Files
yabridge/src/wine-host/bridges/common.h
T
Robbert van der Helm 0819e9fda9 Request/send config for VST3 plugins
Using the new Vst3MessageHandler.
2020-12-07 18:28:16 +01:00

88 lines
3.5 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "../editor.h"
/**
* The base for the Wine plugin host bridge interface for all plugin types. This
* only has to be able to handle Win32 and X11 events. Implementations of this
* will actually host a plugin and do all the function call forwarding.
*/
class HostBridge {
protected:
HostBridge(boost::filesystem::path plugin_path);
public:
virtual ~HostBridge(){};
/**
* Handle events until the plugin exits. The actual events are posted to
* `main_context` to ensure that all operations to could potentially
* interact with Win32 code are run from a single thread, even when hosting
* multiple plugins. The message loop should be run on a timer within the
* same IO context.
*
* @note Because of the reasons mentioned above, for this to work the plugin
* should be initialized within the same thread that calls
* `main_context.run()`.
*/
virtual void run() = 0;
/**
* Handle X11 events for the editor window if it is open. This can safely be
* run from any thread.
*/
void handle_x11_events();
/**
* Run the message loop for this plugin. This is only used for the
* individual plugin host, so that we can filter out some unnecessary timer
* events. When hosting multiple plugins, a simple central message loop
* should be used instead. This is run on a timer in the same IO context as
* the one that handles the events, i.e. `main_context`.
*
* Because of the way the Win32 API works we have to process events on the
* same thread as the one the window was created on, and that thread is the
* thread that's handling dispatcher calls. Some plugins will also rely on
* the Win32 message loop to run tasks on a timer and to defer loading, so
* we have to make sure to always run this loop. The only exception is a in
* specific situation that can cause a race condition in some plugins
* because of incorrect assumptions made by the plugin. See the dostring for
* `HostBridge::editor` for more information.
*/
void handle_win32_events();
/**
* The path to the .dll being loaded in the Wine plugin host.
*/
const boost::filesystem::path plugin_path;
protected:
/**
* The plugin editor window. Allows embedding the plugin's editor into a
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*
* TODO: This should be moved back to `Vst2Bridge`, `handle_x11_events()``
* and `handle_win32_events()` should be made pure virtual. A single
* `Vst3Bridge` instance will handle multiple plugin instances because
* of the way VST3 works.
*/
std::optional<Editor> editor;
};