Robbert van der Helm
6734962886
Add todo about filtering response log messages
2020-12-18 23:08:18 +01:00
Robbert van der Helm
43f5e65b45
Implement IEditController::setParamNormalized()
2020-12-18 21:53:13 +01:00
Robbert van der Helm
bc0c13778f
Implement IEditController::getParamNormalized()
2020-12-18 21:53:04 +01:00
Robbert van der Helm
fcbf198fee
Implement IEditController::plainParamToNormalized
2020-12-18 21:36:39 +01:00
Robbert van der Helm
78d5e3bbfb
Implement IEditController::normalizedValueToPlain
2020-12-18 21:36:39 +01:00
Robbert van der Helm
a4e2a18480
Implement IEditController::getParamValueByString()
2020-12-18 21:36:39 +01:00
Robbert van der Helm
cfa4849467
Partially implement IConnectionPoint::connect()
...
This now works for direct connections, which is probably how most hosts
will use this.
2020-12-18 14:09:20 +01:00
Robbert van der Helm
585d1e736c
Implement IEditController::getParamStringByValue()
2020-12-17 22:44:13 +01:00
Robbert van der Helm
ccc5688f0c
Implement IEditController::getParameterInfo()
2020-12-17 22:16:20 +01:00
Robbert van der Helm
4cc24f74d1
Implement IEditController::getParameterCount()
2020-12-17 21:55:12 +01:00
Robbert van der Helm
7eb7e87953
Implement IEditController::setComponentState()
2020-12-17 21:50:04 +01:00
Robbert van der Helm
fe2de8de8d
Unify handling for *::{get,set}State
...
Since these functions are exactly the same, and for whatever reason they
didn't just add them to the `IPluginBase` both `IComponent` and
`IEditController`. inherit from
2020-12-17 17:52:51 +01:00
Robbert van der Helm
1ce12227fb
Add logging for IAudioProcessor::process()
...
This is super verbose, but I'm sure it's going to be useful at some
point.
2020-12-17 15:12:19 +01:00
Robbert van der Helm
231a0293cb
Change VST3 log message direction prefix
...
It looks much mess noisy this way at the cost of maybe being slightly
less clear at a glance.
2020-12-17 14:41:54 +01:00
Robbert van der Helm
11bf7532fa
Rename the monolitic class to Vst3PluginProxy
...
Now it's starting to look promising.
2020-12-17 13:07:42 +01:00
Robbert van der Helm
d8b2646563
Split off IComponent and create a monolithic class
...
We can now use implement all VST3 plugin interfaces through this class,
check whether the object from the plugin also supports these classes,
and then conditionally allow casting to the supported classes. This
should give us a one-to-one proxy of the original object.
2020-12-17 12:49:33 +01:00
Robbert van der Helm
d6c28f48d9
Split YaAudioProcessor from YaComponent
...
Now all that's left is splitting YaComponent into the IComponent bits
and separate YaPluginMonlith that implements everything.
2020-12-17 00:31:32 +01:00
Robbert van der Helm
6809e73d6b
Split IPluginBase from IComponent
...
We're also going to need this for `IEditController`. Separating all of
these classes will also keep everything much more maintainable with all
of these associated structs.
2020-12-16 23:46:47 +01:00
Robbert van der Helm
1dd575e4a7
Implement IAudioProcessor::process()
...
With this the entire `IAudioProcessor` interface has been implemented
and in theory it should now be possible to process audio and events.
Logging for these requests still has to be implemented separately.
2020-12-16 18:55:34 +01:00
Robbert van der Helm
c815b3903b
Implement IAudioProcessor::getTailSamples()
2020-12-14 21:43:38 +01:00
Robbert van der Helm
007aa1e707
Implement IAudioProcessor::setProcessing()
2020-12-14 21:31:50 +01:00
Robbert van der Helm
b1bcfd3873
Implement IAudioProcessor::setupProcessing()
2020-12-14 21:25:05 +01:00
Robbert van der Helm
bb110e8cbb
Add PrimitiveWrapper<T> response logging
2020-12-14 18:08:16 +01:00
Robbert van der Helm
0f59d6429d
Implement IAudioProcessor::getLatencySamples()
2020-12-14 17:53:50 +01:00
Robbert van der Helm
d9585fac78
Implement IAudioProcessor::canProcessSampleSize()
2020-12-14 17:12:49 +01:00
Robbert van der Helm
b26c2e08a7
Implement IAudioProcessor::getBusArrangement()
2020-12-14 16:55:21 +01:00
Robbert van der Helm
e3b442de57
Implement IAudioProcessor::setBusArrangements()
2020-12-14 16:40:40 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
...
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
816d1c1501
Implement IComponent::setState()
2020-12-14 12:09:47 +01:00
Robbert van der Helm
7341fab0ea
Implement IComponent::setActive()
2020-12-13 22:17:06 +01:00
Robbert van der Helm
43296675f6
Implement IComponent::activateBus()
2020-12-13 22:07:45 +01:00
Robbert van der Helm
5b6a8ebfac
Implement IComponent::getRoutingInfo()
2020-12-13 21:51:56 +01:00
Robbert van der Helm
9df812952e
Implement IComponent::GetBusInfo()
2020-12-13 16:56:09 +01:00
Robbert van der Helm
34b2fa8905
Implement IComponent::getBusCount()
2020-12-13 16:18:13 +01:00
Robbert van der Helm
116b618ac5
Implement IComponent::setIoMode()
2020-12-13 16:12:30 +01:00
Robbert van der Helm
32c1028736
Implement IPluginFactory3::setHostContext()
...
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm
e21ee31ee8
Implement plugin side of IPluginBase::initialize()
2020-12-13 14:30:51 +01:00
Robbert van der Helm
0ad56874e2
Abstract away logging unknown interfaces
2020-12-12 22:22:27 +01:00
Robbert van der Helm
39984ad442
Use the new approach for creating plugin factory
...
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm
f637e6ad18
Rename Create/Destroy to Construct/Destruct
...
This is less likely to clash with names used by interfaces and it's a
bit clearer what's going on (since they are basically proxies for
constructors and destructors).
2020-12-12 16:18:47 +01:00
Robbert van der Helm
68084bc555
Implement IComponent::terminate()
2020-12-12 16:18:47 +01:00
Robbert van der Helm
e24cecc6d7
Use the univeral tresult in IComponent creation
2020-12-11 23:54:30 +01:00
Robbert van der Helm
699ddfd2ea
Implement YaComponentPluginImpl destructor
...
When the object gets dropped through the reference counting system, the
object should also be dropped in the Wine plugin host.
2020-12-11 22:59:32 +01:00
Robbert van der Helm
cdb9dae2df
Rename YaComponent::Arguments to CreateArgs
2020-12-11 22:43:12 +01:00
Robbert van der Helm
4a056dcd31
Get rid of the VST3 logging boilerplate
2020-12-09 22:11:39 +01:00
Robbert van der Helm
5eb1fe2de2
Redesign how interface instantiation works
...
Transferring some argument pack is much easier than trying to
deserialize into an existing object when you also have to transfer more
information than just that object.
2020-12-08 17:33:51 +01:00
Robbert van der Helm
ed743e6f22
Bundle associated messages with their interfaces
...
Once we start implementing all of the control messages/callbacks things
could quickly get out of hand otherwise.
2020-12-08 11:25:58 +01:00
Robbert van der Helm
5e85517130
Add the base for an IComponent implementation
2020-12-07 23:52:17 +01:00
Robbert van der Helm
e20fc8c7e6
Fix Vst{2,3}Logger::log_trace
2020-12-07 18:28:17 +01:00
Robbert van der Helm
79c6f02d91
Request and deserialize plugin factory from plugin
2020-12-07 18:28:16 +01:00