mirror of
https://github.com/robbert-vdh/yabridge.git
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385 lines
13 KiB
C++
385 lines
13 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/adapter/buffer.h>
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#include <bitsery/bitsery.h>
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#include <bitsery/ext/std_optional.h>
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#include <bitsery/traits/array.h>
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#include <bitsery/traits/string.h>
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#include <bitsery/traits/vector.h>
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#include <vestige/aeffectx.h>
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#include <cinttypes>
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#include <iostream>
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#include <optional>
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/asio/local/stream_protocol.hpp>
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#include "logging.h"
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// These are for the serialization done by bitsery
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/**
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* The maximum number of audio channels supported.
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*/
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constexpr size_t max_audio_channels = 32;
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/**
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* The maximum number of samples in a buffer.
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*/
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constexpr size_t max_buffer_size = 16384;
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/**
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* The maximum size in bytes of a string or buffer passed through a void pointer
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* in one of the dispatch functions. This is used as a buffer size and also as a
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* cutoff for checking if c-style strings behind a `char*` have changed.
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*/
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constexpr size_t max_string_length = 128;
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/**
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* A simple constant sized buffer for smaller types that can be allocated on the
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* stack.
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*/
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template <std::size_t N>
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using ArrayBuffer = std::array<uint8_t, N>;
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template <typename B>
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using OutputAdapter = bitsery::OutputBufferAdapter<B>;
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template <typename B>
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using InputAdapter = bitsery::InputBufferAdapter<B>;
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/**
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* An event as dispatched by the VST host. These events will get forwarded to
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* the VST host process running under Wine. The fields here mirror those
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* arguments sent to the `AEffect::dispatch` function.
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*/
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struct Event {
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using buffer_type = ArrayBuffer<max_string_length + 32>;
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int32_t opcode;
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int32_t index;
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// TODO: This is an intptr_t, if we want to support 32 bit Wine plugins all
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// of these these intptr_t types should be replace by `uint64_t` to
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// remain compatible with the Linux VST plugin.
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intptr_t value;
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float option;
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/**
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* The event dispatch function has a void pointer parameter that's used to
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* either send string messages to the event (e.g. for `effCanDo`) or to
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* write a string back into. This value will contain an (empty) string if
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* the void* parameter for the dispatch function was not a null pointer.
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*/
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std::optional<std::string> data;
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template <typename S>
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void serialize(S& s) {
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s.value4b(opcode);
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s.value4b(index);
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// Hard coding pointer sizes to 8 bytes should be fine, right? Even if
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// we're hosting a 32 bit plugin the native VST plugin will still use 64
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// bit large pointers.
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s.value8b(value);
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s.value4b(option);
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s.ext(data, bitsery::ext::StdOptional(),
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[](S& s, auto& v) { s.text1b(v, max_string_length); });
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}
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};
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/**
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* AN instance of this should be sent back as a response to an incoming event.
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*/
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struct EventResult {
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using buffer_type = ArrayBuffer<max_string_length + 32>;
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/**
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* The result that should be returned from the dispatch function.
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*/
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intptr_t return_value;
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/**
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* If present, this should get written into the void pointer passed to the
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* dispatch function.
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*/
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std::optional<std::string> data;
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template <typename S>
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void serialize(S& s) {
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s.value8b(return_value);
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s.ext(data, bitsery::ext::StdOptional(),
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[](S& s, auto& v) { s.text1b(v, max_string_length); });
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}
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};
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/**
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* Represents a call to either `getParameter` or `setParameter`, depending on
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* whether `value` contains a value or not.
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*/
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struct Parameter {
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using buffer_type = ArrayBuffer<16>;
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int32_t index;
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std::optional<float> value;
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template <typename S>
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void serialize(S& s) {
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s.value4b(index);
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s.ext(value, bitsery::ext::StdOptional(),
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[](S& s, auto& v) { s.value4b(v); });
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}
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};
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/**
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* The result of a `getParameter` or a `setParameter` call. For `setParameter`
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* this struct won't contain any values and mostly acts as an acknowledgement
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* from the Wine VST host.
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*/
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struct ParameterResult {
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using buffer_type = ArrayBuffer<16>;
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std::optional<float> value;
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template <typename S>
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void serialize(S& s) {
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s.ext(value, bitsery::ext::StdOptional(),
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[](S& s, auto& v) { s.value4b(v); });
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}
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};
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/**
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* A buffer of audio for the plugin to process, or the response of that
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* processing. The number of samples is encoded in each audio buffer's length.
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*/
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struct AudioBuffers {
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// When sending data we could use a vector of the right size, but when
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// receiving data we don't know how large this vector should be in advance
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// (or without sending the message length first)
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using buffer_type =
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ArrayBuffer<max_audio_channels * max_buffer_size * sizeof(float) + 16>;
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/**
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* An audio buffer for each of the plugin's audio channels.
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*/
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std::vector<std::vector<float>> buffers;
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/**
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* The number of frames in a sample. If buffers is not empty, then
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* `buffers[0].size() == sample_frames`.
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*/
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int sample_frames;
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template <typename S>
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void serialize(S& s) {
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s.container(buffers, max_audio_channels,
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[](S& s, auto& v) { s.container4b(v, max_buffer_size); });
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s.value4b(sample_frames);
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}
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};
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/**
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* The serialization function for `AEffect` structs. This will s serialize all
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* of the values but it will not touch any of the pointer fields. That way you
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* can deserialize to an existing `AEffect` instance.
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*/
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template <typename S>
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void serialize(S& s, AEffect& plugin) {
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s.value4b(plugin.magic);
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s.value4b(plugin.numPrograms);
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s.value4b(plugin.numParams);
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s.value4b(plugin.numInputs);
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s.value4b(plugin.numOutputs);
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s.value4b(plugin.flags);
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// These fields can contain some values that are rarely used and/or
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// deprecated, but we should pass them along anyway
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s.container1b(plugin.empty3);
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s.value4b(plugin.unknown_float);
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s.value4b(plugin.uniqueID);
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s.container1b(plugin.unknown1);
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}
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// I don't want to editor 'include/vestige/aeffectx.h`. That's why this type
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// trait and the above serialization function are here.` Clang complains that
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// `buffer` should be qualified (and only in some cases), so `buffer_t` it is.
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template <typename T>
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struct buffer_t {
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using type = typename T::buffer_type;
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};
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template <>
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struct buffer_t<AEffect> {
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using type = ArrayBuffer<128>;
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};
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/**
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* Serialize an object using bitsery and write it to a socket.
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*
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* @param socket The Boost.Asio socket to write to.
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* @param object The object to write to the stream.
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* @param buffer The buffer to write to. Only needed for when sending audio
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* because their buffers might be quite large.
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*
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* @relates read_object
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*/
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template <typename T, typename Socket>
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inline void write_object(Socket& socket,
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const T& object,
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typename buffer_t<T>::type& buffer) {
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auto length =
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bitsery::quickSerialization<OutputAdapter<typename buffer_t<T>::type>>(
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buffer, object);
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socket.send(boost::asio::buffer(buffer, length));
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}
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template <typename T, typename Socket>
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inline void write_object(Socket& socket, const T& object) {
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typename buffer_t<T>::type buffer;
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write_object(socket, object, buffer);
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}
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/**
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* Deserialize an object by reading it from a socket. This should be used
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* together with `write_object`. This will block until the object is available.
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*
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* @param socket The Boost.Asio socket to read from.
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* @param object The object to deserialize to, if given. This can be used to
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* update an existing `AEffect` struct without losing the pointers set by the
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* host and the bridge.
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* @param buffer The buffer to write to. Only needed for when sending audio
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* because their buffers might be quite large.
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*
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* @throw std::runtime_error If the conversion to an object was not successful.
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*
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* @relates write_object
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*/
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template <typename T, typename Socket>
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inline T& read_object(Socket& socket,
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T& object,
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typename buffer_t<T>::type& buffer) {
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auto message_length = socket.receive(boost::asio::buffer(buffer));
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auto [_, success] =
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bitsery::quickDeserialization<InputAdapter<typename buffer_t<T>::type>>(
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{buffer.begin(), message_length}, object);
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if (!success) {
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throw std::runtime_error("Deserialization failure in call:" +
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std::string(__PRETTY_FUNCTION__));
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}
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return object;
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}
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template <typename T, typename Socket>
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inline T& read_object(Socket& socket, T& object) {
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typename buffer_t<T>::type buffer;
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return read_object(socket, object, buffer);
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}
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template <typename T, typename Socket>
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inline T read_object(Socket& socket) {
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T object;
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return read_object(socket, object);
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}
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/**
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* Serialize and send an event over a socket. This is used for both the host ->
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* plugin 'dispatch' events and the plugin -> host 'audioMaster' host callbacks
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* since they follow the same format. See one of those functions for details on
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* the parameters and return value of this function.
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*
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates passthrough_event
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*/
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intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option,
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std::optional<std::pair<Logger&, bool>> logging);
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/**
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* Receive an event from a socket and pass it through to some callback function.
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* This is used for both the host -> plugin 'dispatch' events and the plugin ->
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* host 'audioMaster' host callbacks. This callback function is either one of
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* those functions.
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*
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* @param socket The socket to receive on and to send the response back to.
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* @param callback The function to call with the arguments received from the
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* socket.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates send_event
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*/
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template <typename F>
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void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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AEffect* plugin,
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F callback,
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std::optional<std::pair<Logger&, bool>> logging) {
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auto event = read_object<Event>(socket);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event(is_dispatch, event.opcode, event.index, event.value,
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event.data, event.option);
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}
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// The void pointer argument for the dispatch function is used for
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// either:
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// - Not at all, in which case it will be a null pointer
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// - For passing strings as input to the event
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// - For providing a buffer for the event to write results back into
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char* payload = nullptr;
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std::array<char, max_string_length> buffer;
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if (event.data.has_value()) {
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// If the data parameter was an empty string, then we're going to
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// pass a larger buffer to the dispatch function instead. Otherwise
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// we'll pass the data passed by the host.
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if (!event.data->empty()) {
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payload = const_cast<char*>(event.data->c_str());
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} else {
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payload = buffer.data();
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}
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}
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const intptr_t return_value = callback(plugin, event.opcode, event.index,
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event.value, payload, event.option);
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// Only write back the value from `payload` if we were passed an empty
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// buffer to write into
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bool is_updated = event.data.has_value() && event.data->empty();
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const auto response_data =
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is_updated ? std::make_optional(payload) : std::nullopt;
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event_response(is_dispatch, return_value, response_data);
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}
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EventResult response{return_value, response_data};
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write_object(socket, response);
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}
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