Implement start_processing, stop_processing, reset

This commit is contained in:
Robbert van der Helm
2022-09-11 16:08:35 +02:00
parent c676dfb651
commit feae63b091
6 changed files with 83 additions and 40 deletions
@@ -108,8 +108,8 @@ clap_plugin_proxy::plugin_start_processing(const struct clap_plugin* plugin) {
assert(plugin && plugin->plugin_data);
auto self = static_cast<const clap_plugin_proxy*>(plugin->plugin_data);
// TODO: Implement
return false;
return self->bridge_.send_audio_thread_message(
clap::plugin::StartProcessing{.instance_id = self->instance_id()});
}
void CLAP_ABI
@@ -117,7 +117,8 @@ clap_plugin_proxy::plugin_stop_processing(const struct clap_plugin* plugin) {
assert(plugin && plugin->plugin_data);
auto self = static_cast<const clap_plugin_proxy*>(plugin->plugin_data);
// TODO: Implement
self->bridge_.send_audio_thread_message(
clap::plugin::StopProcessing{.instance_id = self->instance_id()});
}
void CLAP_ABI
@@ -125,7 +126,8 @@ clap_plugin_proxy::plugin_reset(const struct clap_plugin* plugin) {
assert(plugin && plugin->plugin_data);
auto self = static_cast<const clap_plugin_proxy*>(plugin->plugin_data);
// TODO: Implement
self->bridge_.send_audio_thread_message(
clap::plugin::Reset{.instance_id = self->instance_id()});
}
clap_process_status CLAP_ABI
+9 -11
View File
@@ -115,17 +115,15 @@ class ClapPluginBridge : PluginBridge<ClapSockets<std::jthread>> {
object, std::pair<ClapLogger&, bool>(logger_, true));
}
// /**
// * Send an a message to a plugin instance's audio thread. This is
// separate
// * from `send_message()`, which shares one socket for all plugin
// instances.
// */
// template <typename T>
// typename T::Response send_audio_thread_message(const T& object) {
// return sockets_.send_audio_processor_message(
// object, std::pair<ClapLogger&, bool>(logger_, true));
// }
/**
* Send an a message to a plugin instance's audio thread. This is separate
* from `send_message()`, which shares one socket for all plugin instances.
*/
template <typename T>
typename T::Response send_audio_thread_message(const T& object) {
return sockets_.send_audio_thread_message(
object, std::pair<ClapLogger&, bool>(logger_, true));
}
// /**
// * Send an audio thread control message to a specific plugin instance,