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yabridge/src/common/serialization/vst2.h
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2021-05-20 15:50:09 +02:00

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// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <variant>
#include <bitsery/ext/std_optional.h>
#include <bitsery/ext/std_variant.h>
#include <bitsery/traits/array.h>
#include <bitsery/traits/vector.h>
#include <vestige/aeffectx.h>
#include "../utils.h"
#include "../vst24.h"
#include "common.h"
// These constants are limits used by bitsery
/**
* The maximum number of audio channels supported. Some plugins report a huge
* amount of input channels, even though they don't even process any incoming
* audio. Renoise seems to report 112 speakers per audio channel, so this limit
* is now quite a bit higher than it should have to be.
*/
constexpr size_t max_audio_channels = 16384;
/**
* The maximum number of samples in a buffer.
*/
constexpr size_t max_buffer_size = 16384;
/**
* The maximum number of MIDI events in a single `VstEvents` struct.
*/
constexpr size_t max_midi_events = max_buffer_size / sizeof(size_t);
/**
* The maximum size in bytes of a string or buffer passed through a void pointer
* in one of the dispatch functions. This is used to create buffers for plugins
* to write strings to.
*/
[[maybe_unused]] constexpr size_t max_string_length = 64;
/**
* The maximum size for the buffer we're receiving chunks in. Allows for up to
* 50 MB chunks. Hopefully no plugin will come anywhere near this limit, but it
* will add up when plugins start to audio include samples in their presets.
*/
constexpr size_t binary_buffer_size = 50 << 20;
/**
* Update an `AEffect` object, copying values from `updated_plugin` to `plugin`.
* This will copy all flags and regular values, leaving all pointers in `plugin`
* untouched. This should be updating the same values as the serialization
* function right below this.
*/
AEffect& update_aeffect(AEffect& plugin,
const AEffect& updated_plugin) noexcept;
/**
* The serialization function for `AEffect` structs. This will s serialize all
* of the values but it will not touch any of the pointer fields. That way you
* can deserialize to an existing `AEffect` instance. Since we can't always
* deserialize directly into an existing `AEffect`, there is also another
* function called `update_aeffect()` that copies values from one `AEffect` to
* another. Both of these functions should be updating the same values.
*/
template <typename S>
void serialize(S& s, AEffect& plugin) {
s.value4b(plugin.magic);
s.value4b(plugin.numPrograms);
s.value4b(plugin.numParams);
s.value4b(plugin.numInputs);
s.value4b(plugin.numOutputs);
s.value4b(plugin.flags);
s.value4b(plugin.initialDelay);
s.value4b(plugin.empty3a);
s.value4b(plugin.empty3b);
s.value4b(plugin.unkown_float);
s.value4b(plugin.uniqueID);
s.value4b(plugin.version);
}
template <typename S>
void serialize(S& s, VstIOProperties& props) {
s.container1b(props.data);
}
template <typename S>
void serialize(S& s, VstMidiKeyName& key_name) {
s.container1b(key_name.data);
}
template <typename S>
void serialize(S& s, VstParameterProperties& props) {
s.value4b(props.stepFloat);
s.value4b(props.smallStepFloat);
s.value4b(props.largeStepFloat);
s.container1b(props.label);
s.value4b(props.flags);
s.value4b(props.minInteger);
s.value4b(props.maxInteger);
s.value4b(props.stepInteger);
s.value4b(props.largeStepInteger);
s.container1b(props.shortLabel);
s.value2b(props.displayIndex);
s.value2b(props.category);
s.value2b(props.numParametersInCategory);
s.value2b(props.reserved);
s.container1b(props.categoryLabel);
s.container1b(props.future);
}
template <typename S>
void serialize(S& s, VstRect& rect) {
s.value2b(rect.top);
s.value2b(rect.left);
s.value2b(rect.right);
s.value2b(rect.bottom);
}
template <typename S>
void serialize(S& s, VstTimeInfo& time_info) {
s.value8b(time_info.samplePos);
s.value8b(time_info.sampleRate);
s.value8b(time_info.nanoSeconds);
s.value8b(time_info.ppqPos);
s.value8b(time_info.tempo);
s.value8b(time_info.barStartPos);
s.value8b(time_info.cycleStartPos);
s.value8b(time_info.cycleEndPos);
s.value4b(time_info.timeSigNumerator);
s.value4b(time_info.timeSigDenominator);
s.container1b(time_info.empty3);
s.value4b(time_info.flags);
}
/**
* Wrapper for chunk data.
*/
struct ChunkData {
std::vector<uint8_t> buffer;
};
/**
* A wrapper around `VstEvents` that stores the data in a vector instead of a
* C-style array. Needed until bitsery supports C-style arrays
* https://github.com/fraillt/bitsery/issues/28. An advantage of this approach
* is that RAII will handle cleanup for us.
*
* Before serialization the events are read from a C-style array into a vector
* using this class's constructor, and after deserializing the original struct
* can be reconstructed using the `as_c_events()` method.
*/
class alignas(16) DynamicVstEvents {
public:
DynamicVstEvents() noexcept;
explicit DynamicVstEvents(const VstEvents& c_events);
/**
* Construct a `VstEvents` struct from the events vector. This contains a
* pointer to that vector's elements, so the returned object should not
* outlive this struct.
*/
VstEvents& as_c_events();
/**
* MIDI events are sent in batches.
*/
std::vector<VstEvent> events;
template <typename S>
void serialize(S& s) {
s.container(events, max_midi_events,
[](S& s, VstEvent& event) { s.container1b(event.dump); });
}
private:
/**
* Some buffer we can build a `VstEvents` object in. This object can be
* populated with contents of the `VstEvents` vector using the
* `as_c_events()` method.
*
* The reason why this is necessary is because the `VstEvents` struct is
* actually a variable size object. In the definition in
* `vestige/aeffectx.h` the struct contains a single element `VstEvent`
* pointer array, but the actual length of this array is
* `VstEvents::numEvents`. Because there is no real limit on the number of
* MIDI events the host can send at once we have to build this object on the
* heap by hand.
*/
std::vector<uint8_t> vst_events_buffer;
};
/**
* A wrapper around `VstSpeakerArrangement` that works the same way as the above
* wrapper for `VstEvents`. This is needed because the `VstSpeakerArrangement`
* struct is actually a variable sized array. Even though it will be very
* unlikely that we'll encounter systems with more than 8 speakers, it is
* something we should be able to support.
*
* Before serialization the events are read from a C-style array into a vector
* using this class's constructor, and after deserializing the original struct
* can be reconstructed using the `as_c_speaker_arrangement()` method.
*/
class alignas(16) DynamicSpeakerArrangement {
public:
DynamicSpeakerArrangement() noexcept;
explicit DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement);
/**
* Construct a dynamically sized `VstSpeakerArrangement` object based on
* this object.
*/
VstSpeakerArrangement& as_c_speaker_arrangement();
/**
* Reconstruct the dynamically sized `VstSpeakerArrangement` object and
* return the raw data buffer. Needed to write the results back to the host
* since we can't just reassign the object.
*/
std::vector<uint8_t>& as_raw_data();
/**
* The flags field from `VstSpeakerArrangement`
*/
int flags;
/**
* Information about the speakers in a particular input or output
* configuration.
*/
std::vector<VstSpeaker> speakers;
template <typename S>
void serialize(S& s) {
s.value4b(flags);
s.container(
speakers, max_audio_channels,
[](S& s, VstSpeaker& speaker) { s.container1b(speaker.data); });
}
private:
/**
* Some buffer we can build a `VstSpeakerArrangement` object in. This object
* can be populated using the `as_c_speaker_arrangement()` method.
*
* This is necessary because the `VstSpeakerArrangement` struct contains a
* dynamically sized array of length `VstSpeakerArrangement::num_speakers`.
* We build this object in a byte sized vector to make allocating enough
* heap space easy and safe.
*/
std::vector<uint8_t> speaker_arrangement_buffer;
};
/**
* Marker struct to indicate that the other side (the Wine VST host) should send
* an updated copy of the plugin's `AEffect` object. Should not be needed since
* the plugin should be calling `audioMasterIOChanged()` after it has changed
* its object, but some improperly coded plugins will only initialize their
* flags, IO properties and parameter counts after `effEditOpen()`.
*/
struct WantsAEffectUpdate {};
/**
* Marker struct to indicate that that the event writes arbitrary data into one
* of its own buffers and uses the void pointer to store start of that data,
* with the return value indicating the size of the array.
*/
struct WantsChunkBuffer {};
/**
* Marker struct to indicate that the event handler will write a pointer to a
* `VstRect` struct into the void pointer. It's also possible that the plugin
* doesn't do anything. In that case we'll serialize the response as a null
* pointer.
*/
struct WantsVstRect {};
/**
* Marker struct to indicate that the event handler will return a pointer to a
* `VstTimeInfo` struct that should be returned transfered.
*/
struct WantsVstTimeInfo {};
/**
* Marker struct to indicate that that the event requires some buffer to write
* a C-string into.
*/
struct WantsString {};
/**
* VST events are passed a void pointer that can contain a variety of different
* data types depending on the event's opcode. This is typically either:
*
* - A null pointer, used for simple events.
* - A char pointer to a null terminated string, used for passing strings to the
* plugin such as when renaming presets. Bitsery handles the serialization for
* us.
*
* NOTE: Bitsery does not support null terminated C-strings without a known
* size. We can replace `std::string` with `char*` once it does for
* clarity's sake.
*
* - A byte vector for handling chunk data during `effSetChunk()`. We can't
* reuse the regular string handling here since the data may contain null
* bytes and `std::string::as_c_str()` might cut off everything after the
* first null byte.
* - An X11 window handle.
* - Specific data structures from `aeffextx.h`. For instance an event with the
* opcode `effProcessEvents` the hosts passes a `VstEvents` struct containing
* MIDI events, and `audioMasterIOChanged` lets the host know that the
* `AEffect` struct has changed.
*
* - Some empty buffer for the plugin to write its own data to, for instance for
* a plugin to report its name or the label for a certain parameter. There are
* two separate cases here. This is typically a short null terminated
* C-string. We'll assume this as the default case when none of the above
* options apply.
*
* - Either the plugin writes arbitrary data and uses its return value to
* indicate how much data was written (i.e. for the `effGetChunk` opcode).
* For this we use a vector of bytes instead of a string since
* - Or the plugin will write a short null terminated C-string there. We'll
* assume that this is the default if none of the above options apply.
*
* @relates passthrough_event
*/
using EventPayload = std::variant<std::nullptr_t,
std::string,
native_size_t,
AEffect,
ChunkData,
DynamicVstEvents,
DynamicSpeakerArrangement,
WantsAEffectUpdate,
WantsChunkBuffer,
VstIOProperties,
VstMidiKeyName,
VstParameterProperties,
WantsVstRect,
WantsVstTimeInfo,
WantsString>;
template <typename S>
void serialize(S& s, EventPayload& payload) {
s.ext(payload,
bitsery::ext::StdVariant{
[](S&, std::nullptr_t&) {},
[](S& s, std::string& string) {
s.text1b(string, max_string_length);
},
[](S& s, ChunkData& chunk) {
s.container1b(chunk.buffer, binary_buffer_size);
},
[](S& s, native_size_t& window_handle) {
s.value8b(window_handle);
},
[](S& s, AEffect& effect) { s.object(effect); },
[](S& s, DynamicVstEvents& events) { s.object(events); },
[](S& s, DynamicSpeakerArrangement& speaker_arrangement) {
s.object(speaker_arrangement);
},
[](S& s, VstIOProperties& props) { s.object(props); },
[](S& s, VstMidiKeyName& key_name) { s.object(key_name); },
[](S& s, VstParameterProperties& props) { s.object(props); },
[](S&, WantsAEffectUpdate&) {}, [](S&, WantsChunkBuffer&) {},
[](S&, WantsVstRect&) {}, [](S&, WantsVstTimeInfo&) {},
[](S&, WantsString&) {}});
}
/**
* An event as dispatched by the VST host. These events will get forwarded to
* the VST host process running under Wine. The fields here mirror those
* arguments sent to the `AEffect::dispatch` function.
*/
struct Vst2Event {
int opcode;
int index;
native_intptr_t value;
float option;
/**
* The event dispatch function has a void pointer parameter that's often
* used to either pass additional data for the event or to provide a buffer
* for the plugin to write a string into.
*
* The `VstEvents` struct passed for the `effProcessEvents` event contains
* an array of pointers. This requires some special handling which is why we
* have to use an `std::variant` instead of a simple string buffer. Luckily
* Bitsery can do all the hard work for us.
*/
EventPayload payload;
/**
* The same as the above value, but for values passed through the `intptr_t`
* value parameter. `effGetSpeakerArrangement` and
* `effSetSpeakerArrangement` are the only events that use this.
*/
std::optional<EventPayload> value_payload;
template <typename S>
void serialize(S& s) {
s.value4b(opcode);
s.value4b(index);
s.value8b(value);
s.value4b(option);
s.object(payload);
s.ext(value_payload, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.object(v); });
}
};
/**
* The response for an event. This is usually either:
*
* - Nothing, on which case only the return value from the callback function
* gets passed along.
* - A (short) string.
* - Some binary blob stored as a byte vector. During `effGetChunk` this will
* contain some chunk data that should be written to
* `Vst2PluginBridge::chunk_data`.
* - A specific struct in response to an event such as `audioMasterGetTime` or
* `audioMasterIOChanged`.
* - An X11 window pointer for the editor window.
*
* @relates passthrough_event
*/
using EventResultPayload = std::variant<std::nullptr_t,
std::string,
AEffect,
ChunkData,
DynamicSpeakerArrangement,
VstIOProperties,
VstMidiKeyName,
VstParameterProperties,
VstRect,
VstTimeInfo>;
template <typename S>
void serialize(S& s, EventResultPayload& payload) {
s.ext(payload,
bitsery::ext::StdVariant{
[](S&, std::nullptr_t&) {},
[](S& s, std::string& string) {
s.text1b(string, max_string_length);
},
[](S& s, ChunkData& chunk) {
s.container1b(chunk.buffer, binary_buffer_size);
},
[](S& s, AEffect& effect) { s.object(effect); },
[&](DynamicSpeakerArrangement& speaker_arrangement) -> void* {
return &speaker_arrangement.as_c_speaker_arrangement();
},
[](S& s, VstIOProperties& props) { s.object(props); },
[](S& s, VstMidiKeyName& key_name) { s.object(key_name); },
[](S& s, VstParameterProperties& props) { s.object(props); },
[](S& s, VstRect& rect) { s.object(rect); },
[](S& s, VstTimeInfo& time_info) { s.object(time_info); }});
}
/**
* AN instance of this should be sent back as a response to an incoming event.
*/
struct EventResult {
/**
* The result that should be returned from the dispatch function.
*/
native_intptr_t return_value;
/**
* Events typically either just return their return value or write a string
* into the void pointer, but sometimes an event response should forward
* some kind of special struct.
*/
EventResultPayload payload;
/**
* The same as the above value, but for returning values written to the
* `intptr_t` value parameter. This is only used during
* `effGetSpeakerArrangement`.
*/
std::optional<EventResultPayload> value_payload;
template <typename S>
void serialize(S& s) {
s.value8b(return_value);
s.object(payload);
s.ext(value_payload, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.object(v); });
}
};
/**
* Represents a call to either `getParameter` or `setParameter`, depending on
* whether `value` contains a value or not.
*/
struct Parameter {
int index;
std::optional<float> value;
template <typename S>
void serialize(S& s) {
s.value4b(index);
s.ext(value, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.value4b(v); });
}
};
/**
* The result of a `getParameter` or a `setParameter` call. For `setParameter`
* this struct won't contain any values and mostly acts as an acknowledgement
* from the Wine VST host.
*/
struct ParameterResult {
std::optional<float> value;
template <typename S>
void serialize(S& s) {
s.ext(value, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.value4b(v); });
}
};
/**
* A buffer of audio for the plugin to process, or the response of that
* processing. The number of samples is encoded in each audio buffer's length.
* This is used for both `process()/processReplacing()` and
* `processDoubleReplacing()`.
*/
struct AudioBuffers {
/**
* An audio buffer for each of the plugin's audio channels. This uses floats
* or doubles depending on whether `process()/processReplacing()` or
* `processDoubleReplacing()` got called.
*/
std::variant<std::vector<std::vector<float>>,
std::vector<std::vector<double>>>
buffers;
/**
* The number of frames in a sample. If buffers is not empty, then
* `buffers[0].size() == sample_frames`.
*/
int sample_frames;
/**
* We'll prefetch the current transport information as part of handling an
* audio processing call. This lets us a void an unnecessary callback (or in
* some cases, more than one) during every processing cycle.
*/
std::optional<VstTimeInfo> current_time_info;
/**
* Some plugins will also ask for the current process level during audio
* processing. To prevent unnecessary expensive callbacks there, we'll
* prefetch this information as well.
*/
int current_process_level;
/**
* We'll periodically synchronize the realtime priority setting of the
* host's audio thread with the Wine plugin host. We'll do this
* approximately every ten seconds, as doing this getting and setting
* scheduler information has a non trivial amount of overhead (even if it's
* only a single microsoecond).
*/
std::optional<int> new_realtime_priority;
template <typename S>
void serialize(S& s) {
s.ext(
buffers,
bitsery::ext::StdVariant{
[](S& s, std::vector<std::vector<float>>& buffer) {
s.container(buffer, max_audio_channels, [](S& s, auto& v) {
s.container4b(v, max_buffer_size);
});
},
[](S& s, std::vector<std::vector<double>>& buffer) {
s.container(buffer, max_audio_channels, [](S& s, auto& v) {
s.container8b(v, max_buffer_size);
});
},
});
s.value4b(sample_frames);
s.ext(current_time_info, bitsery::ext::StdOptional{});
s.value4b(current_process_level);
s.ext(new_realtime_priority, bitsery::ext::StdOptional{},
[](S& s, int& priority) { s.value4b(priority); });
}
};