Files
yabridge/src/wine-host/editor.cpp
T
2020-04-19 16:38:09 +02:00

241 lines
10 KiB
C++

#include "editor.h"
// The Win32 API requires you to hardcode identifiers for tiemrs
constexpr size_t idle_timer_id = 1337;
/**
* The most significant bit in an event's response type is used to indicate
* whether the event source.
*/
constexpr uint16_t event_type_mask = ((1 << 7) - 1);
// TODO: The (maximum) client area is now set at 1440p, to prevent unnecessary
// overhead and to support fullscreen windows at 4k resolutions we should
// just use the dimensions of the X11 root window instead.
/**
* The initial and maximum width of the Wine window hosting the plugin's editor
* window. This is set at a fixed size to make window resizing feel native.
*/
constexpr uint16_t client_area_width = 2560;
/**
* The initial and maximum width of the Wine window hosting the plugin's editor
* window. This is set at a fixed size to make window resizing feel native.
*/
constexpr uint16_t client_area_height = 1440;
/**
* Return the X11 window handle for the window if it's currently open.
*/
xcb_window_t get_x11_handle(HWND win32_handle);
ATOM register_window_class(std::string window_class_name);
Editor::Editor(const std::string& window_class_name,
AEffect* effect,
std::mutex& effect_mutex,
const size_t parent_window_handle)
: window_class(register_window_class(window_class_name)),
// Create a window without any decoratiosn for easy embedding. The
// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
// be drawn without any decorations (making resizes behave as you'd
// expect) and also causes mouse coordinates to be relative to the window
// itself.
win32_handle(CreateWindowEx(WS_EX_TOOLWINDOW | WS_EX_ACCEPTFILES,
reinterpret_cast<LPCSTR>(window_class),
"yabridge plugin",
WS_POPUP,
CW_USEDEFAULT,
CW_USEDEFAULT,
client_area_width,
client_area_height,
nullptr,
nullptr,
GetModuleHandle(nullptr),
this),
&DestroyWindow),
parent_window(parent_window_handle),
child_window(get_x11_handle(win32_handle.get())),
// Needed to send update messages on a timer
plugin(effect),
processing_mutex(effect_mutex),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
// The Win32 API will block the `DispatchMessage` call when opening e.g. a
// dropdown, but it will still allow timers to be run so the GUI can still
// update in the background. Because of this we send `effEditIdle` to the
// plugin on a timer. The refresh rate is purposely fairly low since we
// we'll also trigger this manually in `Editor::handle_events()` whenever
// the plugin is not busy.
SetTimer(win32_handle.get(), idle_timer_id, 100, nullptr);
// see the x11 events part of `editor::handle_events`
const uint32_t parent_event_mask = XCB_EVENT_MASK_STRUCTURE_NOTIFY;
xcb_change_window_attributes(x11_connection.get(), parent_window,
XCB_CW_EVENT_MASK, &parent_event_mask);
xcb_flush(x11_connection.get());
// Embed the Win32 window into the window provided by the host. Instead of
// using the XEmbed protocol, we'll register a few events and manage the
// child window ourselves. This is a hack to work around the issue's
// described in `Editor`'s docstring'.
xcb_reparent_window(x11_connection.get(), child_window, parent_window, 0,
0);
xcb_map_window(x11_connection.get(), child_window);
xcb_flush(x11_connection.get());
ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
}
void Editor::send_idle_event() {
plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
}
void Editor::handle_events() {
win32_event_loop();
{
// Always send the `effEditIdle` event manually instead of relying on
// the timer to match the update frequency with that of the native VST
// host. Because some plugins, such as those using GDI+ like Serum, have
// data race issues when drawing at the same time as we're processing
// sound, we'll update the GUI and process the resulting `WM_PAINT`
// event while temporarily blocking the processing thread.
std::lock_guard lock(processing_mutex);
send_idle_event();
win32_event_loop();
}
// Handle X11 events
// TODO: Check if we should forward other events mostly to prevent
// unnecessary GUI processing in the background. Since `effEditIdle`
// should only be called when the plugin's editor is open this should
// not cause any different in CPU though.
// TODO: Check whether drag and drop works out of the box
xcb_generic_event_t* generic_event;
while ((generic_event = xcb_poll_for_event(x11_connection.get())) !=
nullptr) {
switch (generic_event->response_type & event_type_mask) {
case XCB_CONFIGURE_NOTIFY: {
xcb_configure_notify_event_t event =
*reinterpret_cast<xcb_configure_notify_event_t*>(
generic_event);
if (event.window != parent_window) {
break;
}
// We're purposely not using XEmbed. This has the consequence
// that wine still thinks that any X and Y coordinates are
// relative to the x11 window root instead of the parent window
// provided by the DAW, causing all sorts of GUI interactions to
// break. To alleviate this we'll just lie to Wine and tell it
// that it's located at the parent window's location. We'll only
// send the event instead of actually configuring the window.
// NOTE: We're not actually using `SetWindowPos()` to resize the
// window. The editor's client area will likely always be
// big enough Since we specified the Window to be
// 2560x1440 pixels large at the time of its creation.
// This works because the embedding hierarchy is DAW
// window -> Win32 window (created in this class) -> VST
// plugin window created by the plugin itself. This makes
// the drag-to-resize functionality many plugin editors
// have feel smooth and native.
xcb_configure_notify_event_t translated_event{};
translated_event.response_type = XCB_CONFIGURE_NOTIFY;
translated_event.event = child_window;
translated_event.window = child_window;
translated_event.width = client_area_width;
translated_event.height = client_area_height;
translated_event.x = event.x;
translated_event.y = event.y;
xcb_send_event(x11_connection.get(), false, child_window,
XCB_EVENT_MASK_STRUCTURE_NOTIFY |
XCB_EVENT_MASK_SUBSTRUCTURE_NOTIFY,
reinterpret_cast<char*>(&translated_event));
xcb_flush(x11_connection.get());
} break;
}
free(generic_event);
}
}
LRESULT CALLBACK window_proc(HWND handle,
UINT message,
WPARAM wParam,
LPARAM lParam) {
switch (message) {
case WM_CREATE: {
const auto window_parameters =
reinterpret_cast<CREATESTRUCT*>(lParam);
const auto editor =
static_cast<Editor*>(window_parameters->lpCreateParams);
if (editor == nullptr) {
break;
}
// Sent when the window is first being created. `lParam` here
// contains the last argument of `CreateWindowEx`, which was a
// pointer to the `Editor` object. We need to attach this to the
// window handle so we can access our VST plugin instance later.
SetWindowLongPtr(handle, GWLP_USERDATA,
reinterpret_cast<size_t>(editor));
} break;
case WM_TIMER: {
auto editor = reinterpret_cast<Editor*>(
GetWindowLongPtr(handle, GWLP_USERDATA));
if (editor == nullptr || wParam != idle_timer_id) {
break;
}
// We'll send idle messages on a timer. This way the plugin will get
// keep periodically updating its editor either when the host sends
// `effEditIdle` themself, or periodically when the GUI is being
// blocked by a dropdown or a message box.
editor->send_idle_event();
return 0;
} break;
}
return DefWindowProc(handle, message, wParam, lParam);
}
void Editor::win32_event_loop() {
MSG msg;
// The null value for the second argument is needed to handle interaction
// with child GUI components
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
// This timer would periodically send `effEditIdle` events so the editor
// remains responsive even during blocking GUI operations such as open
// dropdowns or message boxes. We filter it out here because we will
// send sent the event manually every time the host calls
// `effEditIdle()`. It will still be fired implicitely when the GUI
// thread gets blocked.
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
msg.hwnd == win32_handle.get()) {
continue;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
xcb_window_t get_x11_handle(HWND win32_handle) {
return reinterpret_cast<size_t>(
GetProp(win32_handle, "__wine_x11_whole_window"));
}
ATOM register_window_class(std::string window_class_name) {
WNDCLASSEX window_class{};
window_class.cbSize = sizeof(WNDCLASSEX);
window_class.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
window_class.lpfnWndProc = window_proc;
window_class.hInstance = GetModuleHandle(nullptr);
window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
window_class.lpszClassName = window_class_name.c_str();
return RegisterClassEx(&window_class);
}