Files
yabridge/src/common/utils.h
T
Robbert van der Helm 8873c11e1d Move watchdog timer disable check to common/utils
We may also want to check this from the plugin.
2021-06-22 17:15:47 +02:00

293 lines
9.9 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <optional>
#include <sys/resource.h>
#ifdef __WINE__
#include "../wine-host/boost-fix.h"
#endif
#include <boost/filesystem.hpp>
/**
* The interval in seconds between synchronizing the Wine plugin host's audio
* thread scheduling priority with the host's audio thread.
*
* @relates Vst2Bridge::last_audio_thread_priority_synchronization
*/
constexpr time_t audio_thread_priority_synchronization_interval = 10;
/**
* When the `hide_daw` compatibility option is enabled, we'll report this
* instead of the actual DAW's name. This can be useful when plugins are
* hardcoded to behave differently in certain DAWs, and when that different
* behaviour causes issues under Wine. An example of such a plugin is AAS
* Chromaphone 3 when run under Bitwig.
*/
constexpr char product_name_override[] = "Get yabridge'd";
/**
* When the `hide_daw` compatibility option is enabled, we'll report this
* instead of the actual vendor's name in a VST2 plugin.
*/
constexpr char vendor_name_override[] = "yabridge";
/**
* The constraint is satisfied if the type is the same as `To`, or if it can be
* implicitly converted to it. The implementation of the constraint requires
* types to be copy constructable for them to be implicitly convertible. */
template <typename From, typename To>
concept same_or_convertible_to =
std::same_as<From, To> || std::convertible_to<From, To>;
/**
* The same as the `std::invocable` concept, but also specifying the result
* type.
*/
template <typename F, typename Result, typename... Args>
concept invocable_returning = requires(F&& f, Result&& result, Args&&... args) {
{
std::invoke(std::forward<F>(f), std::forward<Args>(args)...)
} -> same_or_convertible_to<Result>;
};
// The cannonical overloading template for `std::visitor`, not sure why this
// isn't part of the standard library
template <class... Ts>
struct overload : Ts... {
using Ts::operator()...;
};
template <class... Ts>
overload(Ts...) -> overload<Ts...>;
/**
* Return the path to the directory for story temporary files. This will be
* `$XDG_RUNTIME_DIR` if set, and `/tmp` otherwise.
*/
boost::filesystem::path get_temporary_directory();
/**
* Get the current thread's scheduling priority if the thread is using
* `SCHED_FIFO`. Returns a nullopt of the calling thread is not under realtime
* scheduling.
*/
std::optional<int> get_realtime_priority() noexcept;
/**
* Set the scheduling policy to `SCHED_FIFO` with priority 5 for this process.
* We explicitly don't do this for wineserver itself since from my testing that
* can actually increase latencies.
*
* @param sched_fifo If true, set the current process/thread's scheudling policy
* to `SCHED_FIFO`. Otherwise reset it back to `SCHWED_OTHER`.
* @param priority The scheduling priority to use. The exact value usually
* doesn't really matter unless there are a lot of other active `SCHED_FIFO`
* background tasks. We'll use 5 as a default, but we'll periodically copy the
* priority set by the host on the audio threads.
*
* @return Whether the operation was successful or not. This will fail if the
* user does not have the privileges to set realtime priorities.
*/
bool set_realtime_priority(bool sched_fifo, int priority = 5) noexcept;
/**
* Get the (soft) `RTTIME` resource limit, or the amount of time a `SCHED_FIFO`
* process may spend uninterrupted before being killed by the scheduler. A value
* of `-1`/`RLIM_INFINITY` means that there is no limit. If there was some error
* fetching this value, then a nullopt will be returned.
*
* This is useful to diagnose issues caused by PipeWire. They use rtkit at the
* moment, and both rtkit and PipeWire's rtkit module will enable a realtime CPU
* time limit with some low value.
*/
std::optional<rlim_t> get_rttime_limit() noexcept;
/**
* Returns `true` if `YABRIDGE_NO_WATCHDOG` is set to `1`. In that case we will
* not check if the Wine plugin host process successfully started, and we'll
* also don't check if the native plugin host is still alive. Disabling the
* watchdog timers can cause plugins hang during scanning and dangling Wine
* processes to be left running, so this should only ever be used when running
* the Wine plugin host under a separate namespace.
*/
bool is_watchdog_timer_disabled();
/**
* Check whether a process with the given PID is still active (and not a
* zombie).
*/
bool pid_running(pid_t pid);
/**
* A RAII wrapper that will temporarily enable the FTZ flag so that denormals
* are automatically flushed to zero, returning to whatever the flag was
* previously when it drops out of scope.
*/
class ScopedFlushToZero {
public:
ScopedFlushToZero() noexcept;
~ScopedFlushToZero() noexcept;
ScopedFlushToZero(const ScopedFlushToZero&) = delete;
ScopedFlushToZero& operator=(const ScopedFlushToZero&) = delete;
ScopedFlushToZero(ScopedFlushToZero&&) noexcept;
ScopedFlushToZero& operator=(ScopedFlushToZero&&) noexcept;
private:
/**
* The previous FTZ mode. When we use this on the Wine side, this should
* always be disabled. But, we'll make sure to do it correctly anyhow so we
* don't accidentally end up disabling FTZ somewhere where it should be
* enabled.
*/
std::optional<unsigned int> old_ftz_mode;
};
/**
* A helper to temporarily cache a value. Calling `ScopedValueCache::set(x)`
* will return a guard object. When `ScopedValueCache::get()` is called while
* this guard object is active, then `x` is returned. Otherwise a nullopt will
* be returned.
*
* @note This class provides no thread safety guarantees. If thread safety is
* needed, then you should use mutexes around the getter and the setter.
*/
template <typename T>
class ScopedValueCache {
public:
ScopedValueCache() noexcept {}
ScopedValueCache(const ScopedValueCache&) = delete;
ScopedValueCache& operator=(const ScopedValueCache&) = delete;
// Moving is impossible because of the guard
ScopedValueCache(ScopedValueCache&&) = delete;
ScopedValueCache& operator=(ScopedValueCache&&) = delete;
/**
* Return the cached value, if we're currently caching a value. Will return
* a null pointer when this is not the case.
*/
const T* get() const noexcept { return value ? &*value : nullptr; }
/**
* A guard that will reset the cached value on the `ScopedValueCache` when
* it drops out of scope.
*/
class Guard {
public:
Guard(std::optional<T>& cached_value) noexcept
: cached_value(cached_value) {}
~Guard() noexcept {
if (is_active) {
cached_value.get().reset();
}
}
Guard(const Guard&) = delete;
Guard& operator=(const Guard&) = delete;
Guard(Guard&& o) noexcept : cached_value(std::move(o.cached_value)) {
o.is_active = false;
}
Guard& operator=(Guard&& o) noexcept {
cached_value = std::move(o.cached_value);
o.is_active = false;
return *this;
}
private:
bool is_active = true;
std::reference_wrapper<std::optional<T>> cached_value;
};
/**
* Temporarily cache `new_value`. This value will be cached as long as the
* returned guard is in scope. This guard should not outlive the
* `ScopedValueCache` object.
*
* @param new_value The cached value to store.
*
* @throw std::runtime_error When we are already caching a value.
*/
Guard set(T new_value) noexcept {
value = std::move(new_value);
return Guard(value);
}
private:
/**
* The current value, if `set()` has been called and the guard is still
* active.
*/
std::optional<T> value;
};
/**
* Temporarily cache a value for certain number of seconds.
*
* @note This uses `time()` for performance reasons, and the exact lifetime of
* the cache will this be very imprecise.
*
* @note This class provides no thread safety guarantees. If thread safety is
* needed, then you should use mutexes around the getter and the setter.
*/
template <typename T>
class TimedValueCache {
public:
/**
* Return the cached value, if we're currently caching a value. Will return
* a null pointer when this is not the case.
*/
const T* get() const noexcept {
const time_t now = time(nullptr);
return now <= valid_until ? &value : nullptr;
}
/**
* Return the cached value, if we're currently caching a value. Will return
* a null pointer when this is not the case. The lifetime for the value will
* be reset to `lifetime_seconds` seconds from now, if the value was still
* active.
*/
const T* get_and_keep_alive(unsigned int lifetime_seconds) noexcept {
const time_t now = time(nullptr);
if (now <= valid_until) {
valid_until = now + lifetime_seconds;
return &value;
} else {
return nullptr;
}
}
/**
* Set the cached value for `lifetime_seconds` seconds.
*/
void set(T value, unsigned int lifetime_seconds) noexcept {
this->value = value;
valid_until = time(nullptr) + lifetime_seconds;
}
private:
T value;
time_t valid_until = 0;
};