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yabridge/src/common/serialization/common.h
T
Robbert van der Helm 23d99411c8 Define the Ack message in serialization/common.h
We're going to need this for VST2 audio processing.
2021-06-10 16:09:55 +02:00

147 lines
5.0 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/traits/string.h>
#include <cstddef>
#include <cstdint>
#include <type_traits>
#include "../plugins.h"
// The plugin should always be compiled to a 64-bit version, but the host
// application can also be 32-bit to allow using 32-bit legacy Windows VST in a
// modern Linux VST host. Because of this we have to make sure to always use
// 64-bit integers in places where we would otherwise use `size_t` and
// `intptr_t`. Otherwise the binary serialization would break. The 64 <-> 32 bit
// conversion for the 32-bit host application won't cause any issues for us
// since we can't directly pass pointers between the plugin and the host anyway.
#ifndef __WINE__
// Sanity check for the plugin, both the 64 and 32 bit hosts should follow these
// conventions
static_assert(std::is_same_v<size_t, uint64_t>);
static_assert(std::is_same_v<intptr_t, int64_t>);
#endif
using native_size_t = uint64_t;
using native_intptr_t = int64_t;
/**
* Empty struct for when we have send a response to some operation without any
* result values.
*/
struct Ack {
template <typename S>
void serialize(S&) {}
};
/**
* An object containing the startup options for hosting a plugin. These options
* are passed to `yabridge-host.exe` as command line arguments, and they are
* used directly by group host processes.
*/
struct HostRequest {
PluginType plugin_type;
std::string plugin_path;
std::string endpoint_base_dir;
pid_t parent_pid;
template <typename S>
void serialize(S& s) {
s.object(plugin_type);
s.text1b(plugin_path, 4096);
s.text1b(endpoint_base_dir, 4096);
s.value4b(parent_pid);
}
};
template <>
struct std::hash<HostRequest> {
std::size_t operator()(HostRequest const& params) const noexcept {
std::hash<string> hasher{};
return hasher(params.plugin_path) ^
(hasher(params.endpoint_base_dir) << 1);
}
};
/**
* The response sent back after the group host process receives a `HostRequest`
* object. This only holds the group process's PID because we need to know if
* the group process crashes while it is initializing the plugin to prevent us
* from waiting indefinitely for the socket to be connected to.
*/
struct HostResponse {
pid_t pid;
template <typename S>
void serialize(S& s) {
s.value4b(pid);
}
};
/**
* A reference wrapper similar `std::reference_wrapper<T>` that supports default
* initializing (which is of course UB, but we need this for serialization) and
* also forwards the `T::Response` type for use with `Vst3MessageHandler`.
*
* We use this during audio processing to avoid having to store the actual
* process data in a temporary object (when we copy it to an
* `std::variant<Ts...>`) during audio processing. The process data refers to
* heap data, so copying it would also require performing heap allocations.
*
* Since this object only stores a reference to the actual data, serialization
* must be done using our `bitsery::ext::MessageReference`. On serialization
* this extension simply reads from the referred object, and on deserialization
* (when we're actually deserializing into an empty object) we will read into an
* `std::optional<T>` and then reassign this reference to point to that data, so
* that the actual backing object can be reused.
*/
template <typename T>
class MessageReference {
public:
/**
* The default constructor is required for our serialization, but it should
* never be used manually. Calling `.get()` on a default initialized
* `MessageReference()` results in UB. We'll set the default pointer to
* `0x1337420` so it's at least obvious where it's coming from if we get a
* segfault caused by a read to that address.
*/
MessageReference() noexcept : object(reinterpret_cast<T*>(0x1337420)) {}
/**
* Store a reference in this object.
*/
MessageReference(T& object) noexcept : object(&object) {}
using Response = typename T::Response;
/**
* Get the reference to the object. This is the same interface as
* `std::reference_wrapper<T>`.
*/
T& get() const noexcept { return *object; }
constexpr operator T&() const noexcept { return *object; }
// You cannot serialize a reference directly, use the Bitsery extension
// mentioned above instead
private:
T* object;
};