mirror of
https://github.com/robbert-vdh/yabridge.git
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a3aad51e41
This will only be used for `effGetSpeakerArrangement`.
903 lines
36 KiB
C++
903 lines
36 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "plugin-bridge.h"
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#include <boost/asio/read_until.hpp>
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#include <boost/dll/runtime_symbol_info.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/process/env.hpp>
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#include <boost/process/io.hpp>
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#include <boost/process/search_path.hpp>
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#include <boost/process/system.hpp>
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#include <iostream>
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#include <random>
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#ifdef USE_WINEDBG
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#include <boost/process/start_dir.hpp>
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#endif
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// Generated inside of build directory
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#include <src/common/config/config.h>
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#include <src/common/config/version.h>
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#include "../common/communication.h"
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#include "../common/events.h"
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namespace bp = boost::process;
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// I'd rather use std::filesystem instead, but Boost.Process depends on
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// boost::filesystem
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namespace fs = boost::filesystem;
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/**
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* Used for generating random identifiers.
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*/
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constexpr char alphanumeric_characters[] =
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"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
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intptr_t dispatch_proxy(AEffect*, int, int, intptr_t, void*, float);
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void process_proxy(AEffect*, float**, float**, int);
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void process_replacing_proxy(AEffect*, float**, float**, int);
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void setParameter_proxy(AEffect*, int, float);
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float getParameter_proxy(AEffect*, int);
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/**
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* Create a logger prefix based on the unique socket path for easy
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* identification. The socket path contains both the plugin's name and a unique
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* identifier.
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*
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* @param socket_path The path to the socket endpoint in use.
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*
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* @return A prefix string for log messages.
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*/
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std::string create_logger_prefix(const fs::path& socket_path);
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/**
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* Determine the architecture of a VST plugin (or rather, a .dll file) based on
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* it's header values.
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*
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* See https://docs.microsoft.com/en-us/windows/win32/debug/pe-format for more
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* information on the PE32 format.
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*
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* @param plugin_path The path to the .dll file we're going to check.
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*
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* @return The detected architecture.
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* @throw std::runtime_error If the file is not a .dll file.
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*/
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PluginArchitecture find_vst_architecture(fs::path);
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/**
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* Finds the Wine VST hsot (either `yabridge-host.exe` or `yabridge-host.exe`
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* depending on the plugin). For this we will search in two places:
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*
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* 1. Alongside libyabridge.so if the file got symlinked. This is useful
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* when developing, as you can simply symlink the the libyabridge.so
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* file in the build directory without having to install anything to
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* /usr.
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* 2. In the regular search path.
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*
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* @param plugin_arch The architecture of the plugin, either 64-bit or 32-bit.
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* Used to determine which host application to use, if available.
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*
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* @return The a path to the VST host, if found.
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* @throw std::runtime_error If the Wine VST host could not be found.
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*/
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fs::path find_vst_host(PluginArchitecture plugin_arch);
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/**
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* Find the VST plugin .dll file that corresponds to this copy of
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* `libyabridge.so`. This should be the same as the name of this file but with a
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* `.dll` file extension instead of `.so`. In case this file does not exist and
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* the `.so` file is a symlink, we'll also repeat this check for the file it
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* links to. This is to support the workflow described in issue #3 where you use
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* symlinks to copies of `libyabridge.so`.
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*
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* @return The a path to the accompanying VST plugin .dll file.
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* @throw std::runtime_error If no matching .dll file could be found.
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*/
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fs::path find_vst_plugin();
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/**
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* Locate the Wine prefix this file is located in, if it is inside of a wine
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* prefix.
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*
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* @return Either the path to the Wine prefix (containing the `drive_c?`
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* directory), or `std::nullopt` if it is not inside of a wine prefix.
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*/
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std::optional<fs::path> find_wineprefix();
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/**
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* Generate a unique name for the Unix domain socket endpoint based on the VST
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* plugin's name. This will also generate the parent directory if it does not
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* yet exist since we're using this in the constructor's initializer list.
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*
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* @return A path to a not yet existing Unix domain socket endpoint.
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* @throw std::runtime_error If no matching .dll file could be found.
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*/
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fs::path generate_endpoint_name();
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/**
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* Return a path to this `.so` file. This can be used to find out from where
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* this link to or copy of `libyabridge.so` was loaded.
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*/
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fs::path get_this_file_location();
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/**
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* Return the installed Wine version. This is obtained by from `wine --version`
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* and then stripping the `wine-` prefix. This respects the `WINELOADER`
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* environment variable used in the scripts generated by winegcc.
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*
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* This will *not* throw when Wine can not be found, but will instead return
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* '<NOT FOUND>'. This way the user will still get some useful log files.
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*/
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std::string get_wine_version();
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/**
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* Locate the Wine prefix and set the `WINEPREFIX` environment variable if
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* found. This way it's also possible to run .dll files outside of a Wine prefix
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* using the user's default prefix.
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*/
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bp::environment set_wineprefix();
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/**
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* Fetch the bridge instance stored in an unused pointer from a VST plugin. This
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* is sadly needed as a workaround to avoid using globals since we need free
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* function pointers to interface with the VST C API.
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*/
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PluginBridge& get_bridge_instance(const AEffect& plugin) {
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return *static_cast<PluginBridge*>(plugin.ptr3);
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}
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PluginBridge::PluginBridge(audioMasterCallback host_callback)
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: vst_plugin_path(find_vst_plugin()),
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vst_plugin_arch(find_vst_architecture(vst_plugin_path)),
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vst_host_path(find_vst_host(vst_plugin_arch)),
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// All the fields should be zero initialized because
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// `Vst2PluginInstance::vstAudioMasterCallback` from Bitwig's plugin
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// bridge will crash otherwise
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plugin(),
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io_context(),
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socket_endpoint(generate_endpoint_name().string()),
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socket_acceptor(io_context, socket_endpoint),
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host_vst_dispatch(io_context),
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host_vst_dispatch_midi_events(io_context),
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vst_host_callback(io_context),
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host_vst_parameters(io_context),
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host_vst_process_replacing(io_context),
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vst_host_aeffect(io_context),
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host_callback_function(host_callback),
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logger(Logger::create_from_environment(
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create_logger_prefix(socket_endpoint.path()))),
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wine_version(get_wine_version()),
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wine_stdout(io_context),
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wine_stderr(io_context),
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#ifndef USE_WINEDBG
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vst_host(vst_host_path,
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// The Wine VST host needs to know which plugin to load
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// and which Unix domain socket to connect to
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vst_plugin_path,
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socket_endpoint.path(),
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bp::env = set_wineprefix(),
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bp::std_out = wine_stdout,
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bp::std_err = wine_stderr)
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#else
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// This is set up for KDE Plasma. Other desktop environments and window
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// managers require some slight modifications to spawn a detached terminal
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// emulator.
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vst_host("/usr/bin/kstart5",
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"konsole",
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"--",
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"-e",
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"winedbg",
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"--gdb",
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vst_host_path.string() + ".so",
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vst_plugin_path.filename(),
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socket_endpoint.path(),
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bp::env = set_wineprefix(),
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// winedbg has no reliable way to escape spaces, so we'll start
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// the process in the plugin's directory
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bp::start_dir = vst_plugin_path.parent_path())
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#endif
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{
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logger.log("Initializing yabridge version " +
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std::string(yabridge_git_version));
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logger.log("host: '" + vst_host_path.string() + "'");
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logger.log("plugin: '" + vst_plugin_path.string() + "'");
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logger.log("socket: '" + socket_endpoint.path() + "'");
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logger.log("wine prefix: '" +
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find_wineprefix().value_or("<default>").string() + "'");
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logger.log("wine version: '" + wine_version + "'");
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// Include a list of enabled compile-tiem features, mostly to make debug
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// logs more useful
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logger.log("");
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logger.log("Enabled features:");
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#ifdef USE_BITBRIDGE
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logger.log("- bitbridge support");
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#endif
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#ifdef USE_WINEDBG
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logger.log("- winedbg");
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#endif
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#if !(defined(USE_BITBRIDGE) || defined(USE_WINEDBG))
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logger.log(" <none>");
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#endif
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logger.log("");
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// Print the Wine host's STDOUT and STDERR streams to the log file. This
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// should be done before trying to accept the sockets as otherwise we will
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// miss all output.
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async_log_pipe_lines(wine_stdout, wine_stdout_buffer, "[Wine STDOUT] ");
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async_log_pipe_lines(wine_stderr, wine_stderr_buffer, "[Wine STDERR] ");
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wine_io_handler = std::thread([&]() { io_context.run(); });
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// It's very important that these sockets are connected to in the same
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// order in the Wine VST host
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socket_acceptor.accept(host_vst_dispatch);
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socket_acceptor.accept(host_vst_dispatch_midi_events);
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socket_acceptor.accept(vst_host_callback);
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socket_acceptor.accept(host_vst_parameters);
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socket_acceptor.accept(host_vst_process_replacing);
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socket_acceptor.accept(vst_host_aeffect);
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// There's no need to keep the socket endpoint file around after accepting
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// all the sockets, and RAII won't clean these files up for us
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socket_acceptor.close();
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fs::remove(socket_endpoint.path());
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// Set up all pointers for our `AEffect` struct. We will fill this with data
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// from the VST plugin loaded in Wine at the end of this constructor.
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plugin.ptr3 = this;
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plugin.dispatcher = dispatch_proxy;
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plugin.process = process_proxy;
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plugin.setParameter = setParameter_proxy;
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plugin.getParameter = getParameter_proxy;
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plugin.processReplacing = process_replacing_proxy;
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// For our communication we use simple threads and blocking operations
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// instead of asynchronous IO since communication has to be handled in
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// lockstep anyway
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host_callback_handler = std::thread([&]() {
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try {
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while (true) {
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// TODO: Think of a nicer way to structure this and the similar
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// handler in `WineBridge::handle_dispatch_midi_events`
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receive_event(
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vst_host_callback, std::pair<Logger&, bool>(logger, false),
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[&](Event& event) {
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// MIDI events sent from the plugin back to the host are
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// a special case here. They have to sent during the
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// `processReplacing()` function or else the host will
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// ignore them. Because of this we'll temporarily save
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// any MIDI events we receive here, and then we'll
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// actually send them to the host at the end of the
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// `process_replacing()` function.
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if (event.opcode == audioMasterProcessEvents) {
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std::lock_guard lock(incoming_midi_events_mutex);
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incoming_midi_events.push_back(
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std::get<DynamicVstEvents>(event.payload));
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EventResult response{1, nullptr, std::nullopt};
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return response;
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} else {
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return passthrough_event(
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&plugin, host_callback_function)(event);
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}
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});
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}
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} catch (const boost::system::system_error&) {
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// This happens when the sockets got closed because the plugin
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// is being shut down
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}
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});
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// Read the plugin's information from the Wine process. This can only be
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// done after we started accepting host callbacks as the plugin might do
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// this during initialization.
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plugin = read_object(vst_host_aeffect, plugin);
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}
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class DispatchDataConverter : DefaultDataConverter {
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public:
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DispatchDataConverter(std::vector<uint8_t>& chunk_data,
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VstRect& editor_rectangle)
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: chunk(chunk_data), rect(editor_rectangle) {}
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EventPayload read(const int opcode,
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const int index,
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const intptr_t value,
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const void* data) {
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// There are some events that need specific structs that we can't simply
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// serialize as a string because they might contain null bytes
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switch (opcode) {
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case effEditGetRect:
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return WantsVstRect();
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break;
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case effEditOpen:
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// The host will have passed us an X11 window handle in the void
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// pointer. In the Wine VST host we'll create a Win32 window,
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// ask the plugin to embed itself in that and then embed that
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// window into this X11 window handle.
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return reinterpret_cast<size_t>(data);
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break;
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case effGetChunk:
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return WantsChunkBuffer();
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break;
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case effSetChunk: {
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const uint8_t* chunk_data = static_cast<const uint8_t*>(data);
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// When the host passes a chunk it will use the value parameter
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// to tell us its length
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return std::vector<uint8_t>(chunk_data, chunk_data + value);
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} break;
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case effProcessEvents:
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return DynamicVstEvents(*static_cast<const VstEvents*>(data));
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break;
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case effGetInputProperties:
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case effGetOutputProperties:
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// In this case we can't simply pass an empty marker struct
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// because the host can have already populated this field with
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// data (or at least Bitwig does this)
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return *static_cast<const VstIOProperties*>(data);
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break;
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case effGetParameterProperties:
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return *static_cast<const VstParameterProperties*>(data);
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break;
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case effGetMidiKeyName:
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return *static_cast<const VstMidiKeyName*>(data);
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break;
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// Any VST host I've encountered has properly zeroed out these their
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// string buffers, but we'll add a list of opcodes that should
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// return a string just in case `DefaultDataConverter::read()` can't
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// figure it out.
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case effGetProgramName:
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case effGetParamLabel:
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case effGetParamDisplay:
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case effGetParamName:
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case effGetProgramNameIndexed:
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case effGetEffectName:
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case effGetVendorString:
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case effGetProductString:
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case effShellGetNextPlugin:
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return WantsString{};
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break;
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default:
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return DefaultDataConverter::read(opcode, index, value, data);
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break;
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}
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}
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void write(const int opcode, void* data, const EventResult& response) {
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switch (opcode) {
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case effEditGetRect: {
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// Write back the (hopefully) updated editor dimensions
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const auto new_rect = std::get<VstRect>(response.payload);
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rect = new_rect;
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*static_cast<VstRect**>(data) = ▭
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} break;
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case effGetChunk: {
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// Write the chunk data to some publically accessible place in
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// `PluginBridge` and write a pointer to that struct to the data
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// pointer
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const auto buffer =
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std::get<std::vector<uint8_t>>(response.payload);
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chunk.assign(buffer.begin(), buffer.end());
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*static_cast<uint8_t**>(data) = chunk.data();
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} break;
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case effGetInputProperties:
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case effGetOutputProperties: {
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// These opcodes pass the plugin some empty struct through the
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// data parameter that the plugin then fills with flags and
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// other data to describe an input or output channel.
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const auto properties =
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std::get<VstIOProperties>(response.payload);
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*static_cast<VstIOProperties*>(data) = properties;
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} break;
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case effGetParameterProperties: {
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// Same as the above
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const auto properties =
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std::get<VstParameterProperties>(response.payload);
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*static_cast<VstParameterProperties*>(data) = properties;
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} break;
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case effGetMidiKeyName: {
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// Ditto
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const auto properties =
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std::get<VstMidiKeyName>(response.payload);
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*static_cast<VstMidiKeyName*>(data) = properties;
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} break;
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default:
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DefaultDataConverter::write(opcode, data, response);
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break;
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}
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}
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intptr_t return_value(const int opcode, const intptr_t original) {
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return DefaultDataConverter::return_value(opcode, original);
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}
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private:
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std::vector<uint8_t>& chunk;
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VstRect& rect;
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};
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intptr_t PluginBridge::dispatch(AEffect* /*plugin*/,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option) {
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// HACK: Ardour 5.X has a bug in its VST implementation where it calls the
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// plugin's dispatcher before the plugin has even finished
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// initializing. This has been fixed back in 2018, but there has not
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// been a release that contains the fix yet. This should be removed
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// once Ardour 6.0 gets released.
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// https://tracker.ardour.org/view.php?id=7668
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if (BOOST_UNLIKELY(plugin.magic == 0)) {
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logger.log_event(true, opcode, index, value, nullptr, option);
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logger.log(
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" WARNING: The host has dispatched an event before the plugin "
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"has finished initializing, ignoring the event. (are we running "
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"Ardour 5.X?)");
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logger.log_event_response(true, opcode, 0, nullptr);
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return 0;
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}
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DispatchDataConverter converter(chunk_data, editor_rectangle);
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switch (opcode) {
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case effClose: {
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// Allow the plugin to handle its own shutdown. I've found a few
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// plugins that work fine except for that they crash during
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// shutdown. This shouldn't have any negative side effects since
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// state has already been saved before this and all resources are
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// cleaned up properly. Still not sure if this is a good way to
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// handle this.
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intptr_t return_value = 0;
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try {
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// TODO: Add some kind of timeout?
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return_value =
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send_event(host_vst_dispatch, dispatch_mutex, converter,
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std::pair<Logger&, bool>(logger, true), opcode,
|
|
index, value, data, option);
|
|
} catch (const boost::system::system_error& a) {
|
|
// Thrown when the socket gets closed because the VST plugin
|
|
// loaded into the Wine process crashed during shutdown
|
|
logger.log("The plugin crashed during shutdown, ignoring");
|
|
}
|
|
|
|
// Boost.Process will send SIGKILL to the Wine host for us when this
|
|
// class gets destroyed. Because the process is running a few
|
|
// threads Wine will say something about a segfault (probably
|
|
// related to `std::terminate`), but this doesn't seem to have any
|
|
// negative impact
|
|
|
|
// The `stop()` method will cause the IO context to just drop
|
|
// all of its work and immediately and not throw any exceptions
|
|
// that would have been caused by pipes and sockets being closed
|
|
io_context.stop();
|
|
|
|
// `std::thread`s are not interruptable, and since we're doing
|
|
// blocking synchronous reads there's no way to interrupt them. If
|
|
// we don't detach them then the runtime will call `std::terminate`
|
|
// for us. The workaround here is to simply detach the threads and
|
|
// then close all sockets. This will cause them to throw exceptions
|
|
// which we then catch and ignore. Please let me know if there's a
|
|
// better way to handle this.q
|
|
host_callback_handler.detach();
|
|
wine_io_handler.detach();
|
|
|
|
delete this;
|
|
|
|
return return_value;
|
|
}; break;
|
|
case effProcessEvents:
|
|
// Because of limitations of the Win32 API we have to use a seperate
|
|
// thread and socket to pass MIDI events. Otherwise plugins will
|
|
// stop receiving MIDI data when they have an open dropdowns or
|
|
// message box.
|
|
return send_event(host_vst_dispatch_midi_events,
|
|
dispatch_midi_events_mutex, converter,
|
|
std::pair<Logger&, bool>(logger, true), opcode,
|
|
index, value, data, option);
|
|
break;
|
|
case effCanDo: {
|
|
const std::string query(static_cast<const char*>(data));
|
|
|
|
// NOTE: If the plugins returns `0xbeefXXXX` to this query, then
|
|
// REAPER will pass a libSwell handle rather than an X11
|
|
// window ID to `effEditOpen`. This is of course not going to
|
|
// work when the GUI is handled using Wine so we'll ignore it.
|
|
if (query == "hasCockosViewAsConfig") {
|
|
logger.log_event(true, opcode, index, value, query, option);
|
|
logger.log(
|
|
" The host requests libSwell GUI support which is not "
|
|
"supported using Wine, ignoring the request.");
|
|
logger.log_event_response(true, opcode, -1, nullptr);
|
|
return -1;
|
|
}
|
|
} break;
|
|
}
|
|
|
|
// We don't reuse any buffers here like we do for audio processing. This
|
|
// would be useful for chunk data, but since that's only needed when saving
|
|
// and loading plugin state it's much better to have bitsery or our
|
|
// receiving function temporarily allocate a large enough buffer rather than
|
|
// to have a bunch of allocated memory sitting around doing nothing.
|
|
return send_event(host_vst_dispatch, dispatch_mutex, converter,
|
|
std::pair<Logger&, bool>(logger, true), opcode, index,
|
|
value, data, option);
|
|
}
|
|
|
|
void PluginBridge::process_replacing(AEffect* /*plugin*/,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
// The inputs and outputs arrays should be `[num_inputs][sample_frames]` and
|
|
// `[num_outputs][sample_frames]` floats large respectfully.
|
|
std::vector<std::vector<float>> input_buffers(
|
|
plugin.numInputs, std::vector<float>(sample_frames));
|
|
for (int channel = 0; channel < plugin.numInputs; channel++) {
|
|
std::copy(inputs[channel], inputs[channel] + sample_frames + 1,
|
|
input_buffers[channel].begin());
|
|
}
|
|
|
|
const AudioBuffers request{input_buffers, sample_frames};
|
|
write_object(host_vst_process_replacing, request, process_buffer);
|
|
|
|
// Write the results back to the `outputs` arrays
|
|
AudioBuffers response;
|
|
response =
|
|
read_object(host_vst_process_replacing, response, process_buffer);
|
|
|
|
assert(response.buffers.size() == static_cast<size_t>(plugin.numOutputs));
|
|
for (int channel = 0; channel < plugin.numOutputs; channel++) {
|
|
std::copy(response.buffers[channel].begin(),
|
|
response.buffers[channel].end(), outputs[channel]);
|
|
}
|
|
|
|
// Plugins are allowed to send MIDI events during processing using a host
|
|
// callback. These have to be processed during the actual
|
|
// `processReplacing()` function or else the hsot will ignore them. To
|
|
// prevent these events from getting delayed by a sample we'll process them
|
|
// after the plugin is done processing audio rather than during the time
|
|
// we're still waiting on the plugin.
|
|
std::lock_guard lock(incoming_midi_events_mutex);
|
|
for (DynamicVstEvents& events : incoming_midi_events) {
|
|
host_callback_function(&plugin, audioMasterProcessEvents, 0, 0,
|
|
&events.as_c_events(), 0.0);
|
|
}
|
|
|
|
incoming_midi_events.clear();
|
|
}
|
|
|
|
float PluginBridge::get_parameter(AEffect* /*plugin*/, int index) {
|
|
logger.log_get_parameter(index);
|
|
|
|
const Parameter request{index, std::nullopt};
|
|
ParameterResult response;
|
|
|
|
// Prevent race conditions from `getParameter()` and `setParameter()` being
|
|
// called at the same time since they share the same socket
|
|
{
|
|
std::lock_guard lock(parameters_mutex);
|
|
write_object(host_vst_parameters, request);
|
|
response = read_object<ParameterResult>(host_vst_parameters);
|
|
}
|
|
|
|
logger.log_get_parameter_response(response.value.value());
|
|
|
|
return response.value.value();
|
|
}
|
|
|
|
void PluginBridge::set_parameter(AEffect* /*plugin*/, int index, float value) {
|
|
logger.log_set_parameter(index, value);
|
|
|
|
const Parameter request{index, value};
|
|
ParameterResult response;
|
|
|
|
{
|
|
std::lock_guard lock(parameters_mutex);
|
|
write_object(host_vst_parameters, request);
|
|
|
|
response = read_object<ParameterResult>(host_vst_parameters);
|
|
}
|
|
|
|
logger.log_set_parameter_response();
|
|
|
|
// This should not contain any values and just serve as an acknowledgement
|
|
assert(!response.value.has_value());
|
|
}
|
|
|
|
void PluginBridge::async_log_pipe_lines(patched_async_pipe& pipe,
|
|
boost::asio::streambuf& buffer,
|
|
std::string prefix) {
|
|
boost::asio::async_read_until(
|
|
pipe, buffer, '\n', [&, prefix](const auto&, size_t) {
|
|
std::string line;
|
|
std::getline(std::istream(&buffer), line);
|
|
logger.log(prefix + line);
|
|
|
|
// Not sure why, but this async read will keep reading a ton of
|
|
// empty lines after the Wine process crashes
|
|
if (vst_host.running()) {
|
|
async_log_pipe_lines(pipe, buffer, prefix);
|
|
}
|
|
});
|
|
}
|
|
|
|
std::string create_logger_prefix(const fs::path& socket_path) {
|
|
// Use the socket filename as the logger prefix, but strip the `yabridge-`
|
|
// part since that's redundant
|
|
std::string socket_name =
|
|
socket_path.filename().replace_extension().string();
|
|
const std::string socket_prefix("yabridge-");
|
|
assert(socket_name.find(socket_prefix) == 0);
|
|
socket_name = socket_name.substr(socket_prefix.size());
|
|
|
|
std::ostringstream prefix;
|
|
prefix << "[" << socket_name << "] ";
|
|
|
|
return prefix.str();
|
|
}
|
|
|
|
std::optional<fs::path> find_wineprefix() {
|
|
// Try to locate the Wine prefix the plugin's .dll file is located in by
|
|
// finding the first parent directory that contains a directory named
|
|
// `dosdevices`
|
|
fs::path wineprefix_path = find_vst_plugin();
|
|
while (wineprefix_path != "") {
|
|
if (fs::is_directory(wineprefix_path / "dosdevices")) {
|
|
return wineprefix_path;
|
|
}
|
|
|
|
wineprefix_path = wineprefix_path.parent_path();
|
|
}
|
|
|
|
return std::nullopt;
|
|
}
|
|
|
|
PluginArchitecture find_vst_architecture(fs::path plugin_path) {
|
|
std::ifstream file(plugin_path, std::ifstream::binary | std::ifstream::in);
|
|
|
|
// The linker will place the offset where the PE signature is placed at the
|
|
// end of the MS-DOS stub, at offset 0x3c
|
|
uint32_t pe_signature_offset;
|
|
file.seekg(0x3c);
|
|
file.read(reinterpret_cast<char*>(&pe_signature_offset),
|
|
sizeof(pe_signature_offset));
|
|
|
|
// The PE32 signature will be followed by a magic number that indicates the
|
|
// target architecture of the binary
|
|
uint32_t pe_signature;
|
|
uint16_t machine_type;
|
|
file.seekg(pe_signature_offset);
|
|
file.read(reinterpret_cast<char*>(&pe_signature), sizeof(pe_signature));
|
|
file.read(reinterpret_cast<char*>(&machine_type), sizeof(machine_type));
|
|
|
|
constexpr char expected_pe_signature[4] = {'P', 'E', '\0', '\0'};
|
|
if (pe_signature !=
|
|
*reinterpret_cast<const uint32_t*>(expected_pe_signature)) {
|
|
throw std::runtime_error("'" + plugin_path.string() +
|
|
"' is not a valid .dll file");
|
|
}
|
|
|
|
// These constants are specified in
|
|
// https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#machine-types
|
|
switch (machine_type) {
|
|
case 0x014c: // IMAGE_FILE_MACHINE_I386
|
|
return PluginArchitecture::vst_32;
|
|
break;
|
|
case 0x8664: // IMAGE_FILE_MACHINE_AMD64
|
|
case 0x0000: // IMAGE_FILE_MACHINE_UNKNOWN
|
|
return PluginArchitecture::vst_64;
|
|
break;
|
|
}
|
|
|
|
// When compiled without optimizations, GCC 9.3 will warn that the function
|
|
// does not return if we put this in a `default:` case instead.
|
|
std::ostringstream error_msg;
|
|
error_msg << "'" << plugin_path
|
|
<< "' is neither a x86 nor a x86_64 PE32 file. Actual "
|
|
"architecture: 0x"
|
|
<< std::hex << machine_type;
|
|
throw std::runtime_error(error_msg.str());
|
|
}
|
|
|
|
fs::path find_vst_host(PluginArchitecture plugin_arch) {
|
|
auto host_name = yabridge_wine_host_name;
|
|
if (plugin_arch == PluginArchitecture::vst_32) {
|
|
host_name = yabridge_wine_host_name_32bit;
|
|
}
|
|
|
|
fs::path host_path =
|
|
fs::canonical(get_this_file_location()).remove_filename() / host_name;
|
|
if (fs::exists(host_path)) {
|
|
return host_path;
|
|
}
|
|
|
|
// Bosot will return an empty path if the file could not be found in the
|
|
// search path
|
|
const fs::path vst_host_path = bp::search_path(host_name);
|
|
if (vst_host_path == "") {
|
|
throw std::runtime_error("Could not locate '" + std::string(host_name) +
|
|
"'");
|
|
}
|
|
|
|
return vst_host_path;
|
|
}
|
|
|
|
fs::path find_vst_plugin() {
|
|
const fs::path this_plugin_path =
|
|
"/" / fs::path("/" + get_this_file_location().string());
|
|
|
|
fs::path plugin_path(this_plugin_path);
|
|
plugin_path.replace_extension(".dll");
|
|
if (fs::exists(plugin_path)) {
|
|
// Also resolve symlinks here, to support symlinked .dll files
|
|
return fs::canonical(plugin_path);
|
|
}
|
|
|
|
// In case this files does not exist and our `.so` file is a symlink, we'll
|
|
// also repeat this check after resolving that symlink to support links to
|
|
// copies of `libyabridge.so` as described in issue #3
|
|
fs::path alternative_plugin_path = fs::canonical(this_plugin_path);
|
|
alternative_plugin_path.replace_extension(".dll");
|
|
if (fs::exists(alternative_plugin_path)) {
|
|
return fs::canonical(alternative_plugin_path);
|
|
}
|
|
|
|
// This function is used in the constructor's initializer list so we have to
|
|
// throw when the path could not be found
|
|
throw std::runtime_error("'" + plugin_path.string() +
|
|
"' does not exist, make sure to rename "
|
|
"'libyabridge.so' to match a "
|
|
"VST plugin .dll file.");
|
|
}
|
|
|
|
fs::path generate_endpoint_name() {
|
|
const auto plugin_name =
|
|
find_vst_plugin().filename().replace_extension("").string();
|
|
|
|
std::random_device random_device;
|
|
std::mt19937 rng(random_device());
|
|
fs::path candidate_endpoint;
|
|
do {
|
|
std::string random_id;
|
|
std::sample(
|
|
alphanumeric_characters,
|
|
alphanumeric_characters + strlen(alphanumeric_characters) - 1,
|
|
std::back_inserter(random_id), 8, rng);
|
|
|
|
// We'll get rid of the file descriptors immediately after accepting the
|
|
// sockets, so putting them inside of a subdirectory would only leave
|
|
// behind an empty directory
|
|
std::ostringstream socket_name;
|
|
socket_name << "yabridge-" << plugin_name << "-" << random_id
|
|
<< ".sock";
|
|
|
|
candidate_endpoint = fs::temp_directory_path() / socket_name.str();
|
|
} while (fs::exists(candidate_endpoint));
|
|
|
|
// TODO: Should probably try creating the endpoint right here and catch any
|
|
// exceptions since this could technically result in a race condition
|
|
// when two instances of yabridge decide to use the same endpoint name
|
|
// at the same time
|
|
|
|
return candidate_endpoint;
|
|
}
|
|
|
|
fs::path get_this_file_location() {
|
|
// HACK: Not sure why, but `boost::dll::this_line_location()` returns a path
|
|
// starting with a double slash on some systems. I've seen this happen
|
|
// on both Ubuntu 18.04 and 20.04, but not on Arch based distros.
|
|
// Under Linux a path starting with two slashes is treated the same as
|
|
// a path starting with only a single slash, but Wine will refuse to
|
|
// load any files when the path starts with two slashes. Prepending
|
|
// `/` to a pad coerces theses two slashes into a single slash.
|
|
return "/" / boost::dll::this_line_location();
|
|
}
|
|
|
|
std::string get_wine_version() {
|
|
// The '*.exe' scripts generated by winegcc allow you to override the binary
|
|
// used to run Wine, so will will respect this as well
|
|
std::string wine_command = "wine";
|
|
|
|
bp::native_environment env = boost::this_process::environment();
|
|
if (!env["WINELOADER"].empty()) {
|
|
wine_command = env.get("WINELOADER");
|
|
}
|
|
|
|
bp::ipstream output;
|
|
try {
|
|
const fs::path wine_path = bp::search_path(wine_command);
|
|
bp::system(wine_path, "--version", bp::std_out = output);
|
|
} catch (const std::system_error&) {
|
|
return "<NOT FOUND>";
|
|
}
|
|
|
|
// `wine --version` might contain additional output in certain custom Wine
|
|
// builds, so we only want to look at the first line
|
|
std::string version_string;
|
|
std::getline(output, version_string);
|
|
|
|
// Strip the `wine-` prefix from the output, could potentially be absent in
|
|
// custom Wine builds
|
|
const std::string version_prefix("wine-");
|
|
if (version_string.find(version_prefix) == 0) {
|
|
version_string = version_string.substr(version_prefix.size());
|
|
}
|
|
|
|
return version_string;
|
|
}
|
|
|
|
bp::environment set_wineprefix() {
|
|
bp::native_environment env = boost::this_process::environment();
|
|
|
|
// Allow the wine prefix to be overridden manually
|
|
if (!env["WINEPREFIX"].empty()) {
|
|
return env;
|
|
}
|
|
|
|
const auto wineprefix_path = find_wineprefix();
|
|
if (wineprefix_path.has_value()) {
|
|
env["WINEPREFIX"] = wineprefix_path->string();
|
|
}
|
|
|
|
return env;
|
|
}
|
|
|
|
// The below functions are proxy functions for the methods defined in
|
|
// `Bridge.cpp`
|
|
|
|
intptr_t dispatch_proxy(AEffect* plugin,
|
|
int opcode,
|
|
int index,
|
|
intptr_t value,
|
|
void* data,
|
|
float option) {
|
|
return get_bridge_instance(*plugin).dispatch(plugin, opcode, index, value,
|
|
data, option);
|
|
}
|
|
|
|
void process_proxy(AEffect* plugin,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
return get_bridge_instance(*plugin).process_replacing(
|
|
plugin, inputs, outputs, sample_frames);
|
|
}
|
|
|
|
void process_replacing_proxy(AEffect* plugin,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
return get_bridge_instance(*plugin).process_replacing(
|
|
plugin, inputs, outputs, sample_frames);
|
|
}
|
|
|
|
void setParameter_proxy(AEffect* plugin, int index, float value) {
|
|
return get_bridge_instance(*plugin).set_parameter(plugin, index, value);
|
|
}
|
|
|
|
float getParameter_proxy(AEffect* plugin, int index) {
|
|
return get_bridge_instance(*plugin).get_parameter(plugin, index);
|
|
}
|