mirror of
https://github.com/robbert-vdh/yabridge.git
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321 lines
12 KiB
C++
321 lines
12 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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// Generated inside of the build directory
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#include <src/common/config/config.h>
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#include <src/common/config/version.h>
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#include "../../common/configuration.h"
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#include "../../common/utils.h"
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#include "../host-process.h"
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/**
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* Handles all common operations for hosting plugins such as initializing up the
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* plugin host process, setting up the logger, and logging debug information on
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* startup.
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*
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* @tparam Sockets the `Sockets` implementation to use. We have to initialize it
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* here because we need to pass it to our `HostProcess`.
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*/
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template <std::derived_from<Sockets> TSockets>
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class PluginBridge {
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public:
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/**
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* Sets up everything needed to start the host process. Classes deriving
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* from this should call `log_init_message()` and
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* `connect_sockets_guarded()` themselves after their initialization list.
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*
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* @param plugin_type The type of the plugin we're handling.
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* @param plugin_path The path to the plugin. For VST2 plugins this is the
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* path to the `.dll` file, and for VST3 plugins this is the path to the
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* module (either a `.vst3` DLL file or a bundle).
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* @param create_socket_instance A function to create a socket instance.
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* Using a lambda here feels wrong, but I can't think of a better
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* solution right now.
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*
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* @tparam F A `TSockets(boost::asio::io_context&)` function to create the
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* `TSockets` instance.
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*
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* @throw std::runtime_error Thrown when the Wine plugin host could not be
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* found, or if it could not locate and load a VST3 module.
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*/
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template <typename F>
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PluginBridge(PluginType plugin_type,
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const boost::filesystem::path& plugin_path,
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F create_socket_instance)
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: plugin_type(plugin_type),
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plugin_path(plugin_path),
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io_context(),
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sockets(create_socket_instance(io_context)),
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// This is still correct for VST3 plugins because we can configure an
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// entire directory (the module's bundle) at once
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config(load_config_for(get_this_file_location())),
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generic_logger(Logger::create_from_environment(
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create_logger_prefix(sockets.base_dir))),
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plugin_host(
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config.group
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? std::unique_ptr<HostProcess>(std::make_unique<GroupHost>(
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io_context,
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generic_logger,
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HostRequest{
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.plugin_type = plugin_type,
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.plugin_path = plugin_path.string(),
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.endpoint_base_dir = sockets.base_dir.string()},
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sockets,
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*config.group))
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: std::unique_ptr<HostProcess>(
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std::make_unique<IndividualHost>(
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io_context,
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generic_logger,
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HostRequest{.plugin_type = plugin_type,
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.plugin_path = plugin_path.string(),
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.endpoint_base_dir =
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sockets.base_dir.string()}))),
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has_realtime_priority(set_realtime_priority()),
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wine_io_handler([&]() { io_context.run(); }) {}
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virtual ~PluginBridge(){};
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protected:
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/**
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* Format and log all relevant debug information during initialization.
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*/
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void log_init_message() {
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std::stringstream init_msg;
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init_msg << "Initializing yabridge version " << yabridge_git_version
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<< std::endl;
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init_msg << "host: '" << plugin_host->path().string() << "'"
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<< std::endl;
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init_msg << "plugin: '" << plugin_path.string() << "'"
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<< std::endl;
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init_msg << "plugin type: '" << plugin_type_to_string(plugin_type)
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<< "'" << std::endl;
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init_msg << "realtime: '" << (has_realtime_priority ? "yes" : "no")
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<< "'" << std::endl;
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init_msg << "sockets: '" << sockets.base_dir.string() << "'"
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<< std::endl;
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init_msg << "wine prefix: '";
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// If the Wine prefix is manually overridden, then this should be made
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// clear. This follows the behaviour of `set_wineprefix()`.
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boost::process::environment env = boost::this_process::environment();
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if (!env["WINEPREFIX"].empty()) {
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init_msg << env["WINEPREFIX"].to_string() << " <overridden>";
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} else {
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init_msg << find_wineprefix().value_or("<default>").string();
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}
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init_msg << "'" << std::endl;
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init_msg << "wine version: '" << get_wine_version() << "'" << std::endl;
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init_msg << std::endl;
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// Print the path to the currently loaded configuration file and all
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// settings in use. Printing the matched glob pattern could also be
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// useful but it'll be very noisy and it's likely going to be clear from
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// the shown values anyways.
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init_msg << "config from: '"
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<< config.matched_file.value_or("<defaults>").string() << "'"
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<< std::endl;
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init_msg << "hosting mode: '";
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if (config.group) {
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init_msg << "plugin group \"" << *config.group << "\"";
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} else {
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init_msg << "individually";
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}
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if (plugin_host->architecture() == LibArchitecture::dll_32) {
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init_msg << ", 32-bit";
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} else {
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init_msg << ", 64-bit";
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}
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init_msg << "'" << std::endl;
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init_msg << "other options: ";
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std::vector<std::string> other_options;
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if (config.cache_time_info) {
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other_options.push_back("hack: time info cache");
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}
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if (config.editor_double_embed) {
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other_options.push_back("editor: double embed");
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}
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if (!other_options.empty()) {
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init_msg << join_quoted_strings(other_options) << std::endl;
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} else {
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init_msg << "'<none>'" << std::endl;
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}
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// To make debugging easier, we'll print both unrecognized options (that
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// might be left over when an option gets removed) as well as options
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// have the wrong argument types
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if (!config.invalid_options.empty()) {
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init_msg << "invalid arguments: "
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<< join_quoted_strings(config.invalid_options)
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<< " (check the readme for more information)" << std::endl;
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}
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if (!config.unknown_options.empty()) {
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init_msg << "unrecognized options: "
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<< join_quoted_strings(config.unknown_options)
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<< std::endl;
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}
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init_msg << std::endl;
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// Include a list of enabled compile-tiem features, mostly to make debug
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// logs more useful
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init_msg << "Enabled features:" << std::endl;
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#ifdef WITH_BITBRIDGE
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init_msg << "- bitbridge support" << std::endl;
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#endif
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#ifdef WITH_WINEDBG
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init_msg << "- winedbg" << std::endl;
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#endif
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#ifdef WITH_VST3
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init_msg << "- VST3 support" << std::endl;
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#endif
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#if !(defined(WITH_BITBRIDGE) || defined(WITH_WINEDBG) || defined(WITH_VST3))
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init_msg << " <none>" << std::endl;
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#endif
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init_msg << std::endl;
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for (std::string line = ""; std::getline(init_msg, line);) {
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generic_logger.log(line);
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}
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}
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/**
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* Connect the sockets, while starting another thread that will terminate
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* the plugin (through `std::terminate`/SIGABRT) when the host process fails
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* to start. This is the only way to stop listening on our sockets without
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* moving everything over to asynchronous listeners (which may actually be a
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* good idea just for this use case). Otherwise the plugin would be stuck
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* loading indefinitely when Wine is not configured correctly.
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*
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* TODO: Asynchronously connect our sockets so we can interrupt it, maybe
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*/
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void connect_sockets_guarded() {
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#ifndef WITH_WINEDBG
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// If the Wine process fails to start, then nothing will connect to the
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// sockets and we'll be hanging here indefinitely. To prevent this,
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// we'll periodically poll whether the Wine process is still running,
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// and throw when it is not. The alternative would be to rewrite this to
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// using `async_accept`, Boost.Asio timers, and another IO context, but
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// I feel like this a much simpler solution.
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host_guard_handler = std::jthread([&](std::stop_token st) {
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using namespace std::literals::chrono_literals;
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while (!st.stop_requested()) {
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if (!plugin_host->running()) {
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generic_logger.log(
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"The Wine host process has exited unexpectedly. Check "
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"the "
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"output above for more information.");
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std::terminate();
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}
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std::this_thread::sleep_for(20ms);
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}
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});
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#endif
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sockets.connect();
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#ifndef WITH_WINEDBG
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host_guard_handler.request_stop();
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#endif
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}
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/**
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* The type of the plugin we're dealing with. Passed to the host process and
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* printed in the initialisation message.
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*/
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const PluginType plugin_type;
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/**
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* The path to the plugin (`.dll` or module) being loaded in the Wine plugin
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* host.
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*
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* Forst VST2 plugins this will be a `.dll` file. For VST3 plugins this is
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* normally a directory called `MyPlugin.vst3` that contains
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* `MyPlugin.vst3/Contents/x86-win/MyPlugin.vst3`, but there's also an older
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* deprecated (but still ubiquitous) format where the top level
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* `MyPlugin.vst3` is not a directory but a .dll file. This points to either
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* of those things, and then `VST3::Hosting::Win32Module::create()` will be
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* able to load it.
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*
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* https://developer.steinberg.help/pages/viewpage.action?pageId=9798275
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*/
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const boost::filesystem::path plugin_path;
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boost::asio::io_context io_context;
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/**
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* The sockets used for communication with the Wine process.
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*
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* @remark `sockets.connect()` should not be called directly.
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* `connect_sockets_guarded()` should be used instead.
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*
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* @see PluginBridge::connect_sockets_guarded
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*/
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TSockets sockets;
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/**
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* The configuration for this instance of yabridge. Set based on the values
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* from a `yabridge.toml`, if it exists.
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*
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* @see ../utils.h:load_config_for
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*/
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Configuration config;
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/**
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* The logging facility used for this instance of yabridge. See
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* `Logger::create_from_env()` for how this is configured.
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*
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* @see Logger::create_from_env
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*/
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Logger generic_logger;
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/**
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* The Wine process hosting our plugins. In the case of group hosts a
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* `PluginBridge` instance doesn't actually own a process, but rather either
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* spawns a new detached process or it connects to an existing one.
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*/
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std::unique_ptr<HostProcess> plugin_host;
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/**
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* Whether this process runs with realtime priority. We'll set this _after_
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* spawning the Wine process because from my testing running wineserver with
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* realtime priority can actually increase latency.
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*/
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bool has_realtime_priority;
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/**
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* Runs the Boost.Asio `io_context` thread for logging the Wine process
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* STDOUT and STDERR messages.
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*/
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std::jthread wine_io_handler;
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private:
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/**
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* A thread used during the initialisation process to terminate listening on
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* the sockets if the Wine process cannot start for whatever reason. This
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* has to be defined here instead of in the constructor we can't simply
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* detach the thread as it has to check whether the VST host is still
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* running.
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*/
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std::jthread host_guard_handler;
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};
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