# yabridge Yet Another way to use Windows VST2 plugins in Linux VST hosts. ## TODOs There are a few things that should be done before making this public, including: - Document and improve the installation and updating procedure. - Finish documenting the project setup and the way communication works. In particular we're missing the wait void pointers in the event dispatchers are handled and how the AEffect struct gets synchronized. I should probably also rewrite some parts of it to make it clearer. - Document what this has been tested on and what does or does not work. - Document wine32 support. - Swap out msgpack for Bosot.Serializaton and update the architecture section. - Add proper debugging support activated using an environment variable. - Write all stdout and stderr output from the plugin to a temporary file so it can be inspected when using a host such as Bitwig that hides this by default. - Catch exceptions during initialization and print them to stderr. ## Building To compile yabridge, you'll need [Meson](https://mesonbuild.com/index.html) and the following dependencies: - gcc (tested using GCC 9.2) - A Wine installation with `wiengcc` and the development headers. - Boost - [msgpack-c](git@github.com:msgpack/msgpack-c.git) The project can then be compiled as follows: ```shell meson setup --buildtype=release --cross-file cross-wine64.conf build ninja -C build ``` When developing or debugging yabridge you can change the build type to either `debug` or `debugoptimized` to enable debug symbols and optionally also disable optimizations. ## Rationale I started this project because the alternatives were either unmaintained, not self-contained or very difficult to work with. With this implementation I'd like to prioritize maintainability and correctness, even if it would cause slightly more overhead than a more optimized solution would. Please let me know if you have any suggestions on how to improve this! ## Architecture The project consists of two components, a Linux native VST plugin (`libyabridge.so`) and a VST host that runs under Wine (`yabridge-host.exe`/`yabridge-host.exe.so`). I'll refer to a copy or symlink of `libyabridge.so` as _the plugin_, the native Linux VST host that's hosting the plugin as _the native VST host_, the Wine VST host that's hosting a Windows `.dll` file as _the Wine VST host_, and the Windows VST plugin that's loaded in the Wine VST host is simply the _Windows VST plugin_. The whole process works as follows: 1. Some copy of or a symlink to `libyabridge.so` gets loaded as a VST plugin in a Linux VST host. This file should have been renamed to match a Windows VST plugin `.dll` file in the same directory. For instance, if there's a `Serum_x64.dll` file you'd like to bridge, then `libyabridge.so` should be renamed to `Serum_x64.so`. 2. The plugin first attempts to locate: - The location of `yabridge-host.exe`. For this it will first search for the file either alongside plugin. This is useful for development, as it allows you to use a symlink to `libyabridge.so` from the build directory causing yabridge to use the corresponding `yabridge-host.exe` from the same build directory. If this file can't be found, it will fall back to searching through the search path. - The wine prefix plugin is located in - The corresponding Windows VST plugin `.dll` file. 3. The plugin then sets up a Unix domain socket endpoint to communicate with the Wine VST host somewhere in a temporary directory. I chose to use Unix domain sockets rather than shared memory to avoid having to do manual synchronization and because it makes it easy to handle different kinds of events asynchronously. Since the Wine VST host can't access the Linux VST host's memory we would have to copy audio buffers in either case. 4. The plugin launches the Wine VST host in the detected wine prefix, passing the name of the `.dll` file it should be loading and the path to the Unix domain socket that was just created. 5. Communication gets set up using multiple sockets over the same end point. This allows us to use blocking read operations while handling a certain event type to avoid receiving messages out of order. The following types of events get assigned a socket: - Calls from the native VST host to the plugin's `dispatch()` function. These get forwarded to the Windows VST plugin through the Wine VST host. - Host callback calls from the Windows VST plugin loaded into the Wine VST host through the `audioMasterCallback` function. These get forwarded to the native VST host through the plugin. - Calls from the native VST host to the plugin's `getParameter()` and `setParameter()` functions. Both functions get forwarded to the Windows VST plugin through the Wine VST host using a single socket. - Calls from the native VST host to the plugin's `process()` and `processReplacing()` functions. Both functions get forwarded to the Windows VST plugin through the Wine VST host using a single socket. - TODO: This is missing updates to the AEffect struct. When communicating over these sockets, the request and corresponding response objects from `src/common/communication.h` will be serialized as binary data. Right now we're using `msgpack`, but this should be switched out for `Bosot.Serialization` since we don't need interoperability and it allows us to drop a dependency. 6. The Wine VST host loads the Windows VST plugin and starts forwarding messages over the sockets described above.