mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
33777d2876
I did not know that `std::optional::value()` did checked access. And I still prefer a more explicit .has_value() over boolean conversion, but this seems to be the accepted way to do this.
401 lines
18 KiB
C++
401 lines
18 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <mutex>
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#include "communication.h"
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#include "logging.h"
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/**
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* Encodes the base behavior for reading from and writing to the `data` argument
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* for event dispatch functions. This provides base functionality for these
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* kinds of events. The `dispatch()` function will require some more specific
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* structs.
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*/
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class DefaultDataConverter {
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public:
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virtual ~DefaultDataConverter(){};
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/**
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* Read data from the `data` void pointer into a an `EventPayload` value
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* that can be serialized and conveys the meaning of the event.
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*/
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virtual EventPayload read(const int /*opcode*/,
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const int /*index*/,
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const intptr_t /*value*/,
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const void* data) {
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if (!data) {
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return nullptr;
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}
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// This is a simple fallback that will work in almost every case.
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// Because some plugins don't zero out their string buffers when sending
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// host callbacks, we will explicitely list all callbacks that expect a
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// string in `DispatchDataConverter` adn `HostCallbackDataConverter`.
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const char* c_string = static_cast<const char*>(data);
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if (c_string[0] != 0) {
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return std::string(c_string);
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} else {
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return WantsString{};
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}
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}
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/**
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* Read data from the `value` pointer into a an `EventPayload` value that
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* can be serialized and conveys the meaning of the event. This is only used
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* for the `effSetSpeakerArrangement` and `effGetSpeakerArrangement` events.
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*/
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virtual std::optional<EventPayload> read_value(const int /*opcode*/,
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const intptr_t /*value*/) {
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return std::nullopt;
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}
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/**
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* Write the reponse back to the `data` pointer.
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*/
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virtual void write(const int /*opcode*/,
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void* data,
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const EventResult& response) {
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// The default behavior is to handle this as a null terminated C-style
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// string
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std::visit(overload{[&](const auto&) {},
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[&](const std::string& s) {
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char* output = static_cast<char*>(data);
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// We use std::string for easy transport but in
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// practice we're always writing null terminated
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// C-style strings
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std::copy(s.begin(), s.end(), output);
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output[s.size()] = 0;
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}},
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response.payload);
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}
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/**
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* Write the reponse back to the `value` pointer. This is only used during
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* the `effGetSpeakerArrangement` event.
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*/
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virtual void write_value(const int /*opcode*/,
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intptr_t /*value*/,
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const EventResult& /*response*/) {}
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/**
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* This function can override a callback's return value based on the opcode.
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* This is used in one place to return a pointer to a `VstTime` object
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* that's contantly being updated.
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*
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* @param opcode The opcode for the current event.
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* @param original The original return value as returned by the callback
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* function.
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*/
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virtual intptr_t return_value(const int /*opcode*/,
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const intptr_t original) {
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return original;
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}
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};
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/**
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* Serialize and send an event over a socket. This is used for both the host ->
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* plugin 'dispatch' events and the plugin -> host 'audioMaster' host callbacks
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* since they follow the same format. See one of those functions for details on
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* the parameters and return value of this function.
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*
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* @param socket The socket to write over, should be the same socket the other
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* endpoint is using to call `receive_event()`.
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* @param write_mutex A mutex to ensure that only one thread can write to
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* the socket at once. Needed because VST hosts and plugins can and sometimes
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* will call the `dispatch()` or `audioMaster()` functions from multiple
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* threads at once.
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* @param data_converter Some struct that knows how to read data from and write
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* data back to the `data` void pointer. For host callbacks this parameter
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* contains either a string or a null pointer while `dispatch()` calls might
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* contain opcode specific structs. See the documentation for `EventPayload`
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* for more information. The `DefaultDataConverter` defined above handles the
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* basic behavior that's sufficient for host callbacks.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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*
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* @relates receive_event
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* @relates passthrough_event
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*/
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template <typename D>
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intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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std::mutex& write_mutex,
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D& data_converter,
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std::optional<std::pair<Logger&, bool>> logging,
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int opcode,
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int index,
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intptr_t value,
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void* data,
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float option) {
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// Encode the right payload types for this event. Check the documentation
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// for `EventPayload` for more information. These types are converted to
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// C-style data structures in `passthrough_event()` so they can be passed to
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// a plugin or callback function.
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const EventPayload payload =
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data_converter.read(opcode, index, value, data);
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const std::optional<EventPayload> value_payload =
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data_converter.read_value(opcode, value);
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if (logging) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event(is_dispatch, opcode, index, value, payload, option,
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value_payload);
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}
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const Event event{opcode, index, value, option, payload, value_payload};
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// Prevent two threads from writing over the socket at the same time and
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// messages getting out of order. This is needed because we can't prevent
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// the plugin or the host from calling `dispatch()` or `audioMaster()` from
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// multiple threads.
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EventResult response;
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{
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std::lock_guard lock(write_mutex);
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write_object(socket, event);
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response = read_object<EventResult>(socket);
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}
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if (logging) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event_response(is_dispatch, opcode, response.return_value,
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response.payload, response.value_payload);
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}
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data_converter.write(opcode, data, response);
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data_converter.write_value(opcode, value, response);
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return data_converter.return_value(opcode, response.return_value);
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}
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/**
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* Receive an event from a socket, call a function to generate a response, and
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* write the response back over the socket. This is usually used together with
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* `passthrough_event()` which passes the event data through to an event
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* dispatcher function. This behaviour is split into two functions to avoid
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* redundant data conversions when handling MIDI data, as some plugins require
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* the received data to be temporarily stored until the next event audio buffer
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* gets processed.
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*
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* @param socket The socket to receive on and to send the response back to.
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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* @param callback The function used to generate a response out of an event.
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*
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* @tparam F A function type in the form of `EventResponse(Event)`.
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*
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* @relates send_event
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* @relates passthrough_event
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*/
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template <typename F>
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void receive_event(boost::asio::local::stream_protocol::socket& socket,
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std::optional<std::pair<Logger&, bool>> logging,
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F callback) {
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auto event = read_object<Event>(socket);
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if (logging) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event(is_dispatch, event.opcode, event.index, event.value,
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event.payload, event.option, event.value_payload);
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}
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EventResult response = callback(event);
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if (logging) {
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auto [logger, is_dispatch] = *logging;
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logger.log_event_response(is_dispatch, event.opcode,
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response.return_value, response.payload,
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response.value_payload);
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}
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write_object(socket, response);
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}
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/**
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* Create a callback function that takes an `Event` object, decodes the data
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* into the expected format for VST2 function calls, calls the given function
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* (either `AEffect::dispatcher()` for host -> plugin events or `audioMaster()`
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* for plugin -> host events), and serializes the results back into an
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* `EventResult` object. I'd rather not get too Haskell-y in my C++, but this is
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* the cleanest solution for this problem.
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*
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* This is the receiving analogue of the `*DataCovnerter` objects.
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*
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* @param callback The function to call with the arguments received from the
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* socket.
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*
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* @tparam A function with the same signature as `AEffect::dispatcher` or
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* `audioMasterCallback`.
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*
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* @return A `EventResult(Event)` callback function that can be passed to
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* `receive_event`.
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*
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* @relates receive_event
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*/
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template <typename F>
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auto passthrough_event(AEffect* plugin, F callback) {
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return [=](Event& event) -> EventResult {
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// This buffer is used to write strings and small objects to. We'll
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// initialize the beginning with null values to both prevent it from
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// being read as some arbitrary C-style string, and to make sure that
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// `*static_cast<void**>(string_buffer.data)` will be a null pointer if
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// the plugin is supposed to write a pointer there but doesn't (such as
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// with `effEditGetRect`/`WantsVstRect`).
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std::array<char, max_string_length> string_buffer;
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std::fill(string_buffer.begin(), string_buffer.begin() + sizeof(size_t),
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0);
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auto read_payload_fn = overload{
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[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](const std::vector<uint8_t>& buffer) -> void* {
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return const_cast<uint8_t*>(buffer.data());
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},
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[&](native_size_t& window_handle) -> void* {
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// This is the X11 window handle that the editor should reparent
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// itself to. We have a special wrapper around the dispatch
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// function that intercepts `effEditOpen` events and creates a
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// Win32 window and then finally embeds the X11 window Wine
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// created into this wnidow handle. Make sure to convert the
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// window ID first to `size_t` in case this is the 32-bit host.
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return reinterpret_cast<void*>(
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static_cast<size_t>(window_handle));
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},
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[&](const AEffect&) -> void* { return nullptr; },
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement) -> void* {
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return &speaker_arrangement.as_c_speaker_arrangement();
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},
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[&](WantsAEffectUpdate&) -> void* {
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// The host will never actually ask for an updated `AEffect`
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// object since that should not be a thing. This is purely a
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// meant as a workaround for plugins that initialize their
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// `AEffect` object after the plugin has already finished
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// initializing.
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return nullptr;
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},
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[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
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[&](VstIOProperties& props) -> void* { return &props; },
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[&](VstMidiKeyName& key_name) -> void* { return &key_name; },
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[&](VstParameterProperties& props) -> void* { return &props; },
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[&](WantsVstRect&) -> void* { return string_buffer.data(); },
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[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
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[&](WantsString&) -> void* { return string_buffer.data(); }};
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// Almost all events pass data through the `data` argument. There are
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// two events, `effSetParameter` and `effGetParameter` that also pass
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// data through the value argument.
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void* data = std::visit(read_payload_fn, event.payload);
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intptr_t value = event.value;
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if (event.value_payload) {
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value = reinterpret_cast<intptr_t>(
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std::visit(read_payload_fn, *event.value_payload));
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}
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const intptr_t return_value = callback(
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plugin, event.opcode, event.index, value, data, event.option);
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// Only write back data when needed, this depends on the event payload
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// type
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auto write_payload_fn = overload{
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[&](auto) -> EventResultPayload { return nullptr; },
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[&](const AEffect& updated_plugin) -> EventResultPayload {
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// This is a bit of a special case! Instead of writing some
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// return value, we will update values on the native VST
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// plugin's `AEffect` object. This is triggered by the
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// `audioMasterIOChanged` callback from the hosted VST plugin.
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update_aeffect(*plugin, updated_plugin);
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return nullptr;
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},
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[&](DynamicSpeakerArrangement& speaker_arrangement)
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-> EventResultPayload { return speaker_arrangement; },
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[&](WantsChunkBuffer&) -> EventResultPayload {
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// In this case the plugin will have written its data stored in
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// an array to which a pointer is stored in `data`, with the
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// return value from the event determines how much data the
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// plugin has written
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const uint8_t* chunk_data = *static_cast<uint8_t**>(data);
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return std::vector<uint8_t>(chunk_data,
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chunk_data + return_value);
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},
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[&](VstIOProperties& props) -> EventResultPayload { return props; },
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[&](VstMidiKeyName& key_name) -> EventResultPayload {
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return key_name;
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},
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[&](VstParameterProperties& props) -> EventResultPayload {
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return props;
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},
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[&](WantsAEffectUpdate&) -> EventResultPayload { return *plugin; },
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[&](WantsVstRect&) -> EventResultPayload {
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// The plugin should have written a pointer to a VstRect struct
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// into the data pointer. I haven't seen this fail yet, but
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// since some hosts will call `effEditGetRect()` before
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// `effEditOpen()` I can assume there are plugins that don't
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// handle this correctly.
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VstRect* editor_rect = *static_cast<VstRect**>(data);
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if (!editor_rect) {
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return nullptr;
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}
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return *editor_rect;
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},
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[&](WantsVstTimeInfo&) -> EventResultPayload {
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// Not sure why the VST API has twenty different ways of
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// returning structs, but in this case the value returned from
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// the callback function is actually a pointer to a
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// `VstTimeInfo` struct! It can also be a null pointer if the
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// host doesn't support this.
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const auto time_info =
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reinterpret_cast<const VstTimeInfo*>(return_value);
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if (!time_info) {
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return nullptr;
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} else {
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return *time_info;
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}
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},
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[&](WantsString&) -> EventResultPayload {
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return std::string(static_cast<char*>(data));
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}};
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// As mentioned about, the `effSetSpeakerArrangement` and
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// `effGetSpeakerArrangement` events are the only two events that use
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// the value argument as a pointer to write data to. Additionally, the
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// `effGetSpeakerArrangement` expects the plugin to write its own data
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// to this value. Hence why we need to encode the response here
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// separately.
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const EventResultPayload response_data =
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std::visit(write_payload_fn, event.payload);
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std::optional<EventResultPayload> value_response_data = std::nullopt;
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if (event.value_payload) {
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value_response_data =
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std::visit(write_payload_fn, *event.value_payload);
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}
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EventResult response{return_value, response_data, value_response_data};
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return response;
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};
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}
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