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0b9a16cf40
I'm not a fan of Hungarian notation, but C++ kind of needs it with its implicit `this`. And of all the common options for this, I find suffixing members with an underscore the least offensive one.
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include "../common.h"
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#include "plugin/connection-point.h"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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/**
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* This is only needed to...proxy a connection point proxy. Most hosts will
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* connect a plugin's processor and controller directly using
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* `IConnectionPoint::connect()`. But some hosts, like Ardour, will place a
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* proxy object between them that forwards calls to
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* `IConnectionPoint::notify()`. When objects are connected directly by the host
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* we can also connect them directly in the Wine plugin host, but when the host
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* uses proxies we'll also have to go through that proxy. The purpose of this
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* class is to provide a proxy for such a connection proxy. So when the plugin
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* calls `notify()` on an object of this class, then we will forward that call
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* to the `IConnectionPoint` proxy provided by the host, which will then in turn
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* call `IConnectionPoint::notify()` on the other object and we'll then forward
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* that message again to them Wine plugin host.
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*/
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class Vst3ConnectionPointProxy : public YaConnectionPoint {
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public:
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// We had to define this in `YaConnectionPoint` to work around circular
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// includes
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using ConstructArgs =
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YaConnectionPoint::Vst3ConnectionPointProxyConstructArgs;
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/**
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* Instantiate this instance with arguments read from an actual
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* `IConnectionPoint` object/proxy.
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*
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* @note This object will be created as part of handling
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* `IConnectionPoint::connect()` if the connection is indirect.
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*/
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Vst3ConnectionPointProxy(ConstructArgs&& args) noexcept;
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/**
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* This object will be destroyed again during
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* `IConnectionPoint::disconnect()`.
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*/
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virtual ~Vst3ConnectionPointProxy() noexcept;
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DECLARE_FUNKNOWN_METHODS
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/**
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* Get the instance ID of the owner of this object.
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*/
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inline size_t owner_instance_id() const noexcept {
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return arguments_.owner_instance_id;
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}
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private:
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ConstructArgs arguments_;
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};
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#pragma GCC diagnostic pop
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