// yabridge: a Wine VST bridge // Copyright (C) 2020 Robbert van der Helm // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . #include "vst2.h" #include #include #include #include "../../common/communication.h" #include "../../common/events.h" /** * A function pointer to what should be the entry point of a VST plugin. */ using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback); /** * This ugly global is needed so we can get the instance of a `Brdige` class * from an `AEffect` when it performs a host callback during its initialization. */ Vst2Bridge* current_bridge_instance = nullptr; /** * Needed for the rare event that two plugins are getting initialized at the * same time. */ std::mutex current_bridge_instance_mutex; intptr_t VST_CALL_CONV host_callback_proxy(AEffect*, int, int, intptr_t, void*, float); // We need to use the `CreateThread` WinAPI functions instead of `std::thread` // to use the correct calling conventions within threads. Otherwise we'll get // some rare and impossible to debug data races in some particular plugins. uint32_t WINAPI handle_dispatch_midi_events_proxy(void*); uint32_t WINAPI handle_parameters_proxy(void*); uint32_t WINAPI handle_process_replacing_proxy(void*); /** * Fetch the Vst2Bridge instance stored in one of the two pointers reserved * for the host of the hosted VST plugin. This is sadly needed as a workaround * to avoid using globals since we need free function pointers to interface with * the VST C API. */ Vst2Bridge& get_bridge_instance(const AEffect* plugin) { // This is needed during the initialization of the plugin since we can only // add our own pointer after it's done initializing if (current_bridge_instance) { return *current_bridge_instance; } return *static_cast(plugin->ptr1); } Vst2Bridge::Vst2Bridge(boost::asio::io_context& main_context, std::string plugin_dll_path, std::string endpoint_base_dir) : io_context(main_context), plugin_handle(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary), sockets(io_context, endpoint_base_dir, false) { // Got to love these C APIs if (!plugin_handle) { throw std::runtime_error("Could not load the Windows .dll file at '" + plugin_dll_path + "'"); } // VST plugin entry point functions should be called `VSTPluginMain`, but // there are some older deprecated names that legacy plugins may still use VstEntryPoint vst_entry_point = nullptr; for (auto name : {"VSTPluginMain", "main_plugin", "main"}) { vst_entry_point = reinterpret_cast(reinterpret_cast( GetProcAddress(plugin_handle.get(), name))); if (vst_entry_point) { break; } } if (!vst_entry_point) { throw std::runtime_error( "Could not find a valid VST entry point for '" + plugin_dll_path + "'."); } sockets.connect(); // Initialize after communication has been set up // We'll try to do the same `get_bridge_isntance` trick as in // `plugin/plugin.cpp`, but since the plugin will probably call the host // callback while it's initializing we sadly have to use a global here. { std::lock_guard lock(current_bridge_instance_mutex); current_bridge_instance = this; plugin = vst_entry_point(host_callback_proxy); if (!plugin) { throw std::runtime_error("VST plugin at '" + plugin_dll_path + "' failed to initialize."); } // We only needed this little hack during initialization current_bridge_instance = nullptr; plugin->ptr1 = this; } // Send the plugin's information to the Linux VST plugin. Any other updates // of this object will be sent over the `dispatcher()` socket. This would be // done after the host calls `effOpen()`, and when the plugin calls // `audioMasterIOChanged()`. write_object(sockets.host_vst_control, EventResult{.return_value = 0, .payload = *plugin, .value_payload = std::nullopt}); // After sending the AEffect struct we'll receive this instance's // configuration as a response config = read_object(sockets.host_vst_control); // This works functionally identically to the `handle_dispatch()` function, // but this socket will only handle MIDI events and it will handle them // eagerly. This is needed because of Win32 API limitations. dispatch_midi_events_handler = Win32Thread(handle_dispatch_midi_events_proxy, this); parameters_handler = Win32Thread(handle_parameters_proxy, this); process_replacing_handler = Win32Thread(handle_process_replacing_proxy, this); } bool Vst2Bridge::should_skip_message_loop() const { return std::holds_alternative(editor); } void Vst2Bridge::handle_dispatch() { while (true) { try { receive_event( sockets.host_vst_dispatch, std::nullopt, passthrough_event( plugin, [&](AEffect* plugin, int opcode, int index, intptr_t value, void* data, float option) -> intptr_t { // Instead of running `plugin->dispatcher()` (or // `dispatch_wrapper()`) directly, we'll run the // function within the IO context so all events will be // executed on the same thread as the one that runs the // Win32 message loop std::promise dispatch_result; boost::asio::dispatch(io_context, [&]() { const intptr_t result = dispatch_wrapper( plugin, opcode, index, value, data, option); dispatch_result.set_value(result); }); // The message loop and X11 event handling will be run // separately on a timer return dispatch_result.get_future().get(); })); } catch (const boost::system::system_error&) { // The plugin has cut off communications, so we can shut down this // host application break; } } } void Vst2Bridge::handle_dispatch_midi_events() { while (true) { try { receive_event( sockets.host_vst_dispatch_midi_events, std::nullopt, [&](Event& event) { if (BOOST_LIKELY(event.opcode == effProcessEvents)) { // For 99% of the plugins we can just call // `effProcessReplacing()` and be done with it, but a // select few plugins (I could only find Kontakt that // does this) don't actually make copies of the events // they receive and only store pointers, meaning that // they have to live at least until the next audio // buffer gets processed. We're not using // `passhtourhg_events()` here directly because we need // to store a copy of the `DynamicVstEvents` struct // before passing the generated `VstEvents` object to // the plugin. std::lock_guard lock(next_buffer_midi_events_mutex); next_audio_buffer_midi_events.push_back( std::get(event.payload)); DynamicVstEvents& events = next_audio_buffer_midi_events.back(); // Exact same handling as in `passthrough_event`, apart // from making a copy of the events first const intptr_t return_value = plugin->dispatcher( plugin, event.opcode, event.index, event.value, &events.as_c_events(), event.option); EventResult response{.return_value = return_value, .payload = nullptr, .value_payload = std::nullopt}; return response; } else { using namespace std::placeholders; std::cerr << "[Warning] Received non-MIDI " "event on MIDI processing thread" << std::endl; // Maybe this should just be a hard error instead, since // it should never happen return passthrough_event( plugin, std::bind(&Vst2Bridge::dispatch_wrapper, this, _1, _2, _3, _4, _5, _6))(event); } }); } catch (const boost::system::system_error&) { // The plugin has cut off communications, so we can shut down this // host application break; } } } void Vst2Bridge::handle_parameters() { while (true) { try { // Both `getParameter` and `setParameter` functions are passed // through on this socket since they have a lot of overlap. The // presence of the `value` field tells us which one we're dealing // with. auto request = read_object(sockets.host_vst_parameters); if (request.value) { // `setParameter` plugin->setParameter(plugin, request.index, *request.value); ParameterResult response{std::nullopt}; write_object(sockets.host_vst_parameters, response); } else { // `getParameter` float value = plugin->getParameter(plugin, request.index); ParameterResult response{value}; write_object(sockets.host_vst_parameters, response); } } catch (const boost::system::system_error&) { // The plugin has cut off communications, so we can shut down this // host application break; } } } void Vst2Bridge::handle_process_replacing() { // These are used as scratch buffers to prevent unnecessary allocations. // Since don't know in advance whether the host will call `processReplacing` // or `processDoubleReplacing` we'll just create both. std::vector> output_buffers_single_precision( plugin->numOutputs); std::vector> output_buffers_double_precision( plugin->numOutputs); while (true) { try { auto request = read_object( sockets.host_vst_process_replacing, process_buffer); // Let the plugin process the MIDI events that were received since // the last buffer, and then clean up those events. This approach // should not be needed but Kontakt only stores pointers to rather // than copies of the events. std::lock_guard lock(next_buffer_midi_events_mutex); // Since the host should only be calling one of `process()`, // processReplacing()` or `processDoubleReplacing()`, we can all // handle them over the same socket. We pick which one to call // depending on the type of data we got sent and the plugin's // reported support for these functions. std::visit( overload{ [&](std::vector>& input_buffers) { // The process functions expect a `float**` for their // inputs and their outputs std::vector inputs; for (auto& buffer : input_buffers) { inputs.push_back(buffer.data()); } // We reuse the buffers to avoid some unnecessary heap // allocations, so we need to make sure the buffers are // large enough since plugins can change their output // configuration. The type we're using here (single // precision floats vs double precisioon doubles) should // be the same as the one we're sending in our response. std::vector outputs; output_buffers_single_precision.resize( plugin->numOutputs); for (auto& buffer : output_buffers_single_precision) { buffer.resize(request.sample_frames); outputs.push_back(buffer.data()); } // Any plugin made in the last fifteen years or so // should support `processReplacing`. In the off chance // it does not we can just emulate this behavior // ourselves. if (plugin->processReplacing) { plugin->processReplacing(plugin, inputs.data(), outputs.data(), request.sample_frames); } else { // If we zero out this buffer then the behavior is // the same as `processReplacing`` for (std::vector& buffer : output_buffers_single_precision) { std::fill(buffer.begin(), buffer.end(), 0.0); } plugin->process(plugin, inputs.data(), outputs.data(), request.sample_frames); } AudioBuffers response{output_buffers_single_precision, request.sample_frames}; write_object(sockets.host_vst_process_replacing, response, process_buffer); }, [&](std::vector>& input_buffers) { // Exactly the same as the above, but for double // precision audio std::vector inputs; for (auto& buffer : input_buffers) { inputs.push_back(buffer.data()); } std::vector outputs; output_buffers_double_precision.resize( plugin->numOutputs); for (auto& buffer : output_buffers_double_precision) { buffer.resize(request.sample_frames); outputs.push_back(buffer.data()); } plugin->processDoubleReplacing(plugin, inputs.data(), outputs.data(), request.sample_frames); AudioBuffers response{output_buffers_double_precision, request.sample_frames}; write_object(sockets.host_vst_process_replacing, response, process_buffer); }}, request.buffers); next_audio_buffer_midi_events.clear(); } catch (const boost::system::system_error&) { // The plugin has cut off communications, so we can shut down this // host application break; } } } intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin, int opcode, int index, intptr_t value, void* data, float option) { // We have to intercept GUI open calls since we can't use // the X11 window handle passed by the host switch (opcode) { case effEditGetRect: { // Some plugins will have a race condition if the message loops gets // handled between the call to `effEditGetRect()` and // `effEditOpen()`, although this behavior never appears on Windows // as hosts will always either call these functions in sequence or // in reverse. We need to temporarily stop handling messages when // this happens. if (!std::holds_alternative(editor)) { editor = EditorOpening{}; } return plugin->dispatcher(plugin, opcode, index, value, data, option); } break; case effEditOpen: { // Create a Win32 window through Wine, embed it into the window // provided by the host, and let the plugin embed itself into // the Wine window const auto x11_handle = reinterpret_cast(data); // Win32 window classes have to be unique for the whole application. // When hosting multiple plugins in a group process, all plugins // should get a unique window class const std::string window_class = "yabridge plugin " + sockets.base_dir.string(); Editor& editor_instance = editor.emplace( config, window_class, x11_handle, plugin); return plugin->dispatcher(plugin, opcode, index, value, editor_instance.get_win32_handle(), option); } break; case effEditClose: { const intptr_t return_value = plugin->dispatcher(plugin, opcode, index, value, data, option); // Cleanup is handled through RAII editor = std::monostate(); return return_value; } break; default: return plugin->dispatcher(plugin, opcode, index, value, data, option); break; } } void Vst2Bridge::handle_win32_events() { std::visit(overload{[](Editor& editor) { editor.handle_win32_events(); }, [](std::monostate&) { MSG msg; for (int i = 0; i < max_win32_messages && PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE); i++) { TranslateMessage(&msg); DispatchMessage(&msg); } }, [](EditorOpening&) { // Don't handle any events in this particular case // as explained in `Vst2Bridge::editor` }}, editor); } void Vst2Bridge::handle_x11_events() { std::visit(overload{[](Editor& editor) { editor.handle_x11_events(); }, [](auto&) {}}, editor); } class HostCallbackDataConverter : DefaultDataConverter { public: HostCallbackDataConverter(AEffect* plugin, std::optional& time_info) : plugin(plugin), time_info(time_info) {} EventPayload read(const int opcode, const int index, const intptr_t value, const void* data) const override { switch (opcode) { case audioMasterGetTime: return WantsVstTimeInfo{}; break; case audioMasterIOChanged: // This is a helpful event that indicates that the VST // plugin's `AEffect` struct has changed. Writing these // results back is done inside of `passthrough_event`. return AEffect(*plugin); break; case audioMasterProcessEvents: return DynamicVstEvents(*static_cast(data)); break; // We detect whether an opcode should return a string by // checking whether there's a zeroed out buffer behind the void // pointer. This works for any host, but not all plugins zero // out their buffers. case audioMasterGetVendorString: case audioMasterGetProductString: return WantsString{}; break; default: return DefaultDataConverter::read(opcode, index, value, data); break; } } std::optional read_value( const int opcode, const intptr_t value) const override { return DefaultDataConverter::read_value(opcode, value); } void write(const int opcode, void* data, const EventResult& response) const override { switch (opcode) { case audioMasterGetTime: // Write the returned `VstTimeInfo` struct into a field and // make the function return a poitner to it in the function // below. Depending on whether the host supported the // requested time information this operations returns either // a null pointer or a pointer to a `VstTimeInfo` object. if (std::holds_alternative(response.payload)) { time_info = std::nullopt; } else { time_info = std::get(response.payload); } break; default: DefaultDataConverter::write(opcode, data, response); break; } } intptr_t return_value(const int opcode, const intptr_t original) const override { switch (opcode) { case audioMasterGetTime: { // Return a pointer to the `VstTimeInfo` object written in // the function above VstTimeInfo* time_info_pointer = nullptr; if (time_info) { time_info_pointer = &*time_info; } return reinterpret_cast(time_info_pointer); } break; default: return DefaultDataConverter::return_value(opcode, original); break; } } void write_value(const int opcode, intptr_t value, const EventResult& response) const override { return DefaultDataConverter::write_value(opcode, value, response); } private: AEffect* plugin; std::optional& time_info; }; intptr_t Vst2Bridge::host_callback(AEffect* effect, int opcode, int index, intptr_t value, void* data, float option) { // HACK: Sadly this is needed to work around a mutual recursion issue with // REAPER and Renoise. See #29 and #32. // TODO: We don't have access to the verbosity level here, but it would be // nice to log that this is being skipped when `YABRIDGE_DEBUG_LEVEL // >= 2`. if (config.hack_reaper_update_display && opcode == audioMasterUpdateDisplay) { return 0; } HostCallbackDataConverter converter(effect, time_info); return send_event(sockets.vst_host_callback, host_callback_mutex, converter, std::nullopt, opcode, index, value, data, option); } intptr_t VST_CALL_CONV host_callback_proxy(AEffect* effect, int opcode, int index, intptr_t value, void* data, float option) { return get_bridge_instance(effect).host_callback(effect, opcode, index, value, data, option); } uint32_t WINAPI handle_dispatch_midi_events_proxy(void* instance) { static_cast(instance)->handle_dispatch_midi_events(); return 0; } uint32_t WINAPI handle_parameters_proxy(void* instance) { static_cast(instance)->handle_parameters(); return 0; } uint32_t WINAPI handle_process_replacing_proxy(void* instance) { static_cast(instance)->handle_process_replacing(); return 0; }