Commit Graph

594 Commits

Author SHA1 Message Date
Robbert van der Helm 0f2db64aeb Add the pieces for a watchdog for dangling plugins
Once we register our plugins here, we should be able to gracefully shut
down any plugins whose remote process got killed.
2021-05-01 16:51:55 +02:00
Robbert van der Helm aeca37d795 Rearrange src/wine-host/utils.h
We're going to need to spawn a Win32Thread in the MainContext to act as
a watchdog.
2021-05-01 15:46:27 +02:00
Robbert van der Helm b22f207aee Move the MainContext to HostBridge
We'll use this to create a watchdog timer that shuts down the sockets
when the native host gets terminated.
2021-05-01 15:06:13 +02:00
Robbert van der Helm 177431e202 Fix performEdit() deadlock in Ardour/Mixbus
Those DAWs would immediately call `IEditController::performEdit()` with
the same parameter change the plugin has just announced, which would
result in a deadlock. Hopefully this helps with #100.
2021-04-30 20:50:54 +02:00
Robbert van der Helm 2fe6b1c48d Clean up the main VST3 mutual recursion function 2021-04-30 20:44:50 +02:00
Robbert van der Helm 36b3636072 Handle mutual recursion in context menus
REAPER will call `getState()` while the context menu is open, and that
also has to be handled from the GUI thread.
2021-04-30 02:49:54 +02:00
Robbert van der Helm cb07fd07a2 Handle mutual recursion while loading presets 2021-04-29 23:40:42 +02:00
Robbert van der Helm 0f506f75e4 Bypass connection point proxies when possible
This greatly improves compatibility with VST3 plugins in Ardour and
Mixbus. Most notably the FabFilter plugins would previously freeze when
having the GUI open while duplicating or inserting new instances.
2021-04-29 15:36:28 +02:00
Robbert van der Helm e4177f2856 Avoid IAudioProcessor::isActive() on GUI thread
I haven't seen this cause any issues this way, and I could imagine that
this could cause some hangs when initializing a second instance of a
plugin while you're interacting with the GUI of the first instance.
2021-04-29 14:29:15 +02:00
Robbert van der Helm a56e4b337f Rename the VST3 mutual recursion functions 2021-04-29 14:03:15 +02:00
Robbert van der Helm 45d83ad9a1 Revert "Separate mutual recursion on GUI and other threads"
This reverts commit a495f1a67f.

This ended up not being an issue. What we _do_ have to do, sadly, is to
have a mutual recursion context stack per plugin. Otherwise multiple
plugin instances can deadlock eachother.
2021-04-29 13:54:48 +02:00
Robbert van der Helm a495f1a67f Separate mutual recursion on GUI and other threads
I wasn't able to get this to clash, but this way we can be 100% sure
that there aren't any weird issues.
2021-04-29 12:07:11 +02:00
Robbert van der Helm 8b168b310c Fix mutual recursion with latency in Ardour/Mixbus
This would cause Ardour and Mixbus to freeze when inserting a latency
introducing (JUCE based) VST3 plugin. As mentioned in #98.
2021-04-29 03:13:53 +02:00
Robbert van der Helm 6f6e6c5b94 Reword caching to prefetching
Since that makes it much clearer what we're actually doing. With old
`cache_time_info` was actually caching the response, but now we're
querying it before the plugin has even requested the information.
2021-04-29 01:07:14 +02:00
Robbert van der Helm c82eb35243 Also cache audioMasterGetCurrentProcessLevel()
Melda plugins seem to call this during every processing cycle.
2021-04-29 01:02:10 +02:00
Robbert van der Helm b8f8dd7236 Log cached audioMasterGetTime() calls
Just like we log cached VST3 function calls.
2021-04-29 00:41:56 +02:00
Robbert van der Helm 1deb4cf664 Send the VST2 transport info along with processing
And cache it during the processing cycle. This greatly reduces the
overhead of bridging VST2 plugins.
2021-04-29 00:32:25 +02:00
Robbert van der Helm 6a3c726acf Get rid of spurious accessibility label 2021-04-29 00:31:11 +02:00
Robbert van der Helm 6cd1b664d3 Rearrange fields in Vst2Bridge 2021-04-29 00:31:11 +02:00
Robbert van der Helm 70adf5493e Add a logger to the Wine VST2 bridge 2021-04-29 00:31:11 +02:00
Robbert van der Helm 32db921b9b Move generic logger on the Wine side to common.h
We'll also need this for VST2 plugins when we start caching the time
info.
2021-04-29 00:31:11 +02:00
Robbert van der Helm 14b0ba0c62 Clarify the definition of empty_arrangement
This is the same thing of course, but it's a bitfield so just a single 0
may seem a bit odd if you don't already know that.
2021-04-28 13:41:24 +02:00
Robbert van der Helm 216c6bc4f2 Always provide at least some speaker arrangement
This works around a bug in the VST3 version of W. A. Production
Imperfect as mentioned in #97. Even if it's a synth and numInputs is 0,
the plugin will still try to read the input arrangement.
2021-04-28 13:35:15 +02:00
Robbert van der Helm 23f94b35d0 Fix move semantics in Win32Thread and Win32Timer
I was sure that moving an `std::optional<T>` would reset the object you
moved from, but apparently not.
2021-04-28 12:56:49 +02:00
Robbert van der Helm 93f089eca7 Always set FTZ instead of gating it behind a flag
After a quick round of testing it seems like REAPER doesn't always
enable this on the audio thread, but Bitwig, Ardour, Carla and Renoise
do. So it should be safe to just get rid of the option and to leave this
enabled all the time.
2021-04-28 12:07:14 +02:00
Robbert van der Helm 2be41da9b6 Add compatibility option to force flushing to zero
This prevents Kush Audio REDDI from taking down the DAW when the host
passes it denormalized audio to process. I've discovered that the issue
with this plugin had to do with denormals in the issue linked below, but
I didn't realize that we can just enable the FTZ flag for plugins that
don't already do so.

https://github.com/osxmidi/LinVst/issues/174
2021-04-27 23:33:50 +02:00
Robbert van der Helm 73d9f5f9b8 Remove unnecessary include 2021-04-27 20:46:08 +02:00
Robbert van der Helm b52362e698 Fix time info cache being applied to other opcodes
I don't know how I've never noticed this, but we should of course only
be handling `audioMasterGetTime()` this way. This also explains why
enabling this permanently in the past broke some plugins.
2021-04-27 17:32:32 +02:00
Robbert van der Helm 5a68b8b39d Flush the reparent from 0c7dbe8
This should add a root reparent to prevent that X11 error, but it should
still prevent flickering by doing it just before closing the window.
2021-04-27 03:43:45 +02:00
Robbert van der Helm 0c7dbe8a4a Reparent to the root window before deferring close
We did this before implementing the deferred close in yabridge 3.0.0. It
didn't seem necessary anymore so we got rid of it, but without this
closing an iZotope Rx plugin's editor in Renoise was guaranteed to
trigger an X11 error and crash Renoise. Doing this reparent doesn't seem
to cause any slowdown but it does at least fix the specific combination
of iZotope Rx and Renoise.
2021-04-26 18:47:58 +02:00
Robbert van der Helm 0d53f03b28 Get rid of an incorrect comment
This probably ended up here during a refactor.
2021-04-26 18:32:50 +02:00
Robbert van der Helm f6cf1a7dd2 Use explicit narrowing for SetWindowLongPtr() 2021-04-26 18:32:50 +02:00
Robbert van der Helm a42ee0400f Print warning explicit COM init was necessary
So far only PSPaudioware InfiniStrip needed this. but it may be a good
idea to make this visible since it's probably an issue with the
plugin (even if most Windows hosts will have COM initialized).
2021-04-26 00:42:17 +02:00
Robbert van der Helm 3e71fc19b8 Explicitly handle VST2 callbacks with nullptrs
This is probably not needed, but we'll do it just in case another plugin
does something similar.
2021-04-25 22:44:15 +02:00
Robbert van der Helm 86bd19cd80 Fix loading plugins expecting COM to be available
The `LoadLibrary()` call for PSPaudioware InfiniStrip would fail because
the plugin would always expect COM to be initialized. Now if loading a
VST2 or VST3 module fails, we'll initialize COM and try again before
throwing an error. This may fix #94.
2021-04-25 21:54:34 +02:00
Robbert van der Helm d55f07e962 Fix a small typo 2021-04-25 21:46:55 +02:00
Robbert van der Helm 671c6a4c18 Specifically not read data for audioMasterWantMidi
Plugsound Free by UVI will pass random garbage to the data parameter for
this function call for whatever reason, and we'll run into a memory
error if we try to read it. Mentioned in #93.
2021-04-24 20:28:58 +02:00
Robbert van der Helm afefb725b5 Postpone clearing old MIDI events until next event
This fixes Native Instrument's FM7 crashing on MIDI input. The plugin
expects the last received MIDI event to always be alive during audio
processing, even if there have not been any new events in this
processing cycle.
2021-04-23 01:08:21 +02:00
Robbert van der Helm 80f649323a Add missing const qualification
I just noticed this while looking at the diff of this commit.
2021-04-16 14:12:48 +02:00
Robbert van der Helm e0094979bf Also run {get,set}State() for VST3 on GUI thread
This fixes the same issue with the VST3 version of Algonaut Atlas as the
last commit did for the VST2 version.
2021-04-14 21:38:15 +02:00
Robbert van der Helm d97e699db1 Run effSetChunk and effGetChunk from main thread 2021-04-14 21:38:15 +02:00
Robbert van der Helm 4937010557 Fix some of the clang-tidy lints 2021-04-14 16:09:54 +02:00
Robbert van der Helm 42096c6f60 Add a workaround for Bluecat Audio VST3 plugins
These plugins don't expose `IPluginBase` through the query interface, so
we have to do this nasty coercion instead.
2021-04-12 14:45:12 +02:00
Robbert van der Helm 5278c2e2ea Print all errors on the Wine side to STDERR
This one was using STDOUT for some reason
2021-04-12 14:19:31 +02:00
Robbert van der Helm c29bc59059 Hack around a regression in Wine 6.2
This would otherwise prevent building with Wine 6.2.
2021-02-15 12:13:42 +01:00
Robbert van der Helm 4f8eaaaa75 Refactor plugin factories into Vst3*Proxy format
Now every proxy object that's directly created by the host or plugin
shares the same structure.
2021-02-13 15:42:05 +01:00
Robbert van der Helm 4e4ed3a6b4 Don't serialize input output info for IComponent::getRoutingInfo
Yes, input output info.
2021-02-12 19:24:33 +01:00
Robbert van der Helm 67091bc13c Don't serialize input info for IComponent::getBusInfo 2021-02-12 19:12:49 +01:00
Robbert van der Helm e62bd603f9 Don't serialize input arrangement for IAudioProcessor::getBusArrangement 2021-02-12 19:08:51 +01:00
Robbert van der Helm 2020acfec1 Don't serialize input info for IEditController::getParameterInfo 2021-02-12 19:02:27 +01:00