Files
yabridge/src/wine-host/bridges/vst2.h
T
Robbert van der Helm 9cea175f2a Globally ignore attribute warnings on Wine side
These started happening after Wine 5.12, and it doesn't look like it's
going to change.
2022-09-11 19:18:03 +02:00

272 lines
10 KiB
C++

// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include "../asio-fix.h"
#include <vestige/aeffectx.h>
#include <windows.h>
#include "../../common/communication/vst2.h"
#include "../../common/configuration.h"
#include "../../common/mutual-recursion.h"
#include "../editor.h"
#include "common.h"
/**
* This hosts a Windows VST2 plugin, forwards messages sent by the Linux VST
* plugin and provides host callback function for the plugin to talk back.
*/
class Vst2Bridge : public HostBridge {
public:
/**
* Initializes the Windows VST2 plugin and set up communication with the
* native Linux VST2 plugin.
*
* @param main_context The main IO context for this application. Most events
* will be dispatched to this context, and the event handling loop should
* also be run from this context.
* @param plugin_dll_path A (Unix style) path to the VST2 plugin .dll file
* to load.
* @param endpoint_base_dir The base directory used for the socket
* endpoints. See `Sockets` for more information.
* @param parent_pid The process ID of the native plugin host this bridge is
* supposed to communicate with. Used as part of our watchdog to prevent
* dangling Wine processes.
*
* @note The object has to be constructed from the same thread that calls
* `main_context_.run()`.
*
* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
* or if communication could not be set up.
*/
Vst2Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir,
pid_t parent_pid);
bool inhibits_event_loop() noexcept override;
/**
* Here we'll handle incoming `dispatch()` messages until the sockets get
* closed during `effClose()`.
*/
void run() override;
protected:
void close_sockets() override;
public:
/**
* Forward the host callback made by the plugin to the host and return the
* results.
*/
intptr_t host_callback(AEffect*, int, int, intptr_t, void*, float);
private:
/**
* A wrapper around `plugin->dispatcher` that handles the opening and
* closing of GUIs. Used inside of `handle_dispatch()`.
*/
intptr_t dispatch_wrapper(AEffect* plugin,
int opcode,
int index,
intptr_t value,
void* data,
float option);
/**
* Sets up the shared memory audio buffers for this plugin instance and
* returns the configuration so the native plugin can connect to it as well.
* This should be called after `effMainsChanged()`.
*/
AudioShmBuffer::Config setup_shared_audio_buffers();
/**
* A logger instance we'll use log cached `audioMasterGetTime()` calls, so
* they can be hidden on verbosity levels below 2.
*
* This only has to be used instead of directly writing to `std::cerr` when
* the message should be hidden on lower verbosity levels.
*/
Vst2Logger logger_;
/**
* The configuration for this instance of yabridge based on the `.so` file
* that got loaded by the host. This configuration gets loaded on the plugin
* side, and then sent over to the Wine host as part of the startup process.
*/
Configuration config_;
/**
* A shared memory object we'll write the input audio buffers to on the
* native plugin side. We'll then let the plugin write its outputs here on
* the Wine side. The buffer will be configured during `effMainsChanged`. At
* that point we'll build the configuration for the object here, on the Wine
* side, and then we'll initialize the buffers using that configuration.
* This same configuration is then used on the native plugin side to connect
* to this same shared memory object. We keep track of the maximum block
* size and the processing precision indicated by the host so we know how
* large this buffer needs to be in advance.
*/
std::optional<AudioShmBuffer> process_buffers_;
/**
* Pointers to the input channels in process_buffers so we can pass them to
* the plugin. These can be either `float*` or `double*`, so we sadly have
* to use void pointers here.
*/
std::vector<void*> process_buffers_input_pointers_;
/**
* Pointers to the output channels in process_buffers so we can pass them to
* the plugin. These can be either `float*` or `double*`, so we sadly have
* to use void pointers here.
*/
std::vector<void*> process_buffers_output_pointers_;
/**
* The maximum number of samples the host will pass to the plugin during
* `processReplacing()`/`processDoubleReplacing()`/`process()`. This is
* indicated using a call to `effSetBlockSize()` prior to
* `effMainsChanged()`.
*
* Some hosts forget to call this, so it will be a nullopt until it is
* called. In that case we'll use the value obtained through
* `audioMasterGetBlockSize()` instead.
*/
std::optional<uint32_t> max_samples_per_block_;
/**
* Whether the host is going to send double precision audio or not. This
* will only be the case if the host has called `effSetProcessPrecision()`
* with `kVstProcessPrecision64` before the call to `effMainsChanged()`.
*/
bool double_precision_ = false;
/**
* We'll store the last transport information obtained from the host as a
* result of `audioMasterGetTime()` here so we can return a pointer to it if
* the request was successful. To prevent unnecessary back and forth
* communication, we'll prefetch the current transport information in the
* plugin as part of the audio processing call.
*
* @see cached_time_info_
*/
VstTimeInfo last_time_info_;
/**
* This will temporarily cache the current time info during an audio
* processing call to avoid an additional callback every processing cycle.
* Some faulty plugins may even request this information for every sample,
* which would otherwise cause a very noticeable performance hit.
*/
ScopedValueCache<VstTimeInfo> time_info_cache_;
/**
* Some plugins will also ask for the current process level during audio
* processing, so we'll also prefetch that to prevent expensive callbacks.
*/
ScopedValueCache<int> process_level_cache_;
/**
* The shared library handle of the VST2 plugin.
*/
std::unique_ptr<std::remove_pointer_t<HMODULE>, decltype(&FreeLibrary)>
plugin_handle_;
/**
* The loaded plugin's `AEffect` struct, obtained using the above library
* handle.
*/
AEffect* plugin_;
/**
* Whether `effOpen()` has already been called. Used in
* `HostBridge::inhibits_event_loop` to work around a bug in T-RackS 5.
*/
bool is_initialized_ = false;
/**
* The thread that responds to `getParameter` and `setParameter` requests.
*/
Win32Thread parameters_handler_;
/**
* The thread that handles calls to `processReplacing` (and `process` as a
* fallback) and `processDoubleReplacing`.
*/
Win32Thread process_replacing_handler_;
/**
* All sockets used for communicating with this specific plugin.
*
* NOTE: This is defined **after** the threads on purpose. This way the
* sockets will be closed first, and we can then safely wait for the
* threads to exit.
*/
Vst2Sockets<Win32Thread> sockets_;
/**
* The plugin editor window. Allows embedding the plugin's editor into a
* Wine window, and embedding that Wine window into a window provided by the
* host. Should be empty when the editor is not open.
*/
std::optional<Editor> editor_;
/**
* The MIDI events that have been received **and processed** since the last
* call to `processReplacing()`. 99% of plugins make a copy of the MIDI
* events they receive but some plugins such as Kontakt only store pointers
* to these events, which means that the actual `VstEvent` objects must live
* at least until the next audio buffer gets processed.
*
* Technically a host can send more than one of these at a time, but in
* practice every host will bundle all events in a single
* `effProcessEvents()` call.
*/
llvm::SmallVector<DynamicVstEvents, 1> next_audio_buffer_midi_events_;
/**
* Whether `next_audio_buffer_midi_events` should be cleared before
* inserting new events.
*
* HACK: Normally we should be able to clear these immediately after the
* processing call, but Native Instruments' FM7 requires the last MIDI
* event to stay alive if there have not been any new MIDI events
* during the current processing cycle.
*/
bool should_clear_midi_events_ = false;
/**
* Mutex for locking the above event queue, since recieving and processing
* now happens in two different threads.
*/
std::mutex next_buffer_midi_events_mutex_;
/**
* Used to allow the responses to host callbacks to be handled on the same
* thread that originally made the callback. Luckily this is much rarer with
* VST2 plugins than with VST3 plugins (presumably because plugins make
* fewer GUI-related-ish callbacks), but it does happen.
*
* See `mutually_recursive_callbacks` and
* `safe_mutually_recursive_requests` in the implementation file for more
* information on the callbacks where we want to use
* `mutual_recursion_.fork()` to send them in a new thread, and the
* responses that have to be handled with `mutual_recursion_.handle()`.
*/
MutualRecursionHelper<Win32Thread> mutual_recursion_;
};