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Sync VST2 audio thread scheduling priorities
We'll periodically copy the scheduling priorities from the host's audio threads to the Wine plugin host's audio threads. The overhead of doing this is about 1 microsecond on my system, so doing this every cycle really adds up. But getting the Unix epoch time and comparing some timestamps has a neglegible overhead, so this should give you the best of both worlds. Next we'll do the same thing for VST3 plugins. As suggested by @jhernberg
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@@ -31,7 +31,7 @@ fs::path get_temporary_directory() {
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}
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}
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std::optional<int> get_scheduling_priority() {
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std::optional<int> get_realtime_priority() {
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sched_param current_params{};
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if (sched_getparam(0, ¤t_params) == 0 &&
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current_params.sched_priority > 0) {
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