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293 lines
9.9 KiB
C++
293 lines
9.9 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <optional>
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#include <sys/resource.h>
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/filesystem.hpp>
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/**
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* The interval in seconds between synchronizing the Wine plugin host's audio
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* thread scheduling priority with the host's audio thread.
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*
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* @relates Vst2Bridge::last_audio_thread_priority_synchronization
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*/
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constexpr time_t audio_thread_priority_synchronization_interval = 10;
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/**
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* When the `hide_daw` compatibility option is enabled, we'll report this
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* instead of the actual DAW's name. This can be useful when plugins are
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* hardcoded to behave differently in certain DAWs, and when that different
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* behaviour causes issues under Wine. An example of such a plugin is AAS
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* Chromaphone 3 when run under Bitwig.
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*/
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constexpr char product_name_override[] = "Get yabridge'd";
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/**
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* When the `hide_daw` compatibility option is enabled, we'll report this
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* instead of the actual vendor's name in a VST2 plugin.
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*/
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constexpr char vendor_name_override[] = "yabridge";
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/**
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* The constraint is satisfied if the type is the same as `To`, or if it can be
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* implicitly converted to it. The implementation of the constraint requires
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* types to be copy constructable for them to be implicitly convertible. */
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template <typename From, typename To>
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concept same_or_convertible_to =
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std::same_as<From, To> || std::convertible_to<From, To>;
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/**
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* The same as the `std::invocable` concept, but also specifying the result
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* type.
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*/
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template <typename F, typename Result, typename... Args>
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concept invocable_returning = requires(F&& f, Result&& result, Args&&... args) {
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{
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std::invoke(std::forward<F>(f), std::forward<Args>(args)...)
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} -> same_or_convertible_to<Result>;
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};
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// The cannonical overloading template for `std::visitor`, not sure why this
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// isn't part of the standard library
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template <class... Ts>
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struct overload : Ts... {
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using Ts::operator()...;
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};
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template <class... Ts>
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overload(Ts...) -> overload<Ts...>;
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/**
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* Return the path to the directory for story temporary files. This will be
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* `$XDG_RUNTIME_DIR` if set, and `/tmp` otherwise.
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*/
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boost::filesystem::path get_temporary_directory();
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/**
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* Get the current thread's scheduling priority if the thread is using
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* `SCHED_FIFO`. Returns a nullopt of the calling thread is not under realtime
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* scheduling.
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*/
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std::optional<int> get_realtime_priority() noexcept;
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/**
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* Set the scheduling policy to `SCHED_FIFO` with priority 5 for this process.
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* We explicitly don't do this for wineserver itself since from my testing that
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* can actually increase latencies.
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*
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* @param sched_fifo If true, set the current process/thread's scheudling policy
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* to `SCHED_FIFO`. Otherwise reset it back to `SCHWED_OTHER`.
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* @param priority The scheduling priority to use. The exact value usually
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* doesn't really matter unless there are a lot of other active `SCHED_FIFO`
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* background tasks. We'll use 5 as a default, but we'll periodically copy the
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* priority set by the host on the audio threads.
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*
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* @return Whether the operation was successful or not. This will fail if the
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* user does not have the privileges to set realtime priorities.
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*/
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bool set_realtime_priority(bool sched_fifo, int priority = 5) noexcept;
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/**
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* Get the (soft) `RTTIME` resource limit, or the amount of time a `SCHED_FIFO`
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* process may spend uninterrupted before being killed by the scheduler. A value
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* of `-1`/`RLIM_INFINITY` means that there is no limit. If there was some error
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* fetching this value, then a nullopt will be returned.
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*
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* This is useful to diagnose issues caused by PipeWire. They use rtkit at the
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* moment, and both rtkit and PipeWire's rtkit module will enable a realtime CPU
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* time limit with some low value.
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*/
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std::optional<rlim_t> get_rttime_limit() noexcept;
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/**
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* Returns `true` if `YABRIDGE_NO_WATCHDOG` is set to `1`. In that case we will
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* not check if the Wine plugin host process successfully started, and we'll
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* also don't check if the native plugin host is still alive. Disabling the
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* watchdog timers can cause plugins hang during scanning and dangling Wine
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* processes to be left running, so this should only ever be used when running
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* the Wine plugin host under a separate namespace.
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*/
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bool is_watchdog_timer_disabled();
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/**
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* Check whether a process with the given PID is still active (and not a
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* zombie).
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*/
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bool pid_running(pid_t pid);
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/**
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* A RAII wrapper that will temporarily enable the FTZ flag so that denormals
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* are automatically flushed to zero, returning to whatever the flag was
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* previously when it drops out of scope.
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*/
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class ScopedFlushToZero {
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public:
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ScopedFlushToZero() noexcept;
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~ScopedFlushToZero() noexcept;
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ScopedFlushToZero(const ScopedFlushToZero&) = delete;
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ScopedFlushToZero& operator=(const ScopedFlushToZero&) = delete;
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ScopedFlushToZero(ScopedFlushToZero&&) noexcept;
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ScopedFlushToZero& operator=(ScopedFlushToZero&&) noexcept;
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private:
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/**
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* The previous FTZ mode. When we use this on the Wine side, this should
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* always be disabled. But, we'll make sure to do it correctly anyhow so we
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* don't accidentally end up disabling FTZ somewhere where it should be
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* enabled.
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*/
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std::optional<unsigned int> old_ftz_mode;
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};
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/**
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* A helper to temporarily cache a value. Calling `ScopedValueCache::set(x)`
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* will return a guard object. When `ScopedValueCache::get()` is called while
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* this guard object is active, then `x` is returned. Otherwise a nullopt will
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* be returned.
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*
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* @note This class provides no thread safety guarantees. If thread safety is
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* needed, then you should use mutexes around the getter and the setter.
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*/
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template <typename T>
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class ScopedValueCache {
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public:
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ScopedValueCache() noexcept {}
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ScopedValueCache(const ScopedValueCache&) = delete;
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ScopedValueCache& operator=(const ScopedValueCache&) = delete;
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// Moving is impossible because of the guard
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ScopedValueCache(ScopedValueCache&&) = delete;
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ScopedValueCache& operator=(ScopedValueCache&&) = delete;
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/**
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* Return the cached value, if we're currently caching a value. Will return
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* a null pointer when this is not the case.
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*/
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const T* get() const noexcept { return value ? &*value : nullptr; }
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/**
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* A guard that will reset the cached value on the `ScopedValueCache` when
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* it drops out of scope.
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*/
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class Guard {
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public:
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Guard(std::optional<T>& cached_value) noexcept
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: cached_value(cached_value) {}
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~Guard() noexcept {
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if (is_active) {
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cached_value.get().reset();
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}
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}
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Guard(const Guard&) = delete;
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Guard& operator=(const Guard&) = delete;
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Guard(Guard&& o) noexcept : cached_value(std::move(o.cached_value)) {
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o.is_active = false;
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}
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Guard& operator=(Guard&& o) noexcept {
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cached_value = std::move(o.cached_value);
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o.is_active = false;
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return *this;
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}
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private:
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bool is_active = true;
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std::reference_wrapper<std::optional<T>> cached_value;
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};
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/**
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* Temporarily cache `new_value`. This value will be cached as long as the
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* returned guard is in scope. This guard should not outlive the
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* `ScopedValueCache` object.
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*
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* @param new_value The cached value to store.
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*
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* @throw std::runtime_error When we are already caching a value.
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*/
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Guard set(T new_value) noexcept {
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value = std::move(new_value);
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return Guard(value);
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}
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private:
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/**
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* The current value, if `set()` has been called and the guard is still
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* active.
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*/
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std::optional<T> value;
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};
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/**
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* Temporarily cache a value for certain number of seconds.
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*
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* @note This uses `time()` for performance reasons, and the exact lifetime of
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* the cache will this be very imprecise.
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*
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* @note This class provides no thread safety guarantees. If thread safety is
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* needed, then you should use mutexes around the getter and the setter.
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*/
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template <typename T>
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class TimedValueCache {
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public:
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/**
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* Return the cached value, if we're currently caching a value. Will return
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* a null pointer when this is not the case.
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*/
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const T* get() const noexcept {
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const time_t now = time(nullptr);
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return now <= valid_until ? &value : nullptr;
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}
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/**
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* Return the cached value, if we're currently caching a value. Will return
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* a null pointer when this is not the case. The lifetime for the value will
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* be reset to `lifetime_seconds` seconds from now, if the value was still
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* active.
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*/
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const T* get_and_keep_alive(unsigned int lifetime_seconds) noexcept {
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const time_t now = time(nullptr);
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if (now <= valid_until) {
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valid_until = now + lifetime_seconds;
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return &value;
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} else {
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return nullptr;
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}
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}
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/**
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* Set the cached value for `lifetime_seconds` seconds.
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*/
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void set(T value, unsigned int lifetime_seconds) noexcept {
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this->value = value;
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valid_until = time(nullptr) + lifetime_seconds;
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}
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private:
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T value;
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time_t valid_until = 0;
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};
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