plugin host this bridge is
* supposed to communicate with. Used as part of our watchdog to prevent
* dangling Wine processes.
*
* @note The object has to be constructed from the same thread that calls
* `main_context.run()`.
*
* @throw std::runtime_error Thrown when the VST3 plugin could not be
* loaded, or if communication could not be set up.
*/
Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir,
pid_t parent_pid);
/**
* For VST3 plugins we'll have to check for every object in
* `object_instances` that supports `IPluginBase` whether
* `IPluginBase::iniitalize()` has been called.
*/
bool inhibits_event_loop() noexcept override;
/**
* Here we'll listen for and handle incoming control messages until the
* sockets get closed.
*/
void run() override;
/**
* If the plugin instance has an editor, resize the wrapper window to match
* the new size. This is called from `IPlugFrame::resizeView()` to make sure
* we do the resize before the request gets sent to the host.
*/
bool maybe_resize_editor(size_t instance_id,
const Steinberg::ViewRect& new_size);
/**
* Register a context with with `context_menu`'s ID and owner in
* `object_instances`. This will be called during the constructor of
* `Vst3ContextMenuProxyImpl` so we can refer to the exact instance later.
*/
void register_context_menu(Vst3ContextMenuProxyImpl& context_menu);
/**
* Remove a previously registered context menu from `object_instances`. This
* is called from the destructor of `Vst3ContextMenuProxyImpl` just before
* the object gets freed.
*/
void unregister_context_menu(Vst3ContextMenuProxyImpl& context_menu);
protected:
void close_sockets() override;
public:
/**
* Send a callback message to the host return the response. This is a
* shorthand for `sockets.plugin_host_callback_.send_message` for use in
* VST3 interface implementations.
*/
template <typename T>
typename T::Response send_message(const T& object) {
return sockets_.plugin_host_callback_.send_message(object,
std::nullopt);
}
/**
* When called from the GUI thread, spawn a new thread and call
* `send_message()` from there, and then handle functions passed by calls to
* `do_mutual_recursion_on_gui_thread()` and
* `do_mutual_recursion_on_off_thread()` on this thread until we get a
* response back. This is a very specific solution to a very specific
* problem. When a plugin wants to resize itself, it will call
* `IPlugFrame::resizeView()` from within the WIn32 message loop. The host
* will then call `IPlugView::onSize()` on the plugin's `IPlugView` to
* actually resize the plugin. The issue is that that call to
* `IPlugView::onSize()` has to be handled from the UI thread, but in this
* sequence that thread is being blocked by a call to
* `IPlugFrame::resizeView()`.
*
* We also need to use this for when a plugin calls
* `IComponentHandler::restartComponent()` to change the latency, and when
* the host then calls `IAudioProcessor::setActive()` in response to that to
* restart the plugin. Otherwise this will lead to an infinite loop.
*
* The hacky solution here is to send the message from another thread, and
* to then allow this thread to execute other functions submitted to an IO
* context.
*
* We apply the same trick in `Vst3HostBridge`.
*
* NOTE: This is meant to allow mutually recursive call chains where every
* function is called from and handled on the GUI thread. JUCE calls
* `IComponentHandler::performEdit` from the audio thread because they
* didn't implement the VST3 output parameters, and if at the same
* time a resize request comes in from the host that would mean that
* the resize request is also called from the audio thread. To prevent
* this we need to have two separate mutual recursion stacks for the
* GUI thread and for other threads. See the docstring on
* `audio_thread_mutual_recursion` for why _that_ is necessary.
*/
template <typename T>
typename T::Response send_mutually_recursive_message(const T& object) {
if (main_context_.is_gui_thread()) {
return mutual_recursion_.fork(
[&]() { return send_message(object); });
} else {
return audio_thread_mutual_recursion_.fork(
[&]() { return send_message(object); });
}
}
/**
* Crazy functions ask for crazy naming. This is the other part of
* `send_mutually_recursive_message()`, for executing mutually recursive
* functions on the GUI thread. If another thread is currently calling that
* function (from the UI thread), then we'll execute `fn` from the UI thread
* using the IO context started in the above function. Otherwise `f` will be
* run on the UI thread through `main_context_` as usual.
*
* @see Vst3Bridge::send_mutually_recursive_message
*/
template <std::invocable F>
std::invoke_result_t<F> do_mutual_recursion_on_gui_thread(F&& fn) {
// If the above function is currently being called from some thread,
// then we'll call `fn` from that same thread. Otherwise we'll just
// submit it to the main IO context.
if (const auto result =
mutual_recursion_.maybe_handle(std::forward<F>(fn))) {
return *result;
} else {
return main_context_.run_in_context(std::forward<F>(fn)).get();
}
}
/**
* The same as the above function, but we'll just execute the function on
* this thread when the mutual recursion context is not active.
*
* @see Vst3Bridge::do_mutual_recursion_on_gui_thread
*/
template <std::invocable F>
std::invoke_result_t<F> do_mutual_recursion_on_off_thread(F&& fn) {
if (const auto result = audio_thread_mutual_recursion_.maybe_handle(
std::forward<F>(fn))) {
return *result;
} else {
return mutual_recursion_.handle(std::forward<F>(fn));
}
}
/**
* A logger instance we'll use to log about failed
* `FUnknown::queryInterface` calls, so they can be hidden on verbosity
* level 0.
*
* This only has to be used instead of directly writing to `std::cerr` when
* the message should be hidden on lower verbosity levels.
*/
Vst3Logger logger_;
private:
/**
* Generate a nique instance identifier using an atomic fetch-and-add. This
* is used to be able to refer to specific instances created for
* `IPluginFactory::createInstance()`.
*/
size_t generate_instance_id() noexcept;
/**
* Fetch the plugin instance along with a lock valid for the instance's
* lifetime. This is mostly just to save some boilerplate everywhere. Use
* C++17's structured binding as syntactic sugar to not have to deal with
* the lock handle.
*/
std::pair<Vst3PluginInstance&, std::shared_lock<std::shared_mutex>>
get_instance(size_t instance_id) noexcept;
/**
* Sets up the shared memory audio buffers for a plugin instance plugin
* instance and return the configuration so the native plugin can connect to
* it as well.
*
* This returns a nullopt when `Vst3PluginInstance::process_setup` is not
* set, or when the object instance does not support the `IAudioProcessor`
* interface.
*
* A nullopt will also be returned if this is called again after shared
* audio buffers have been set up and the audio buffer size has not changed.
*/
std::optional<AudioShmBuffer::Config> setup_shared_audio_buffers(
size_t instance_id);
/**
* Assign a unique identifier to an object and add it to
* `object_instances_`. This will also set up listeners for
* `IAudioProcessor` and `IComponent` function calls.
*/
size_t register_object_instance(
Steinberg::IPtr<Steinberg::FUnknown> object);
/**
* Remove an object from `object_instances_`. Will also tear down the
* `IAudioProcessor`/`IComponent` socket if it had one.
*/
void unregister_object_instance(size_t instance_id);
/**
* The configuration for this instance of yabridge based on the `.so` file
* that got loaded by the host. This configuration gets loaded on the plugin
* side, and then sent over to the Wine host as part of the startup process.
*/
Configuration config_;
std::shared_ptr<VST3::Hosting::Module> module_;
/**
* All sockets used for communicating with this specific plugin.
*
* NOTE: This is defined **after** the threads on purpose. This way the
* sockets will be closed first, and we can then safely wait for the
* threads to exit.
*/
Vst3Sockets<Win32Thread> sockets_;
/**
* Used to assign unique identifiers to instances created for
* `IPluginFactory::createInstance()`.
*
* @related generate_instance_id
*/
std::atomic_size_t current_instance_id_;
/**
* The host context proxy object if we got passed a host context during a
* call to `IPluginFactory3::setHostContext()` by the host.
*/
Steinberg::IPtr<Vst3HostContextProxy> plugin_factory_host_context_;
/**
* These are all the objects we have created through the Windows VST3
* plugins' plugin factory. The keys in all of these maps are the unique
* identifiers we generated for them so we can identify specific instances.
* During the proxy object's destructor (on the plugin side), we'll get a
* request to remove the corresponding plugin object from this map. This
* will cause all pointers to it to get dropped and the object to be cleaned
* up.
*/
std::unordered_map<size_t, Vst3PluginInstance> object_instances_;
/**
* In theory all object handling is safe iff the host also doesn't do
* anything weird even without locks. The only time a data race can occur is
* when the host removes or inserts a plugin while also interacting with
* other plugins on different threads. Since the lock should never be
* contested, we should also not get a measurable performance penalty from
* making double sure nothing can go wrong.
*
* TODO: At some point replace this with a multiple reader single writer
* lock based by a spinlock. Because this lock is rarely contested
* `get_instance()` never yields to the scheduler during audio
* processing, but it's still something we should avoid at all costs.
*/
std::shared_mutex object_instances_mutex_;
/**
* Used in `send_mutually_recursive_message()` to be able to execute
* functions from that same calling thread (through
* `do_mutual_recursion_on_gui_thread()` and
* `do_mutual_recursion_on_off_thread()`) while we're waiting for a
* response.
*/
MutualRecursionHelper<Win32Thread> mutual_recursion_;
/**
* The same thing as above, but just for the pair of
* `IEditController::setParamNormalized()` and
* `IComponentHandler::performEdit()`, when
* `IComponentHandler::performEdit()` is called from an audio thread.
*
* HACK: This is sadly needed to work around an interaction between a bug in
* JUCE with a bug in Ardour/Mixbus. JUCE calls
* `IComponentHandler::performEdit()` from the audio thread instead of
* using the output parameters, and Ardour/Mixbus immediately call
* `IEditController::setParamNormalized()` with the same value after
* the plugin calls `IComponentHandler::performEdit()`. Both of these
* functions need to be run on the same thread (because of recursive
* mutexes), but they may not interfere with the GUI thread if
* `IComponentHandler::performEdit()` wasn't called from there.
*/
MutualRecursionHelper<Win32Thread> audio_thread_mutual_recursion_;
};