mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Fix GUI related data races within Serum
This commit is contained in:
+43
-27
@@ -32,10 +32,9 @@ ATOM register_window_class(std::string window_class_name);
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Editor::Editor(const std::string& window_class_name,
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AEffect* effect,
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std::mutex& effect_mutex,
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const size_t parent_window_handle)
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: // Needed to send update messages on a timer
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plugin(effect),
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window_class(register_window_class(window_class_name)),
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: window_class(register_window_class(window_class_name)),
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// Create a window without any decoratiosn for easy embedding. The
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// combination of `WS_EX_TOOLWINDOW` and `WS_POPUP` causes the window to
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// be drawn without any decorations (making resizes behave as you'd
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@@ -56,6 +55,9 @@ Editor::Editor(const std::string& window_class_name,
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&DestroyWindow),
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parent_window(parent_window_handle),
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child_window(get_x11_handle(win32_handle.get())),
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// Needed to send update messages on a timer
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plugin(effect),
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processing_mutex(effect_mutex),
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x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
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// The Win32 API will block the `DispatchMessage` call when opening e.g. a
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// dropdown, but it will still allow timers to be run so the GUI can still
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@@ -83,31 +85,24 @@ Editor::Editor(const std::string& window_class_name,
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ShowWindow(win32_handle.get(), SW_SHOWNORMAL);
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}
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void Editor::send_idle_event() {
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plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0);
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}
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void Editor::handle_events() {
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// Process any remaining events, otherwise we won't be able to interact with
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// the window
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MSG msg;
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win32_event_loop();
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// This timer triggers the `effEditIdle` event, causing the plugin to update
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// its internal state. THis has to be done before any `WM_PAINT` events are
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// fired as that might cause issues with certain plugins. This is
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// implemented as a timer event so the GUI can still update while it's being
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// blocked by a dropdown or a message box.
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SendMessage(win32_handle.get(), WM_TIMER, idle_timer_id, 0);
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{
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// Always send the `effEditIdle` event manually instead of relying on
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// the timer to match the update frequency with the native VST host.
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// Because some plugins, such as those using GDI+ like Serum, have data
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// race issues when drawing at the same time as we're processing sound,
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// we'll update the GUI and process the resulting `WM_PAINT` event while
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// temporarily blocking the processing thread.
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std::lock_guard lock(processing_mutex);
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// The second argument has to be null since we not only want to handle
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// events for this window but also for all child windows (i.e. dropdowns). I
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// spent way longer debugging this than I want to admit.
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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// We already fired the idle timer event above. This timer will still be
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// run implicitely by the child window when the event loop gets blocked.
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if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
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msg.hwnd == win32_handle.get()) {
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continue;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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send_idle_event();
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win32_event_loop();
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}
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// Handle X11 events
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@@ -196,8 +191,7 @@ LRESULT CALLBACK window_proc(HWND handle,
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// these either when the host sends `effEditIdle` themself, or
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// periodically when the GUI is being blocked by a dropdown or a
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// message box.
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editor->plugin->dispatcher(editor->plugin, effEditIdle, 0, 0,
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nullptr, 0);
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editor->send_idle_event();
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return 0;
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} break;
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}
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@@ -205,6 +199,28 @@ LRESULT CALLBACK window_proc(HWND handle,
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return DefWindowProc(handle, message, wParam, lParam);
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}
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void Editor::win32_event_loop() {
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MSG msg;
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// The null value for the second argument is needed to handle interaction
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// with child GUI components
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while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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// This timer would periodically send `effEditIdle` events so the editor
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// remains responsive even during blocking GUI operations such as open
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// dropdowns or message boxes. We filter it out here because we will
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// send sent the event manually every time the host calls
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// `effEditIdle()`. It will still be fired implicitely when the GUI
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// thread gets blocked.
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if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
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msg.hwnd == win32_handle.get()) {
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continue;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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xcb_window_t get_x11_handle(HWND win32_handle) {
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return reinterpret_cast<size_t>(
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GetProp(win32_handle, "__wine_x11_whole_window"));
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+29
-3
@@ -13,6 +13,7 @@
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#include <windows.h>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <string>
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@@ -43,6 +44,8 @@ class Editor {
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* windows.
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* @param effect The plugin this window is being created for. Used to send
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* `effEditIdle` messages on a timer.
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* @param processing_mutex The mutex belonging to `effect` audio processing
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* routine.
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* @param parent_window_handle The X11 window handle passed by the VST host
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* for the editor to embed itself into.
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*
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@@ -50,16 +53,22 @@ class Editor {
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*/
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Editor(const std::string& window_class_name,
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AEffect* effect,
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std::mutex& processing_mutex,
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const size_t parent_window_handle);
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/**
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* Send a single `effEditIdle` event to the plugin to allow it to update its
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* GUI state. This is called periodically from a timer while the GUI is
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* being blocked.
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*/
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void send_idle_event();
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/**
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* Pump messages from the editor GUI's event loop until all events are
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* process. Must be run from the same thread the GUI was created in because
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* of Win32 limitations. I guess that's what `effEditIdle` is for.
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*/
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void handle_events();
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// Needed to handle idle updates through a timer
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AEffect* plugin;
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private:
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/**
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@@ -76,6 +85,14 @@ class Editor {
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win32_handle;
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private:
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/**
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* Run the win32 message handling loop, filtering out the events generated
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* by the `effEditIdle` timer since those are sent manually on every
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* invocation of `handle_events()` to match the `effEditIdle` events sent by
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* the DAW.
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*/
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void win32_event_loop();
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/**
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* The window handle of the editor window created by the DAW.
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*/
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@@ -85,10 +102,19 @@ class Editor {
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*/
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xcb_window_t child_window;
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/**
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*Needed to handle idle updates through a timer
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*/
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AEffect* plugin;
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/**
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* The mutex belonging to `plugin`'s audio processing routine, see
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* `PluginBridge::processing_mutex`'s docstring for more information.
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*/
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std::mutex& processing_mutex;
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/**
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* A pointer to the currently active window. Will be a null pointer if no
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* window is active.
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*/
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std::unique_ptr<xcb_connection_t, decltype(&xcb_disconnect)> x11_connection;
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};
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@@ -161,6 +161,8 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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// TODO: Check if the plugin doesn't support `processReplacing` and
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// call the legacy `process` function instead
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// TODO: Reuse the output_buffers and resize if necessary to avoid
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// unnecessary allocations
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std::vector<std::vector<float>> output_buffers(
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plugin->numOutputs, std::vector<float>(request.sample_frames));
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@@ -175,8 +177,13 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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outputs.push_back(buffer.data());
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}
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plugin->processReplacing(plugin, inputs.data(), outputs.data(),
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request.sample_frames);
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{
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// Some plugins (e.g. Serum) don't allow audio processing while
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// the GUI is being updated
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std::lock_guard lock(processing_mutex);
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plugin->processReplacing(plugin, inputs.data(), outputs.data(),
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request.sample_frames);
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}
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AudioBuffers response{output_buffers, request.sample_frames};
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write_object(host_vst_process_replacing, response, process_buffer);
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@@ -233,7 +240,8 @@ intptr_t PluginBridge::dispatch_wrapper(AEffect* plugin,
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// provided by the host, and let the plugin embed itself into the
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// Wine window
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const auto x11_handle = reinterpret_cast<size_t>(data);
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editor.emplace("yabridge plugin", plugin, x11_handle);
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editor.emplace("yabridge plugin", plugin, processing_mutex,
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x11_handle);
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return plugin->dispatcher(plugin, opcode, index, value,
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editor->win32_handle.get(), option);
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@@ -97,6 +97,17 @@ class PluginBridge {
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* handle.
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*/
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AEffect* plugin;
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/**
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* A mutex to prevent certain operations from being performed
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* simultaneously. The VST specification does not specify which operations
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* have to be thread safe and which do not. Most plugins don't have any
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* issues as long as all editor related events are sent from the GUI thread.
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* At the moment this mutex is only used to prevent GUI updates (through the
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* `effEditIdle()` event and the `WM_PAINT` message that follows) and audio
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* processing from being performed at the same time. This prevents data
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* races within Serum.
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*/
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std::mutex processing_mutex;
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boost::asio::io_context io_context;
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boost::asio::local::stream_protocol::endpoint socket_endpoint;
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