// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#pragma once
#include
#include
#include
#ifdef __WINE__
#include "../wine-host/asio-fix.h"
#endif
#include
#include
/**
* A helper to allow mutually recursive calling sequences with remote function
* calls. Some plugins (and hosts) are very picky about which thread a function
* call is coming from. This becomes an issue when the other side calls another
* function in response to a function call, and when that other function _has_
* to be handled on the same thread that called the first function. An example
* of this is a VST3 plugin requesting a resize from the host. In response to
* this the host will ask the plugin again for its current size, after which the
* host will inform the plugin about its current size, and only then will the
* original function call return. The issue here is that all of those function
* calls have to be handled from both the plugin's and the host's GUI thread.
* This helper lets you perform (potentially) mutually recursive function calls
* where we'll spawn a new thread to do the blocking socket operations, and it
* also lets you handle (potentially) mutually recursive function calls by
* executing those on the original calling thread that initiated the mutually
* recursive call sequence. For illustration, this looks like this:
*
* ```
* thread 1: fork(fn)-\------------------/--foo()--\-----------/-
* thread ?: \ handle(foo)--/ \--... /
* thread 2: \-----waiting for fn() to return-----/
* ```
*
* Here `fork(fn)` will call the function `fn` on a new thread (which presumably
* does some blocking socket operations), and `handle(foo)` will call `foo()` on
* the thread that originally called `fork(fn)`. If the function passed to
* `handle()` also calls `fork()` (or more likely, the function pass to
* `handle()` calls an unmanaged plugin/host function that ends up performing a
* mutually recursive callback), then this sequence allows for arbitrarily
* nested mutual recursion.
*
* @tparam Thread The thread implementation to use. On the Linux side this
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
*/
template
class MutualRecursionHelper {
public:
/**
* Run `fn` from a new thread, while handling calls to `handle()` and
* `maybe_handle()` on this thread. See the docstring on
* `MutualRecursionHelper` for more information on this mechanism.
*
* @param fn A (blocking) function that should be called on another thread..
* This function will normally send a message to the other side using
* sockets, and it will then idly wait for a response.
*
* @return The return value of `fn`.
*/
template
std::invoke_result_t fork(F&& fn) {
using Result = std::invoke_result_t;
// This IO context will accept incoming calls from `handle()` and
// `maybe_handle()` until the function returns. We keep these on a stack
// as we need to support multiple levels of mutual recursion. This can
// for instance happen during `IPlugView::attached() ->
// IPlugFrame::resizeView() -> IPlugView::onSize()`.
std::shared_ptr current_io_context =
std::make_shared();
{
std::unique_lock lock(mutual_recursion_contexts_mutex_);
mutual_recursion_contexts_.push_back(current_io_context);
}
// Instead of directly stopping the IO context, we'll reset this work
// guard instead. This prevents us from accidentally cancelling any
// outstanding tasks.
auto work_guard = asio::make_work_guard(*current_io_context);
// We will call the function from another thread so we can handle calls
// to `handle()`/`maybe_handle()` from this thread
std::promise response_promise{};
Thread sending_thread([&]() {
const Result response = fn();
// Stop accepting additional work to be run from the calling thread
// once `fn` returns (and we'll likely have gotten a response from
// the other side). By resetting the work guard we do not cancel any
// pending tasks, but `current_io_context->run()` will stop blocking
// eventually.
std::lock_guard lock(mutual_recursion_contexts_mutex_);
work_guard.reset();
mutual_recursion_contexts_.erase(std::find(
mutual_recursion_contexts_.begin(),
mutual_recursion_contexts_.end(), current_io_context));
response_promise.set_value(response);
});
// Accept work from the other thread until we receive a response, at
// which point the context will be stopped
current_io_context->run();
return response_promise.get_future().get();
}
/**
* If another thread is currently calling `fork()`, then `fn` will be called
* from that same thread. Otherwise `fn` will be called directly. See the
* docstring on `MutualRecursionHelper`.
*
* @param fn The function to call on the mutual recursion thread, if that
* exists. This function may (indirectly) call `fork()` again to do nested
* mutual recursion.
*
* @return The result of `fn`, if it returns anything.
*
* @tparam F Some callable function that doesn't take any parameters.
*/
template
std::invoke_result_t handle(F&& fn) {
// If we're not currently engaged in some mutually recursive calling
// sequence, then we'll execute the function on this thread
if (const auto result = maybe_handle(std::forward(fn))) {
return *result;
} else {
return fn();
}
}
/**
* The same as `handle()`, but `fn` will only executed if we're currently
* doing a mutually recursive function call through `fork()`. If no thread
* is currently calling `fork()`, then this will return an `std::nullopt`
* and `fn` won't be called and the caller must call `fn` itself.
*
* @see handle
*/
template
std::optional> maybe_handle(F&& fn) {
using Result = std::invoke_result_t;
std::unique_lock mutual_recursion_lock(
mutual_recursion_contexts_mutex_);
if (mutual_recursion_contexts_.empty()) {
return std::nullopt;
}
// This function is only used in synchronous contexts, so we'll just
// pretend that we're not doing any async things here
std::packaged_task do_call(std::forward(fn));
std::future do_call_response = do_call.get_future();
asio::dispatch(*mutual_recursion_contexts_.back(), std::move(do_call));
mutual_recursion_lock.unlock();
return do_call_response.get();
}
private:
/**
* These IO contexts will let us call functions from the thread that's
* currently calling `fork()` while we're waiting for the passed function to
* return. We need an entire stack of these to be able to support deeply
* nested mutual recursion, how fun! If `fork()` is being called multiple
* times from the same thread (in a mutual recursion sequence), this stack
* will contain multiple IO contexts. In that case the last context is the
* active one. If the stack is empty, then there's currently no mutual
* recursion going on.
*/
std::vector> mutual_recursion_contexts_;
std::mutex mutual_recursion_contexts_mutex_;
};