mirror of
https://github.com/robbert-vdh/yabridge.git
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112 lines
4.0 KiB
C++
112 lines
4.0 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <optional>
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/filesystem.hpp>
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/**
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* The interval in seconds between synchronizing the Wine plugin host's audio
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* thread scheduling priority with the host's audio thread.
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*
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* @relates Vst2Bridge::last_audio_thread_priority_synchronization
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*/
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constexpr time_t audio_thread_priority_synchronization_interval = 10;
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/**
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* When the `hide_daw` compatibility option is enabled, we'll report this
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* instead of the actual DAW's name. This can be useful when plugins are
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* hardcoded to behave differently in certain DAWs, and when that different
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* behaviour causes issues under Wine. An example of such a plugin is AAS
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* Chromaphone 3 when run under Bitwig.
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*/
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constexpr char product_name_override[] = "Get yabridge'd";
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/**
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* When the `hide_daw` compatibility option is enabled, we'll report this
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* instead of the actual vendor's name in a VST2 plugin.
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*/
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constexpr char vendor_name_override[] = "yabridge";
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// The cannonical overloading template for `std::visitor`, not sure why this
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// isn't part of the standard library
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template <class... Ts>
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struct overload : Ts... {
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using Ts::operator()...;
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};
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template <class... Ts>
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overload(Ts...) -> overload<Ts...>;
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/**
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* Return the path to the directory for story temporary files. This will be
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* `$XDG_RUNTIME_DIR` if set, and `/tmp` otherwise.
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*/
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boost::filesystem::path get_temporary_directory();
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/**
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* Get the current thread's scheduling priority if the thread is using
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* `SCHED_FIFO`. Returns a nullopt of the calling thread is not under realtime
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* scheduling.
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*/
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std::optional<int> get_realtime_priority();
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/**
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* Set the scheduling policy to `SCHED_FIFO` with priority 5 for this process.
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* We explicitly don't do this for wineserver itself since from my testing that
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* can actually increase latencies.
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*
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* @param sched_fifo If true, set the current process/thread's scheudling policy
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* to `SCHED_FIFO`. Otherwise reset it back to `SCHWED_OTHER`.
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* @param priority The scheduling priority to use. The exact value usually
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* doesn't really matter unless there are a lot of other active `SCHED_FIFO`
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* background tasks. We'll use 5 as a default, but we'll periodically copy the
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* priority set by the host on the audio threads.
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*
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* @return Whether the operation was successful or not. This will fail if the
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* user does not have the privileges to set realtime priorities.
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*/
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bool set_realtime_priority(bool sched_fifo, int priority = 5);
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/**
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* A RAII wrapper that will temporarily enable the FTZ flag so that denormals
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* are automatically flushed to zero, returning to whatever the flag was
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* previously when it drops out of scope.
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*/
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class ScopedFlushToZero {
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public:
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ScopedFlushToZero();
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~ScopedFlushToZero();
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ScopedFlushToZero(const ScopedFlushToZero&) = delete;
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ScopedFlushToZero& operator=(const ScopedFlushToZero&) = delete;
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ScopedFlushToZero(ScopedFlushToZero&&);
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ScopedFlushToZero& operator=(ScopedFlushToZero&&);
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private:
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/**
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* The previous FTZ mode. When we use this on the Wine side, this should
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* always be disabled. But, we'll make sure to do it correctly anyhow so we
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* don't accidentally end up disabling FTZ somewhere where it should be
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* enabled.
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*/
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std::optional<unsigned int> old_ftz_mode;
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};
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