Robbert van der Helm
487e6eac98
Add the process context to YaProcessData
2020-12-15 21:49:30 +01:00
Robbert van der Helm
e4b97d90c9
Add the events to YaProcessData
2020-12-15 21:32:50 +01:00
Robbert van der Helm
a516309d17
Implement IEventList
2020-12-15 18:32:43 +01:00
Robbert van der Helm
0137bb3499
Fully implement YaEvent
2020-12-15 18:02:26 +01:00
Robbert van der Helm
f33b749172
Implement all event types
2020-12-15 17:44:26 +01:00
Robbert van der Helm
d8c51d885b
Partially implement IEventList and all event types
2020-12-15 17:10:54 +01:00
Robbert van der Helm
6fc54d80fb
Move TChar* -> std::u16string conversion to base.h
...
We're going to need it for VST3 events.
2020-12-15 17:01:57 +01:00
Robbert van der Helm
ce09d60447
Add parameter changes to YaProcessData
2020-12-15 14:30:41 +01:00
Robbert van der Helm
92c37f71db
Implement IParameterChanges
2020-12-15 14:24:55 +01:00
Robbert van der Helm
026595d99f
Implement IParamValueQueue
2020-12-15 14:23:55 +01:00
Robbert van der Helm
e7d7317f60
Add a partial AudioBusBuffers implementation
2020-12-15 13:08:12 +01:00
Robbert van der Helm
c815b3903b
Implement IAudioProcessor::getTailSamples()
2020-12-14 21:43:38 +01:00
Robbert van der Helm
007aa1e707
Implement IAudioProcessor::setProcessing()
2020-12-14 21:31:50 +01:00
Robbert van der Helm
b1bcfd3873
Implement IAudioProcessor::setupProcessing()
2020-12-14 21:25:05 +01:00
Robbert van der Helm
cb7413c521
Add implicit conversion for UniversalTResult
2020-12-14 18:32:18 +01:00
Robbert van der Helm
2becd420b2
Take PrimitiveWrapper<T> value by rvalue
2020-12-14 18:22:12 +01:00
Robbert van der Helm
bb110e8cbb
Add PrimitiveWrapper<T> response logging
2020-12-14 18:08:16 +01:00
Robbert van der Helm
e282f8c572
Fix IComponent::getBusCount()
2020-12-14 18:03:20 +01:00
Robbert van der Helm
0f59d6429d
Implement IAudioProcessor::getLatencySamples()
2020-12-14 17:53:50 +01:00
Robbert van der Helm
6979dafa06
Add a wrapper for serializing primitives
2020-12-14 17:53:38 +01:00
Robbert van der Helm
d9585fac78
Implement IAudioProcessor::canProcessSampleSize()
2020-12-14 17:12:49 +01:00
Robbert van der Helm
b26c2e08a7
Implement IAudioProcessor::getBusArrangement()
2020-12-14 16:55:21 +01:00
Robbert van der Helm
e3b442de57
Implement IAudioProcessor::setBusArrangements()
2020-12-14 16:40:40 +01:00
Robbert van der Helm
b87c3fe790
Add a todo about non-separated controllers
2020-12-14 16:10:56 +01:00
Robbert van der Helm
e0dd4ab22d
Add IAudioProcessor query interface to YaComponent
2020-12-14 13:17:10 +01:00
Robbert van der Helm
0668a785b0
Add stubs for implementing IAudioProcessor
2020-12-14 13:06:02 +01:00
Robbert van der Helm
096171bb96
Use the known_iids mechanism for IComponent
2020-12-14 12:48:21 +01:00
Robbert van der Helm
e653142e45
Implement IComponent::getState()
...
With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
2020-12-14 12:38:35 +01:00
Robbert van der Helm
02e6fb1ba8
Add a way to write a VectorStream back
2020-12-14 12:24:09 +01:00
Robbert van der Helm
816d1c1501
Implement IComponent::setState()
2020-12-14 12:09:47 +01:00
Robbert van der Helm
c463543ac9
Implement a serializable vector based IBStream
...
We can now use this for implementing reading and writing preset data.
2020-12-14 00:02:31 +01:00
Robbert van der Helm
7341fab0ea
Implement IComponent::setActive()
2020-12-13 22:17:06 +01:00
Robbert van der Helm
43296675f6
Implement IComponent::activateBus()
2020-12-13 22:07:45 +01:00
Robbert van der Helm
5b6a8ebfac
Implement IComponent::getRoutingInfo()
2020-12-13 21:51:56 +01:00
Robbert van der Helm
9df812952e
Implement IComponent::GetBusInfo()
2020-12-13 16:56:09 +01:00
Robbert van der Helm
34b2fa8905
Implement IComponent::getBusCount()
2020-12-13 16:18:13 +01:00
Robbert van der Helm
116b618ac5
Implement IComponent::setIoMode()
2020-12-13 16:12:30 +01:00
Robbert van der Helm
32c1028736
Implement IPluginFactory3::setHostContext()
...
Now the plugin factories are fully implemented (at least, functionality
wise, we still can't create most kinds of objects).
2020-12-13 15:53:39 +01:00
Robbert van der Helm
0c64aabeea
Add a partial YaHostApplication implementation
2020-12-13 14:46:17 +01:00
Robbert van der Helm
e21ee31ee8
Implement plugin side of IPluginBase::initialize()
2020-12-13 14:30:51 +01:00
Robbert van der Helm
e8929e5e43
Make the UTF-16 conversion a bit safer
2020-12-13 13:53:53 +01:00
Robbert van der Helm
919987298c
Add the base for YaHostApplication
2020-12-13 13:46:00 +01:00
Robbert van der Helm
d9989fe856
Update the VST3 architecture document
2020-12-13 12:32:49 +01:00
Robbert van der Helm
39984ad442
Use the new approach for creating plugin factory
...
Directly serializing and deserializing into objects was and more
boilerplate heavy (since we now need two implementations even though we
only use one), and also much less flexible because we can't wrap
payloads in structs or provide optional values that way.
2020-12-12 21:53:38 +01:00
Robbert van der Helm
efc840a51a
Log unknown interfaces in IComponent::initialize()
2020-12-12 16:53:44 +01:00
Robbert van der Helm
f637e6ad18
Rename Create/Destroy to Construct/Destruct
...
This is less likely to clash with names used by interfaces and it's a
bit clearer what's going on (since they are basically proxies for
constructors and destructors).
2020-12-12 16:18:47 +01:00
Robbert van der Helm
1088483f15
Mention destructors in VST3 implementation docs
2020-12-12 16:18:47 +01:00
Robbert van der Helm
68084bc555
Implement IComponent::terminate()
2020-12-12 16:18:47 +01:00
Robbert van der Helm
d80ba10f06
Interleave structs with their related functions
...
Might make it a bit more organized when this is fully implemented.
2020-12-12 16:04:35 +01:00
Robbert van der Helm
f526ae3e39
Add a string representation for universal tresult
2020-12-11 23:57:24 +01:00