Replace all non-group sockets with SocketHandler

This greatly reduces the amount of boilerplate and potential for error.
This commit is contained in:
Robbert van der Helm
2020-10-30 13:30:08 +01:00
parent 42792a883d
commit fa01ac843b
4 changed files with 63 additions and 131 deletions
+35 -85
View File
@@ -211,6 +211,8 @@ class SocketHandler {
* packets arriving out of order.
*
* @see write_object
* @see SocketHandler::receive_single
* @see SocketHandler::receive_multi
*/
template <typename T>
inline void send(const T& object, std::vector<uint8_t>& buffer) {
@@ -244,7 +246,7 @@ class SocketHandler {
* @relates SocketHandler::send
*
* @see read_object
* @see SocketHandler::receive
* @see SocketHandler::receive_multi
*/
template <typename T>
inline T receive_single(std::vector<uint8_t>& buffer) {
@@ -270,8 +272,10 @@ class SocketHandler {
* we'd probably want to do some more stuff after sending a reply, calling
* `send()` is the responsibility of this function.
*
* @tparam F A function type in the form of `void(T)` that does something
* with the object, and then calls `send()`.
* @tparam F A function type in the form of `void(T, std::vector<uint8_t>&)`
* that does something with the object, and then calls `send()`. The
* reading/writing buffer is passed along so it can be reused for sending
* large amounts of data.
*
* @relates SocketHandler::send
*
@@ -279,13 +283,13 @@ class SocketHandler {
* @see SocketHandler::receive_single
*/
template <typename T, typename F>
void receive(F callback) {
void receive_multi(F callback) {
std::vector<uint8_t> buffer{};
while (true) {
try {
auto object = receive_single<T>(buffer);
callback(std::move(object));
callback(std::move(object), buffer);
} catch (const boost::system::system_error&) {
// This happens when the sockets got closed because the plugin
// is being shut down
@@ -804,61 +808,40 @@ class Sockets {
vst_host_callback(io_context,
(base_dir / "vst_host_callback.sock").string(),
listen),
host_vst_parameters(io_context),
host_vst_process_replacing(io_context),
host_vst_control(io_context),
host_vst_parameters_endpoint(
(base_dir / "host_vst_parameters.sock").string()),
host_vst_process_replacing_endpoint(
(base_dir / "host_vst_process_replacing.sock").string()),
host_vst_control_endpoint(
(base_dir / "host_vst_control.sock").string()) {
if (listen) {
boost::filesystem::create_directories(base_dir);
acceptors = Acceptors{
.host_vst_parameters{io_context, host_vst_parameters_endpoint},
.host_vst_process_replacing{
io_context, host_vst_process_replacing_endpoint},
.host_vst_control{io_context, host_vst_control_endpoint},
};
}
}
host_vst_parameters(io_context,
(base_dir / "host_vst_parameters.sock").string(),
listen),
host_vst_process_replacing(
io_context,
(base_dir / "host_vst_process_replacing.sock").string(),
listen),
host_vst_control(io_context,
(base_dir / "host_vst_control.sock").string(),
listen) {}
/**
* Cleans up the directory containing the socket endpoints when yabridge
* shuts down if it still exists.
*/
~Sockets() {
// Only clean if we're the ones who have created these files, although
// it should not cause any harm to also do this on the Wine side
if (acceptors) {
try {
boost::filesystem::remove_all(base_dir);
} catch (const boost::filesystem::filesystem_error&) {
// There should not be any filesystem errors since only one side
// removes the files, but if we somehow can't delete the file
// then we can just silently ignore this
}
}
// Manually close all sockets so we break out of any blocking operations
// that may still be active
host_vst_dispatch.close();
host_vst_dispatch_midi_events.close();
vst_host_callback.close();
// These shutdowns can fail when the socket has already been closed, but
// that's not an issue in our case
constexpr auto shutdown_type =
boost::asio::local::stream_protocol::socket::shutdown_both;
boost::system::error_code err;
host_vst_parameters.shutdown(shutdown_type, err);
host_vst_process_replacing.shutdown(shutdown_type, err);
host_vst_control.shutdown(shutdown_type, err);
host_vst_parameters.close();
host_vst_process_replacing.close();
host_vst_control.close();
// Only clean if we're the ones who have created these files, although
// it should not cause any harm to also do this on the Wine side
try {
boost::filesystem::remove_all(base_dir);
} catch (const boost::filesystem::filesystem_error&) {
// There should not be any filesystem errors since only one side
// removes the files, but if we somehow can't delete the file
// then we can just silently ignore this
}
}
/**
@@ -870,17 +853,9 @@ class Sockets {
host_vst_dispatch.connect();
host_vst_dispatch_midi_events.connect();
vst_host_callback.connect();
if (acceptors) {
acceptors->host_vst_parameters.accept(host_vst_parameters);
acceptors->host_vst_process_replacing.accept(
host_vst_process_replacing);
acceptors->host_vst_control.accept(host_vst_control);
} else {
host_vst_parameters.connect(host_vst_parameters_endpoint);
host_vst_process_replacing.connect(
host_vst_process_replacing_endpoint);
host_vst_control.connect(host_vst_control_endpoint);
}
host_vst_parameters.connect();
host_vst_process_replacing.connect();
host_vst_control.connect();
}
/**
@@ -915,44 +890,19 @@ class Sockets {
* Used for both `getParameter` and `setParameter` since they mostly
* overlap.
*/
boost::asio::local::stream_protocol::socket host_vst_parameters;
SocketHandler host_vst_parameters;
/**
* Used for processing audio usign the `process()`, `processReplacing()` and
* `processDoubleReplacing()` functions.
*/
boost::asio::local::stream_protocol::socket host_vst_process_replacing;
SocketHandler host_vst_process_replacing;
/**
* A control socket that sends data that is not suitable for the other
* sockets. At the moment this is only used to, on startup, send the Windows
* VST plugin's `AEffect` object to the native VST plugin, and to then send
* the configuration (from `config`) back to the Wine host.
*/
boost::asio::local::stream_protocol::socket host_vst_control;
private:
const boost::asio::local::stream_protocol::endpoint
host_vst_parameters_endpoint;
const boost::asio::local::stream_protocol::endpoint
host_vst_process_replacing_endpoint;
const boost::asio::local::stream_protocol::endpoint
host_vst_control_endpoint;
/**
* All of our socket acceptors. We have to create these before launching the
* Wine process.
*/
struct Acceptors {
boost::asio::local::stream_protocol::acceptor host_vst_parameters;
boost::asio::local::stream_protocol::acceptor
host_vst_process_replacing;
boost::asio::local::stream_protocol::acceptor host_vst_control;
};
/**
* If the `listen` constructor argument was set to `true`, when we'll
* prepare a set of socket acceptors that listen on the socket endpoints.
*/
std::optional<Acceptors> acceptors;
SocketHandler host_vst_control;
};
/**