mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-08 04:20:13 +02:00
495 lines
20 KiB
Rust
495 lines
20 KiB
Rust
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//! Functions to index plugins and to set up yabridge for those plugins.
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use aho_corasick::AhoCorasick;
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use anyhow::{Context, Result};
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use lazy_static::lazy_static;
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use rayon::prelude::*;
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use std::collections::{BTreeMap, HashMap};
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use std::fmt::Display;
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use std::path::{Path, PathBuf};
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use std::process::Command;
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use walkdir::WalkDir;
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use crate::config::yabridge_vst3_home;
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use crate::utils::get_file_type;
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/// Stores the results from searching through a directory. We'll search for Windows VST2 plugin
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/// `.dll` files, Windows VST3 plugin modules, and native Linux `.so` files inside of a directory.
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/// These `.so` files are kept track of so we can report the current installation status of VST2
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/// plugins and to be able to prune orphan files. Since VST3 plugins have to be instaleld in
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/// `~/.vst3`, these orphan files are only relevant for VST2 plugins.
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#[derive(Debug)]
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pub struct SearchResults {
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/// Absolute paths to the found VST2 `.dll` files.
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pub vst2_files: Vec<PathBuf>,
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/// Absolute paths to found VST3 modules. Either legacy `.vst3` DLL files or VST 3.6.10 bundles.
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pub vst3_modules: Vec<Vst3Module>,
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/// `.dll` files skipped over during the search. Used for printing statistics and shown when
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/// running `yabridgectl sync --verbose`.
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pub skipped_files: Vec<PathBuf>,
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/// Absolute paths to any `.so` files inside of the directory, and whether they're a symlink or
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/// a regular file.
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pub so_files: Vec<NativeFile>,
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}
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/// The results of the first step of the search process. We'll first index all possibly relevant
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/// files in a directory before filtering them down to a `SearchResults` object.
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#[derive(Debug)]
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pub struct SearchIndex {
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/// Any `.dll` file.
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pub dll_files: Vec<PathBuf>,
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/// Any `.vst3` file or directory. This can be either a legacy `.vst3` DLL module or a VST
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/// 3.6.10 module (or some kind of random other file, of course).
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pub vst3_files: Vec<PathBuf>,
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/// Absolute paths to any `.so` files inside of the directory, and whether they're a symlink or
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/// a regular file.
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pub so_files: Vec<NativeFile>,
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}
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/// Native `.so` files and VST3 bundle directories we found during a search.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum NativeFile {
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Symlink(PathBuf),
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Regular(PathBuf),
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Directory(PathBuf),
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}
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impl NativeFile {
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/// Return the path of a found `.so` file.
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pub fn path(&self) -> &Path {
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match &self {
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NativeFile::Symlink(path) | NativeFile::Regular(path) | NativeFile::Directory(path) => {
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path
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}
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}
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}
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}
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/// VST3 modules we found during a serach.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct Vst3Module {
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/// The actual VST3 module and its type.
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pub module: Vst3ModuleType,
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/// The architecture of the VST3 module.
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pub architecture: LibArchitecture,
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/// The VST3 subdirectory the orignal module was in, if any. This is usually used to group
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/// plugisn by the same manufacturer together. We detect this by looking for a parent `VST3`
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/// directory. If we can't find that, this will be `None`.
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pub subdirectory: Option<PathBuf>,
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}
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/// The type of the VST3 module. VST 3.6.10 style bundles require slightly different handling
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum Vst3ModuleType {
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/// Old, pre-VST 3.6.10 style `.vst3` modules. These are simply `.dll` files with a different p
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/// refix. Even though this is a legacy format, almost all VST3 plugins in the wild still use
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/// this format.
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Legacy(PathBuf),
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/// A VST 3.6.10 bundle, with the same format as the VST3 bundles used on Linux and macOS. These
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/// kinds of bundles can come with resource files and presets, which should also be symlinked to
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/// `~/.vst3/`
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Bundle(PathBuf),
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}
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impl Vst3Module {
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/// Get the path to the Windows VST3 plugin. This can be either a file or a directory depending
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/// on the type of moudle.
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pub fn original_path(&self) -> &Path {
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match &self.module {
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Vst3ModuleType::Legacy(path) | Vst3ModuleType::Bundle(path) => path,
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}
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}
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/// Get the name of the module as a string. Should be in the format `Plugin Name.vst3`.
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pub fn original_module_name(&self) -> &str {
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match &self.module {
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Vst3ModuleType::Legacy(path) | Vst3ModuleType::Bundle(path) => path
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.file_name()
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.unwrap()
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.to_str()
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.expect("VST3 module name contains invalid UTF-8"),
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}
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}
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/// Get the path to the actual `.vst3` module file.
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pub fn original_module_path(&self) -> PathBuf {
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match &self.module {
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Vst3ModuleType::Legacy(path) => path.to_owned(),
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Vst3ModuleType::Bundle(bundle_home) => {
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let mut path = bundle_home.join("Contents");
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path.push(self.architecture.vst_arch());
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path.push(self.original_module_name());
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path
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}
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}
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}
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/// If this was a VST 3.6.10 style bundle, then return the path to the `Resources` directory if
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/// it has one.
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pub fn original_resources_dir(&self) -> Option<PathBuf> {
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match &self.module {
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Vst3ModuleType::Bundle(bundle_home) => {
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let mut path = bundle_home.join("Contents");
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path.push("Resources");
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if path.exists() {
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Some(path)
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} else {
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None
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}
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}
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Vst3ModuleType::Legacy(_) => None,
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}
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}
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/// Get the path to the bundle in `~/.vst3` corresponding to the bridged version of this module.
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/// We will try to recreate the original subdirectory structure so plugins are still grouped by
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/// manufacturer.
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///
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/// FIXME: How do we solve naming clashes from the same VST3 plugin being installed to multiple
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/// Wine prefixes?
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pub fn target_bundle_home(&self) -> PathBuf {
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match &self.subdirectory {
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Some(directory) => yabridge_vst3_home()
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.join(directory)
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.join(self.original_module_name()),
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None => yabridge_vst3_home().join(self.original_module_name()),
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}
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}
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/// Get the path to the `libyabridge.so` file in `~/.vst3` corresponding to the bridged version
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/// of this module.
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pub fn target_native_module_path(&self) -> PathBuf {
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let native_module_name = match &self.module {
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Vst3ModuleType::Legacy(path) | Vst3ModuleType::Bundle(path) => path
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.with_extension("so")
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.file_name()
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.unwrap()
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.to_str()
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.expect("VST3 module name contains invalid UTF-8")
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.to_owned(),
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};
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let mut path = self.target_bundle_home();
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path.push("Contents");
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path.push("x86_64-linux");
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path.push(native_module_name);
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path
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}
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/// Get the path to where we'll symlink `original_module_path`. This is part of the merged VST3
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/// bundle in `~/.vst3/yabridge`.
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pub fn target_windows_module_path(&self) -> PathBuf {
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let mut path = self.target_bundle_home();
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path.push("Contents");
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path.push(self.architecture.vst_arch());
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path.push(self.original_module_name());
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path
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}
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/// If the Windows VST3 plugin we're bridging was in a VST 3.6.10 style bundle and had a
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/// resources directory, then we'll symlink that directory to here so the host can access all
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/// its original resources.
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pub fn target_resources_dir(&self) -> PathBuf {
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let mut path = self.target_bundle_home();
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path.push("Contents");
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path.push("Resources");
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path
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}
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}
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/// The architecture of a `.dll` file. Needed so we can create a merged bundle for VST3 plugins.
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#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord, Copy)]
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pub enum LibArchitecture {
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Dll32,
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Dll64,
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}
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impl Display for LibArchitecture {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match &self {
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LibArchitecture::Dll32 => write!(f, "32-bit"),
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LibArchitecture::Dll64 => write!(f, "64-bit"),
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}
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}
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}
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impl LibArchitecture {
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/// Get the corresponding VST3 architecture directory name. See
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/// https://steinbergmedia.github.io/vst3_doc/vstinterfaces/vst3loc.html.
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pub fn vst_arch(&self) -> &str {
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match &self {
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LibArchitecture::Dll32 => "x86-win",
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LibArchitecture::Dll64 => "x86_64-win",
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}
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}
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}
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impl SearchResults {
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/// For every found VST2 plugin and VST3 module, find the associated copy or symlink of
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/// `libyabridge-{vst2,vst3}.so`. The returned hashmap will contain a `None` value for plugins
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/// that have not yet been set up.
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pub fn installation_status(&self) -> BTreeMap<PathBuf, Option<NativeFile>> {
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let so_files: HashMap<&Path, &NativeFile> = self
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.so_files
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.iter()
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.map(|file| (file.path(), file))
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.collect();
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// Do this for the VST2 plugins
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let mut installation_status: BTreeMap<PathBuf, Option<NativeFile>> = self
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.vst2_files
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.iter()
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.map(
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|path| match so_files.get(path.with_extension("so").as_path()) {
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Some(&file_type) => (path.clone(), Some(file_type.clone())),
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None => (path.clone(), None),
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},
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)
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.collect();
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// And for VST3 modules. We have not stored the paths to the corresponding `.so` files yet
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// because they are not in any of the directories we're indexing.
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installation_status.extend(self.vst3_modules.iter().map(|module| {
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(
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module.original_path().to_owned(),
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get_file_type(module.target_native_module_path()),
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)
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}));
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installation_status
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}
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/// Find all `.so` files in the search results that do not belong to a VST2 plugin `.dll` file.
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/// We cannot yet do the same thing for VST3 plguins because they will all be installed in
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/// `~/.vst3`.
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pub fn vst2_orphans(&self) -> Vec<&NativeFile> {
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// We need to store these in a map so we can easily entries with corresponding `.dll` files
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let mut orphans: HashMap<&Path, &NativeFile> = self
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.so_files
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.iter()
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.map(|file_type| (file_type.path(), file_type))
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.collect();
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for vst2_path in &self.vst2_files {
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orphans.remove(vst2_path.with_extension("so").as_path());
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}
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orphans.values().cloned().collect()
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}
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}
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/// Find all `.dll`, `.vst3` and `.so` files under a directory. These results can be filtered down
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/// to actual VST2 plugins and VST3 modules using `search()`.
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pub fn index(directory: &Path) -> SearchIndex {
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let mut dll_files: Vec<PathBuf> = Vec::new();
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let mut vst3_files: Vec<PathBuf> = Vec::new();
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let mut so_files: Vec<NativeFile> = Vec::new();
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// XXX: We're silently skipping directories and files we don't have permission to read. This
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// sounds like the expected behavior, but I"m not entirely sure.
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for (file_idx, entry) in WalkDir::new(directory)
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.follow_links(true)
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.into_iter()
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.filter_map(|e| e.ok())
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.filter(|e| !e.file_type().is_dir())
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.enumerate()
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{
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// This is a bit of an odd warning, but I can see it happening that someone adds their
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// entire home directory by accident. Removing the home directory would cause yabridgectl to
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// scan for leftover `.so` files, which would of course take an enternity. This warning will
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// at least tell the user what's happening and that they can safely cancel the scan.
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if file_idx == 100_000 {
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eprintln!(
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"Indexed over 100.000 files, press Ctrl+C to cancel this operation if this was not \
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intentional."
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)
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}
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match entry.path().extension().and_then(|os| os.to_str()) {
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Some("dll") => dll_files.push(entry.into_path()),
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Some("vst3") => vst3_files.push(entry.into_path()),
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Some("so") => {
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if entry.path_is_symlink() {
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so_files.push(NativeFile::Symlink(entry.into_path()));
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} else {
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so_files.push(NativeFile::Regular(entry.into_path()));
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}
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}
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_ => (),
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}
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}
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SearchIndex {
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dll_files,
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vst3_files,
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so_files,
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}
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}
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impl SearchIndex {
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/// Filter these indexing results down to actual VST2 plugins and VST3 modules. This will skip
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/// all invalid files, such as regular `.dll` libraries. Will return an error if `winedump`
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/// could not be found.
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pub fn search(self) -> Result<SearchResults> {
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lazy_static! {
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static ref VST2_AUTOMATON: AhoCorasick =
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AhoCorasick::new_auto_configured(&["VSTPluginMain", "main", "main_plugin"]);
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static ref VST3_AUTOMATON: AhoCorasick =
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AhoCorasick::new_auto_configured(&["GetPluginFactory"]);
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static ref DLL32_AUTOMATON: AhoCorasick =
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AhoCorasick::new_auto_configured(&["Machine: 014C"]);
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}
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let winedump = |args: &[&str], path: &Path| {
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Command::new("winedump")
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.args(args)
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.arg(path)
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.output()
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.context(
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"Could not find 'winedump'. In some distributions this is part of a seperate \
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Wine tools package.",
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)
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.map(|output| output.stdout)
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};
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let pe32_info = |path: &Path| winedump(&[], path);
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let exported_functions = |path: &Path| winedump(&["-j", "export"], path);
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// We'll have to figure out which `.dll` files are VST2 plugins and which should be skipped
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// by checking whether the file contains one of the VST2 entry point functions. This vector
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// will contain an `Err(path)` if `path` was not a valid VST2 plugin.
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let is_vst2_plugin: Vec<Result<PathBuf, PathBuf>> = self
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.dll_files
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.into_par_iter()
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.map(|path| {
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if VST2_AUTOMATON.is_match(exported_functions(&path)?) {
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Ok(Ok(path))
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} else {
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Ok(Err(path))
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}
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})
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.collect::<Result<_>>()?;
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// We need to do the same thing with VST3 plugins. The added difficulty here is that we have
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// to figure out of the `.vst3` file is a legacy standalone VST3 module, or part of a VST
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// 3.6.10 bundle. We also need to know the plugin's architecture because we're going to
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// create a univeral VST3 bundle.
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let is_vst3_module: Vec<Result<Vst3Module, PathBuf>> = self
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.vst3_files
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.into_par_iter()
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.map(|module_path| {
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let architecture = if DLL32_AUTOMATON.is_match(pe32_info(&module_path)?) {
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LibArchitecture::Dll32
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} else {
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LibArchitecture::Dll64
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};
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if VST3_AUTOMATON.is_match(exported_functions(&module_path)?) {
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// Now we'll have to figure out if the plugin is part of a VST 3.6.10 style
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// bundle or a legacy `.vst3` DLL file. A WIndows VST3 bundle contains at least
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// `<plugin_name>.vst3/Contents/<architecture_string>/<plugin_name>.vst3`, so
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// we'll just go up a few directories and then reconstruct that bundle.
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let module_name = module_path.file_name();
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let bundle_root = module_path
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.parent()
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.and_then(|arch_dir| arch_dir.parent())
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.and_then(|contents_dir| contents_dir.parent());
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let module_is_in_bundle = bundle_root
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.and_then(|bundle_root| bundle_root.parent())
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.zip(module_name)
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.map(|(path, module_name)| {
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// Now reconstruct the path to the original file again as if it were in
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// a bundle
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let mut reconstructed_path = path.join(module_name);
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reconstructed_path.push("Contents");
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reconstructed_path.push(architecture.vst_arch());
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reconstructed_path.push(module_name);
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reconstructed_path.exists()
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})
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.unwrap_or(false);
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let (module, module_home) = if module_is_in_bundle {
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(
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Vst3ModuleType::Bundle(bundle_root.unwrap().to_owned()),
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bundle_root.unwrap(),
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)
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} else {
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(
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Vst3ModuleType::Legacy(module_path.clone()),
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module_path.as_path(),
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)
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};
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// We want to recreate the original subdirectory structure, so plugins are still
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// grouped by manufacturer
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let vst3_directory = module_home.ancestors().find(|path| {
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path.file_name()
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.and_then(|name| name.to_str())
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.map(|name| name.to_lowercase().as_str() == "vst3")
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.unwrap_or(false)
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});
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let subdirectory = match vst3_directory {
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Some(directory) => module_home
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.strip_prefix(directory)
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.ok()
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// We should of coruse pop the `.vst3` directory
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.and_then(|suffix| suffix.parent())
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.map(|subdirectory| subdirectory.to_owned()),
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None => None,
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};
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Ok(Ok(Vst3Module {
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module,
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architecture,
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subdirectory,
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}))
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|
} else {
|
|
Ok(Err(module_path))
|
|
}
|
|
})
|
|
.collect::<Result<_>>()?;
|
|
|
|
let mut skipped_files: Vec<PathBuf> = Vec::new();
|
|
|
|
let mut vst2_files: Vec<PathBuf> = Vec::new();
|
|
for dandidate in is_vst2_plugin {
|
|
match dandidate {
|
|
Ok(path) => vst2_files.push(path),
|
|
Err(path) => skipped_files.push(path),
|
|
}
|
|
}
|
|
|
|
let mut vst3_modules: Vec<Vst3Module> = Vec::new();
|
|
for candidate in is_vst3_module {
|
|
match candidate {
|
|
Ok(module) => vst3_modules.push(module),
|
|
Err(path) => skipped_files.push(path),
|
|
}
|
|
}
|
|
|
|
Ok(SearchResults {
|
|
vst2_files,
|
|
vst3_modules,
|
|
skipped_files,
|
|
so_files: self.so_files,
|
|
})
|
|
}
|
|
}
|