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https://github.com/robbert-vdh/yabridge.git
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Add the start for a Wine->X11 DnD wrapper
This commit is contained in:
@@ -20,6 +20,8 @@
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "xdnd-proxy.h"
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using namespace std::literals::chrono_literals;
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using namespace std::literals::chrono_literals;
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// A catchable alternative to `assert()`. Normally all of our `assert(!error)`
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// A catchable alternative to `assert()`. Normally all of our `assert(!error)`
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@@ -360,6 +362,11 @@ Editor::Editor(MainContext& main_context,
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0);
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0);
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xcb_flush(x11_connection.get());
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xcb_flush(x11_connection.get());
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}
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}
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// Set up our proxy for translating Wine drag-and-drop events into XDND
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// events
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// TODO: We're going to need to store this somewhere to pass the events
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WineXdndProxy::init_proxy();
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}
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}
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void Editor::handle_x11_events() const noexcept {
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void Editor::handle_x11_events() const noexcept {
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@@ -62,8 +62,8 @@ host_common_sources = files(
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'bridges/common.cpp',
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'bridges/common.cpp',
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'bridges/vst2.cpp',
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'bridges/vst2.cpp',
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'editor.cpp',
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'editor.cpp',
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'editor.cpp',
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'utils.cpp',
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'utils.cpp',
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'xdnd-proxy.cpp',
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)
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)
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if with_vst3
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if with_vst3
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@@ -0,0 +1,52 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "xdnd-proxy.h"
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void CALLBACK dnd_winevent_callback(HWINEVENTHOOK hWinEventHook,
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DWORD event,
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HWND hwnd,
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LONG idObject,
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LONG idChild,
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DWORD idEventThread,
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DWORD dwmsEventTime) {
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// TODO: `EVENT_OBJECT_DESTROY` doesn't seem to be implemented by Wine, so
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// we can't rely on that.
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if (event == EVENT_OBJECT_CREATE && idObject == OBJID_WINDOW) {
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// TODO
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}
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}
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WineXdndProxy::WineXdndProxy()
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: hook_handle(
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SetWinEventHook(EVENT_OBJECT_CREATE,
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EVENT_OBJECT_CREATE,
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nullptr,
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dnd_winevent_callback,
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0,
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0,
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WINEVENT_OUTOFCONTEXT | WINEVENT_SKIPOWNPROCESS),
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UnhookWinEvent) {}
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WineXdndProxy& WineXdndProxy::init_proxy() {
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static std::unique_ptr<WineXdndProxy> instance;
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if (!instance) {
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// Protected constructors, hooray!
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instance.reset(new WineXdndProxy{});
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}
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return *instance;
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}
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@@ -0,0 +1,51 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <memory>
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#include <windows.h>
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/**
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* A simple wrapper that registers a WinEvents hook to listen for new windows
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* being created, and handles XDND client messages to achieve the behaviour
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* described in `WineXdndProxy::init_proxy()`.
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*/
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class WineXdndProxy {
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protected:
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WineXdndProxy();
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public:
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/**
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* Initialize the Wine->X11 drag-and-drop proxy. Calling this will hook into
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* Wine's OLE drag and drop system by listening for the creation of special
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* proxy windows created by the Wine server. When a drag and drop operation
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* is started, we will initiate the XDND protocol with the same file. This
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* will allow us to drag files from Wine windows to X11 applications,
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* something that's normally not possible. Calling this function more than
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* once doesn't have any effect, but this will still be called from every
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* plugin host instance. Because of that we'll use a global Win32 mutex to
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* ensure that this is done from only one thread at a time.
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*/
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static WineXdndProxy& init_proxy();
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private:
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wignored-attributes"
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std::unique_ptr<std::remove_pointer_t<HWINEVENTHOOK>,
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std::decay_t<decltype(&UnhookWinEvent)>>
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hook_handle;
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#pragma GCC diagnostic pop
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};
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