Files
yabridge/src/wine-host/bridges/vst3.h
T
Robbert van der Helm 3fbffa532d Move Win32 event handling to one place
Or technically, two, since the group bridge also does the same loop. We
no longer need special handling for VST2 and VST3 plugins, so we can
simplify things a bit here.
2021-02-09 23:45:33 +01:00

464 lines
19 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <iostream>
#include <string>
#include <public.sdk/source/vst/hosting/module.h>
#include "../../common/communication/vst3.h"
#include "../../common/configuration.h"
#include "../editor.h"
#include "common.h"
// Forward declarations
class Vst3ContextMenuProxyImpl;
/**
* A holder for an object instance's `IPlugView` object and all smart pointers
* casted from it.
*
* @relates InstanceInterfaces
*/
struct InstancePlugView {
InstancePlugView();
InstancePlugView(Steinberg::IPtr<Steinberg::IPlugView> plug_View);
Steinberg::IPtr<Steinberg::IPlugView> plug_view;
// All smart pointers below are created from `plug_view`. They will be null
// pointers if `plug_view` did not implement the interface.
Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFinder> parameter_finder;
Steinberg::FUnknownPtr<Steinberg::IPlugViewContentScaleSupport>
plug_view_content_scale_support;
};
/**
* A holder for plugin object instance created from the factory. This stores all
* relevant interface smart pointers to that object so we can handle control
* messages sent by the plugin without having to do these expensive casts all
* the time. This also stores any additional context data, such as the
* `IHostApplication` instance passed to the plugin during
* `IPluginBase::initialize()`.
*/
struct InstanceInterfaces {
InstanceInterfaces();
InstanceInterfaces(Steinberg::IPtr<Steinberg::FUnknown> object);
/**
* A dedicated thread for handling incoming `IAudioProcessor` and
* `IComponent` calls. Will be instantiated if `object` supports either of
* those interfaces.
*/
Win32Thread audio_processor_handler;
/**
* If the host passes a host context object during
* `IPluginBase::initialize()`, we'll store a proxy object here and then
* pass it to `plugin_base->initialize()`. Will be initialized with a null
* pointer until used.
*/
Steinberg::IPtr<Vst3HostContextProxy> host_context_proxy;
/**
* If the host connects two objects indirectly using a connection proxy (as
* allowed by the VST3 specification), then we also can't connect the
* objects directly on the Wine side. In that case we'll have to create this
* proxy object, pass it to the plugin, and if the plugin then calls
* `IConnectionPoint::notify()` on it we'll pass that call through to the
* `IConnectionPoint` instance passed to us by the host (which will then in
* turn call `IConnectionPoint::notify()` on our plugin proxy object).
* Proxies for days.
*/
Steinberg::IPtr<Vst3ConnectionPointProxy> connection_point_proxy;
/**
* After a call to `IEditController::setComponentHandler()`, we'll create a
* proxy of that component handler just like we did for the plugin object.
* When the plugin calls a function on this object, we make a callback to
* the original object provided by the host. Will be initialized with a null
* pointer until used.
*/
Steinberg::IPtr<Vst3ComponentHandlerProxy> component_handler_proxy;
/**
* If the host passes an `IPlugFrame` object during `IPlugView::setFrame()`,
* then we'll store a proxy object here and then pass it to
* `plug_view->setFrame()`. Will be initialized with a null pointer until
* used. When we destroy `plug_view` while handling
* `Vst3PlugViewProxy::Destruct`, we'll also destroy (our pointer of) this
* proxy object.
*/
Steinberg::IPtr<Vst3PlugFrameProxy> plug_frame_proxy;
/**
* Currently active context menu proxy instances. A call to
* `IComponentHandler3::createContextMenu` by the plugin will create a proxy
* object for the actual context menu returned by the host. We'll use this
* map to refer to a specific context menu later when the host wants to
* execute a specific menu item.
*
* @relates Vst3Bridge::register_context_menu
* @relates Vst3Bridge::unregister_context_menu
*/
std::map<size_t, std::reference_wrapper<Vst3ContextMenuProxyImpl>>
registered_context_menus;
std::mutex registered_context_menus_mutex;
/**
* The base object we cast from.
*/
Steinberg::IPtr<Steinberg::FUnknown> object;
/**
* The `IPlugView` object the plugin returned from a call to
* `IEditController::createView()`.
*
* XXX: Technically VST3 supports multiple named views, so we could have
* multiple different view for a single plugin. This is not used within
* the SDK, so a single pointer should be fine for now.
*/
std::optional<InstancePlugView> plug_view_instance;
/**
* This instance's editor, if it has an open editor. Embedding here works
* exactly the same as how it works for VST2 plugins.
*/
std::optional<Editor> editor;
// All smart pointers below are created from `component`. They will be null
// pointers if `component` did not implement the interface.
Steinberg::FUnknownPtr<Steinberg::Vst::IAudioPresentationLatency>
audio_presentation_latency;
Steinberg::FUnknownPtr<Steinberg::Vst::IAudioProcessor> audio_processor;
Steinberg::FUnknownPtr<Steinberg::Vst::IAutomationState> automation_state;
Steinberg::FUnknownPtr<Steinberg::Vst::IComponent> component;
Steinberg::FUnknownPtr<Steinberg::Vst::IConnectionPoint> connection_point;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditController> edit_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditController2> edit_controller_2;
Steinberg::FUnknownPtr<Steinberg::Vst::IEditControllerHostEditing>
edit_controller_host_editing;
Steinberg::FUnknownPtr<Steinberg::Vst::ChannelContext::IInfoListener>
info_listener;
Steinberg::FUnknownPtr<Steinberg::Vst::IKeyswitchController>
keyswitch_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::IMidiLearn> midi_learn;
Steinberg::FUnknownPtr<Steinberg::Vst::IMidiMapping> midi_mapping;
Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionController>
note_expression_controller;
Steinberg::FUnknownPtr<Steinberg::Vst::INoteExpressionPhysicalUIMapping>
note_expression_physical_ui_mapping;
Steinberg::FUnknownPtr<Steinberg::IPluginBase> plugin_base;
Steinberg::FUnknownPtr<Steinberg::Vst::IUnitData> unit_data;
Steinberg::FUnknownPtr<Steinberg::Vst::IParameterFunctionName>
parameter_function_name;
Steinberg::FUnknownPtr<Steinberg::Vst::IPrefetchableSupport>
prefetchable_support;
Steinberg::FUnknownPtr<Steinberg::Vst::IProcessContextRequirements>
process_context_requirements;
Steinberg::FUnknownPtr<Steinberg::Vst::IProgramListData> program_list_data;
Steinberg::FUnknownPtr<Steinberg::Vst::IUnitInfo> unit_info;
Steinberg::FUnknownPtr<Steinberg::Vst::IXmlRepresentationController>
xml_representation_controller;
/**
* Whether `IPluginBase:initialize()` has already been called for this
* object instance. If the object doesn't implement `IPluginBase` then this
* will always be true. I haven't run into any VST3 plugins that have issues
* with partially initialized states like the VST2 versions of T-RackS 5
* have, but we'll just do this out of precaution.
*/
bool is_initialized = false;
};
/**
* This hosts a Windows VST3 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
*/
class Vst3Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST3 plugin and set up communication with the
* native Linux VST plugin.
*
* @param main_context The main IO context for this application. Most events
* will be dispatched to this context, and the event handling loop should
* also be run from this context.
* @param plugin_dll_path A (Unix style) path to the VST plugin .dll file to
* load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Sockets` for more information.
*
* @note The object has to be constructed from the same thread that calls
* `main_context.run()`.
*
* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
* or if communication could not be set up.
*/
Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir);
/**
* For VST3 plugins we'll have to check for every object in
* `object_instances` that supports `IPluginBase` whether
* `IPluginBase::iniitalize()` has been called.
*/
bool inhibits_event_loop() override;
/**
* Here we'll listen for and handle incoming control messages until the
* sockets get closed.
*/
void run() override;
void handle_x11_events() override;
/**
* Send a callback message to the host return the response. This is a
* shorthand for `sockets.vst_host_callback.send_message` for use in VST3
* interface implementations.
*/
template <typename T>
typename T::Response send_message(const T& object) {
return sockets.vst_host_callback.send_message(object, std::nullopt);
}
/**
* Spawn a new thread and call `send_message()` from there, and then handle
* functions passed by calls to
* `do_mutual_recursion_or_handle_in_main_context()` on this thread until
* the original message we're trying to send has succeeded. This is a very
* specific solution to a very specific problem. When a plugin wants to
* resize itself, it will call `IPlugFrame::resizeView()` from within the
* WIn32 message loop. The host will then call `IPlugView::onSize()` on the
* plugin's `IPlugView` to actually resize the plugin. The issue is that
* that call to `IPlugView::onSize()` has to be handled from the UI thread,
* but in this sequence that thread is being blocked by a call to
* `IPlugFrame::resizeView()`.
*
* The hacky solution here is to send the message from another thread, and
* to then allow this thread to execute other functions submitted to an IO
* context.
*
* We apply the same trick in `Vst3PlugViewProxyImpl`.
*/
template <typename T>
typename T::Response send_mutually_recursive_message(const T& object) {
using TResponse = typename T::Response;
// This IO context will accept incoming calls from `run_gui_task()`
// until we receive a response. We keep these on a stack as we need to
// support multiple levels of mutual recursion. This could happen during
// `IPlugView::attached() -> IPlugFrame::resizeView() ->
// IPlugView::onSize()`.
std::shared_ptr<boost::asio::io_context> current_io_context =
std::make_shared<boost::asio::io_context>();
{
std::unique_lock lock(mutual_recursion_contexts_mutex);
mutual_recursion_contexts.push_back(current_io_context);
}
// Instead of directly stopping the IO context, we'll reset this work
// guard instead. This prevents us from accidentally cancelling any
// outstanding tasks.
auto work_guard = boost::asio::make_work_guard(*current_io_context);
// We will call the function from another thread so we can handle calls
// to from this thread
std::promise<TResponse> response_promise{};
Win32Thread sending_thread([&]() {
const TResponse response = send_message(object);
// Stop accepting additional work to be run from the calling thread
// once we receive a response. By resetting the work guard we do not
// cancel any pending tasks, but `current_io_context->run()` will
// stop blocking eventually.
std::lock_guard lock(mutual_recursion_contexts_mutex);
work_guard.reset();
mutual_recursion_contexts.erase(
std::find(mutual_recursion_contexts.begin(),
mutual_recursion_contexts.end(), current_io_context));
response_promise.set_value(response);
});
// Accept work from the other thread until we receive a response, at
// which point the context will be stopped
current_io_context->run();
return response_promise.get_future().get();
}
/**
* Crazy functions ask for crazy naming. This is the other part of
* `send_mutually_recursive_message()`. If another thread is currently
* calling that function (from the UI thread), then we'll execute `f` from
* the UI thread using the IO context started in the above function.
* Otherwise `f` will be run on the UI thread through `main_context` as
* usual.
*
* @see Vst3Bridge::send_mutually_recursive_message
*/
template <typename T, typename F>
T do_mutual_recursion_or_handle_in_main_context(F f) {
std::packaged_task<T()> do_call(std::move(f));
std::future<T> do_call_response = do_call.get_future();
// If the above function is currently being called from some thread,
// then we'll submit the task to the IO context created there so it can
// be handled on that same thread. Otherwise we'll just submit it to the
// main IO context. Neither of these two functions block until `do_call`
// finish executing. It could in theory also happen that this mechanism
// is used for multiple levels of mutual recursion, which is why we need
// to keep track of an entire stack of IO contexts, since the init of
// `mutual_recursion_contexts` will be blocked until the deeper calls
// are finished.
{
std::lock_guard lock(mutual_recursion_contexts_mutex);
if (!mutual_recursion_contexts.empty()) {
boost::asio::dispatch(*mutual_recursion_contexts.back(),
std::move(do_call));
} else {
main_context.schedule_task(std::move(do_call));
}
}
return do_call_response.get();
}
/**
* Register a context with with `context_menu`'s ID and owner in
* `object_instances`. This will be called during the constructor of
* `Vst3ContextMenuProxyImpl` so we can refer to the exact instance later.
*/
void register_context_menu(Vst3ContextMenuProxyImpl& context_menu);
/**
* Remove a previously registered context menu from `object_instances`. This
* is called from the destructor of `Vst3ContextMenuProxyImpl` just before
* the object gets freed.
*/
void unregister_context_menu(size_t object_instance_id,
size_t context_menu_id);
private:
Logger generic_logger;
public:
/**
* A logger instance we'll use to log about failed
* `FUnknown::queryInterface` calls, so they can be hidden on verbosity
* level 0.
*
* This only has to be used instead of directly writing to `std::cerr` when
* the message should be hidden on lower verbosity levels.
*/
Vst3Logger logger;
private:
/**
* Generate a nique instance identifier using an atomic fetch-and-add. This
* is used to be able to refer to specific instances created for
* `IPluginFactory::createInstance()`.
*/
size_t generate_instance_id();
/**
* Assign a unique identifier to an object and add it to `object_instances`.
* This will also set up listeners for `IAudioProcessor` and `IComponent`
* function calls.
*/
size_t register_object_instance(
Steinberg::IPtr<Steinberg::FUnknown> object);
/**
* Remove an object from `object_instances`. Will also tear down the
* `IAudioProcessor`/`IComponent` socket if it had one.
*/
void unregister_object_instance(size_t instance_id);
/**
* The IO context used for event handling so that all events and window
* message handling can be performed from a single thread, even when hosting
* multiple plugins.
*/
MainContext& main_context;
/**
* The configuration for this instance of yabridge based on the `.so` file
* that got loaded by the host. This configuration gets loaded on the plugin
* side, and then sent over to the Wine host as part of the startup process.
*/
Configuration config;
std::shared_ptr<VST3::Hosting::Module> module;
/**
* All sockets used for communicating with this specific plugin.
*
* NOTE: This is defined **after** the threads on purpose. This way the
* sockets will be closed first, and we can then safely wait for the
* threads to exit.
*/
Vst3Sockets<Win32Thread> sockets;
/**
* Used to assign unique identifiers to instances created for
* `IPluginFactory::createInstance()`.
*
* @related enerate_instance_id
*/
std::atomic_size_t current_instance_id;
/**
* The host context proxy object if we got passed a host context during a
* call to `IPluginFactory3::setHostContext()` by the host.
*/
Steinberg::IPtr<Vst3HostContextProxy> plugin_factory_host_context;
/**
* These are all the objects we have created through the Windows VST3
* plugins' plugin factory. The keys in all of these maps are the unique
* identifiers we generated for them so we can identify specific instances.
* During the proxy object's destructor (on the plugin side), we'll get a
* request to remove the corresponding plugin object from this map. This
* will cause all pointers to it to get dropped and the object to be cleaned
* up.
*/
std::map<size_t, InstanceInterfaces> object_instances;
std::mutex object_instances_mutex;
/**
* The IO contexts used in `send_mutually_recursive_message()` to be able to
* execute functions from that same calling thread while we're waiting for a
* response. We need an entire stack of these to be able to handle nested
* mutually recursive function calls. See the docstring there for more
* information. When this doesn't contain an IO context, this function is
* not being called and `do_mutual_recursion_or_handle_in_main_context()`
* should post the task directly to the main IO context.
*/
std::vector<std::shared_ptr<boost::asio::io_context>>
mutual_recursion_contexts;
std::mutex mutual_recursion_contexts_mutex;
};