// yabridge: a Wine VST bridge // Copyright (C) 2020 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "wine-bridge.h" #include #include #include "../common/communication.h" #include "../common/events.h" namespace fs = boost::filesystem; /** * A function pointer to what should be the entry point of a VST plugin. */ using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback); /** * This ugly global is needed so we can get the instance of a `Brdige` class * from an `AEffect` when it performs a host callback during its initialization. */ WineBridge* current_bridge_instance = nullptr; intptr_t VST_CALL_CONV host_callback_proxy(AEffect*, int, int, intptr_t, void*, float); // We need to use the `CreateThread` WinAPI functions instead of `std::thread` // to use the correct calling conventions within threads. Otherwise we'll get // some rare and impossible to debug data races in some particular plugins. uint32_t WINAPI handle_dispatch_midi_events_proxy(void*); uint32_t WINAPI handle_parameters_proxy(void*); uint32_t WINAPI handle_process_replacing_proxy(void*); /** * Fetch the WineBridge instance stored in one of the two pointers reserved * for the host of the hosted VST plugin. This is sadly needed as a workaround * to avoid using globals since we need free function pointers to interface with * the VST C API. */ WineBridge& get_bridge_instance(const AEffect* plugin) { // This is needed during the initialization of the plugin since we can only // add our own pointer after it's done initializing if (current_bridge_instance != nullptr) { // This should only be used during initialization assert(plugin == nullptr || plugin->ptr1 == nullptr); return *current_bridge_instance; } return *static_cast(plugin->ptr1); } WineBridge::WineBridge(std::string plugin_dll_path, std::string socket_endpoint_path) : plugin_handle(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary), io_context(), socket_endpoint(socket_endpoint_path), host_vst_dispatch(io_context), host_vst_dispatch_midi_events(io_context), vst_host_callback(io_context), host_vst_parameters(io_context), host_vst_process_replacing(io_context), vst_host_aeffect(io_context) { // Got to love these C APIs if (plugin_handle == nullptr) { throw std::runtime_error("Could not load the Windows .dll file at '" + plugin_dll_path + "'"); } // VST plugin entry point functions should be called `VSTPluginMain`, but // there are some older deprecated names that legacy plugins may still use VstEntryPoint vst_entry_point = nullptr; for (auto name : {"VSTPluginMain", "main_plugin", "main"}) { vst_entry_point = reinterpret_cast(reinterpret_cast( GetProcAddress(plugin_handle.get(), name))); if (vst_entry_point != nullptr) { break; } } if (vst_entry_point == nullptr) { throw std::runtime_error( "Could not find a valid VST entry point for '" + plugin_dll_path + "'."); } // It's very important that these sockets are accepted to in the same order // in the Linux plugin host_vst_dispatch.connect(socket_endpoint); host_vst_dispatch_midi_events.connect(socket_endpoint); vst_host_callback.connect(socket_endpoint); host_vst_parameters.connect(socket_endpoint); host_vst_process_replacing.connect(socket_endpoint); vst_host_aeffect.connect(socket_endpoint); // Initialize after communication has been set up // We'll try to do the same `get_bridge_isntance` trick as in // `plugin/plugin.cpp`, but since the plugin will probably call the host // callback while it's initializing we sadly have to use a global here. current_bridge_instance = this; plugin = vst_entry_point(host_callback_proxy); if (plugin == nullptr) { throw std::runtime_error("VST plugin at '" + plugin_dll_path + "' failed to initialize."); } // We only needed this little hack during initialization current_bridge_instance = nullptr; plugin->ptr1 = this; // Send the plugin's information to the Linux VST plugin. Any updates during // runtime are handled using the `audioMasterIOChanged` host callback. write_object(vst_host_aeffect, *plugin); // This works functionally identically to the `handle_dispatch()` function // below, but this socket will only handle MIDI events. This is needed // because of Win32 API limitations. dispatch_midi_events_handler = Win32Thread(handle_dispatch_midi_events_proxy, this); parameters_handler = Win32Thread(handle_parameters_proxy, this); process_replacing_handler = Win32Thread(handle_process_replacing_proxy, this); } void WineBridge::handle_dispatch() { using namespace std::placeholders; // For our communication we use simple threads and blocking operations // instead of asynchronous IO since communication has to be handled in // lockstep anyway try { while (true) { receive_event(host_vst_dispatch, std::nullopt, passthrough_event( plugin, std::bind(&WineBridge::dispatch_wrapper, this, _1, _2, _3, _4, _5, _6))); // Because of the way the Win32 API works we have to process events // on the same thread as the one the window was created on, and that // thread is the thread that's handling dispatcher calls. if (editor.has_value()) { // This will handle Win32 events similar to the loop below, and // it will also handle any X11 events. editor->handle_events(); } else { MSG msg; // Since some plugins rely on the Win32 message API even for // non-editor related tasks (such as deferring the loading of // presets using a timer), we have to run a message loop even // when the editor is closed. while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } } catch (const boost::system::system_error&) { // The plugin has cut off communications, so we can shut down this host // application } } [[noreturn]] void WineBridge::handle_dispatch_midi_events() { while (true) { receive_event( host_vst_dispatch_midi_events, std::nullopt, [&](Event& event) { if (BOOST_LIKELY(event.opcode == effProcessEvents)) { // For 99% of the plugins we can just call // `effProcessReplacing()` and be done with it, but a select // few plugins (I could only find Kontakt that does this) // don't actually make copies of the events they receive and // only store pointers, meaning that they have to live at // least until the next audio buffer gets processed. We're // not using `passhtourhg_events()` here directly because we // need to store a copy of the `DynamicVstEvents` struct // before passing the generated `VstEvents` object to the // plugin. std::lock_guard lock(next_buffer_midi_events_mutex); next_audio_buffer_midi_events.push_back( std::get(event.payload)); DynamicVstEvents& events = next_audio_buffer_midi_events.back(); // Exact same handling as in `passthrough_event`, apart from // making a copy of the events first const intptr_t return_value = plugin->dispatcher( plugin, event.opcode, event.index, event.value, &events.as_c_events(), event.option); EventResult response{return_value, nullptr, std::nullopt}; return response; } else { using namespace std::placeholders; std::cerr << "[Warning] Received non-MIDI " "event on MIDI processing thread" << std::endl; // Maybe this should just be a hard error instead, since it // should never happen return passthrough_event( plugin, std::bind(&WineBridge::dispatch_wrapper, this, _1, _2, _3, _4, _5, _6))(event); } }); } } [[noreturn]] void WineBridge::handle_parameters() { while (true) { // Both `getParameter` and `setParameter` functions are passed // through on this socket since they have a lot of overlap. The // presence of the `value` field tells us which one we're dealing // with. auto request = read_object(host_vst_parameters); if (request.value.has_value()) { // `setParameter` plugin->setParameter(plugin, request.index, request.value.value()); ParameterResult response{std::nullopt}; write_object(host_vst_parameters, response); } else { // `getParameter` float value = plugin->getParameter(plugin, request.index); ParameterResult response{value}; write_object(host_vst_parameters, response); } } } [[noreturn]] void WineBridge::handle_process_replacing() { std::vector> output_buffers(plugin->numOutputs); while (true) { auto request = read_object(host_vst_process_replacing, process_buffer); // The process functions expect a `float**` for their inputs and // their outputs std::vector inputs; for (auto& buffer : request.buffers) { inputs.push_back(buffer.data()); } // We reuse the buffers to avoid some unnecessary heap allocations, // so we need to make sure the buffers are large enough since // plugins can change their output configuration std::vector outputs; output_buffers.resize(plugin->numOutputs); for (auto& buffer : output_buffers) { buffer.resize(request.sample_frames); outputs.push_back(buffer.data()); } // Let the plugin process the MIDI events that were received since the // last buffer, and then clean up those events. This approach should not // be needed but Kontakt only stores pointers to rather than copies of // the events. { std::lock_guard lock(next_buffer_midi_events_mutex); // Any plugin made in the last fifteen years or so should support // `processReplacing`. In the off chance it does not we can just // emulate this behavior ourselves. if (plugin->processReplacing != nullptr) { plugin->processReplacing(plugin, inputs.data(), outputs.data(), request.sample_frames); } else { // If we zero out this buffer then the behavior is the same as // `processReplacing`` for (std::vector& buffer : output_buffers) { std::fill(buffer.begin(), buffer.end(), 0.0); } plugin->process(plugin, inputs.data(), outputs.data(), request.sample_frames); } next_audio_buffer_midi_events.clear(); } AudioBuffers response{output_buffers, request.sample_frames}; write_object(host_vst_process_replacing, response, process_buffer); } } intptr_t WineBridge::dispatch_wrapper(AEffect* plugin, int opcode, int index, intptr_t value, void* data, float option) { // We have to intercept GUI open calls since we can't use // the X11 window handle passed by the host switch (opcode) { case effEditOpen: { // Create a Win32 window through Wine, embed it into the window // provided by the host, and let the plugin embed itself into the // Wine window const auto x11_handle = reinterpret_cast(data); editor.emplace("yabridge plugin", plugin, x11_handle); return plugin->dispatcher(plugin, opcode, index, value, editor->win32_handle.get(), option); } break; case effEditClose: { const intptr_t return_value = plugin->dispatcher(plugin, opcode, index, value, data, option); // Cleanup is handled through RAII editor = std::nullopt; return return_value; } break; default: return plugin->dispatcher(plugin, opcode, index, value, data, option); break; } } class HostCallbackDataConverter : DefaultDataConverter { public: HostCallbackDataConverter(AEffect* plugin, std::optional& time_info) : plugin(plugin), time_info(time_info) {} EventPayload read(const int opcode, const int index, const intptr_t value, const void* data) { switch (opcode) { case audioMasterGetTime: return WantsVstTimeInfo{}; break; case audioMasterIOChanged: // This is a helpful event that indicates that the VST plugin's // `AEffect` struct has changed. Writing these results back is // done inside of `passthrough_event`. return AEffect(*plugin); break; case audioMasterProcessEvents: return DynamicVstEvents(*static_cast(data)); break; // We detect whether an opcode should return a string by checking // whether there's a zeroed out buffer behind the void pointer. This // works for any host, but not all plugins zero out their buffers. case audioMasterGetVendorString: case audioMasterGetProductString: return WantsString{}; break; default: return DefaultDataConverter::read(opcode, index, value, data); break; } } std::optional read_value(const int opcode, const intptr_t value) { return DefaultDataConverter::read_value(opcode, value); } void write(const int opcode, void* data, const EventResult& response) { switch (opcode) { case audioMasterGetTime: // Write the returned `VstTimeInfo` struct into a field and make // the function return a poitner to it in the function below. // Depending on whether the host supported the requested time // information this operations returns either a null pointer or // a pointer to a `VstTimeInfo` object. if (std::holds_alternative(response.payload)) { time_info = std::nullopt; } else { time_info = std::get(response.payload); } break; default: DefaultDataConverter::write(opcode, data, response); break; } } intptr_t return_value(const int opcode, const intptr_t original) { switch (opcode) { case audioMasterGetTime: { // Return a pointer to the `VstTimeInfo` object written in the // function above VstTimeInfo* time_info_pointer = nullptr; if (time_info.has_value()) { time_info_pointer = &time_info.value(); } return reinterpret_cast(time_info_pointer); } break; default: return DefaultDataConverter::return_value(opcode, original); break; } } void write_value(const int opcode, intptr_t value, const EventResult& response) { return DefaultDataConverter::write_value(opcode, value, response); } private: AEffect* plugin; std::optional& time_info; }; intptr_t WineBridge::host_callback(AEffect* effect, int opcode, int index, intptr_t value, void* data, float option) { HostCallbackDataConverter converter(effect, time_info); return send_event(vst_host_callback, host_callback_mutex, converter, std::nullopt, opcode, index, value, data, option); } intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect, int opcode, int index, intptr_t value, void* data, float option) { return get_bridge_instance(effect).host_callback(effect, opcode, index, value, data, option); } uint32_t WINAPI handle_dispatch_midi_events_proxy(void* instance) { static_cast(instance)->handle_dispatch_midi_events(); } uint32_t WINAPI handle_parameters_proxy(void* instance) { static_cast(instance)->handle_parameters(); } uint32_t WINAPI handle_process_replacing_proxy(void* instance) { static_cast(instance)->handle_process_replacing(); }