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yabridge/src/plugin/bridges/common.h
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2020-12-25 19:49:47 +01:00

312 lines
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// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
// Generated inside of the build directory
#include <src/common/config/config.h>
#include <src/common/config/version.h>
#include "../../common/configuration.h"
#include "../../common/utils.h"
#include "../host-process.h"
/**
* Handles all common operations for hosting plugins such as initializing up the
* plugin host process, setting up the logger, and logging debug information on
* startup.
*
* @tparam Sockets the `Sockets` implementation to use. We have to initialize it
* here because we need to pass it to our `HostProcess`.
*/
template <std::derived_from<Sockets> TSockets>
class PluginBridge {
public:
/**
* Sets up everything needed to start the host process. Classes deriving
* from this should call `log_init_message()` and
* `connect_sockets_guarded()` themselves after their initialization list.
*
* @param plugin_type The type of the plugin we're handling.
* @param plugin_path The path to the plugin. For VST2 plugins this is the
* path to the `.dll` file, and for VST3 plugins this is the path to the
* module (either a `.vst3` DLL file or a bundle).
* @param create_socket_instance A function to create a socket instance.
* Using a lambda here feels wrong, but I can't think of a better
* solution right now.
*
* @tparam F A `TSockets(boost::asio::io_context&, const PluginInfo&)`
* function to create the `TSockets` instance.
*
* @throw std::runtime_error Thrown when the Wine plugin host could not be
* found, or if it could not locate and load a VST3 module.
*/
template <typename F>
PluginBridge(PluginType plugin_type, F create_socket_instance)
: info(plugin_type),
io_context(),
sockets(create_socket_instance(io_context, info)),
// This is still correct for VST3 plugins because we can configure an
// entire directory (the module's bundle) at once
config(load_config_for(info.native_library_path)),
generic_logger(Logger::create_from_environment(
create_logger_prefix(sockets.base_dir))),
plugin_host(
config.group
? std::unique_ptr<HostProcess>(std::make_unique<GroupHost>(
io_context,
generic_logger,
info,
HostRequest{
.plugin_type = plugin_type,
.plugin_path = info.windows_plugin_path.string(),
.endpoint_base_dir = sockets.base_dir.string()},
sockets,
*config.group))
: std::unique_ptr<HostProcess>(
std::make_unique<IndividualHost>(
io_context,
generic_logger,
info,
HostRequest{.plugin_type = plugin_type,
.plugin_path =
info.windows_plugin_path.string(),
.endpoint_base_dir =
sockets.base_dir.string()}))),
has_realtime_priority(set_realtime_priority()),
wine_io_handler([&]() { io_context.run(); }) {}
virtual ~PluginBridge(){};
protected:
/**
* Format and log all relevant debug information during initialization.
*/
void log_init_message() {
std::stringstream init_msg;
init_msg << "Initializing yabridge version " << yabridge_git_version
<< std::endl;
init_msg << "host: '" << plugin_host->path().string() << "'"
<< std::endl;
init_msg << "plugin: '" << info.windows_plugin_path.string()
<< "'" << std::endl;
init_msg << "plugin type: '" << plugin_type_to_string(info.plugin_type)
<< "'" << std::endl;
init_msg << "realtime: '" << (has_realtime_priority ? "yes" : "no")
<< "'" << std::endl;
init_msg << "sockets: '" << sockets.base_dir.string() << "'"
<< std::endl;
init_msg << "wine prefix: '";
std::visit(
overload{
[&](const OverridenWinePrefix& prefix) {
init_msg << prefix.value.string() << " <overridden>";
},
[&](const boost::filesystem::path& prefix) {
init_msg << prefix.string();
},
[&](const DefaultWinePrefix&) { init_msg << "<default>"; },
},
info.wine_prefix);
init_msg << "'" << std::endl;
init_msg << "wine version: '" << get_wine_version() << "'" << std::endl;
init_msg << std::endl;
// Print the path to the currently loaded configuration file and all
// settings in use. Printing the matched glob pattern could also be
// useful but it'll be very noisy and it's likely going to be clear from
// the shown values anyways.
init_msg << "config from: '"
<< config.matched_file.value_or("<defaults>").string() << "'"
<< std::endl;
init_msg << "hosting mode: '";
if (config.group) {
init_msg << "plugin group \"" << *config.group << "\"";
} else {
init_msg << "individually";
}
switch (info.plugin_arch) {
case LibArchitecture::dll_32:
init_msg << ", 32-bit";
break;
case LibArchitecture::dll_64:
init_msg << ", 64-bit";
break;
}
init_msg << "'" << std::endl;
init_msg << "other options: ";
std::vector<std::string> other_options;
if (config.cache_time_info) {
other_options.push_back("hack: time info cache");
}
if (config.editor_double_embed) {
other_options.push_back("editor: double embed");
}
if (config.editor_xembed) {
other_options.push_back("editor: XEmbed");
}
if (!other_options.empty()) {
init_msg << join_quoted_strings(other_options) << std::endl;
} else {
init_msg << "'<none>'" << std::endl;
}
// To make debugging easier, we'll print both unrecognized options (that
// might be left over when an option gets removed) as well as options
// have the wrong argument types
if (!config.invalid_options.empty()) {
init_msg << "invalid arguments: "
<< join_quoted_strings(config.invalid_options)
<< " (check the readme for more information)" << std::endl;
}
if (!config.unknown_options.empty()) {
init_msg << "unrecognized options: "
<< join_quoted_strings(config.unknown_options)
<< std::endl;
}
init_msg << std::endl;
// Include a list of enabled compile-tiem features, mostly to make debug
// logs more useful
init_msg << "Enabled features:" << std::endl;
#ifdef WITH_BITBRIDGE
init_msg << "- bitbridge support" << std::endl;
#endif
#ifdef WITH_WINEDBG
init_msg << "- winedbg" << std::endl;
#endif
#ifdef WITH_VST3
init_msg << "- VST3 support" << std::endl;
#endif
#if !(defined(WITH_BITBRIDGE) || defined(WITH_WINEDBG) || defined(WITH_VST3))
init_msg << " <none>" << std::endl;
#endif
init_msg << std::endl;
for (std::string line = ""; std::getline(init_msg, line);) {
generic_logger.log(line);
}
}
/**
* Connect the sockets, while starting another thread that will terminate
* the plugin (through `std::terminate`/SIGABRT) when the host process fails
* to start. This is the only way to stop listening on our sockets without
* moving everything over to asynchronous listeners (which may actually be a
* good idea just for this use case). Otherwise the plugin would be stuck
* loading indefinitely when Wine is not configured correctly.
*
* TODO: Asynchronously connect our sockets so we can interrupt it, maybe
*/
void connect_sockets_guarded() {
#ifndef WITH_WINEDBG
// If the Wine process fails to start, then nothing will connect to the
// sockets and we'll be hanging here indefinitely. To prevent this,
// we'll periodically poll whether the Wine process is still running,
// and throw when it is not. The alternative would be to rewrite this to
// using `async_accept`, Boost.Asio timers, and another IO context, but
// I feel like this a much simpler solution.
host_guard_handler = std::jthread([&](std::stop_token st) {
using namespace std::literals::chrono_literals;
while (!st.stop_requested()) {
if (!plugin_host->running()) {
generic_logger.log(
"The Wine host process has exited unexpectedly. Check "
"the output above for more information.");
std::terminate();
}
std::this_thread::sleep_for(20ms);
}
});
#endif
sockets.connect();
#ifndef WITH_WINEDBG
host_guard_handler.request_stop();
#endif
}
/**
* Information about the plugin we're bridging.
*/
const PluginInfo info;
boost::asio::io_context io_context;
/**
* The sockets used for communication with the Wine process.
*
* @remark `sockets.connect()` should not be called directly.
* `connect_sockets_guarded()` should be used instead.
*
* @see PluginBridge::connect_sockets_guarded
*/
TSockets sockets;
/**
* The configuration for this instance of yabridge. Set based on the values
* from a `yabridge.toml`, if it exists.
*
* @see ../utils.h:load_config_for
*/
Configuration config;
/**
* The logging facility used for this instance of yabridge. See
* `Logger::create_from_env()` for how this is configured.
*
* @see Logger::create_from_env
*/
Logger generic_logger;
/**
* The Wine process hosting our plugins. In the case of group hosts a
* `PluginBridge` instance doesn't actually own a process, but rather either
* spawns a new detached process or it connects to an existing one.
*/
std::unique_ptr<HostProcess> plugin_host;
/**
* Whether this process runs with realtime priority. We'll set this _after_
* spawning the Wine process because from my testing running wineserver with
* realtime priority can actually increase latency.
*/
bool has_realtime_priority;
/**
* Runs the Boost.Asio `io_context` thread for logging the Wine process
* STDOUT and STDERR messages.
*/
std::jthread wine_io_handler;
private:
/**
* A thread used during the initialisation process to terminate listening on
* the sockets if the Wine process cannot start for whatever reason. This
* has to be defined here instead of in the constructor we can't simply
* detach the thread as it has to check whether the VST host is still
* running.
*/
std::jthread host_guard_handler;
};