// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "plugin-bridge.h"
// Generated inside of build directory
#include
#include
#include "../common/communication.h"
#include "../common/events.h"
namespace bp = boost::process;
// I'd rather use std::filesystem instead, but Boost.Process depends on
// boost::filesystem
namespace fs = boost::filesystem;
intptr_t dispatch_proxy(AEffect*, int, int, intptr_t, void*, float);
void process_proxy(AEffect*, float**, float**, int);
void process_replacing_proxy(AEffect*, float**, float**, int);
void setParameter_proxy(AEffect*, int, float);
float getParameter_proxy(AEffect*, int);
/**
* Fetch the bridge instance stored in an unused pointer from a VST plugin. This
* is sadly needed as a workaround to avoid using globals since we need free
* function pointers to interface with the VST C API.
*/
PluginBridge& get_bridge_instance(const AEffect& plugin) {
return *static_cast(plugin.ptr3);
}
PluginBridge::PluginBridge(audioMasterCallback host_callback)
: config(Configuration::load_for(get_this_file_location())),
vst_plugin_path(find_vst_plugin()),
// All the fields should be zero initialized because
// `Vst2PluginInstance::vstAudioMasterCallback` from Bitwig's plugin
// bridge will crash otherwise
plugin(),
io_context(),
socket_endpoint(generate_plugin_endpoint().string()),
socket_acceptor(io_context, socket_endpoint),
host_vst_dispatch(io_context),
host_vst_dispatch_midi_events(io_context),
vst_host_callback(io_context),
host_vst_parameters(io_context),
host_vst_process_replacing(io_context),
host_callback_function(host_callback),
logger(Logger::create_from_environment(
create_logger_prefix(socket_endpoint.path()))),
wine_version(get_wine_version()),
vst_host(
config.group
? std::unique_ptr(
std::make_unique(io_context,
logger,
vst_plugin_path,
socket_endpoint.path(),
*config.group,
host_vst_dispatch))
: std::unique_ptr(
std::make_unique(io_context,
logger,
vst_plugin_path,
socket_endpoint.path()))),
wine_io_handler([&]() { io_context.run(); }) {
log_init_message();
#ifndef WITH_WINEDBG
// If the Wine process fails to start, then nothing will connect to the
// sockets and we'll be hanging here indefinitely. To prevent this, we'll
// periodically poll whether the Wine process is still running, and throw
// when it is not. The alternative would be to rewrite this to using
// `async_accept`, Boost.Asio timers, and another IO context, but I feel
// like this a much simpler solution.
std::thread([&]() {
using namespace std::literals::chrono_literals;
while (true) {
if (finished_accepting_sockets) {
return;
}
if (!vst_host->running()) {
logger.log(
"The Wine host process has exited unexpectedly. Check the "
"output above for more information.");
std::terminate();
}
std::this_thread::sleep_for(1s);
}
}).detach();
#endif
// It's very important that these sockets are connected to in the same
// order in the Wine VST host
socket_acceptor.accept(host_vst_dispatch);
socket_acceptor.accept(host_vst_dispatch_midi_events);
socket_acceptor.accept(vst_host_callback);
socket_acceptor.accept(host_vst_parameters);
socket_acceptor.accept(host_vst_process_replacing);
finished_accepting_sockets = true;
// There's no need to keep the socket endpoint file around after accepting
// all the sockets, and RAII won't clean these files up for us
socket_acceptor.close();
fs::remove(socket_endpoint.path());
// Set up all pointers for our `AEffect` struct. We will fill this with data
// from the VST plugin loaded in Wine at the end of this constructor.
plugin.ptr3 = this;
plugin.dispatcher = dispatch_proxy;
plugin.process = process_proxy;
plugin.setParameter = setParameter_proxy;
plugin.getParameter = getParameter_proxy;
plugin.processReplacing = process_replacing_proxy;
// For our communication we use simple threads and blocking operations
// instead of asynchronous IO since communication has to be handled in
// lockstep anyway
host_callback_handler = std::thread([&]() {
try {
while (true) {
// TODO: Think of a nicer way to structure this and the similar
// handler in `Vst2Bridge::handle_dispatch_midi_events`
receive_event(
vst_host_callback, std::pair(logger, false),
[&](Event& event) {
// MIDI events sent from the plugin back to the host are
// a special case here. They have to sent during the
// `processReplacing()` function or else the host will
// ignore them. Because of this we'll temporarily save
// any MIDI events we receive here, and then we'll
// actually send them to the host at the end of the
// `process_replacing()` function.
if (event.opcode == audioMasterProcessEvents) {
std::lock_guard lock(incoming_midi_events_mutex);
incoming_midi_events.push_back(
std::get(event.payload));
EventResult response{1, nullptr, std::nullopt};
return response;
} else {
return passthrough_event(
&plugin, host_callback_function)(event);
}
});
}
} catch (const boost::system::system_error&) {
// This happens when the sockets got closed because the plugin
// is being shut down
}
});
// Read the plugin's information from the Wine process. This can only be
// done after we started accepting host callbacks as the plugin will likely
// call these during its initialization. We reuse the `dispatcher()` socket
// for this since this has to be done only once.
const auto initialization_data =
read_object(host_vst_dispatch);
const auto initialized_plugin =
std::get(initialization_data.payload);
update_aeffect(plugin, initialized_plugin);
}
class DispatchDataConverter : DefaultDataConverter {
public:
DispatchDataConverter(std::vector& chunk_data,
AEffect& plugin,
VstRect& editor_rectangle)
: chunk(chunk_data), plugin(plugin), rect(editor_rectangle) {}
EventPayload read(const int opcode,
const int index,
const intptr_t value,
const void* data) const override {
// There are some events that need specific structs that we can't simply
// serialize as a string because they might contain null bytes
switch (opcode) {
case effOpen:
// This should not be needed, but some improperly coded plugins
// such as the Roland Cloud plugins will initialize part of
// their `AEffect` only after the host calls `effOpen`, instead
// of during the initialization.
return WantsAEffectUpdate{};
break;
case effEditGetRect:
return WantsVstRect();
break;
case effEditOpen:
// The host will have passed us an X11 window handle in the void
// pointer. In the Wine VST host we'll create a Win32 window,
// ask the plugin to embed itself in that and then embed that
// window into this X11 window handle.
return reinterpret_cast(data);
break;
case effGetChunk:
return WantsChunkBuffer();
break;
case effSetChunk: {
const uint8_t* chunk_data = static_cast(data);
// When the host passes a chunk it will use the value parameter
// to tell us its length
return std::vector(chunk_data, chunk_data + value);
} break;
case effProcessEvents:
return DynamicVstEvents(*static_cast(data));
break;
case effGetInputProperties:
case effGetOutputProperties:
// In this case we can't simply pass an empty marker struct
// because the host can have already populated this field with
// data (or at least Bitwig does this)
return *static_cast(data);
break;
case effGetParameterProperties:
return *static_cast(data);
break;
case effGetMidiKeyName:
return *static_cast(data);
break;
case effSetSpeakerArrangement:
case effGetSpeakerArrangement:
// This is the output speaker configuration, the `read_value()`
// method below reads the input speaker configuration
return DynamicSpeakerArrangement(
*static_cast(data));
break;
// Any VST host I've encountered has properly zeroed out these their
// string buffers, but we'll add a list of opcodes that should
// return a string just in case `DefaultDataConverter::read()` can't
// figure it out.
case effGetProgramName:
case effGetParamLabel:
case effGetParamDisplay:
case effGetParamName:
case effGetProgramNameIndexed:
case effGetEffectName:
case effGetVendorString:
case effGetProductString:
case effShellGetNextPlugin:
return WantsString{};
break;
default:
return DefaultDataConverter::read(opcode, index, value, data);
break;
}
}
std::optional read_value(
const int opcode,
const intptr_t value) const override {
switch (opcode) {
case effSetSpeakerArrangement:
case effGetSpeakerArrangement:
// These two events are special in that they pass a pointer to
// the output speaker configuration through the `data`
// parameter, but then they also pass a pointer to the input
// speaker configuration through the `value` parameter. This is
// the only event that does this.
return DynamicSpeakerArrangement(
*static_cast(
reinterpret_cast(value)));
break;
default:
return DefaultDataConverter::read_value(opcode, value);
break;
}
}
void write(const int opcode,
void* data,
const EventResult& response) const override {
switch (opcode) {
case effOpen: {
// Update our `AEffect` object one last time for improperly
// coded late initialing plugins. Hopefully the host will see
// that the object is updated because these plugins don't send
// any notification about this.
const auto updated_plugin = std::get(response.payload);
update_aeffect(plugin, updated_plugin);
} break;
case effEditGetRect: {
// Either the plugin will have returned (a pointer to) their
// editor dimensions, or they will not have written anything.
if (std::holds_alternative(response.payload)) {
return;
}
const auto new_rect = std::get(response.payload);
rect = new_rect;
*static_cast(data) = ▭
} break;
case effGetChunk: {
// Write the chunk data to some publically accessible place in
// `PluginBridge` and write a pointer to that struct to the data
// pointer
const auto buffer =
std::get>(response.payload);
chunk.assign(buffer.begin(), buffer.end());
*static_cast(data) = chunk.data();
} break;
case effGetInputProperties:
case effGetOutputProperties: {
// These opcodes pass the plugin some empty struct through the
// data parameter that the plugin then fills with flags and
// other data to describe an input or output channel.
const auto properties =
std::get(response.payload);
*static_cast(data) = properties;
} break;
case effGetParameterProperties: {
// Same as the above
const auto properties =
std::get(response.payload);
*static_cast(data) = properties;
} break;
case effGetMidiKeyName: {
// Ditto
const auto properties =
std::get(response.payload);
*static_cast(data) = properties;
} break;
case effGetSpeakerArrangement: {
// The plugin will have updated the objects passed by the host
// with its preferred output speaker configuration if it
// supports this. The same thing happens for the input speaker
// configuration in `write_value()`.
auto speaker_arrangement =
std::get(response.payload);
// Reconstruct a dynamically sized `VstSpeakerArrangement`
// object to a buffer, and write back the results to the data
// parameter.
VstSpeakerArrangement* output =
static_cast(data);
std::vector reconstructed_object =
speaker_arrangement.as_raw_data();
std::copy(reconstructed_object.begin(),
reconstructed_object.end(),
reinterpret_cast(output));
} break;
default:
DefaultDataConverter::write(opcode, data, response);
break;
}
}
intptr_t return_value(const int opcode,
const intptr_t original) const override {
return DefaultDataConverter::return_value(opcode, original);
}
void write_value(const int opcode,
intptr_t value,
const EventResult& response) const override {
switch (opcode) {
case effGetSpeakerArrangement: {
// Same as the above, but now for the input speaker
// configuration object under the `value` pointer
auto speaker_arrangement =
std::get(response.payload);
VstSpeakerArrangement* output =
static_cast(
reinterpret_cast(value));
std::vector reconstructed_object =
speaker_arrangement.as_raw_data();
std::copy(reconstructed_object.begin(),
reconstructed_object.end(),
reinterpret_cast(output));
} break;
default:
return DefaultDataConverter::write_value(opcode, value,
response);
break;
}
}
private:
std::vector& chunk;
AEffect& plugin;
VstRect& rect;
};
intptr_t PluginBridge::dispatch(AEffect* /*plugin*/,
int opcode,
int index,
intptr_t value,
void* data,
float option) {
// HACK: Ardour 5.X has a bug in its VST implementation where it calls the
// plugin's dispatcher before the plugin has even finished
// initializing. This has been fixed back in 2018, but there has not
// been a release that contains the fix yet. This should be removed
// once Ardour 6.0 gets released.
// https://tracker.ardour.org/view.php?id=7668
if (BOOST_UNLIKELY(plugin.magic == 0)) {
logger.log_event(true, opcode, index, value, nullptr, option,
std::nullopt);
logger.log(
" WARNING: The host has dispatched an event before the plugin "
"has finished initializing, ignoring the event. (are we running "
"Ardour 5.X?)");
logger.log_event_response(true, opcode, 0, nullptr, std::nullopt);
return 0;
}
DispatchDataConverter converter(chunk_data, plugin, editor_rectangle);
switch (opcode) {
case effClose: {
// Allow the plugin to handle its own shutdown, and then terminate
// the process. Because terminating the Wine process will also
// forcefully close all open sockets this will also terminate our
// handler thread.
intptr_t return_value = 0;
try {
// TODO: Add some kind of timeout?
return_value =
send_event(host_vst_dispatch, dispatch_mutex, converter,
std::pair(logger, true), opcode,
index, value, data, option);
} catch (const boost::system::system_error& a) {
// Thrown when the socket gets closed because the VST plugin
// loaded into the Wine process crashed during shutdown
logger.log("The plugin crashed during shutdown, ignoring");
}
vst_host->terminate();
// The `stop()` method will cause the IO context to just drop all of
// its work immediately and not throw any exceptions that would have
// been caused by pipes and sockets being closed.
io_context.stop();
// These threads should now be finished because we've forcefully
// terminated the Wine process, interupting their socket operations
host_callback_handler.join();
wine_io_handler.join();
delete this;
return return_value;
}; break;
case effProcessEvents:
// Because of limitations of the Win32 API we have to use a seperate
// thread and socket to pass MIDI events. Otherwise plugins will
// stop receiving MIDI data when they have an open dropdowns or
// message box.
return send_event(host_vst_dispatch_midi_events,
dispatch_midi_events_mutex, converter,
std::pair(logger, true), opcode,
index, value, data, option);
break;
case effCanDo: {
const std::string query(static_cast(data));
// NOTE: If the plugins returns `0xbeefXXXX` to this query, then
// REAPER will pass a libSwell handle rather than an X11
// window ID to `effEditOpen`. This is of course not going to
// work when the GUI is handled using Wine so we'll ignore it.
if (query == "hasCockosViewAsConfig") {
logger.log_event(true, opcode, index, value, query, option,
std::nullopt);
logger.log(
" The host requests libSwell GUI support which is not "
"supported using Wine, ignoring the request.");
logger.log_event_response(true, opcode, -1, nullptr,
std::nullopt);
return -1;
}
} break;
}
// We don't reuse any buffers here like we do for audio processing. This
// would be useful for chunk data, but since that's only needed when saving
// and loading plugin state it's much better to have bitsery or our
// receiving function temporarily allocate a large enough buffer rather than
// to have a bunch of allocated memory sitting around doing nothing.
return send_event(host_vst_dispatch, dispatch_mutex, converter,
std::pair(logger, true), opcode, index,
value, data, option);
}
void PluginBridge::process_replacing(AEffect* /*plugin*/,
float** inputs,
float** outputs,
int sample_frames) {
// The inputs and outputs arrays should be `[num_inputs][sample_frames]` and
// `[num_outputs][sample_frames]` floats large respectfully.
std::vector> input_buffers(
plugin.numInputs, std::vector(sample_frames));
for (int channel = 0; channel < plugin.numInputs; channel++) {
std::copy(inputs[channel], inputs[channel] + sample_frames,
input_buffers[channel].begin());
}
const AudioBuffers request{input_buffers, sample_frames};
write_object(host_vst_process_replacing, request, process_buffer);
// Write the results back to the `outputs` arrays
const auto response =
read_object(host_vst_process_replacing, process_buffer);
assert(response.buffers.size() == static_cast(plugin.numOutputs));
for (int channel = 0; channel < plugin.numOutputs; channel++) {
std::copy(response.buffers[channel].begin(),
response.buffers[channel].end(), outputs[channel]);
}
// Plugins are allowed to send MIDI events during processing using a host
// callback. These have to be processed during the actual
// `processReplacing()` function or else the host will ignore them. To
// prevent these events from getting delayed by a sample we'll process them
// after the plugin is done processing audio rather than during the time
// we're still waiting on the plugin.
std::lock_guard lock(incoming_midi_events_mutex);
for (DynamicVstEvents& events : incoming_midi_events) {
host_callback_function(&plugin, audioMasterProcessEvents, 0, 0,
&events.as_c_events(), 0.0);
}
incoming_midi_events.clear();
}
float PluginBridge::get_parameter(AEffect* /*plugin*/, int index) {
logger.log_get_parameter(index);
const Parameter request{index, std::nullopt};
ParameterResult response;
// Prevent race conditions from `getParameter()` and `setParameter()` being
// called at the same time since they share the same socket
{
std::lock_guard lock(parameters_mutex);
write_object(host_vst_parameters, request);
response = read_object(host_vst_parameters);
}
logger.log_get_parameter_response(*response.value);
return *response.value;
}
void PluginBridge::set_parameter(AEffect* /*plugin*/, int index, float value) {
logger.log_set_parameter(index, value);
const Parameter request{index, value};
ParameterResult response;
{
std::lock_guard lock(parameters_mutex);
write_object(host_vst_parameters, request);
response = read_object(host_vst_parameters);
}
logger.log_set_parameter_response();
// This should not contain any values and just serve as an acknowledgement
assert(!response.value);
}
void PluginBridge::log_init_message() {
std::stringstream init_msg;
init_msg << "Initializing yabridge version " << yabridge_git_version
<< std::endl;
init_msg << "host: '" << vst_host->path().string() << "'"
<< std::endl;
init_msg << "plugin: '" << vst_plugin_path.string() << "'"
<< std::endl;
init_msg << "socket: '" << socket_endpoint.path() << "'" << std::endl;
init_msg << "wine prefix: '";
// If the Wine prefix is manually overridden, then this should be made
// clear. This follows the behaviour of `set_wineprefix()`.
bp::environment env = boost::this_process::environment();
if (!env["WINEPREFIX"].empty()) {
init_msg << env["WINEPREFIX"].to_string() << " ";
} else {
init_msg << find_wineprefix().value_or("").string();
}
init_msg << "'" << std::endl;
init_msg << "wine version: '" << wine_version << "'" << std::endl;
init_msg << std::endl;
// Print the path to the currently loaded configuration file and all
// settings in use. Printing the matched glob pattern could also be useful
// but it'll be very noisy and it's likely going to be clear from the shown
// values anyways.
init_msg << "config from: '"
<< config.matched_file.value_or("").string() << "'"
<< std::endl;
init_msg << "hosting mode: '";
if (config.group) {
init_msg << "plugin group \"" << *config.group << "\"";
} else {
init_msg << "individually";
}
if (vst_host->architecture() == PluginArchitecture::vst_32) {
init_msg << ", 32-bit";
} else {
init_msg << ", 64-bit";
}
init_msg << "'" << std::endl;
init_msg << std::endl;
// Include a list of enabled compile-tiem features, mostly to make debug
// logs more useful
init_msg << "Enabled features:" << std::endl;
#ifdef WITH_BITBRIDGE
init_msg << "- bitbridge support" << std::endl;
#endif
#ifdef WITH_WINEDBG
init_msg << "- winedbg" << std::endl;
#endif
#if !(defined(WITH_BITBRIDGE) || defined(WITH_WINEDBG))
init_msg << " " << std::endl;
#endif
init_msg << std::endl;
for (std::string line = ""; std::getline(init_msg, line);) {
logger.log(line);
}
}
// The below functions are proxy functions for the methods defined in
// `Bridge.cpp`
intptr_t dispatch_proxy(AEffect* plugin,
int opcode,
int index,
intptr_t value,
void* data,
float option) {
return get_bridge_instance(*plugin).dispatch(plugin, opcode, index, value,
data, option);
}
void process_proxy(AEffect* plugin,
float** inputs,
float** outputs,
int sample_frames) {
return get_bridge_instance(*plugin).process_replacing(
plugin, inputs, outputs, sample_frames);
}
void process_replacing_proxy(AEffect* plugin,
float** inputs,
float** outputs,
int sample_frames) {
return get_bridge_instance(*plugin).process_replacing(
plugin, inputs, outputs, sample_frames);
}
void setParameter_proxy(AEffect* plugin, int index, float value) {
return get_bridge_instance(*plugin).set_parameter(plugin, index, value);
}
float getParameter_proxy(AEffect* plugin, int index) {
return get_bridge_instance(*plugin).get_parameter(plugin, index);
}