Robbert van der Helm
d9585fac78
Implement IAudioProcessor::canProcessSampleSize()
2020-12-14 17:12:49 +01:00
Robbert van der Helm
b26c2e08a7
Implement IAudioProcessor::getBusArrangement()
2020-12-14 16:55:21 +01:00
Robbert van der Helm
e3b442de57
Implement IAudioProcessor::setBusArrangements()
2020-12-14 16:40:40 +01:00
Robbert van der Helm
b87c3fe790
Add a todo about non-separated controllers
2020-12-14 16:10:56 +01:00
Robbert van der Helm
0668a785b0
Add stubs for implementing IAudioProcessor
2020-12-14 13:06:02 +01:00
Robbert van der Helm
096171bb96
Use the known_iids mechanism for IComponent
2020-12-14 12:48:21 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
...
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
816d1c1501
Implement IComponent::setState()
2020-12-14 12:09:47 +01:00
Robbert van der Helm
7341fab0ea
Implement IComponent::setActive()
2020-12-13 22:17:06 +01:00
Robbert van der Helm
43296675f6
Implement IComponent::activateBus()
2020-12-13 22:07:45 +01:00
Robbert van der Helm
5b6a8ebfac
Implement IComponent::getRoutingInfo()
2020-12-13 21:51:56 +01:00
Robbert van der Helm
9df812952e
Implement IComponent::GetBusInfo()
2020-12-13 16:56:09 +01:00
Robbert van der Helm
34b2fa8905
Implement IComponent::getBusCount()
2020-12-13 16:18:13 +01:00
Robbert van der Helm
116b618ac5
Implement IComponent::setIoMode()
2020-12-13 16:12:30 +01:00
Robbert van der Helm
32c1028736
Implement IPluginFactory3::setHostContext()
...
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm
e21ee31ee8
Implement plugin side of IPluginBase::initialize()
2020-12-13 14:30:51 +01:00
Robbert van der Helm
efc840a51a
Log unknown interfaces in IComponent::initialize()
2020-12-12 16:53:44 +01:00
Robbert van der Helm
f637e6ad18
Rename Create/Destroy to Construct/Destruct
...
This is less likely to clash with names used by interfaces and it's a
bit clearer what's going on (since they are basically proxies for
constructors and destructors).
2020-12-12 16:18:47 +01:00
Robbert van der Helm
68084bc555
Implement IComponent::terminate()
2020-12-12 16:18:47 +01:00
Robbert van der Helm
d80ba10f06
Interleave structs with their related functions
...
Might make it a bit more organized when this is fully implemented.
2020-12-12 16:04:35 +01:00
Robbert van der Helm
e24cecc6d7
Use the univeral tresult in IComponent creation
2020-12-11 23:54:30 +01:00
Robbert van der Helm
699ddfd2ea
Implement YaComponentPluginImpl destructor
...
When the object gets dropped through the reference counting system, the
object should also be dropped in the Wine plugin host.
2020-12-11 22:59:32 +01:00
Robbert van der Helm
cdb9dae2df
Rename YaComponent::Arguments to CreateArgs
2020-12-11 22:43:12 +01:00
Robbert van der Helm
225056bcff
Allow instantiating IComponents
2020-12-08 23:08:07 +01:00
Robbert van der Helm
2e6184171c
Use std::array for serializing UIDs
...
These are easily assignable and we have to convert between char
pointers, char arrays and UID objects all the time anyways.
2020-12-08 23:00:44 +01:00
Robbert van der Helm
5eb1fe2de2
Redesign how interface instantiation works
...
Transferring some argument pack is much easier than trying to
deserialize into an existing object when you also have to transfer more
information than just that object.
2020-12-08 17:33:51 +01:00
Robbert van der Helm
f4a5aa91fb
Document the plugin factory approach
2020-12-08 14:21:54 +01:00
Robbert van der Helm
ed743e6f22
Bundle associated messages with their interfaces
...
Once we start implementing all of the control messages/callbacks things
could quickly get out of hand otherwise.
2020-12-08 11:25:58 +01:00
Robbert van der Helm
5e85517130
Add the base for an IComponent implementation
2020-12-07 23:52:17 +01:00