mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
241 lines
10 KiB
C++
241 lines
10 KiB
C++
#include "editor.h"
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// The Win32 API requires you to hardcode identifiers for tiemrs
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constexpr size_t idle_timer_id = 1337;
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/**
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* The most significant bit in an event's response type is used to indicate
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* whether the event source.
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*/
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constexpr uint16_t event_type_mask = ((1 << 7) - 1);
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// TODO: The (maximum) client area is now set at 1440p, to prevent unnecessary
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// overhead and to support fullscreen windows at 4k resolutions we should
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// just use the dimensions of the X11 root window instead.
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/**
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* The initial and maximum width of the Wine window hosting the plugin's editor
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* window. This is set at a fixed size to make window resizing feel native.
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*/
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constexpr uint16_t client_area_width = 2560;
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/**
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* The initial and maximum width of the Wine window hosting the plugin's editor
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* window. This is set at a fixed size to make window resizing feel native.
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*/
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constexpr uint16_t client_area_height = 1440;
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/**
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* Return the X11 window handle for the window if it's currently open.
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*/
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xcb_window_t get_x11_handle(HWND win32_handle);
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ATOM register_window_class(std::string window_class_name);
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Editor::Editor(const std::string& window_class_name,
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AEffect* effect,
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std::mutex& effect_mutex,
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const size_t parent_window_handle)
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: window_class(register_window_class(window_class_name)),
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// Create a window without any decoratiosn for easy embedding. The
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// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
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// be drawn without any decorations (making resizes behave as you'd
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// expect) and also causes mouse coordinates to be relative to the window
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// itself.
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win32_handle(CreateWindowEx(WS_EX_TOOLWINDOW | WS_EX_ACCEPTFILES,
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reinterpret_cast<LPCSTR>(window_class),
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"yabridge plugin",
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WS_POPUP,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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client_area_width,
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client_area_height,
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nullptr,
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nullptr,
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GetModuleHandle(nullptr),
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this),
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&DestroyWindow),
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parent_window(parent_window_handle),
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child_window(get_x11_handle(win32_handle.get())),
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// Needed to send update messages on a timer
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plugin(effect),
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processing_mutex(effect_mutex),
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x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
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// The Win32 API will block the `DispatchMessage` call when opening e.g. a
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// dropdown, but it will still allow timers to be run so the GUI can still
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// update in the background. Because of this we send `effEditIdle` to the
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// plugin on a timer. The refresh rate is purposely fairly low since we
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// we'll also trigger this manually in `Editor::handle_events()` whenever
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// the plugin is not busy.
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SetTimer(win32_handle.get(), idle_timer_id, 100, nullptr);
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// see the x11 events part of `editor::handle_events`
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const uint32_t parent_event_mask = XCB_EVENT_MASK_STRUCTURE_NOTIFY;
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xcb_change_window_attributes(x11_connection.get(), parent_window,
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XCB_CW_EVENT_MASK, &parent_event_mask);
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xcb_flush(x11_connection.get());
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// Embed the Win32 window into the window provided by the host. Instead of
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// using the XEmbed protocol, we'll register a few events and manage the
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// child window ourselves. This is a hack to work around the issue's
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// described in `Editor`'s docstring'.
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xcb_reparent_window(x11_connection.get(), child_window, parent_window, 0,
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0);
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xcb_map_window(x11_connection.get(), child_window);
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xcb_flush(x11_connection.get());
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ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
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}
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void Editor::send_idle_event() {
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plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
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}
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void Editor::handle_events() {
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win32_event_loop();
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{
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// Always send the `effEditIdle` event manually instead of relying on
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// the timer to match the update frequency with that of the native VST
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// host. Because some plugins, such as those using GDI+ like Serum, have
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// data race issues when drawing at the same time as we're processing
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// sound, we'll update the GUI and process the resulting `WM_PAINT`
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// event while temporarily blocking the processing thread.
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std::lock_guard lock(processing_mutex);
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send_idle_event();
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win32_event_loop();
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}
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// Handle X11 events
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// TODO: Check if we should forward other events mostly to prevent
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// unnecessary GUI processing in the background. Since `effEditIdle`
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// should only be called when the plugin's editor is open this should
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// not cause any different in CPU though.
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// TODO: Check whether drag and drop works out of the box
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xcb_generic_event_t* generic_event;
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while ((generic_event = xcb_poll_for_event(x11_connection.get())) !=
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nullptr) {
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switch (generic_event->response_type & event_type_mask) {
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case XCB_CONFIGURE_NOTIFY: {
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xcb_configure_notify_event_t event =
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*reinterpret_cast<xcb_configure_notify_event_t*>(
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generic_event);
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if (event.window != parent_window) {
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break;
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}
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// We're purposely not using XEmbed. This has the consequence
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// that wine still thinks that any X and Y coordinates are
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// relative to the x11 window root instead of the parent window
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// provided by the DAW, causing all sorts of GUI interactions to
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// break. To alleviate this we'll just lie to Wine and tell it
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// that it's located at the parent window's location. We'll only
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// send the event instead of actually configuring the window.
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// NOTE: We're not actually using `SetWindowPos()` to resize the
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// window. The editor's client area will likely always be
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// big enough Since we specified the Window to be
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// 2560x1440 pixels large at the time of its creation.
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// This works because the embedding hierarchy is DAW
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// window -> Win32 window (created in this class) -> VST
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// plugin window created by the plugin itself. This makes
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// the drag-to-resize functionality many plugin editors
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// have feel smooth and native.
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xcb_configure_notify_event_t translated_event{};
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translated_event.response_type = XCB_CONFIGURE_NOTIFY;
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translated_event.event = child_window;
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translated_event.window = child_window;
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translated_event.width = client_area_width;
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translated_event.height = client_area_height;
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translated_event.x = event.x;
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translated_event.y = event.y;
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xcb_send_event(x11_connection.get(), false, child_window,
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XCB_EVENT_MASK_STRUCTURE_NOTIFY |
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XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY,
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reinterpret_cast<char*>(&translated_event));
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xcb_flush(x11_connection.get());
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} break;
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}
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free(generic_event);
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}
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}
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LRESULT CALLBACK window_proc(HWND handle,
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UINT message,
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WPARAM wParam,
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LPARAM lParam) {
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switch (message) {
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case WM_CREATE: {
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const auto window_parameters =
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reinterpret_cast<CREATESTRUCT*>(lParam);
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const auto editor =
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static_cast<Editor*>(window_parameters->lpCreateParams);
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if (editor == nullptr) {
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break;
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}
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// Sent when the window is first being created. `lParam` here
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// contains the last argument of `CreateWindowEx`, which was a
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// pointer to the `Editor` object. We need to attach this to the
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// window handle so we can access our VST plugin instance later.
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SetWindowLongPtr(handle, GWLP_USERDATA,
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reinterpret_cast<size_t>(editor));
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} break;
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case WM_TIMER: {
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auto editor = reinterpret_cast<Editor*>(
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GetWindowLongPtr(handle, GWLP_USERDATA));
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if (editor == nullptr || wParam != idle_timer_id) {
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break;
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}
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// We'll send idle messages on a timer. This way the plugin will get
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// keep periodically updating its editor either when the host sends
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// `effEditIdle` themself, or periodically when the GUI is being
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// blocked by a dropdown or a message box.
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editor->send_idle_event();
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return 0;
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} break;
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}
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return DefWindowProc(handle, message, wParam, lParam);
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}
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void Editor::win32_event_loop() {
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MSG msg;
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// The null value for the second argument is needed to handle interaction
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// with child GUI components
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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// This timer would periodically send `effEditIdle` events so the editor
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// remains responsive even during blocking GUI operations such as open
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// dropdowns or message boxes. We filter it out here because we will
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// send sent the event manually every time the host calls
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// `effEditIdle()`. It will still be fired implicitely when the GUI
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// thread gets blocked.
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if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
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msg.hwnd == win32_handle.get()) {
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continue;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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xcb_window_t get_x11_handle(HWND win32_handle) {
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return reinterpret_cast<size_t>(
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GetProp(win32_handle, "__wine_x11_whole_window"));
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}
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ATOM register_window_class(std::string window_class_name) {
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WNDCLASSEX window_class{};
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window_class.cbSize = sizeof(WNDCLASSEX);
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window_class.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
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window_class.lpfnWndProc = window_proc;
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window_class.hInstance = GetModuleHandle(nullptr);
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window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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window_class.lpszClassName = window_class_name.c_str();
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return RegisterClassEx(&window_class);
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}
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