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0b9a16cf40
I'm not a fan of Hungarian notation, but C++ kind of needs it with its implicit `this`. And of all the common options for this, I find suffixing members with an underscore the least offensive one.
65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/filesystem.hpp>
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// Utilities and tags for plugin types and architectures
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/**
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* A tag to differentiate between 32 and 64-bit `.dll` files, used to determine
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* which host application to use.
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*/
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enum class LibArchitecture { dll_32, dll_64 };
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/**
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* A tag to differentiate between different plugin types.
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* `plugin_type_to_string()` and `plugin_type_from_string()` can be used to
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* convert these values to and from strings. The string form is used as a
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* command line argument for the individual Wine host applications, and the enum
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* form is passed directly in `HostRequest`.
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*
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* The `unkonwn` tag is not used directly, but in the event that we do call
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* `plugin_type_from_string()` with some invalid value we can use it to
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* gracefully show an error message without resorting to exceptions.
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*/
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enum class PluginType { vst2, vst3, unknown };
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template <typename S>
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void serialize(S& s, PluginType& plugin_type) {
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s.value4b(plugin_type);
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}
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/**
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* Determine the architecture of a `.dll` file based on the file header.
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*
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* See https://docs.microsoft.com/en-us/windows/win32/debug/pe-format for more
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* information on the PE32 format.
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*
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* @param path The path to the .dll file we're going to check.
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*
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* @return The detected architecture.
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* @throw std::runtime_error If the file is not a .dll file.
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*/
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LibArchitecture find_dll_architecture(const boost::filesystem::path&);
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PluginType plugin_type_from_string(const std::string& plugin_type) noexcept;
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std::string plugin_type_to_string(const PluginType& plugin_type);
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