// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include "../vst3.h"
class Vst3ContextMenuProxyImpl : public Vst3ContextMenuProxy {
public:
Vst3ContextMenuProxyImpl(Vst3Bridge& bridge,
Vst3ContextMenuProxy::ConstructArgs&& args);
/**
* When the reference count reaches zero and this destructor is called,
* we'll send a request to plugin to destroy the corresponding object.
*/
~Vst3ContextMenuProxyImpl();
/**
* We'll override the query interface to log queries for interfaces we do
* not (yet) support.
*/
tresult PLUGIN_API queryInterface(const Steinberg::TUID _iid,
void** obj) override;
// From `IContextMenu`
int32 PLUGIN_API getItemCount() override;
tresult PLUGIN_API
getItem(int32 index,
Steinberg::Vst::IContextMenuItem& item /*out*/,
Steinberg::Vst::IContextMenuTarget** target /*out*/) override;
tresult PLUGIN_API
addItem(const Steinberg::Vst::IContextMenuItem& item,
Steinberg::Vst::IContextMenuTarget* target) override;
tresult PLUGIN_API
removeItem(const Steinberg::Vst::IContextMenuItem& item,
Steinberg::Vst::IContextMenuTarget* target) override;
tresult PLUGIN_API popup(Steinberg::UCoord x, Steinberg::UCoord y) override;
/**
* The targets passed when to `addItem` calls made by the plugin. This way
* we can call these same targets later. The key here is the item's tag.
*/
std::map>
context_menu_targets;
private:
Vst3Bridge& bridge;
/**
* The items passed when to `addItem` calls made by the plugin. This way we
* can call these same targets later.
*/
std::vector items;
};