mirror of
https://github.com/robbert-vdh/yabridge.git
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287 lines
12 KiB
C++
287 lines
12 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "../boost-fix.h"
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#include <boost/asio/local/stream_protocol.hpp>
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#include <boost/asio/posix/stream_descriptor.hpp>
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#include <boost/asio/streambuf.hpp>
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#include <boost/filesystem.hpp>
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#include <atomic>
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#include <thread>
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#include "../common/logging/common.h"
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#include "common.h"
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/**
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* Encapsulate capturing the STDOUT or STDERR stream by opening a pipe and
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* reopening the passed file descriptor as one of the ends of the newly opened
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* pipe. This allows all output sent to be read from that pipe. This is needed
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* to capture all (debug) output from Wine and the hosted plugins so we can
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* prefix it with a timestamp and a group identifier and potentially write it to
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* a log file. Since the host application is run independently of the yabridge
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* instance that spawned it, this can't simply be done by the caller like we're
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* doing for Wine output in individually hosted plugins.
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*/
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class StdIoCapture {
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public:
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/**
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* Redirect all output sent to a file descriptor (e.g. `STDOUT_FILENO` or
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* `STDERR_FILENO`) to a pipe. `StdIoCapture::pipe` can be used to read from
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* this pipe.
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*
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* @param io_context The IO context to create the captured pipe stream on.
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* @param file_descriptor The file descriptor to remap.
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*
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* @throw std::system_error If the pipe could not be created.
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*/
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StdIoCapture(boost::asio::io_context& io_context, int file_descriptor);
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StdIoCapture(const StdIoCapture&) = delete;
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StdIoCapture& operator=(const StdIoCapture&) = delete;
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/**
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* On cleanup, close the outgoing file descriptor from the pipe and restore
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* the original file descriptor for the captured stream.
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*/
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~StdIoCapture();
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/**
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* The pipe endpoint where all output from the original file descriptor gets
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* redirected to. This can be read from like any other `Boost.Asio` stream.
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*/
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boost::asio::posix::stream_descriptor pipe;
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private:
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/**
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* The file descriptor of the stream we're capturing.
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*/
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const int target_fd;
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/**
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* A copy of the original file descriptor. Will be used to undo
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* the capture when this object gets destroyed.
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*/
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const int original_fd_copy;
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/**
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* The two file descriptors generated by the `pipe()` function call.
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* `pipe_fd[1]` is used to reopen/capture the passed file descriptor, and
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* `pipe_fd[0]` can be used to read the captured output from.
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*/
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int pipe_fd[2];
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};
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/**
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* A 'plugin group' that listens on a _group socket_ for plugins to host in this
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* process. Once the plugin gets loaded into a new thread the actual bridging
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* process is identical to individually hosted plugins.
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*
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* An important detail worth mentioning here is that while this plugin group can
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* throw in the constructor when another process is already listening on the
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* socket, this should not be treated as an error. When using plugins groups,
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* yabridge will try to connect to the group socket on initialization and it
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* will launch a new group host process if it can't. If this is done for
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* multiple yabridge instances at the same time, then multiple group host
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* processes will be launched. Instead of using complicated inter-process
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* synchronization, we'll simply allow the processes to fail when another
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* process is already listening on the socket.
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*/
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class GroupBridge {
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public:
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/**
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* Create a plugin group by listening on the provided socket for incoming
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* plugin host requests.
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*
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* @param gruop_socket_path The path to the group socket endpoint. This path
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* should be in the form of
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* `/tmp/yabridge-group-<group_name>-<wine_prefix_id>-<architecture>.sock`
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* where `<wine_prefix_id>` is a numerical hash as explained in the
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* `create_logger_prefix()` function in `./group.cpp`.
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*
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* @throw boost::system::system_error If we can't listen on the socket.
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* @throw std::system_error If the pipe could not be created.
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*
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* @note Creating an `GroupBridge` instance has the side effect that the
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* STDOUT and STDERR streams of the current process will be redirected to
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* a pipe so they can be properly written to a log file.
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*/
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explicit GroupBridge(boost::filesystem::path group_socket_path);
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~GroupBridge();
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GroupBridge(const GroupBridge&) = delete;
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GroupBridge& operator=(const GroupBridge&) = delete;
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/**
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* Run a plugin's dispatcher and message loop, processing all events on the
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* main IO context. The plugin will have already been created in
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* `accept_requests` since it has to be initiated inside of the IO context's
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* thread.
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*
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* Once the plugin has exited, this thread will then be joined to the main
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* thread and removed from the `active_plugins` from the main IO context. If
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* this causes the vector to become empty, we will terminate this process.
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* This check is delayed by a few seconds to prevent having to constantly
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* restart the group process during plugin scanning.
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*
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* @param plugin_id The ID of this plugin in the `active_plugins` map. The
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* thread can fetch the plugin's `Vst2Bridge` instance from that map using
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* this identifier.
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*
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* @note In the case that the process starts but no plugin gets initiated,
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* then the process will never exit on its own. This should not happen
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* though.
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*/
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void handle_plugin_dispatch(size_t plugin_id);
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/**
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* Listen for new requests to spawn plugins within this process and handle
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* them accordingly. Will terminate once all plugins have exited.
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*/
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void handle_incoming_connections();
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private:
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/**
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* Listen on the group socket for incoming requests to host a new plugin
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* within this group process. This will read a `GoupRequest` object
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* containing information about the plugin, reply with this process's PID so
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* the yabridge instance can tell if the plugin crashed during
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* initialization, and it will then try to initialize the plugin. After
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* intialization the plugin handling will be handed over to a new thread
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* running `handle_plugin_dispatch()`. Because of the way the Win32 API
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* works, all plugins have to be initialized from the same thread, and all
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* event handling and message loop interaction also has to be done from that
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* thread, which is why we initialize the plugin here and use the
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* `handle_dispatch()` function to run events within the same
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* `main_context`.
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*
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* @see handle_plugin_dispatch
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*/
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void accept_requests();
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/**
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* Handle both Win32 messages and X11 events on a timer within the IO
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* context for all plugins.
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*/
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void async_handle_events();
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/**
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* Continuously read from a pipe and write the output to the log file. Used
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* with the IO streams captured by `stdout_redirect` and `stderr_redirect`.
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*
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* TODO: Merge this with `HostProcess::async_log_pipe_lines`
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*
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* @param pipe The pipe to read from.
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* @param buffer The stream buffer to write to.
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* @param prefix Text to prepend to the line before writing to the log.
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*/
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void async_log_pipe_lines(boost::asio::posix::stream_descriptor& pipe,
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boost::asio::streambuf& buffer,
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std::string prefix);
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/**
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* The logging facility used for this group host process. Since we can't
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* identify which plugin is generating (debug) output, every line will only
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* be prefixed with the name of the group.
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*/
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Logger logger;
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/**
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* The IO context that connections will be accepted on, and that any plugin
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* operations that may involve the Win32 mesasge loop (e.g. initialization
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* and most `AEffect::dispatcher()` calls) should be run on.
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*/
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MainContext main_context;
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/**
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* A seperate IO context that handles the STDIO redirect through
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* `StdIoCapture`. This is separated from the `main_context` above so that
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* STDIO capture does not get blocked by GUI operations. Since every GUI
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* related operation should be run from the same thread, we can't just add
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* another thread to the main IO context.
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*/
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boost::asio::io_context stdio_context;
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boost::asio::streambuf stdout_buffer;
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boost::asio::streambuf stderr_buffer;
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/**
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* Contains a pipe used for capturing this process's STDOUT stream. Needed
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* to be able to process the output generated by Wine and plugins and to be
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* able write it write it to an external log file.
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*/
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StdIoCapture stdout_redirect;
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/**
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* Contains a pipe used for capturing this process's STDERR stream. Needed
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* to be able to process the output generated by Wine and plugins and to be
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* able write it write it to an external log file.
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*/
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StdIoCapture stderr_redirect;
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/**
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* A thread that runs the `stdio_context` loop.
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*/
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Win32Thread stdio_handler;
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boost::asio::local::stream_protocol::endpoint group_socket_endpoint;
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/**
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* The UNIX domain socket acceptor that will be used to listen for incoming
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* connections to spawn new plugins within this process.
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*/
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boost::asio::local::stream_protocol::acceptor group_socket_acceptor;
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/**
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* A map of threads that are currently hosting a plugin within this process
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* along with their plugin instance. After a plugin has exited or its
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* initialization has failed, the thread handling it will remove itself from
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* this map. This is to keep track of the amount of plugins currently
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* running with their associated thread handles. The key that identifies the
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* thread and plugin is a unique plugin ID obtained by doing a fetch-and-add
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* on `next_plugin_id`.
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*/
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std::unordered_map<size_t,
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std::pair<Win32Thread, std::unique_ptr<HostBridge>>>
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active_plugins;
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/**
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* A counter for the next unique plugin ID. When hosting a new plugin we'll
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* do a fetch-and-add to ensure that every thread gets its own unique
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* identifier.
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*/
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std::atomic_size_t next_plugin_id;
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/**
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* A mutex to prevent two threads from simultaneously accessing the plugins
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* map, and also to prevent `handle_plugin_dispatch()` from terminating the
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* process because it thinks there are no active plugins left just as a new
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* plugin is being spawned.
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*/
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std::mutex active_plugins_mutex;
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/**
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* A timer to defer shutting down the process, allowing for fast plugin
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* scanning without having to start a new group host process for each
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* plugin.
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*
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* @see handle_plugin_dispatch
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*/
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boost::asio::steady_timer shutdown_timer;
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/**
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* A mutex to prevent two threads from simultaneously modifying the shutdown
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* timer when multiple plugins exit at the same time.
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*/
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std::mutex shutdown_timer_mutex;
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};
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