mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 12:10:09 +02:00
750 lines
32 KiB
C++
750 lines
32 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "plugin-bridge.h"
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#include <boost/asio/read_until.hpp>
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#include <boost/process/env.hpp>
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#include <boost/process/io.hpp>
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#include <boost/process/start_dir.hpp>
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#include <iostream>
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// Generated inside of build directory
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#include <src/common/config/config.h>
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#include <src/common/config/version.h>
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#include "../common/communication.h"
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#include "../common/events.h"
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namespace bp = boost::process;
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// I'd rather use std::filesystem instead, but Boost.Process depends on
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// boost::filesystem
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namespace fs = boost::filesystem;
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intptr_t dispatch_proxy(AEffect*, int, int, intptr_t, void*, float);
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void process_proxy(AEffect*, float**, float**, int);
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void process_replacing_proxy(AEffect*, float**, float**, int);
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void setParameter_proxy(AEffect*, int, float);
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float getParameter_proxy(AEffect*, int);
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/**
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* Fetch the bridge instance stored in an unused pointer from a VST plugin. This
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* is sadly needed as a workaround to avoid using globals since we need free
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* function pointers to interface with the VST C API.
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*/
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PluginBridge& get_bridge_instance(const AEffect& plugin) {
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return *static_cast<PluginBridge*>(plugin.ptr3);
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}
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// TODO: It would be nice to have a better way to encapsulate the small
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// differences in behavior when using plugin groups, i.e. everywhere where
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// we check for `config.group.has_value()`
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PluginBridge::PluginBridge(audioMasterCallback host_callback)
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: config(Configuration::load_for(get_this_file_location())),
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vst_plugin_path(find_vst_plugin()),
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vst_plugin_arch(find_vst_architecture(vst_plugin_path)),
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vst_host_path(find_vst_host(vst_plugin_arch, config.group.has_value())),
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// All the fields should be zero initialized because
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// `Vst2PluginInstance::vstAudioMasterCallback` from Bitwig's plugin
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// bridge will crash otherwise
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plugin(),
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io_context(),
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socket_endpoint(generate_endpoint_name().string()),
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socket_acceptor(io_context, socket_endpoint),
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host_vst_dispatch(io_context),
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host_vst_dispatch_midi_events(io_context),
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vst_host_callback(io_context),
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host_vst_parameters(io_context),
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host_vst_process_replacing(io_context),
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host_callback_function(host_callback),
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logger(Logger::create_from_environment(
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create_logger_prefix(socket_endpoint.path()))),
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wine_version(get_wine_version()),
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wine_stdout(io_context),
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wine_stderr(io_context) {
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launch_vst_host();
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log_init_message();
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// Print the Wine host's STDOUT and STDERR streams to the log file. This
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// should be done before trying to accept the sockets as otherwise we will
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// miss all output.
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async_log_pipe_lines(wine_stdout, wine_stdout_buffer, "[Wine STDOUT] ");
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async_log_pipe_lines(wine_stderr, wine_stderr_buffer, "[Wine STDERR] ");
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wine_io_handler = std::thread([&]() { io_context.run(); });
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// If the Wine process fails to start, then nothing will connect to the
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// sockets and we'll be hanging here indefinitely. To prevent this, we'll
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// periodically poll whether the Wine process is still running, and throw
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// when it is not. The alternative would be to rewrite this to using
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// `async_accept`, Boost.Asio timers, and another IO context, but I feel
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// like this a much simpler solution.
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std::thread([&]() {
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using namespace std::literals::chrono_literals;
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// TODO: For plugin groups, we should be polling whether someone is
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// still listening on the group socket (and ideally we should be
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// able to tell it's the same process). If we can't figure out a
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// better way, then we could just return the PID when sending the
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// host request to the group process and check whether that
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// process is still running.
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while (true) {
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if (finished_accepting_sockets) {
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return;
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}
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if (!vst_host.running()) {
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throw std::runtime_error(
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"The Wine process failed to start. Check the output above "
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"for more information.");
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}
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std::this_thread::sleep_for(1s);
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}
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}).detach();
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// It's very important that these sockets are connected to in the same
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// order in the Wine VST host
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socket_acceptor.accept(host_vst_dispatch);
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socket_acceptor.accept(host_vst_dispatch_midi_events);
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socket_acceptor.accept(vst_host_callback);
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socket_acceptor.accept(host_vst_parameters);
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socket_acceptor.accept(host_vst_process_replacing);
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finished_accepting_sockets = true;
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// There's no need to keep the socket endpoint file around after accepting
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// all the sockets, and RAII won't clean these files up for us
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socket_acceptor.close();
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fs::remove(socket_endpoint.path());
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// Set up all pointers for our `AEffect` struct. We will fill this with data
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// from the VST plugin loaded in Wine at the end of this constructor.
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plugin.ptr3 = this;
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plugin.dispatcher = dispatch_proxy;
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plugin.process = process_proxy;
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plugin.setParameter = setParameter_proxy;
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plugin.getParameter = getParameter_proxy;
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plugin.processReplacing = process_replacing_proxy;
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// For our communication we use simple threads and blocking operations
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// instead of asynchronous IO since communication has to be handled in
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// lockstep anyway
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host_callback_handler = std::thread([&]() {
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try {
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while (true) {
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// TODO: Think of a nicer way to structure this and the similar
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// handler in `Vst2Bridge::handle_dispatch_midi_events`
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receive_event(
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vst_host_callback, std::pair<Logger&, bool>(logger, false),
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[&](Event& event) {
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// MIDI events sent from the plugin back to the host are
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// a special case here. They have to sent during the
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// `processReplacing()` function or else the host will
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// ignore them. Because of this we'll temporarily save
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// any MIDI events we receive here, and then we'll
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// actually send them to the host at the end of the
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// `process_replacing()` function.
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if (event.opcode == audioMasterProcessEvents) {
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std::lock_guard lock(incoming_midi_events_mutex);
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incoming_midi_events.push_back(
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std::get<DynamicVstEvents>(event.payload));
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EventResult response{1, nullptr, std::nullopt};
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return response;
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} else {
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return passthrough_event(
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&plugin, host_callback_function)(event);
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}
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});
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}
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} catch (const boost::system::system_error&) {
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// This happens when the sockets got closed because the plugin
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// is being shut down
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}
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});
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// Read the plugin's information from the Wine process. This can only be
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// done after we started accepting host callbacks as the plugin will likely
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// call these during its initialization. We reuse the `dispatcher()` socket
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// for this since this has to be done only once.
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const auto initialization_data =
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read_object<EventResult>(host_vst_dispatch);
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const auto initialized_plugin =
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std::get<AEffect>(initialization_data.payload);
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update_aeffect(plugin, initialized_plugin);
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}
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class DispatchDataConverter : DefaultDataConverter {
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public:
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DispatchDataConverter(std::vector<uint8_t>& chunk_data,
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AEffect& plugin,
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VstRect& editor_rectangle)
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: chunk(chunk_data), plugin(plugin), rect(editor_rectangle) {}
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EventPayload read(const int opcode,
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const int index,
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const intptr_t value,
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const void* data) {
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// There are some events that need specific structs that we can't simply
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// serialize as a string because they might contain null bytes
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switch (opcode) {
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case effOpen:
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// This should not be needed, but some improperly coded plugins
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// such as the Roland Cloud plugins will initialize part of
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// their `AEffect` only after the host calls `effOpen`, instead
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// of during the initialization.
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return WantsAEffectUpdate{};
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break;
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case effEditGetRect:
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return WantsVstRect();
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break;
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case effEditOpen:
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// The host will have passed us an X11 window handle in the void
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// pointer. In the Wine VST host we'll create a Win32 window,
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// ask the plugin to embed itself in that and then embed that
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// window into this X11 window handle.
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return reinterpret_cast<size_t>(data);
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break;
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case effGetChunk:
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return WantsChunkBuffer();
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break;
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case effSetChunk: {
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const uint8_t* chunk_data = static_cast<const uint8_t*>(data);
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// When the host passes a chunk it will use the value parameter
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// to tell us its length
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return std::vector<uint8_t>(chunk_data, chunk_data + value);
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} break;
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case effProcessEvents:
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return DynamicVstEvents(*static_cast<const VstEvents*>(data));
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break;
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case effGetInputProperties:
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case effGetOutputProperties:
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// In this case we can't simply pass an empty marker struct
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// because the host can have already populated this field with
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// data (or at least Bitwig does this)
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return *static_cast<const VstIOProperties*>(data);
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break;
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case effGetParameterProperties:
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return *static_cast<const VstParameterProperties*>(data);
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break;
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case effGetMidiKeyName:
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return *static_cast<const VstMidiKeyName*>(data);
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break;
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case effSetSpeakerArrangement:
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case effGetSpeakerArrangement:
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// This is the output speaker configuration, the `read_value()`
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// method below reads the input speaker configuration
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return DynamicSpeakerArrangement(
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*static_cast<const VstSpeakerArrangement*>(data));
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break;
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// Any VST host I've encountered has properly zeroed out these their
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// string buffers, but we'll add a list of opcodes that should
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// return a string just in case `DefaultDataConverter::read()` can't
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// figure it out.
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case effGetProgramName:
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case effGetParamLabel:
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case effGetParamDisplay:
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case effGetParamName:
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case effGetProgramNameIndexed:
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case effGetEffectName:
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case effGetVendorString:
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case effGetProductString:
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case effShellGetNextPlugin:
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return WantsString{};
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break;
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default:
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return DefaultDataConverter::read(opcode, index, value, data);
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break;
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}
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}
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std::optional<EventPayload> read_value(const int opcode,
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const intptr_t value) {
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switch (opcode) {
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case effSetSpeakerArrangement:
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case effGetSpeakerArrangement:
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// These two events are special in that they pass a pointer to
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// the output speaker configuration through the `data`
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// parameter, but then they also pass a pointer to the input
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// speaker configuration through the `value` parameter. This is
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// the only event that does this.
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return DynamicSpeakerArrangement(
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*static_cast<const VstSpeakerArrangement*>(
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reinterpret_cast<void*>(value)));
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break;
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default:
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return DefaultDataConverter::read_value(opcode, value);
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break;
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}
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}
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void write(const int opcode, void* data, const EventResult& response) {
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switch (opcode) {
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case effOpen: {
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// Update our `AEffect` object one last time for improperly
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// coded late initialing plugins. Hopefully the host will see
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// that the object is updated because these plugins don't send
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// any notification about this.
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const auto updated_plugin = std::get<AEffect>(response.payload);
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update_aeffect(plugin, updated_plugin);
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} break;
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case effEditGetRect: {
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// Either the plugin will have returned (a pointer to) their
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// editor dimensions, or they will not have written anything.
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if (std::holds_alternative<std::nullptr_t>(response.payload)) {
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return;
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}
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const auto new_rect = std::get<VstRect>(response.payload);
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rect = new_rect;
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*static_cast<VstRect**>(data) = ▭
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} break;
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case effGetChunk: {
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// Write the chunk data to some publically accessible place in
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// `PluginBridge` and write a pointer to that struct to the data
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// pointer
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const auto buffer =
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std::get<std::vector<uint8_t>>(response.payload);
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chunk.assign(buffer.begin(), buffer.end());
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*static_cast<uint8_t**>(data) = chunk.data();
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} break;
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case effGetInputProperties:
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case effGetOutputProperties: {
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// These opcodes pass the plugin some empty struct through the
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// data parameter that the plugin then fills with flags and
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// other data to describe an input or output channel.
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const auto properties =
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std::get<VstIOProperties>(response.payload);
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*static_cast<VstIOProperties*>(data) = properties;
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} break;
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case effGetParameterProperties: {
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// Same as the above
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const auto properties =
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std::get<VstParameterProperties>(response.payload);
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*static_cast<VstParameterProperties*>(data) = properties;
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} break;
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case effGetMidiKeyName: {
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// Ditto
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const auto properties =
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std::get<VstMidiKeyName>(response.payload);
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*static_cast<VstMidiKeyName*>(data) = properties;
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} break;
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case effGetSpeakerArrangement: {
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// The plugin will have updated the objects passed by the host
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// with its preferred output speaker configuration if it
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// supports this. The same thing happens for the input speaker
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// configuration in `write_value()`.
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auto speaker_arrangement =
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std::get<DynamicSpeakerArrangement>(response.payload);
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// Reconstruct a dynamically sized `VstSpeakerArrangement`
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// object to a buffer, and write back the results to the data
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// parameter.
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VstSpeakerArrangement* output =
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static_cast<VstSpeakerArrangement*>(data);
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std::vector<uint8_t> reconstructed_object =
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speaker_arrangement.as_raw_data();
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std::copy(reconstructed_object.begin(),
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reconstructed_object.end(),
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reinterpret_cast<uint8_t*>(output));
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} break;
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default:
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DefaultDataConverter::write(opcode, data, response);
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break;
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}
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}
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intptr_t return_value(const int opcode, const intptr_t original) {
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return DefaultDataConverter::return_value(opcode, original);
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}
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void write_value(const int opcode,
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intptr_t value,
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const EventResult& response) {
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switch (opcode) {
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case effGetSpeakerArrangement: {
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// Same as the above, but now for the input speaker
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// configuration object under the `value` pointer
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auto speaker_arrangement =
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std::get<DynamicSpeakerArrangement>(response.payload);
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VstSpeakerArrangement* output =
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static_cast<VstSpeakerArrangement*>(
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reinterpret_cast<void*>(value));
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std::vector<uint8_t> reconstructed_object =
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speaker_arrangement.as_raw_data();
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std::copy(reconstructed_object.begin(),
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reconstructed_object.end(),
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reinterpret_cast<uint8_t*>(output));
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} break;
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default:
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return DefaultDataConverter::write_value(opcode, value,
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response);
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break;
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}
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}
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private:
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std::vector<uint8_t>& chunk;
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AEffect& plugin;
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VstRect& rect;
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};
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intptr_t PluginBridge::dispatch(AEffect* /*plugin*/,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option) {
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// HACK: Ardour 5.X has a bug in its VST implementation where it calls the
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// plugin's dispatcher before the plugin has even finished
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// initializing. This has been fixed back in 2018, but there has not
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// been a release that contains the fix yet. This should be removed
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// once Ardour 6.0 gets released.
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// https://tracker.ardour.org/view.php?id=7668
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if (BOOST_UNLIKELY(plugin.magic == 0)) {
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logger.log_event(true, opcode, index, value, nullptr, option,
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std::nullopt);
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logger.log(
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" WARNING: The host has dispatched an event before the plugin "
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"has finished initializing, ignoring the event. (are we running "
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"Ardour 5.X?)");
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logger.log_event_response(true, opcode, 0, nullptr, std::nullopt);
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return 0;
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}
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DispatchDataConverter converter(chunk_data, plugin, editor_rectangle);
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switch (opcode) {
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case effClose: {
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// Allow the plugin to handle its own shutdown, and then terminate
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// the process. Because terminating the Wine process will also
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// forcefully close all open sockets this will also terminate our
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// handler thread.
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intptr_t return_value = 0;
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try {
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// TODO: Add some kind of timeout?
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return_value =
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send_event(host_vst_dispatch, dispatch_mutex, converter,
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std::pair<Logger&, bool>(logger, true), opcode,
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index, value, data, option);
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} catch (const boost::system::system_error& a) {
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// Thrown when the socket gets closed because the VST plugin
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// loaded into the Wine process crashed during shutdown
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logger.log("The plugin crashed during shutdown, ignoring");
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}
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// Don't terminate group host processes. They will shut down
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// automatically after all plugins have exited.
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if (!config.group.has_value()) {
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vst_host.terminate();
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}
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// The `stop()` method will cause the IO context to just drop all of
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// its work immediately and not throw any exceptions that would have
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// been caused by pipes and sockets being closed.
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io_context.stop();
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// These threads should now be finished because we've forcefully
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// terminated the Wine process, interupting their socket operations
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host_callback_handler.join();
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wine_io_handler.join();
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delete this;
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return return_value;
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}; break;
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case effProcessEvents:
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// Because of limitations of the Win32 API we have to use a seperate
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// thread and socket to pass MIDI events. Otherwise plugins will
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// stop receiving MIDI data when they have an open dropdowns or
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// message box.
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return send_event(host_vst_dispatch_midi_events,
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dispatch_midi_events_mutex, converter,
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std::pair<Logger&, bool>(logger, true), opcode,
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index, value, data, option);
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break;
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case effCanDo: {
|
|
const std::string query(static_cast<const char*>(data));
|
|
|
|
// NOTE: If the plugins returns `0xbeefXXXX` to this query, then
|
|
// REAPER will pass a libSwell handle rather than an X11
|
|
// window ID to `effEditOpen`. This is of course not going to
|
|
// work when the GUI is handled using Wine so we'll ignore it.
|
|
if (query == "hasCockosViewAsConfig") {
|
|
logger.log_event(true, opcode, index, value, query, option,
|
|
std::nullopt);
|
|
logger.log(
|
|
" The host requests libSwell GUI support which is not "
|
|
"supported using Wine, ignoring the request.");
|
|
logger.log_event_response(true, opcode, -1, nullptr,
|
|
std::nullopt);
|
|
return -1;
|
|
}
|
|
} break;
|
|
}
|
|
|
|
// We don't reuse any buffers here like we do for audio processing. This
|
|
// would be useful for chunk data, but since that's only needed when saving
|
|
// and loading plugin state it's much better to have bitsery or our
|
|
// receiving function temporarily allocate a large enough buffer rather than
|
|
// to have a bunch of allocated memory sitting around doing nothing.
|
|
return send_event(host_vst_dispatch, dispatch_mutex, converter,
|
|
std::pair<Logger&, bool>(logger, true), opcode, index,
|
|
value, data, option);
|
|
}
|
|
|
|
void PluginBridge::process_replacing(AEffect* /*plugin*/,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
// The inputs and outputs arrays should be `[num_inputs][sample_frames]` and
|
|
// `[num_outputs][sample_frames]` floats large respectfully.
|
|
std::vector<std::vector<float>> input_buffers(
|
|
plugin.numInputs, std::vector<float>(sample_frames));
|
|
for (int channel = 0; channel < plugin.numInputs; channel++) {
|
|
std::copy(inputs[channel], inputs[channel] + sample_frames + 1,
|
|
input_buffers[channel].begin());
|
|
}
|
|
|
|
const AudioBuffers request{input_buffers, sample_frames};
|
|
write_object(host_vst_process_replacing, request, process_buffer);
|
|
|
|
// Write the results back to the `outputs` arrays
|
|
const auto response =
|
|
read_object<AudioBuffers>(host_vst_process_replacing, process_buffer);
|
|
|
|
assert(response.buffers.size() == static_cast<size_t>(plugin.numOutputs));
|
|
for (int channel = 0; channel < plugin.numOutputs; channel++) {
|
|
std::copy(response.buffers[channel].begin(),
|
|
response.buffers[channel].end(), outputs[channel]);
|
|
}
|
|
|
|
// Plugins are allowed to send MIDI events during processing using a host
|
|
// callback. These have to be processed during the actual
|
|
// `processReplacing()` function or else the host will ignore them. To
|
|
// prevent these events from getting delayed by a sample we'll process them
|
|
// after the plugin is done processing audio rather than during the time
|
|
// we're still waiting on the plugin.
|
|
std::lock_guard lock(incoming_midi_events_mutex);
|
|
for (DynamicVstEvents& events : incoming_midi_events) {
|
|
host_callback_function(&plugin, audioMasterProcessEvents, 0, 0,
|
|
&events.as_c_events(), 0.0);
|
|
}
|
|
|
|
incoming_midi_events.clear();
|
|
}
|
|
|
|
float PluginBridge::get_parameter(AEffect* /*plugin*/, int index) {
|
|
logger.log_get_parameter(index);
|
|
|
|
const Parameter request{index, std::nullopt};
|
|
ParameterResult response;
|
|
|
|
// Prevent race conditions from `getParameter()` and `setParameter()` being
|
|
// called at the same time since they share the same socket
|
|
{
|
|
std::lock_guard lock(parameters_mutex);
|
|
write_object(host_vst_parameters, request);
|
|
response = read_object<ParameterResult>(host_vst_parameters);
|
|
}
|
|
|
|
logger.log_get_parameter_response(response.value.value());
|
|
|
|
return response.value.value();
|
|
}
|
|
|
|
void PluginBridge::set_parameter(AEffect* /*plugin*/, int index, float value) {
|
|
logger.log_set_parameter(index, value);
|
|
|
|
const Parameter request{index, value};
|
|
ParameterResult response;
|
|
|
|
{
|
|
std::lock_guard lock(parameters_mutex);
|
|
write_object(host_vst_parameters, request);
|
|
|
|
response = read_object<ParameterResult>(host_vst_parameters);
|
|
}
|
|
|
|
logger.log_set_parameter_response();
|
|
|
|
// This should not contain any values and just serve as an acknowledgement
|
|
assert(!response.value.has_value());
|
|
}
|
|
|
|
void PluginBridge::async_log_pipe_lines(patched_async_pipe& pipe,
|
|
boost::asio::streambuf& buffer,
|
|
std::string prefix) {
|
|
boost::asio::async_read_until(
|
|
pipe, buffer, '\n',
|
|
[&, prefix](const boost::system::error_code& error, size_t) {
|
|
// When we get an error code then that likely means that the pipe
|
|
// has been clsoed and we have reached the end of the file
|
|
if (error.failed()) {
|
|
return;
|
|
}
|
|
|
|
std::string line;
|
|
std::getline(std::istream(&buffer), line);
|
|
logger.log(prefix + line);
|
|
|
|
async_log_pipe_lines(pipe, buffer, prefix);
|
|
});
|
|
}
|
|
|
|
void PluginBridge::launch_vst_host() {
|
|
// TODO: Connect to and launch group host processes
|
|
|
|
#ifndef USE_WINEDBG
|
|
std::vector<std::string> host_command{vst_host_path.string()};
|
|
#else
|
|
// This is set up for KDE Plasma. Other desktop environments and window
|
|
// managers require some slight modifications to spawn a detached terminal
|
|
// emulator.
|
|
std::vector<std::string> host_command{"/usr/bin/kstart5",
|
|
"konsole",
|
|
"--",
|
|
"-e",
|
|
"winedbg",
|
|
"--gdb",
|
|
vst_host_path.string() + ".so"};
|
|
#endif
|
|
|
|
#ifndef USE_WINEDBG
|
|
const fs::path plugin_path = vst_plugin_path;
|
|
const fs::path starting_dir = fs::current_path();
|
|
#else
|
|
// winedbg has no reliable way to escape spaces, so we'll start the process
|
|
// in the plugin's directory
|
|
const fs::path plugin_path = vst_plugin_path.filename();
|
|
const fs::path starting_dir = vst_plugin_path.parent_path();
|
|
|
|
if (plugin_path.string().find(' ') != std::string::npos) {
|
|
logger.log("Warning: winedbg does not support paths containing spaces");
|
|
}
|
|
#endif
|
|
const fs::path socket_path = socket_endpoint.path();
|
|
|
|
vst_host =
|
|
bp::child(host_command, plugin_path, socket_path,
|
|
bp::env = set_wineprefix(), bp::std_out = wine_stdout,
|
|
bp::std_err = wine_stderr, bp::start_dir = starting_dir);
|
|
}
|
|
|
|
void PluginBridge::log_init_message() {
|
|
std::stringstream init_msg;
|
|
|
|
init_msg << "Initializing yabridge version " << yabridge_git_version
|
|
<< std::endl;
|
|
init_msg << "host: '" << vst_host_path.string() << "'" << std::endl;
|
|
init_msg << "plugin: '" << vst_plugin_path.string() << "'"
|
|
<< std::endl;
|
|
init_msg << "socket: '" << socket_endpoint.path() << "'" << std::endl;
|
|
init_msg << "wine prefix: '"
|
|
<< find_wineprefix().value_or("<default>").string() << "'"
|
|
<< std::endl;
|
|
init_msg << "wine version: '" << wine_version << "'" << std::endl;
|
|
init_msg << std::endl;
|
|
|
|
// Print the path to the currently loaded configuration file and all
|
|
// settings in use. Printing the matched glob pattern could also be useful
|
|
// but it'll be very noisy and it's likely going to be clear from the shown
|
|
// values anyways.
|
|
// TODO: The group socket should take into account the:
|
|
// - wine prefix
|
|
// - group name
|
|
// - architecture
|
|
init_msg << "config path: '"
|
|
<< config.matched_file.value_or("<default>").string() << "'"
|
|
<< std::endl;
|
|
init_msg << "hosting mode: '";
|
|
if (config.group.has_value()) {
|
|
init_msg << "group \"" << config.group.value() << "\"";
|
|
} else {
|
|
init_msg << "individual";
|
|
}
|
|
if (vst_plugin_arch == PluginArchitecture::vst_32) {
|
|
init_msg << ", 32-bit";
|
|
} else {
|
|
init_msg << ", 64-bit";
|
|
}
|
|
init_msg << "'" << std::endl;
|
|
init_msg << std::endl;
|
|
|
|
// Include a list of enabled compile-tiem features, mostly to make debug
|
|
// logs more useful
|
|
init_msg << "Enabled features:" << std::endl;
|
|
#ifdef USE_BITBRIDGE
|
|
init_msg << "- bitbridge support" << std::endl;
|
|
#endif
|
|
#ifdef USE_WINEDBG
|
|
init_msg << "- winedbg" << std::endl;
|
|
#endif
|
|
#if !(defined(USE_BITBRIDGE) || defined(USE_WINEDBG))
|
|
init_msg << " <none>" << std::endl;
|
|
#endif
|
|
init_msg << std::endl;
|
|
|
|
for (std::string line = ""; std::getline(init_msg, line);) {
|
|
logger.log(line);
|
|
}
|
|
}
|
|
|
|
// The below functions are proxy functions for the methods defined in
|
|
// `Bridge.cpp`
|
|
|
|
intptr_t dispatch_proxy(AEffect* plugin,
|
|
int opcode,
|
|
int index,
|
|
intptr_t value,
|
|
void* data,
|
|
float option) {
|
|
return get_bridge_instance(*plugin).dispatch(plugin, opcode, index, value,
|
|
data, option);
|
|
}
|
|
|
|
void process_proxy(AEffect* plugin,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
return get_bridge_instance(*plugin).process_replacing(
|
|
plugin, inputs, outputs, sample_frames);
|
|
}
|
|
|
|
void process_replacing_proxy(AEffect* plugin,
|
|
float** inputs,
|
|
float** outputs,
|
|
int sample_frames) {
|
|
return get_bridge_instance(*plugin).process_replacing(
|
|
plugin, inputs, outputs, sample_frames);
|
|
}
|
|
|
|
void setParameter_proxy(AEffect* plugin, int index, float value) {
|
|
return get_bridge_instance(*plugin).set_parameter(plugin, index, value);
|
|
}
|
|
|
|
float getParameter_proxy(AEffect* plugin, int index) {
|
|
return get_bridge_instance(*plugin).get_parameter(plugin, index);
|
|
}
|