Files
yabridge/src/wine-host/bridges/vst3.cpp
T
Robbert van der Helm 049eb257c5 Make YaPluginFactory abstract
And add separate implementations for the native plugin and the Wine
plugin host. This way we can easily allow the native host to do
callbacks without having to manage a load of lambdas.
2020-12-07 18:28:16 +01:00

61 lines
2.2 KiB
C++

// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "vst3.h"
#include "../boost-fix.h"
#include "vst3-impls.h"
#include <public.sdk/source/vst/hosting/module_win32.cpp>
Vst3Bridge::Vst3Bridge(MainContext& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir)
: HostBridge(plugin_dll_path),
main_context(main_context),
sockets(main_context.context, endpoint_base_dir, false) {
std::string error;
module = VST3::Hosting::Win32Module::create(plugin_dll_path, error);
if (!module) {
throw std::runtime_error("Could not load the VST3 module for '" +
plugin_dll_path + "': " + error);
}
sockets.connect();
// Fetch this instance's configuration from the plugin to finish the setup
// process
config = sockets.vst_host_callback.send_message(WantsConfiguration{},
std::nullopt);
}
void Vst3Bridge::run() {
// TODO: Remove, this is just for type checking
if (false) {
boost::asio::local::stream_protocol::socket* socket;
Steinberg::IPtr<Steinberg::IPluginFactory> factory;
YaPluginFactoryHostImpl object(factory);
write_object(*socket, object);
}
// TODO: Handle events
// sockets.host_vst_control.receive_messages(
// std::nullopt, [&](ControlRequest request) -> ControlResponse {
// });
std::cerr << "TODO: Not yet implemented" << std::endl;
}