// yabridge: a Wine VST bridge // Copyright (C) 2020-2021 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "group.h" #include "../boost-fix.h" #include #include #include #include "../../common/communication/common.h" #include "vst2.h" #ifdef WITH_VST3 #include "vst3.h" #endif // FIXME: `std::filesystem` is broken in wineg++, at least under Wine 5.8. Any // path operation will thrown an encoding related error namespace fs = boost::filesystem; using namespace std::literals::chrono_literals; /** * Listen on the specified endpoint if no process is already listening there, * otherwise throw. This is needed to handle these three situations: * * 1. The endpoint does not already exist, and we can simply create an endpoint. * 2. The endpoint already exists but it is stale and no process is currently * listening. In this case we can remove the file and start listening. * 3. The endpoint already exists and another process is currently listening on * it. In this situation we will throw immediately and we'll terminate this * process. * * If anyone knows a better way to handle this, please let me know! * * @throw std::runtime_error If another process is already listening on the * endpoint. */ boost::asio::local::stream_protocol::acceptor create_acceptor_if_inactive( boost::asio::io_context& io_context, boost::asio::local::stream_protocol::endpoint& endpoint); /** * Create a logger prefix containing the group name based on the socket path. */ std::string create_logger_prefix(const fs::path& socket_path); StdIoCapture::StdIoCapture(boost::asio::io_context& io_context, int file_descriptor) : pipe(io_context), target_fd(file_descriptor), original_fd_copy(dup(file_descriptor)) { // We'll use the second element of these two file descriptors to reopen // `file_descriptor`, and the first one to read the captured contents from if (::pipe(pipe_fd) != 0) { throw std::system_error(errno, std::system_category()); } // We've already created a copy of the original file descriptor, so we can // reopen it using the newly created pipe dup2(pipe_fd[1], target_fd); close(pipe_fd[1]); pipe.assign(pipe_fd[0]); } StdIoCapture::~StdIoCapture() noexcept { // Restore the original file descriptor and close the pipe. The other wend // was already closed in the constructor. dup2(original_fd_copy, target_fd); close(original_fd_copy); close(pipe_fd[0]); } GroupBridge::GroupBridge(boost::filesystem::path group_socket_path) : logger(Logger::create_from_environment( create_logger_prefix(group_socket_path))), main_context(), stdio_context(), stdout_redirect(stdio_context, STDOUT_FILENO), stderr_redirect(stdio_context, STDERR_FILENO), group_socket_endpoint(group_socket_path.string()), group_socket_acceptor(create_acceptor_if_inactive(main_context.context, group_socket_endpoint)), shutdown_timer(main_context.context) { // Write this process's original STDOUT and STDERR streams to the logger logger.async_log_pipe_lines(stdout_redirect.pipe, stdout_buffer, "[STDOUT] "); logger.async_log_pipe_lines(stderr_redirect.pipe, stderr_buffer, "[STDERR] "); stdio_handler = Win32Thread([&]() { stdio_context.run(); }); } GroupBridge::~GroupBridge() noexcept { stdio_context.stop(); } bool GroupBridge::is_event_loop_inhibited() noexcept { std::lock_guard lock(active_plugins_mutex); for (auto& [parameters, value] : active_plugins) { auto& [thread, bridge] = value; if (bridge->inhibits_event_loop()) { return true; } } return false; } void GroupBridge::handle_plugin_run(size_t plugin_id, HostBridge* bridge) { // Blocks this thread until the plugin shuts down bridge->run(); logger.log("'" + bridge->plugin_path.string() + "' has exited"); // After the plugin has exited we'll remove this thread's plugin from the // active plugins. This is done within the IO context because the call to // `FreeLibrary()` has to be done from the main thread, or else we'll // potentially corrupt our heap. This way we can also properly join the // thread again. If no active plugins remain, then we'll terminate the // process. main_context.schedule_task([this, plugin_id]() { std::lock_guard lock(active_plugins_mutex); // The join is implicit because we're using Win32Thread (which mimics // std::jthread) active_plugins.erase(plugin_id); }); // Defer actually shutting down the process to allow for fast plugin // scanning by allowing plugins to reuse the same group host process maybe_schedule_shutdown(4s); } void GroupBridge::handle_incoming_connections() { accept_requests(); async_handle_events(); // If we don't get a request to host a plugin within five seconds, we'll // shut the process down again. maybe_schedule_shutdown(5s); logger.log( "Group host is up and running, now accepting incoming connections"); main_context.run(); } void GroupBridge::accept_requests() { group_socket_acceptor.async_accept( [&](const boost::system::error_code& error, boost::asio::local::stream_protocol::socket socket) { std::lock_guard lock(active_plugins_mutex); // Stop the whole process when the socket gets closed unexpectedly if (error.failed()) { logger.log("Error while listening for incoming connections:"); logger.log(error.message()); main_context.stop(); } // Read the parameters, and then host the plugin in this process // just like if we would be hosting the plugin individually through // `yabridge-hsot.exe`. We will reply with this process's PID so the // yabridge plugin will be able to tell if the plugin has caused // this process to crash during its initialization to prevent // waiting indefinitely on the sockets to be connected to. const auto request = read_object(socket); write_object(socket, HostResponse{boost::this_process::get_id()}); // The plugin has to be initiated on the IO context's thread because // this has to be done on the same thread that's handling messages, // and all window messages have to be handled from the same thread. logger.log("Received request to host " + plugin_type_to_string(request.plugin_type) + " plugin at '" + request.plugin_path + "' using socket endpoint base directory '" + request.endpoint_base_dir + "'"); try { // Cancel the (initial) shutdown timer, since the plugin may // take longer to initialize if it is new shutdown_timer.cancel(); std::unique_ptr bridge = nullptr; switch (request.plugin_type) { case PluginType::vst2: bridge = std::make_unique( main_context, request.plugin_path, request.endpoint_base_dir, request.parent_pid); break; case PluginType::vst3: #ifdef WITH_VST3 bridge = std::make_unique( main_context, request.plugin_path, request.endpoint_base_dir, request.parent_pid); #else throw std::runtime_error( "This version of yabridge has not been compiled " "with VST3 support"); #endif break; case PluginType::unknown: throw std::runtime_error( "Invalid plugin host request received, how did you " "even manage to do this?"); break; } logger.log("Finished initializing '" + request.plugin_path + "'"); // Start listening for dispatcher events sent to the plugin's // socket on another thread. Parts of the actual event handling // will still be posted to this IO context so that any events // that potentially interact with the Win32 message loop are // handled from the main thread. We also pass a raw pointer to // the plugin so we don't have to immediately look the instance // up in the map again, as this would require us to immediately // lock the map again. This could otherwise result in a deadlock // when using the Spitfire plugins, as they will block the // message loop until `effOpen()` has been called and thus // prevent this lock from happening. const size_t plugin_id = next_plugin_id.fetch_add(1); active_plugins[plugin_id] = std::pair( Win32Thread([this, plugin_id, plugin_ptr = bridge.get()]() { handle_plugin_run(plugin_id, plugin_ptr); }), std::move(bridge)); } catch (const std::exception& error) { logger.log("Error while initializing '" + request.plugin_path + "':"); logger.log(error.what()); maybe_schedule_shutdown(5s); } accept_requests(); }); } void GroupBridge::async_handle_events() { main_context.async_handle_events( [&]() { { // Always handle X11 events std::lock_guard lock(active_plugins_mutex); for (auto& [parameters, value] : active_plugins) { auto& [thread, bridge] = value; bridge->handle_x11_events(); } } std::lock_guard lock(active_plugins_mutex); MSG msg; // Keep the loop responsive by not handling too many events at once // // For some reason the Melda plugins run into a seemingly infinite // timer loop for a little while after opening a second editor. // Without this limit everything will get blocked indefinitely. How // could this be fixed? for (int i = 0; i < max_win32_messages && PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE); i++) { TranslateMessage(&msg); DispatchMessage(&msg); } }, [&]() { return !is_event_loop_inhibited(); }); } boost::asio::local::stream_protocol::acceptor create_acceptor_if_inactive( boost::asio::io_context& io_context, boost::asio::local::stream_protocol::endpoint& endpoint) { // First try to listen on the endpoint normally try { return boost::asio::local::stream_protocol::acceptor(io_context, endpoint); } catch (const boost::system::system_error& error) { // If this failed, then either there is a stale socket file or another // process is already is already listening. In the last case we will // simply throw so the other process can handle the request. std::ifstream open_sockets("/proc/net/unix"); std::string endpoint_path = endpoint.path(); for (std::string line; std::getline(open_sockets, line);) { if (line.size() < endpoint_path.size()) { continue; } std::string file = line.substr(line.size() - endpoint_path.size()); if (file == endpoint_path) { // Another process is already listening, so we don't have to do // anything throw error; } } // At this point we can remove the stale socket and start listening fs::remove(endpoint_path); return boost::asio::local::stream_protocol::acceptor(io_context, endpoint); } } void GroupBridge::maybe_schedule_shutdown( std::chrono::steady_clock::duration delay) { std::lock_guard lock(shutdown_timer_mutex); shutdown_timer.expires_after(delay); shutdown_timer.async_wait([this](const boost::system::error_code& error) { // A previous timer gets canceled automatically when another plugin // exits if (error.failed()) { return; } std::lock_guard lock(active_plugins_mutex); if (active_plugins.size() == 0) { logger.log( "All plugins have exited, shutting down the group process"); // main_context.stop(); // FIXME: See the comment in `individual-host.cpp` TerminateProcess(GetCurrentProcess(), 0); } }); } std::string create_logger_prefix(const fs::path& socket_path) { // The group socket filename will be in the format // '/tmp/yabridge-group---.sock', // where Wine prefix ID is just Wine prefix ran through `std::hash` to // prevent collisions without needing complicated filenames. We want to // extract the group name. std::string socket_name = socket_path.filename().replace_extension().string(); std::smatch group_match; std::regex group_regexp("^yabridge-group-(.*)-[^-]+-[^-]+$", std::regex::ECMAScript); if (std::regex_match(socket_name, group_match, group_regexp)) { socket_name = group_match[1].str(); #ifdef __i386__ // Mark 32-bit versions to avoid potential confusion caused by 32-bit // and regular 64-bit group processes with the same name running // alongside eachother socket_name += "-x32"; #endif } return "[" + socket_name + "] "; }