// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "vst2.h"
#include
#include
#include
#include "../../common/communication.h"
#include "../../common/events.h"
/**
* A function pointer to what should be the entry point of a VST plugin.
*/
using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
/**
* This ugly global is needed so we can get the instance of a `Brdige` class
* from an `AEffect` when it performs a host callback during its initialization.
*/
Vst2Bridge* current_bridge_instance = nullptr;
/**
* Needed for the rare event that two plugins are getting initialized at the
* same time.
*/
std::mutex current_bridge_instance_mutex;
intptr_t VST_CALL_CONV
host_callback_proxy(AEffect*, int, int, intptr_t, void*, float);
// We need to use the `CreateThread` WinAPI functions instead of `std::thread`
// to use the correct calling conventions within threads. Otherwise we'll get
// some rare and impossible to debug data races in some particular plugins.
uint32_t WINAPI handle_dispatch_midi_events_proxy(void*);
uint32_t WINAPI handle_parameters_proxy(void*);
uint32_t WINAPI handle_process_replacing_proxy(void*);
/**
* Fetch the Vst2Bridge instance stored in one of the two pointers reserved
* for the host of the hosted VST plugin. This is sadly needed as a workaround
* to avoid using globals since we need free function pointers to interface with
* the VST C API.
*/
Vst2Bridge& get_bridge_instance(const AEffect* plugin) {
// This is needed during the initialization of the plugin since we can only
// add our own pointer after it's done initializing
if (current_bridge_instance) {
return *current_bridge_instance;
}
return *static_cast(plugin->ptr1);
}
Vst2Bridge::Vst2Bridge(boost::asio::io_context& main_context,
std::string plugin_dll_path,
std::string endpoint_base_dir)
: io_context(main_context),
plugin_handle(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary),
sockets(io_context, endpoint_base_dir, false) {
// Got to love these C APIs
if (!plugin_handle) {
throw std::runtime_error("Could not load the Windows .dll file at '" +
plugin_dll_path + "'");
}
// VST plugin entry point functions should be called `VSTPluginMain`, but
// there are some older deprecated names that legacy plugins may still use
VstEntryPoint vst_entry_point = nullptr;
for (auto name : {"VSTPluginMain", "main_plugin", "main"}) {
vst_entry_point =
reinterpret_cast(reinterpret_cast(
GetProcAddress(plugin_handle.get(), name)));
if (vst_entry_point) {
break;
}
}
if (!vst_entry_point) {
throw std::runtime_error(
"Could not find a valid VST entry point for '" + plugin_dll_path +
"'.");
}
sockets.connect();
// Initialize after communication has been set up
// We'll try to do the same `get_bridge_isntance` trick as in
// `plugin/plugin.cpp`, but since the plugin will probably call the host
// callback while it's initializing we sadly have to use a global here.
{
std::lock_guard lock(current_bridge_instance_mutex);
current_bridge_instance = this;
plugin = vst_entry_point(host_callback_proxy);
if (!plugin) {
throw std::runtime_error("VST plugin at '" + plugin_dll_path +
"' failed to initialize.");
}
// We only needed this little hack during initialization
current_bridge_instance = nullptr;
plugin->ptr1 = this;
}
// Send the plugin's information to the Linux VST plugin. Any other updates
// of this object will be sent over the `dispatcher()` socket. This would be
// done after the host calls `effOpen()`, and when the plugin calls
// `audioMasterIOChanged()`.
write_object(sockets.host_vst_control,
EventResult{.return_value = 0,
.payload = *plugin,
.value_payload = std::nullopt});
// After sending the AEffect struct we'll receive this instance's
// configuration as a response
config = read_object(sockets.host_vst_control);
// This works functionally identically to the `handle_dispatch()` function,
// but this socket will only handle MIDI events and it will handle them
// eagerly. This is needed because of Win32 API limitations.
dispatch_midi_events_handler =
Win32Thread(handle_dispatch_midi_events_proxy, this);
parameters_handler = Win32Thread(handle_parameters_proxy, this);
process_replacing_handler =
Win32Thread(handle_process_replacing_proxy, this);
}
bool Vst2Bridge::should_skip_message_loop() const {
return std::holds_alternative(editor);
}
void Vst2Bridge::handle_dispatch() {
while (true) {
try {
receive_event(
sockets.host_vst_dispatch, std::nullopt,
passthrough_event(
plugin,
[&](AEffect* plugin, int opcode, int index, intptr_t value,
void* data, float option) -> intptr_t {
// Instead of running `plugin->dispatcher()` (or
// `dispatch_wrapper()`) directly, we'll run the
// function within the IO context so all events will be
// executed on the same thread as the one that runs the
// Win32 message loop
std::promise dispatch_result;
boost::asio::dispatch(io_context, [&]() {
const intptr_t result = dispatch_wrapper(
plugin, opcode, index, value, data, option);
dispatch_result.set_value(result);
});
// The message loop and X11 event handling will be run
// separately on a timer
return dispatch_result.get_future().get();
}));
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
void Vst2Bridge::handle_dispatch_midi_events() {
while (true) {
try {
receive_event(
sockets.host_vst_dispatch_midi_events, std::nullopt,
[&](Event& event) {
if (BOOST_LIKELY(event.opcode == effProcessEvents)) {
// For 99% of the plugins we can just call
// `effProcessReplacing()` and be done with it, but a
// select few plugins (I could only find Kontakt that
// does this) don't actually make copies of the events
// they receive and only store pointers, meaning that
// they have to live at least until the next audio
// buffer gets processed. We're not using
// `passhtourhg_events()` here directly because we need
// to store a copy of the `DynamicVstEvents` struct
// before passing the generated `VstEvents` object to
// the plugin.
std::lock_guard lock(next_buffer_midi_events_mutex);
next_audio_buffer_midi_events.push_back(
std::get(event.payload));
DynamicVstEvents& events =
next_audio_buffer_midi_events.back();
// Exact same handling as in `passthrough_event`, apart
// from making a copy of the events first
const intptr_t return_value = plugin->dispatcher(
plugin, event.opcode, event.index, event.value,
&events.as_c_events(), event.option);
EventResult response{.return_value = return_value,
.payload = nullptr,
.value_payload = std::nullopt};
return response;
} else {
using namespace std::placeholders;
std::cerr << "[Warning] Received non-MIDI "
"event on MIDI processing thread"
<< std::endl;
// Maybe this should just be a hard error instead, since
// it should never happen
return passthrough_event(
plugin,
std::bind(&Vst2Bridge::dispatch_wrapper, this, _1,
_2, _3, _4, _5, _6))(event);
}
});
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
void Vst2Bridge::handle_parameters() {
while (true) {
try {
// Both `getParameter` and `setParameter` functions are passed
// through on this socket since they have a lot of overlap. The
// presence of the `value` field tells us which one we're dealing
// with.
auto request = read_object(sockets.host_vst_parameters);
if (request.value) {
// `setParameter`
plugin->setParameter(plugin, request.index, *request.value);
ParameterResult response{std::nullopt};
write_object(sockets.host_vst_parameters, response);
} else {
// `getParameter`
float value = plugin->getParameter(plugin, request.index);
ParameterResult response{value};
write_object(sockets.host_vst_parameters, response);
}
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
void Vst2Bridge::handle_process_replacing() {
// These are used as scratch buffers to prevent unnecessary allocations.
// Since don't know in advance whether the host will call `processReplacing`
// or `processDoubleReplacing` we'll just create both.
std::vector> output_buffers_single_precision(
plugin->numOutputs);
std::vector> output_buffers_double_precision(
plugin->numOutputs);
while (true) {
try {
auto request = read_object(
sockets.host_vst_process_replacing, process_buffer);
// Let the plugin process the MIDI events that were received since
// the last buffer, and then clean up those events. This approach
// should not be needed but Kontakt only stores pointers to rather
// than copies of the events.
std::lock_guard lock(next_buffer_midi_events_mutex);
// Since the host should only be calling one of `process()`,
// processReplacing()` or `processDoubleReplacing()`, we can all
// handle them over the same socket. We pick which one to call
// depending on the type of data we got sent and the plugin's
// reported support for these functions.
std::visit(
overload{
[&](std::vector>& input_buffers) {
// The process functions expect a `float**` for their
// inputs and their outputs
std::vector inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
// We reuse the buffers to avoid some unnecessary heap
// allocations, so we need to make sure the buffers are
// large enough since plugins can change their output
// configuration. The type we're using here (single
// precision floats vs double precisioon doubles) should
// be the same as the one we're sending in our response.
std::vector outputs;
output_buffers_single_precision.resize(
plugin->numOutputs);
for (auto& buffer : output_buffers_single_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
// Any plugin made in the last fifteen years or so
// should support `processReplacing`. In the off chance
// it does not we can just emulate this behavior
// ourselves.
if (plugin->processReplacing) {
plugin->processReplacing(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
} else {
// If we zero out this buffer then the behavior is
// the same as `processReplacing``
for (std::vector& buffer :
output_buffers_single_precision) {
std::fill(buffer.begin(), buffer.end(), 0.0);
}
plugin->process(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
}
AudioBuffers response{output_buffers_single_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
},
[&](std::vector>& input_buffers) {
// Exactly the same as the above, but for double
// precision audio
std::vector inputs;
for (auto& buffer : input_buffers) {
inputs.push_back(buffer.data());
}
std::vector outputs;
output_buffers_double_precision.resize(
plugin->numOutputs);
for (auto& buffer : output_buffers_double_precision) {
buffer.resize(request.sample_frames);
outputs.push_back(buffer.data());
}
plugin->processDoubleReplacing(plugin, inputs.data(),
outputs.data(),
request.sample_frames);
AudioBuffers response{output_buffers_double_precision,
request.sample_frames};
write_object(sockets.host_vst_process_replacing,
response, process_buffer);
}},
request.buffers);
next_audio_buffer_midi_events.clear();
} catch (const boost::system::system_error&) {
// The plugin has cut off communications, so we can shut down this
// host application
break;
}
}
}
intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
int opcode,
int index,
intptr_t value,
void* data,
float option) {
// We have to intercept GUI open calls since we can't use
// the X11 window handle passed by the host
switch (opcode) {
case effEditGetRect: {
// Some plugins will have a race condition if the message loops gets
// handled between the call to `effEditGetRect()` and
// `effEditOpen()`, although this behavior never appears on Windows
// as hosts will always either call these functions in sequence or
// in reverse. We need to temporarily stop handling messages when
// this happens.
if (!std::holds_alternative(editor)) {
editor = EditorOpening{};
}
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
} break;
case effEditOpen: {
// Create a Win32 window through Wine, embed it into the window
// provided by the host, and let the plugin embed itself into
// the Wine window
const auto x11_handle = reinterpret_cast(data);
// Win32 window classes have to be unique for the whole application.
// When hosting multiple plugins in a group process, all plugins
// should get a unique window class
const std::string window_class =
"yabridge plugin " + sockets.base_dir.string();
Editor& editor_instance = editor.emplace(
config, window_class, x11_handle, plugin);
return plugin->dispatcher(plugin, opcode, index, value,
editor_instance.get_win32_handle(),
option);
} break;
case effEditClose: {
const intptr_t return_value =
plugin->dispatcher(plugin, opcode, index, value, data, option);
// Cleanup is handled through RAII
editor = std::monostate();
return return_value;
} break;
default:
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
break;
}
}
void Vst2Bridge::handle_win32_events() {
std::visit(overload{[](Editor& editor) { editor.handle_win32_events(); },
[](std::monostate&) {
MSG msg;
for (int i = 0;
i < max_win32_messages &&
PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE);
i++) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
},
[](EditorOpening&) {
// Don't handle any events in this particular case
// as explained in `Vst2Bridge::editor`
}},
editor);
}
void Vst2Bridge::handle_x11_events() {
std::visit(overload{[](Editor& editor) { editor.handle_x11_events(); },
[](auto&) {}},
editor);
}
class HostCallbackDataConverter : DefaultDataConverter {
public:
HostCallbackDataConverter(AEffect* plugin,
std::optional& time_info)
: plugin(plugin), time_info(time_info) {}
EventPayload read(const int opcode,
const int index,
const intptr_t value,
const void* data) const override {
switch (opcode) {
case audioMasterGetTime:
return WantsVstTimeInfo{};
break;
case audioMasterIOChanged:
// This is a helpful event that indicates that the VST
// plugin's `AEffect` struct has changed. Writing these
// results back is done inside of `passthrough_event`.
return AEffect(*plugin);
break;
case audioMasterProcessEvents:
return DynamicVstEvents(*static_cast(data));
break;
// We detect whether an opcode should return a string by
// checking whether there's a zeroed out buffer behind the void
// pointer. This works for any host, but not all plugins zero
// out their buffers.
case audioMasterGetVendorString:
case audioMasterGetProductString:
return WantsString{};
break;
default:
return DefaultDataConverter::read(opcode, index, value, data);
break;
}
}
std::optional read_value(
const int opcode,
const intptr_t value) const override {
return DefaultDataConverter::read_value(opcode, value);
}
void write(const int opcode,
void* data,
const EventResult& response) const override {
switch (opcode) {
case audioMasterGetTime:
// Write the returned `VstTimeInfo` struct into a field and
// make the function return a poitner to it in the function
// below. Depending on whether the host supported the
// requested time information this operations returns either
// a null pointer or a pointer to a `VstTimeInfo` object.
if (std::holds_alternative(response.payload)) {
time_info = std::nullopt;
} else {
time_info = std::get(response.payload);
}
break;
default:
DefaultDataConverter::write(opcode, data, response);
break;
}
}
intptr_t return_value(const int opcode,
const intptr_t original) const override {
switch (opcode) {
case audioMasterGetTime: {
// Return a pointer to the `VstTimeInfo` object written in
// the function above
VstTimeInfo* time_info_pointer = nullptr;
if (time_info) {
time_info_pointer = &*time_info;
}
return reinterpret_cast(time_info_pointer);
} break;
default:
return DefaultDataConverter::return_value(opcode, original);
break;
}
}
void write_value(const int opcode,
intptr_t value,
const EventResult& response) const override {
return DefaultDataConverter::write_value(opcode, value, response);
}
private:
AEffect* plugin;
std::optional& time_info;
};
intptr_t Vst2Bridge::host_callback(AEffect* effect,
int opcode,
int index,
intptr_t value,
void* data,
float option) {
// HACK: Sadly this is needed to work around a mutual recursion issue with
// REAPER and Renoise. See #29 and #32.
// TODO: We don't have access to the verbosity level here, but it would be
// nice to log that this is being skipped when `YABRIDGE_DEBUG_LEVEL
// >= 2`.
if (config.hack_reaper_update_display &&
opcode == audioMasterUpdateDisplay) {
return 0;
}
HostCallbackDataConverter converter(effect, time_info);
return send_event(sockets.vst_host_callback, host_callback_mutex, converter,
std::nullopt, opcode, index, value, data, option);
}
intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect,
int opcode,
int index,
intptr_t value,
void* data,
float option) {
return get_bridge_instance(effect).host_callback(effect, opcode, index,
value, data, option);
}
uint32_t WINAPI handle_dispatch_midi_events_proxy(void* instance) {
static_cast(instance)->handle_dispatch_midi_events();
return 0;
}
uint32_t WINAPI handle_parameters_proxy(void* instance) {
static_cast(instance)->handle_parameters();
return 0;
}
uint32_t WINAPI handle_process_replacing_proxy(void* instance) {
static_cast(instance)->handle_process_replacing();
return 0;
}