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Add serialization for CLAP audio buffers
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// yabridge: a Wine plugin bridge
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// Copyright (C) 2020-2022 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more destates.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <clap/audio-buffer.h>
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// Serialization messages for `clap/audio-buffer.h`
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namespace clap {
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namespace audio_buffer {
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/**
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* Metadata used to encode whether an audio port/buffer carries 32-=bit or
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* 64-bit audio data. This needs to be stored separately because CLAP uses
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* whether or not one of the two pointers is null to indicate the type of data
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* stored in the audio buffer.
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*/
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enum class AudioBufferType : uint8_t {
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Float32,
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Double64,
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};
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} // namespace audio_buffer
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} // namespace clap
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template <typename S>
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void serialize(S& s, clap_audio_buffer_t& buffer) {
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// These need to be set later using the shared memory object and depending
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// on the `AudioBufferType`. We'll zero them out so default initialized
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// objects created by bitsery won't contain uninitialized memory.
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buffer.data32 = nullptr;
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buffer.data64 = nullptr;
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s.value4b(buffer.channel_count);
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s.value4b(buffer.latency);
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s.value8b(buffer.constant_mask);
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}
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