// yabridge: a Wine VST bridge
// Copyright (C) 2020-2021 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include "../common.h"
#include "plugin-factory/plugin-factory.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
/**
* An abstract class that `IPluginFactory`, and optionally also
* `IPluginFactory2` and `IPluginFactory3` depending on what the Windows VST3
* plugin's plugin factory supports. All information is read once the Wine
* plugin host side, so the only callbacks that we'll make from here are to
* create new objects and to set a host context for the factory (if the host and
* the plugin supports that).
*/
class Vst3PluginFactoryProxy : public YaPluginFactory3 {
public:
/**
* These are the arguments for constructing a `Vst3PluginFactoryProxyImpl`.
*/
struct ConstructArgs {
ConstructArgs() noexcept;
/**
* Read from an existing object. We will try to mimic this object, so
* we'll support any interfaces this object also supports.
*/
ConstructArgs(Steinberg::IPtr object) noexcept;
YaPluginFactory3::ConstructArgs plugin_factory_args;
template
void serialize(S& s) {
s.object(plugin_factory_args);
}
};
/**
* Message to request the Windows VST3 plugin's plugin factory information
* from the Wine plugin host.
*/
struct Construct {
using Response = ConstructArgs;
template
void serialize(S&) {}
};
/**
* Instantiate this instance with arguments read from an actual plugin
* factory. The is done once during startup and the plugin factory gets
* reused for the lifetime of the module.
*/
Vst3PluginFactoryProxy(const ConstructArgs&& args) noexcept;
/**
* We do not need special handling here since the Window VST3 plugin's
* plugin factory will also be destroyed when we terminate the Wine plugin
* host or unload the plugin there.
*/
virtual ~Vst3PluginFactoryProxy() noexcept;
DECLARE_FUNKNOWN_METHODS
private:
ConstructArgs arguments;
};
#pragma GCC diagnostic pop