// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "group.h"
#include "../boost-fix.h"
#include
#include
#include
#include "../../common/communication/common.h"
#include "vst2.h"
#ifdef WITH_VST3
#include "vst3.h"
#endif
// FIXME: `std::filesystem` is broken in wineg++, at least under Wine 5.8. Any
// path operation will thrown an encoding related error
namespace fs = boost::filesystem;
using namespace std::literals::chrono_literals;
/**
* Listen on the specified endpoint if no process is already listening there,
* otherwise throw. This is needed to handle these three situations:
*
* 1. The endpoint does not already exist, and we can simply create an endpoint.
* 2. The endpoint already exists but it is stale and no process is currently
* listening. In this case we can remove the file and start listening.
* 3. The endpoint already exists and another process is currently listening on
* it. In this situation we will throw immediately and we'll terminate this
* process.
*
* If anyone knows a better way to handle this, please let me know!
*
* @throw std::runtime_error If another process is already listening on the
* endpoint.
*/
boost::asio::local::stream_protocol::acceptor create_acceptor_if_inactive(
boost::asio::io_context& io_context,
boost::asio::local::stream_protocol::endpoint& endpoint);
/**
* Create a logger prefix containing the group name based on the socket path.
*/
std::string create_logger_prefix(const fs::path& socket_path);
StdIoCapture::StdIoCapture(boost::asio::io_context& io_context,
int file_descriptor)
: pipe(io_context),
target_fd(file_descriptor),
original_fd_copy(dup(file_descriptor)) {
// We'll use the second element of these two file descriptors to reopen
// `file_descriptor`, and the first one to read the captured contents from
if (::pipe(pipe_fd) != 0) {
throw std::system_error(errno, std::system_category());
}
// We've already created a copy of the original file descriptor, so we can
// reopen it using the newly created pipe
dup2(pipe_fd[1], target_fd);
close(pipe_fd[1]);
pipe.assign(pipe_fd[0]);
}
StdIoCapture::~StdIoCapture() noexcept {
// Restore the original file descriptor and close the pipe. The other wend
// was already closed in the constructor.
dup2(original_fd_copy, target_fd);
close(original_fd_copy);
close(pipe_fd[0]);
}
GroupBridge::GroupBridge(boost::filesystem::path group_socket_path)
: logger(Logger::create_from_environment(
create_logger_prefix(group_socket_path))),
main_context(),
stdio_context(),
stdout_redirect(stdio_context, STDOUT_FILENO),
stderr_redirect(stdio_context, STDERR_FILENO),
group_socket_endpoint(group_socket_path.string()),
group_socket_acceptor(create_acceptor_if_inactive(main_context.context,
group_socket_endpoint)),
shutdown_timer(main_context.context) {
// Write this process's original STDOUT and STDERR streams to the logger
logger.async_log_pipe_lines(stdout_redirect.pipe, stdout_buffer,
"[STDOUT] ");
logger.async_log_pipe_lines(stderr_redirect.pipe, stderr_buffer,
"[STDERR] ");
stdio_handler = Win32Thread([&]() { stdio_context.run(); });
}
GroupBridge::~GroupBridge() noexcept {
stdio_context.stop();
}
bool GroupBridge::is_event_loop_inhibited() noexcept {
std::lock_guard lock(active_plugins_mutex);
for (auto& [parameters, value] : active_plugins) {
auto& [thread, bridge] = value;
if (bridge->inhibits_event_loop()) {
return true;
}
}
return false;
}
void GroupBridge::handle_plugin_run(size_t plugin_id, HostBridge* bridge) {
// Blocks this thread until the plugin shuts down
bridge->run();
logger.log("'" + bridge->plugin_path.string() + "' has exited");
// After the plugin has exited we'll remove this thread's plugin from the
// active plugins. This is done within the IO context because the call to
// `FreeLibrary()` has to be done from the main thread, or else we'll
// potentially corrupt our heap. This way we can also properly join the
// thread again. If no active plugins remain, then we'll terminate the
// process.
main_context.schedule_task([this, plugin_id]() {
std::lock_guard lock(active_plugins_mutex);
// The join is implicit because we're using Win32Thread (which mimics
// std::jthread)
active_plugins.erase(plugin_id);
});
// Defer actually shutting down the process to allow for fast plugin
// scanning by allowing plugins to reuse the same group host process
maybe_schedule_shutdown(4s);
}
void GroupBridge::handle_incoming_connections() {
accept_requests();
async_handle_events();
// If we don't get a request to host a plugin within five seconds, we'll
// shut the process down again.
maybe_schedule_shutdown(5s);
logger.log(
"Group host is up and running, now accepting incoming connections");
main_context.run();
}
void GroupBridge::accept_requests() {
group_socket_acceptor.async_accept(
[&](const boost::system::error_code& error,
boost::asio::local::stream_protocol::socket socket) {
std::lock_guard lock(active_plugins_mutex);
// Stop the whole process when the socket gets closed unexpectedly
if (error.failed()) {
logger.log("Error while listening for incoming connections:");
logger.log(error.message());
main_context.stop();
}
// Read the parameters, and then host the plugin in this process
// just like if we would be hosting the plugin individually through
// `yabridge-hsot.exe`. We will reply with this process's PID so the
// yabridge plugin will be able to tell if the plugin has caused
// this process to crash during its initialization to prevent
// waiting indefinitely on the sockets to be connected to.
const auto request = read_object(socket);
write_object(socket, HostResponse{boost::this_process::get_id()});
// The plugin has to be initiated on the IO context's thread because
// this has to be done on the same thread that's handling messages,
// and all window messages have to be handled from the same thread.
logger.log("Received request to host " +
plugin_type_to_string(request.plugin_type) +
" plugin at '" + request.plugin_path +
"' using socket endpoint base directory '" +
request.endpoint_base_dir + "'");
try {
// Cancel the (initial) shutdown timer, since the plugin may
// take longer to initialize if it is new
shutdown_timer.cancel();
std::unique_ptr bridge = nullptr;
switch (request.plugin_type) {
case PluginType::vst2:
bridge = std::make_unique(
main_context, request.plugin_path,
request.endpoint_base_dir, request.parent_pid);
break;
case PluginType::vst3:
#ifdef WITH_VST3
bridge = std::make_unique(
main_context, request.plugin_path,
request.endpoint_base_dir, request.parent_pid);
#else
throw std::runtime_error(
"This version of yabridge has not been compiled "
"with VST3 support");
#endif
break;
case PluginType::unknown:
throw std::runtime_error(
"Invalid plugin host request received, how did you "
"even manage to do this?");
break;
}
logger.log("Finished initializing '" + request.plugin_path +
"'");
// Start listening for dispatcher events sent to the plugin's
// socket on another thread. Parts of the actual event handling
// will still be posted to this IO context so that any events
// that potentially interact with the Win32 message loop are
// handled from the main thread. We also pass a raw pointer to
// the plugin so we don't have to immediately look the instance
// up in the map again, as this would require us to immediately
// lock the map again. This could otherwise result in a deadlock
// when using the Spitfire plugins, as they will block the
// message loop until `effOpen()` has been called and thus
// prevent this lock from happening.
const size_t plugin_id = next_plugin_id.fetch_add(1);
active_plugins[plugin_id] = std::pair(
Win32Thread([this, plugin_id, plugin_ptr = bridge.get()]() {
handle_plugin_run(plugin_id, plugin_ptr);
}),
std::move(bridge));
} catch (const std::exception& error) {
logger.log("Error while initializing '" + request.plugin_path +
"':");
logger.log(error.what());
maybe_schedule_shutdown(5s);
}
accept_requests();
});
}
void GroupBridge::async_handle_events() {
main_context.async_handle_events(
[&]() {
{
// Always handle X11 events
std::lock_guard lock(active_plugins_mutex);
for (auto& [parameters, value] : active_plugins) {
auto& [thread, bridge] = value;
bridge->handle_x11_events();
}
}
std::lock_guard lock(active_plugins_mutex);
MSG msg;
// Keep the loop responsive by not handling too many events at once
//
// For some reason the Melda plugins run into a seemingly infinite
// timer loop for a little while after opening a second editor.
// Without this limit everything will get blocked indefinitely. How
// could this be fixed?
for (int i = 0; i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
},
[&]() { return !is_event_loop_inhibited(); });
}
boost::asio::local::stream_protocol::acceptor create_acceptor_if_inactive(
boost::asio::io_context& io_context,
boost::asio::local::stream_protocol::endpoint& endpoint) {
// First try to listen on the endpoint normally
try {
return boost::asio::local::stream_protocol::acceptor(io_context,
endpoint);
} catch (const boost::system::system_error& error) {
// If this failed, then either there is a stale socket file or another
// process is already is already listening. In the last case we will
// simply throw so the other process can handle the request.
std::ifstream open_sockets("/proc/net/unix");
std::string endpoint_path = endpoint.path();
for (std::string line; std::getline(open_sockets, line);) {
if (line.size() < endpoint_path.size()) {
continue;
}
std::string file = line.substr(line.size() - endpoint_path.size());
if (file == endpoint_path) {
// Another process is already listening, so we don't have to do
// anything
throw error;
}
}
// At this point we can remove the stale socket and start listening
fs::remove(endpoint_path);
return boost::asio::local::stream_protocol::acceptor(io_context,
endpoint);
}
}
void GroupBridge::maybe_schedule_shutdown(
std::chrono::steady_clock::duration delay) {
std::lock_guard lock(shutdown_timer_mutex);
shutdown_timer.expires_after(delay);
shutdown_timer.async_wait([this](const boost::system::error_code& error) {
// A previous timer gets canceled automatically when another plugin
// exits
if (error.failed()) {
return;
}
std::lock_guard lock(active_plugins_mutex);
if (active_plugins.size() == 0) {
logger.log(
"All plugins have exited, shutting down the group process");
// main_context.stop();
// FIXME: See the comment in `individual-host.cpp`
TerminateProcess(GetCurrentProcess(), 0);
}
});
}
std::string create_logger_prefix(const fs::path& socket_path) {
// The group socket filename will be in the format
// '/tmp/yabridge-group---.sock',
// where Wine prefix ID is just Wine prefix ran through `std::hash` to
// prevent collisions without needing complicated filenames. We want to
// extract the group name.
std::string socket_name =
socket_path.filename().replace_extension().string();
std::smatch group_match;
std::regex group_regexp("^yabridge-group-(.*)-[^-]+-[^-]+$",
std::regex::ECMAScript);
if (std::regex_match(socket_name, group_match, group_regexp)) {
socket_name = group_match[1].str();
#ifdef __i386__
// Mark 32-bit versions to avoid potential confusion caused by 32-bit
// and regular 64-bit group processes with the same name running
// alongside eachother
socket_name += "-x32";
#endif
}
return "[" + socket_name + "] ";
}