mirror of
https://github.com/robbert-vdh/yabridge.git
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274 lines
10 KiB
C++
274 lines
10 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/bitsery.h>
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#include <cinttypes>
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#include <iostream>
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#include <optional>
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/asio/local/stream_protocol.hpp>
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#include "logging.h"
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#include "serialization.h"
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template <typename B>
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using OutputAdapter = bitsery::OutputBufferAdapter<B>;
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template <typename B>
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using InputAdapter = bitsery::InputBufferAdapter<B>;
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/**
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* Serialize an object using bitsery and write it to a socket.
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*
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* @param socket The Boost.Asio socket to write to.
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* @param object The object to write to the stream.
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* @param buffer The buffer to write to. This is useful for sending audio and
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* chunk data since that can vary in size by a lot.
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*
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* @relates read_object
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*/
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template <typename T, typename Socket>
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inline void write_object(
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Socket& socket,
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const T& object,
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std::vector<uint8_t> buffer = std::vector<uint8_t>(64)) {
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const size_t size =
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bitsery::quickSerialization<OutputAdapter<std::vector<uint8_t>>>(
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buffer, object);
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// Tell the other side how large the object is so it can prepare a buffer
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// large enough before sending the data
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socket.send(boost::asio::buffer(std::array<size_t, 1>{size}));
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socket.send(boost::asio::buffer(buffer, size));
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}
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/**
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* Deserialize an object by reading it from a socket. This should be used
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* together with `write_object`. This will block until the object is available.
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*
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* @param socket The Boost.Asio socket to read from.
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* @param object The object to deserialize to, if given. This can be used to
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* update an existing `AEffect` struct without losing the pointers set by the
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* host and the bridge.
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* @param buffer The buffer to read into. This is useful for sending audio and
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* chunk data since that can vary in size by a lot.
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*
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* @throw std::runtime_error If the conversion to an object was not successful.
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*
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* @relates write_object
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*/
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template <typename T, typename Socket>
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inline T& read_object(Socket& socket,
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T& object,
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std::vector<uint8_t> buffer = std::vector<uint8_t>(64)) {
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std::array<size_t, 1> message_length;
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socket.receive(boost::asio::buffer(message_length));
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// Make sure the buffer is large enough
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const size_t size = message_length[0];
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buffer.resize(size);
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const auto actual_size = socket.receive(boost::asio::buffer(buffer));
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assert(size == actual_size);
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auto [_, success] =
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bitsery::quickDeserialization<InputAdapter<std::vector<uint8_t>>>(
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{buffer.begin(), size}, object);
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if (BOOST_UNLIKELY(!success)) {
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throw std::runtime_error("Deserialization failure in call:" +
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std::string(__PRETTY_FUNCTION__));
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}
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return object;
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}
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template <typename T, typename Socket>
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inline T read_object(Socket& socket) {
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T object;
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return read_object(socket, object);
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}
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/**
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* Encodes the base behavior for reading from and writing to the `data` argument
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* for event dispatch functions. This is sufficient for host callbacks
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* (`audioMaster()`). The `dispatch()` function will require some more specific
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* structs.
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*/
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class DefaultDataConverter {
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public:
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virtual ~DefaultDataConverter() {};
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virtual EventPayload read(const int /*opcode*/, const intptr_t /*value*/, const void* data) {
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if (data == nullptr) {
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return nullptr;
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}
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// Assume buffers are zeroed out, this is probably not the case
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const char* c_string = static_cast<const char*>(data);
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if (c_string[0] != 0) {
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return std::string(c_string);
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} else {
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return WantsString{};
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}
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}
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virtual void write(const int /*opcode*/, void* data, const EventResult& response) {
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if (response.data.has_value()) {
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char* output = static_cast<char*>(data);
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// For correctness we will copy the entire buffer and add a
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// terminating null byte ourselves. In practice `response.data` will
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// only ever contain C-style strings, but this would work with any
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// other data format that can contain null bytes.
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std::copy(response.data->begin(), response.data->end(), output);
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output[response.data->size()] = 0;
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}
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}
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};
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/**
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* Serialize and send an event over a socket. This is used for both the host ->
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* plugin 'dispatch' events and the plugin -> host 'audioMaster' host callbacks
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* since they follow the same format. See one of those functions for details on
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* the parameters and return value of this function.
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*
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* @param data_converter Some struct that knows how to read data from and write
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* data back to the `data` void pointer. For host callbacks this parameter
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* contains either a string or a null pointer while `dispatch()` calls might
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* contain opcode specific structs. See the documentation for `EventPayload`
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* for more information. The `DefaultDataConverter` defined above handles the
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* basic behavior that's sufficient for hsot callbacks.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates passthrough_event
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*/
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template <typename D>
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intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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D& data_converter,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option,
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std::optional<std::pair<Logger&, bool>> logging) {
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// Encode the right payload type for this event. Check the documentation for
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// `EventPayload` for more information.
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const EventPayload payload = data_converter.read(opcode, value, data);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event(is_dispatch, opcode, index, value, payload, option);
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}
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const Event event{opcode, index, value, option, payload};
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write_object(socket, event);
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const auto response = read_object<EventResult>(socket);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event_response(is_dispatch, response.return_value,
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response.data);
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}
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data_converter.write(opcode, data, response);
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return response.return_value;
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}
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/**
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* Receive an event from a socket and pass it through to some callback function.
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* This is used for both the host -> plugin 'dispatch' events and the plugin ->
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* host 'audioMaster' host callbacks. This callback function is either one of
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* those functions.
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*
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* @param socket The socket to receive on and to send the response back to.
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* @param callback The function to call with the arguments received from the
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* socket.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates send_event
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*/
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template <typename F>
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void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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AEffect* plugin,
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F callback,
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std::optional<std::pair<Logger&, bool>> logging) {
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auto event = read_object<Event>(socket);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event(is_dispatch, event.opcode, event.index, event.value,
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event.payload, event.option);
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}
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std::array<char, max_string_length> string_buffer;
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void* data = std::visit(
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overload{
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[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
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[&](WantsString&) -> void* { return string_buffer.data(); }},
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event.payload);
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const intptr_t return_value = callback(plugin, event.opcode, event.index,
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event.value, data, event.option);
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// Only write back data when needed, this depends on the event payload type
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// XXX: Is it possbile here that we got passed a non empty buffer (i.e.
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// because it was not zeroed out by the host) for an event that should
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// report some data back?
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const auto response_data = std::visit(
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overload{
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[&](WantsChunkBuffer&) -> std::optional<std::string> {
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// In this case the plugin will have written its data stored in
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// an array to which a pointer is stored in `data`, with the
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// return value from the event determines how much data the
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// plugin has written
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return std::string(*static_cast<char**>(data), return_value);
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},
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[&](WantsString&) -> std::optional<std::string> {
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return std::string(static_cast<char*>(data));
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},
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[&](auto) -> std::optional<std::string> { return std::nullopt; }},
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event.payload);
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if (logging.has_value()) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event_response(is_dispatch, return_value, response_data);
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}
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EventResult response{return_value, response_data};
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write_object(socket, response);
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}
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