#!/usr/bin/env bash # # Patch the VST3 SDK and replace all MSVC-isms so it can be compiled with # winegcc. We do it this way instead of modifying the SDK directly so we don't # have to fork multiple repositories and keep them up to date. # If anyone knows a better way to get the SDK to compile with Win32 supports # under winegcc without having to modify it then please let me know, because I'd # rather not have to do this. # # Usage: # patch-vst3-sdk.sh set -euo pipefail sdk_directory=$1 if [[ -z $sdk_directory ]]; then echo "Usage:" echo "patch-vst3-sdk.sh " exit 1 fi # Use the proper libc functions instead of the MSVC intrinsics. These are also # used in `fstring.cpp`, but there we will patch the entire file to use the # standard POSIX/GCC string formatting facilities. sed -i 's/\b_vsnprintf\b/vsnprintf/g;s/\b_snprintf\b/snprintf/g' "$sdk_directory/base/source/fdebug.cpp" # Use the attributes and types from GCC sed -i 's/defined(__MINGW32__)/defined(__WINE__)/g' "$sdk_directory/pluginterfaces/base/ftypes.h" # There are some more places where the SDK includes better compatibility with # GCC that we can use # NOTE: We should **not** define __MINGW32__ globally, since that also breaks # Wine's headers in headache inducing ways sed -i 's/defined(__MINGW32__)/defined(__WINE__)/g' "$sdk_directory/public.sdk/source/common/systemclipboard_win32.cpp" # Use the string manipulation functions from the C standard library sed -i 's/\bSMTG_OS_WINDOWS\b/0/g;s/\bSMTG_OS_LINUX\b/1/g' "$sdk_directory/base/source/fstring.cpp" sed -i 's/\bSMTG_OS_WINDOWS\b/0/g;s/\bSMTG_OS_LINUX\b/1/g' "$sdk_directory/pluginterfaces/base/fstrdefs.h" sed -i 's/\bSMTG_OS_WINDOWS\b/0/g;s/\bSMTG_OS_LINUX\b/1/g' "$sdk_directory/pluginterfaces/base/ustring.cpp" # `Windows.h` expects `wchar_t`, and the above defines will cause us to use # `char16_t` for string literals. This replacement targets a very specific line, # so if the SDK gets updated, this fails, and we're getting a ton of `wchar_t` # related compile errors, that's why. The previous sed call will have replaced # `SMTG_OS_WINDOWS` with a 0 here. sed -i 's/^ #if 0$/ #if __WINE__/' "$sdk_directory/pluginterfaces/base/fstrdefs.h" # We'll need some careful replacements in the Linux definitions in `fstring.cpp` # to use `wchar_t` instead of `char16_t`. replace_char16() { local needle=$1 local filename=$2 wchar_version=${needle//char16_t/wchar_t} sed -i "s/^$needle$/#ifdef __WINE__\\ $wchar_version\\ #else\\ \0\\ #endif/" "$filename" } replace_char16 "using ConverterFacet = std::codecvt_utf8_utf16;" "$sdk_directory/base/source/fstring.cpp" replace_char16 "using Converter = std::wstring_convert;" "$sdk_directory/base/source/fstring.cpp" replace_char16 "using Converter = std::wstring_convert, char16_t>;" "$sdk_directory/pluginterfaces/base/ustring.cpp" # Don't try adding `std::u8string` to an `std::vector`. MSVC # probably coerces them, but GCC doesn't sed -i 's/\bgeneric_u8string\b/generic_string/g' "$sdk_directory/public.sdk/source/vst/hosting/module_win32.cpp" # libstdc++fs doesn't work under Winelib, for whatever reason that might be. # We'll patch the Win32 module loading to use `ghc::filesystem` instead. sed -i 's/^#include <\(experimental\/\)\?filesystem>$/#include /' "$sdk_directory/public.sdk/source/vst/hosting/module_win32.cpp" sed -i 's/^namespace filesystem = std\(::experimental\)\?::filesystem;$/namespace filesystem = ghc::filesystem;/' "$sdk_directory/public.sdk/source/vst/hosting/module_win32.cpp" # Wine uses the narrow versions of everything by default, and in Unity builds # we need to explicitly use the UTF-16 version here. sed -i 's/\bIShellLink\*/IShellLinkW*/g' "$sdk_directory/public.sdk/source/vst/hosting/module_win32.cpp" # Meson requires this program to output something, or else it will error out # when trying to encode the empty output echo "Successfully patched '$sdk_directory' for winegcc compatibility"