mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 12:10:09 +02:00
167 lines
5.8 KiB
C++
167 lines
5.8 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <vestige/aeffect.h>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/local/stream_protocol.hpp>
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#include <boost/asio/streambuf.hpp>
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#include <boost/process/async_pipe.hpp>
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#include <boost/process/child.hpp>
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#include <thread>
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#include "../common/communication.h"
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#include "../common/logging.h"
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/**
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* This handles the communication between the Linux native VST plugin and the
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* Wine VST host. The functions below should be used as callback functions in an
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* `AEffect` object.
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*/
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class HostBridge {
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public:
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/**
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* Initializes the Wine VST bridge. This sets up the sockets for event
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* handling.
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*
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* @param host_callback The callback function passed to the VST plugin by
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* the host.
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*
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* @throw std::runtime_error Thrown when the VST host could not be found, or
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* if it could not locate and load a VST .dll file.
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*/
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HostBridge(audioMasterCallback host_callback);
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// The four below functions are the handlers from the VST2 API. They are
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// called through proxy functions in `plugin.cpp`.
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/**
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* Handle an event sent by the VST host. Most of these opcodes will be
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* passed through to the winelib VST host.
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*/
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intptr_t dispatch(AEffect* plugin,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option);
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/**
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* Ask the VST plugin to process audio for us. This should also be used for
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* the deprecated 'process' function.
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*/
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void process_replacing(AEffect* plugin,
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float** inputs,
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float** outputs,
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int sample_frames);
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void set_parameter(AEffect* plugin, int32_t index, float value);
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float get_parameter(AEffect* plugin, int32_t index);
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/**
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* The path to `yabridge-host.exe`.
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*/
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const boost::filesystem::path vst_host_path;
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/**
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* The path to the .dll being loaded in the Wine VST host.
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*/
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const boost::filesystem::path vst_plugin_path;
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/**
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* This AEffect struct will be populated using the data passed by the Wine
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* VST host during initialization and then passed as a pointer to the Linux
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* native VST host from the Linux VST plugin's entry point.
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*/
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AEffect plugin;
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private:
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/**
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* Write output from an async pipe to the log on a line by line basis.
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* Useful for logging the Wine process's STDOUT and STDERR streams.
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*
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* @param pipe The pipe to read from.
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* @param buffer The stream buffer to write to.
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* @param prefix Text to prepend to the line before writing to the log.
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*/
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void async_log_pipe_lines(boost::process::async_pipe& pipe,
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boost::asio::streambuf& buffer,
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std::string prefix = "");
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boost::asio::io_context io_context;
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boost::asio::local::stream_protocol::endpoint socket_endpoint;
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boost::asio::local::stream_protocol::acceptor socket_acceptor;
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// The naming convention for these sockets is `<from>_<to>_<event>`. For
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// instance the socket named `host_vst_dispatch` forwards
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// `AEffect.dispatch()` calls from the native VST host to the Windows VST
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// plugin (through the Wine VST host).
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boost::asio::local::stream_protocol::socket host_vst_dispatch;
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boost::asio::local::stream_protocol::socket vst_host_callback;
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/**
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* Used for both `getParameter` and `setParameter` since they mostly
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* overlap.
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*
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* TODO: Verify that these 100% won't be called simultanously since that
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* would cause a race condition.
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*/
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boost::asio::local::stream_protocol::socket host_vst_parameters;
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boost::asio::local::stream_protocol::socket host_vst_process_replacing;
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/**
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* This socket only handles updates of the `AEffect` struct instead of
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* passing through function calls. It's also used during initialization to
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* pass the Wine plugin's information to the host.
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*/
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boost::asio::local::stream_protocol::socket vst_host_aeffect;
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/**
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* The thread that handles host callbacks.
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*/
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std::thread host_callback_handler;
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/**
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* Runs the Boost.Asio `io_context` thread for logging the Wine process
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* STDOUT and STDERR messages.
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*/
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std::thread wine_io_handler;
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/**
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* The callback function passed by the host to the VST plugin instance.
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*/
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audioMasterCallback host_callback_function;
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Logger logger;
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boost::asio::streambuf wine_stdout_buffer;
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boost::asio::streambuf wine_stderr_buffer;
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/**
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* The STDOUT stream of the Wine process we can forward to the logger.
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*/
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boost::process::async_pipe wine_stdout;
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/**
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* The STDERR stream of the Wine process we can forward to the logger.
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*/
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boost::process::async_pipe wine_stderr;
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/**
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* The Wine process hosting the Windows VST plugin.
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*/
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boost::process::child vst_host;
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/**
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* A scratch buffer for sending and receiving data during `process` and
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* `processReplacing` calls.
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*/
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std::unique_ptr<AudioBuffers::buffer_type> process_buffer;
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};
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