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https://github.com/robbert-vdh/yabridge.git
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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
#include <vestige/aeffect.h>
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#include <iostream>
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#define VST_EXPORT __attribute__((visibility("default")))
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// The main entry point for VST plugins should be called `VSTPluginMain``. The
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// other two exist for legacy reasons since some old hosts might still use
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// them.`
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extern "C" {
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extern VST_EXPORT AEffect* VSTPluginMain(audioMasterCallback);
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VST_EXPORT AEffect* MAIN(audioMasterCallback audioMaster) {
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return VSTPluginMain(audioMaster);
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}
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VST_EXPORT AEffect* main_plugin(audioMasterCallback audioMaster) {
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return VSTPluginMain(audioMaster);
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}
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}
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intptr_t dispatch(AEffect*, int32_t, int32_t, intptr_t, void*, float);
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void process(AEffect*, float**, float**, int32_t);
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void setParameter(AEffect*, int32_t, float);
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float getParameter(AEffect*, int32_t);
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/**
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* The main VST plugin entry point. This finds the Windows VST plugin that
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* should be run, executes it in our VST host inside Wine, and sets up
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* communication between the two processes.
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*/
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VST_EXPORT AEffect* VSTPluginMain(audioMasterCallback /*audioMaster*/) {
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// TODO: Do something useful ehre
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std::cout << "Hello, world!" << std::endl;
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AEffect* effect = new AEffect();
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effect->magic = kEffectMagic;
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effect->dispatcher = dispatch;
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effect->process = process;
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// XXX: processReplacing?
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effect->setParameter = setParameter;
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effect->getParameter = getParameter;
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effect->numParams = 69;
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effect->uniqueID = 69420;
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return effect;
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}
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// TODO: I should track down the VST2 SDK for clarification on some of the
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// implementation details, such as the use of intptr_t isntead of void*
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// here.
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/**
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* Handle an event sent by the VST host.
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*
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* TODO: Look up what the return value here is actually doing.
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*/
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intptr_t dispatch(AEffect* /*effect*/,
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int32_t opcode,
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int32_t /*parameter*/,
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intptr_t /*value*/,
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void* result,
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float /*option*/) {
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switch (opcode) {
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case effGetEffectName:
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const std::string plugin_name("Hello, world!");
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std::copy(plugin_name.begin(), plugin_name.end(),
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static_cast<char*>(result));
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return 1; // TODO: Why?
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break;
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}
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// TODO: Unimplmemented
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return 0;
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}
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void process(AEffect*, float**, float**, int32_t) {
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// TODO: Unimplmemented
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}
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void setParameter(AEffect*, int32_t, float) {
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// TODO: Unimplmemented
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}
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float getParameter(AEffect*, int32_t) {
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// TODO: Unimplmemented
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return 0.0f;
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}
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