// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include
#include
// Generated inside of the build directory
#include
#include
#include "../common/utils.h"
#include "bridges/vst2.h"
#ifdef WITH_VST3
#include "bridges/vst3.h"
#endif
/**
* This is the default plugin host application. It will load the specified
* plugin plugin, and then connect back to the `libyabridge-{vst2,vst3}.so`
* instance that spawned this over the socket.
*/
int __attribute__((visibility("default")))
#ifdef WINE_USE_CDECL
__cdecl
#endif
main(int argc, char* argv[]) {
// We pass the plugin format, the name of the VST2 plugin .dll file or VST3
// bundle to load, the base directory for the Unix domain socket endpoints
// to connect to and the process ID of the process the native plugin is
// being hosted in as arguments for yabridge-host.exe
if (argc < 5) {
std::cerr << "Usage: "
#ifdef __i386__
<< yabridge_individual_host_name_32bit
#else
<< yabridge_individual_host_name
#endif
<< " "
" "
<< std::endl;
return 1;
}
const std::string plugin_type_str(argv[1]);
const PluginType plugin_type = plugin_type_from_string(plugin_type_str);
const std::string plugin_location(argv[2]);
const std::string socket_endpoint_path(argv[3]);
const pid_t parent_pid = std::stoi(argv[4]);
std::cerr << "Initializing yabridge host version " << yabridge_git_version
#ifdef __i386__
<< " (32-bit compatibility mode)"
#endif
<< std::endl;
std::cerr << "Preparing to load " << plugin_type_to_string(plugin_type)
<< " plugin at '" << plugin_location << "'" << std::endl;
// As explained in `Vst2Bridge`, the plugin has to be initialized in the
// same thread as the one that calls `io_context.run()`. This setup is
// slightly more convoluted than it has to be, but doing it this way we
// don't need to differentiate between individually hosted plugins and
// plugin groups when it comes to event handling.
MainContext main_context{};
std::unique_ptr bridge;
try {
switch (plugin_type) {
case PluginType::vst2:
bridge = std::make_unique(
main_context, plugin_location, socket_endpoint_path,
parent_pid);
break;
case PluginType::vst3:
#ifdef WITH_VST3
bridge = std::make_unique(
main_context, plugin_location, socket_endpoint_path,
parent_pid);
#else
std::cerr << "This version of yabridge has not been compiled "
"with VST3 support"
<< std::endl;
return 1;
#endif
break;
case PluginType::unknown:
std::cerr << "Unknown plugin type '" << plugin_type_str << "'"
<< std::endl;
return 1;
break;
};
} catch (const std::exception& error) {
std::cerr << "Error while initializing the Wine plugin host:"
<< std::endl;
std::cerr << error.what() << std::endl;
// See below, just returning from `main()` isn't enough to terminate the
// process
TerminateProcess(GetCurrentProcess(), 0);
return 1;
}
// Let the plugin receive and handle its events on its own thread. Some
// potentially unsafe events that should always be run from the UI thread
// will be posted to `main_context`.
Win32Thread worker_thread([&]() {
bridge->run();
// // When the sockets get closed, this application should
// // terminate gracefully
// main_context.stop();
// FIXME: So some of the background threads spawned by the plugin may
// get stuck if the host got terminated abruptly. After an entire
// day of debugging I still have no idea whether this is a bug in
// yabridge, Wine, or those plugins, but just killing off this
// process and all of its threads 'fixes' the issue.
//
// https://github.com/robbert-vdh/yabridge/issues/69
TerminateProcess(GetCurrentProcess(), 0);
});
std::cerr << "Finished initializing '" << plugin_location << "'"
<< std::endl;
// Handle Win32 messages and X11 events on a timer, just like in
// `GroupBridge::async_handle_events()``
main_context.async_handle_events(
[&]() {
bridge->handle_x11_events();
bridge->handle_win32_events();
},
[&]() { return !bridge->inhibits_event_loop(); });
main_context.run();
}