// yabridge: a Wine plugin bridge // Copyright (C) 2020-2022 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #pragma once #include #include #include #ifdef __WINE__ #include "../wine-host/asio-fix.h" #endif #include #include /** * A helper to allow mutually recursive calling sequences with remote function * calls. Some plugins (and hosts) are very picky about which thread a function * call is coming from. This becomes an issue when the other side calls another * function in response to a function call, and when that other function _has_ * to be handled on the same thread that called the first function. An example * of this is a VST3 plugin requesting a resize from the host. In response to * this the host will ask the plugin again for its current size, after which the * host will inform the plugin about its current size, and only then will the * original function call return. The issue here is that all of those function * calls have to be handled from both the plugin's and the host's GUI thread. * This helper lets you perform (potentially) mutually recursive function calls * where we'll spawn a new thread to do the blocking socket operations, and it * also lets you handle (potentially) mutually recursive function calls by * executing those on the original calling thread that initiated the mutually * recursive call sequence. For illustration, this looks like this: * * ``` * thread 1: fork(fn)-\------------------/--foo()--\-----------/- * thread ?: \ handle(foo)--/ \--... / * thread 2: \-----waiting for fn() to return-----/ * ``` * * Here `fork(fn)` will call the function `fn` on a new thread (which presumably * does some blocking socket operations), and `handle(foo)` will call `foo()` on * the thread that originally called `fork(fn)`. If the function passed to * `handle()` also calls `fork()` (or more likely, the function pass to * `handle()` calls an unmanaged plugin/host function that ends up performing a * mutually recursive callback), then this sequence allows for arbitrarily * nested mutual recursion. * * @tparam Thread The thread implementation to use. On the Linux side this * should be `std::jthread` and on the Wine side this should be `Win32Thread`. */ template class MutualRecursionHelper { public: /** * Run `fn` from a new thread, while handling calls to `handle()` and * `maybe_handle()` on this thread. See the docstring on * `MutualRecursionHelper` for more information on this mechanism. * * @param fn A (blocking) function that should be called on another thread.. * This function will normally send a message to the other side using * sockets, and it will then idly wait for a response. * * @return The return value of `fn`. */ template std::invoke_result_t fork(F&& fn) { using Result = std::invoke_result_t; // This IO context will accept incoming calls from `handle()` and // `maybe_handle()` until the function returns. We keep these on a stack // as we need to support multiple levels of mutual recursion. This can // for instance happen during `IPlugView::attached() -> // IPlugFrame::resizeView() -> IPlugView::onSize()`. std::shared_ptr current_io_context = std::make_shared(); { std::unique_lock lock(mutual_recursion_contexts_mutex_); mutual_recursion_contexts_.push_back(current_io_context); } // Instead of directly stopping the IO context, we'll reset this work // guard instead. This prevents us from accidentally cancelling any // outstanding tasks. auto work_guard = asio::make_work_guard(*current_io_context); // We will call the function from another thread so we can handle calls // to `handle()`/`maybe_handle()` from this thread std::promise response_promise{}; Thread sending_thread([&]() { const Result response = fn(); // Stop accepting additional work to be run from the calling thread // once `fn` returns (and we'll likely have gotten a response from // the other side). By resetting the work guard we do not cancel any // pending tasks, but `current_io_context->run()` will stop blocking // eventually. std::lock_guard lock(mutual_recursion_contexts_mutex_); work_guard.reset(); mutual_recursion_contexts_.erase(std::find( mutual_recursion_contexts_.begin(), mutual_recursion_contexts_.end(), current_io_context)); response_promise.set_value(response); }); // Accept work from the other thread until we receive a response, at // which point the context will be stopped current_io_context->run(); return response_promise.get_future().get(); } /** * If another thread is currently calling `fork()`, then `fn` will be called * from that same thread. Otherwise `fn` will be called directly. See the * docstring on `MutualRecursionHelper`. * * @param fn The function to call on the mutual recursion thread, if that * exists. This function may (indirectly) call `fork()` again to do nested * mutual recursion. * * @return The result of `fn`, if it returns anything. * * @tparam F Some callable function that doesn't take any parameters. */ template std::invoke_result_t handle(F&& fn) { // If we're not currently engaged in some mutually recursive calling // sequence, then we'll execute the function on this thread if (const auto result = maybe_handle(std::forward(fn))) { return *result; } else { return fn(); } } /** * The same as `handle()`, but `fn` will only executed if we're currently * doing a mutually recursive function call through `fork()`. If no thread * is currently calling `fork()`, then this will return an `std::nullopt` * and `fn` won't be called and the caller must call `fn` itself. * * @see handle */ template std::optional> maybe_handle(F&& fn) { using Result = std::invoke_result_t; std::unique_lock mutual_recursion_lock( mutual_recursion_contexts_mutex_); if (mutual_recursion_contexts_.empty()) { return std::nullopt; } // This function is only used in synchronous contexts, so we'll just // pretend that we're not doing any async things here std::packaged_task do_call(std::forward(fn)); std::future do_call_response = do_call.get_future(); asio::dispatch(*mutual_recursion_contexts_.back(), std::move(do_call)); mutual_recursion_lock.unlock(); return do_call_response.get(); } private: /** * These IO contexts will let us call functions from the thread that's * currently calling `fork()` while we're waiting for the passed function to * return. We need an entire stack of these to be able to support deeply * nested mutual recursion, how fun! If `fork()` is being called multiple * times from the same thread (in a mutual recursion sequence), this stack * will contain multiple IO contexts. In that case the last context is the * active one. If the stack is empty, then there's currently no mutual * recursion going on. */ std::vector> mutual_recursion_contexts_; std::mutex mutual_recursion_contexts_mutex_; };