mirror of
https://github.com/robbert-vdh/yabridge.git
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140 lines
4.8 KiB
C++
140 lines
4.8 KiB
C++
// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/traits/string.h>
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#include <cstddef>
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#include <cstdint>
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#include <type_traits>
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#include "../plugins.h"
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// The plugin should always be compiled to a 64-bit version, but the host
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// application can also be 32-bit to allow using 32-bit legacy Windows VST in a
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// modern Linux VST host. Because of this we have to make sure to always use
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// 64-bit integers in places where we would otherwise use `size_t` and
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// `intptr_t`. Otherwise the binary serialization would break. The 64 <-> 32 bit
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// conversion for the 32-bit host application won't cause any issues for us
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// since we can't directly pass pointers between the plugin and the host anyway.
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using native_size_t = uint64_t;
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using native_intptr_t = int64_t;
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/**
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* Empty struct for when we have send a response to some operation without any
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* result values.
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*/
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struct Ack {
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template <typename S>
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void serialize(S&) {}
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};
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/**
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* An object containing the startup options for hosting a plugin. These options
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* are passed to `yabridge-host.exe` as command line arguments, and they are
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* used directly by group host processes.
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*/
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struct HostRequest {
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PluginType plugin_type;
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std::string plugin_path;
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std::string endpoint_base_dir;
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pid_t parent_pid;
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template <typename S>
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void serialize(S& s) {
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s.object(plugin_type);
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s.text1b(plugin_path, 4096);
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s.text1b(endpoint_base_dir, 4096);
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s.value4b(parent_pid);
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}
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};
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template <>
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struct std::hash<HostRequest> {
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std::size_t operator()(HostRequest const& params) const noexcept {
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std::hash<string> hasher{};
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return hasher(params.plugin_path) ^
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(hasher(params.endpoint_base_dir) << 1);
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}
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};
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/**
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* The response sent back after the group host process receives a `HostRequest`
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* object. This only holds the group process's PID because we need to know if
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* the group process crashes while it is initializing the plugin to prevent us
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* from waiting indefinitely for the socket to be connected to.
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*/
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struct HostResponse {
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pid_t pid;
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template <typename S>
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void serialize(S& s) {
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s.value4b(pid);
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}
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};
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/**
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* A reference wrapper similar `std::reference_wrapper<T>` that supports default
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* initializing (which is of course UB, but we need this for serialization) and
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* also forwards the `T::Response` type for use with `Vst3MessageHandler`.
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*
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* We use this during audio processing to avoid having to store the actual
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* process data in a temporary object (when we copy it to an
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* `std::variant<Ts...>`) during audio processing. The process data refers to
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* heap data, so copying it would also require performing heap allocations.
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*
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* Since this object only stores a reference to the actual data, serialization
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* must be done using our `bitsery::ext::MessageReference`. On serialization
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* this extension simply reads from the referred object, and on deserialization
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* (when we're actually deserializing into an empty object) we will read into an
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* `std::optional<T>` and then reassign this reference to point to that data, so
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* that the actual backing object can be reused.
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*/
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template <typename T>
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class MessageReference {
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public:
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/**
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* The default constructor is required for our serialization, but it should
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* never be used manually. Calling `.get()` on a default initialized
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* `MessageReference()` results in UB. We'll set the default pointer to
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* `0x1337420` so it's at least obvious where it's coming from if we get a
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* segfault caused by a read to that address.
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*/
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MessageReference() noexcept : object_(reinterpret_cast<T*>(0x1337420)) {}
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/**
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* Store a reference in this object.
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*/
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MessageReference(T& object) noexcept : object_(&object) {}
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using Response = typename T::Response;
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/**
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* Get the reference to the object. This is the same interface as
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* `std::reference_wrapper<T>`.
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*/
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T& get() const noexcept { return *object_; }
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constexpr operator T&() const noexcept { return *object_; }
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// You cannot serialize a reference directly, use the Bitsery extension
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// mentioned above instead
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private:
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T* object_;
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};
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