// yabridge: a Wine plugin bridge
// Copyright (C) 2020-2022 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
#include "host-process.h"
#include
#include "../common/utils.h"
namespace fs = ghc::filesystem;
HostProcess::HostProcess(asio::io_context& io_context, Sockets& sockets)
: sockets_(sockets), stdout_pipe_(io_context), stderr_pipe_(io_context) {}
Process::Handle HostProcess::launch_host(
const ghc::filesystem::path& host_path,
std::initializer_list args,
Logger& logger,
const Configuration& config,
const PluginInfo& plugin_info) {
#ifdef WITH_WINEDBG
// This is set up for KDE Plasma. Other desktop environments and window
// managers require some slight modifications to spawn a detached terminal
// emulator. Alternatively, you can spawn `winedbg` with the `--no-start`
// option to launch a gdb server and then connect to it from another
// terminal.
Process child("kstart5");
child.arg("konsole").arg("--").arg("-e").arg("winedbg").arg("--gdb");
#ifdef WINEDBG_LEGACY_ARGUMENT_QUOTING
// Note the double quoting here. Old versions of winedbg didn't
// respect `argv` and instead expected a pre-quoted Win32 command
// line as its arguments.
child.arg("\"" + host_path.string() + ".so\""),
#else
child.arg(host_path.string() + ".so");
#endif // WINEDBG_LEGACY_ARGUMENT_QUOTING
#else
Process child(host_path);
#endif // WITH_WINEDBG
// What's up with this indentation
for (const auto& arg : args) {
child.arg(arg);
}
child.environment(plugin_info.create_host_env());
Process::Handle child_handle = std::visit(
overload{
[](Process::Handle handle) -> Process::Handle { return handle; },
[&host_path](const Process::CommandNotFound&) -> Process::Handle {
throw std::runtime_error("Could not launch '" +
host_path.string() +
"', command not found");
},
[](const std::error_code& err) -> Process::Handle {
throw std::runtime_error("Error spawning Wine process: " +
err.message());
},
},
// HACK: If the `disable_pipes` option is enabled, then we'll redirect
// the plugin's output to a file instead of using pipes to blend
// it in with the rest of yabridge's output. This is for some
// reason necessary for ujam's plugins and all other plugins made
// with Gorilla Engine to function. Otherwise they'll print a
// nondescriptive `JS_EXEC_FAILED` error message.
config.disable_pipes
? child.spawn_child_redirected(*config.disable_pipes)
: child.spawn_child_piped(stdout_pipe_, stderr_pipe_));
// See the above comment
if (config.disable_pipes) {
logger.log("");
logger.log("WARNING: All Wine output will be written to");
logger.log(" '" + config.disable_pipes->string() + "'.");
logger.log("");
} else {
// Print the Wine host's STDOUT and STDERR streams to the log file. This
// should be done before trying to accept the sockets as otherwise we
// will miss all output.
logger.async_log_pipe_lines(stdout_pipe_, stdout_buffer_,
"[Wine STDOUT] ");
logger.async_log_pipe_lines(stderr_pipe_, stderr_buffer_,
"[Wine STDERR] ");
}
return child_handle;
}
IndividualHost::IndividualHost(asio::io_context& io_context,
Logger& logger,
const Configuration& config,
Sockets& sockets,
const PluginInfo& plugin_info,
const HostRequest& host_request)
: HostProcess(io_context, sockets),
plugin_info_(plugin_info),
host_path_(find_vst_host(plugin_info.native_library_path_,
plugin_info.plugin_arch_)),
handle_(launch_host(
host_path_,
{
plugin_type_to_string(host_request.plugin_type),
#if defined(WITH_WINEDBG) && defined(WINEDBG_LEGACY_ARGUMENT_QUOTING)
// Old versions of winedbg flattened all command line
// arguments to a single space separated Win32 command line,
// so we had to do our own quoting
"\"" + plugin_info.windows_plugin_path + "\"",
#else
host_request.plugin_path,
#endif
host_request.endpoint_base_dir,
// We pass this process' process ID as an argument so we can
// run a watchdog on the Wine plugin host process that shuts
// down the sockets after this process shuts down
std::to_string(getpid())
},
logger,
config,
plugin_info)) {
#ifdef WITH_WINEDBG
if (plugin_info.windows_plugin_path_.string().find('"') !=
std::string::npos) {
logger.log(
"Warning: plugin paths containing double quotes won't be properly "
"escaped");
}
#endif
}
fs::path IndividualHost::path() {
return host_path_;
}
bool IndividualHost::running() {
return handle_.running();
}
void IndividualHost::terminate() {
// NOTE: This technically shouldn't be needed, but in Wine 6.5 sending
// SIGKILL to a Wine process no longer terminates the threads spawned
// by that process, so if we don't manually close the sockets there
// will still be threads listening on those sockets which in turn also
// prevents us from joining our `std::jthread`s on the plugin side.
sockets_.close();
// This will also reap the terminated process
handle_.terminate();
}
GroupHost::GroupHost(asio::io_context& io_context,
Logger& logger,
const Configuration& config,
Sockets& sockets,
const PluginInfo& plugin_info,
const HostRequest& host_request)
: HostProcess(io_context, sockets),
plugin_info_(plugin_info),
host_path_(find_vst_host(plugin_info.native_library_path_,
plugin_info.plugin_arch_)) {
// When using plugin groups, we'll first try to connect to an existing group
// host process and ask it to host our plugin. If no such process exists,
// then we'll start a new process. In the event that multiple yabridge
// instances simultaneously try to start a new group process for the same
// group, then the first process to listen on the socket will win and all
// other processes will exit. When a plugin's host process has exited, it
// will try to connect to the socket once more in the case that another
// process is now listening on it.
const fs::path endpoint_base_dir = sockets.base_dir_;
const fs::path group_socket_path = generate_group_endpoint(
*config.group, plugin_info.normalize_wine_prefix(),
plugin_info.plugin_arch_);
const auto connect = [&io_context, host_request, endpoint_base_dir,
group_socket_path]() {
asio::local::stream_protocol::socket group_socket(io_context);
group_socket.connect(group_socket_path.string());
write_object(group_socket, host_request);
const auto response = read_object(group_socket);
assert(response.pid > 0);
};
try {
// Request an existing group host process to host our plugin
connect();
} catch (const std::system_error&) {
// In case we could not connect to the socket, then we'll start a
// new group host process. This process is detached immediately
// because it should run independently of this yabridge instance as
// it will likely outlive it.
Process::Handle group_host =
launch_host(host_path_, {"group", group_socket_path.string()},
logger, config, plugin_info);
group_host.detach();
group_host_connect_handler_ =
std::jthread([this, connect, group_host = std::move(group_host)]() {
set_realtime_priority(true);
pthread_setname_np(pthread_self(), "group-connect");
using namespace std::literals::chrono_literals;
// We'll first try to connect to the group host we just spawned
// TODO: Replace this polling with inotify
while (group_host.running()) {
std::this_thread::sleep_for(20ms);
try {
connect();
return;
} catch (const std::system_error&) {
// Keep trying to connect until either connection gets
// accepted or the group host crashes
}
}
// When the group host exits before we can connect to it this
// either means that there has been some kind of error (for
// instance related to Wine), or that another process was able
// to listen on the socket first. For the last case we'll try to
// connect once more, before concluding that we failed.
try {
connect();
} catch (const std::system_error&) {
startup_failed_ = true;
}
});
}
}
fs::path GroupHost::path() {
return host_path_;
}
bool GroupHost::running() noexcept {
// When we are unable to connect to a new or existing group host process,
// then we'll consider the startup failed and we'll allow the initialization
// process to terminate.
return !startup_failed_;
}
void GroupHost::terminate() {
// There's no need to manually terminate group host processes as they will
// shut down automatically after all plugins have exited. Manually closing
// the sockets will cause the associated plugin to exit.
sockets_.close();
}