mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-10 04:30:12 +02:00
Refactor event receiving to optimize MIDI handlign
This keeps compatibility with some weirdly designed plugins (such as Kontakt) while avoiding some unnecessary data transformations. Before this we'd convert from a `DynamicVstEvents` object to a `VstEvents` object, back to a `DynamicVstEvents` and then finally back into another `VstEvents` object. With this change we can skip the second half of the conversions.
This commit is contained in:
@@ -289,16 +289,19 @@ process works as follows:
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sockets. The actual binary serialization is handled using
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sockets. The actual binary serialization is handled using
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[bitsery](https://github.com/fraillt/bitsery).
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[bitsery](https://github.com/fraillt/bitsery).
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Sending and receiving events happen in the `send_event()` and
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Sending and receiving host -> plugin and plugin -> host events happen in the
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`passthrough_event()` functions. The `passthrough_event()` function calls the
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`send_event()` and `receive_event()` functions. Reading data and writing the
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callback functions and handles the marshalling between our data types and the
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results back for host-to-plugin `dispatcher()` calls and for plugin-to-host
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VST API's different pointer types. Reading data and writing the results back
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for host-to-plugin `dispatcher()` calls and for plugin-to-host
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`audioMaster()` callbacks happen in the `DispatchDataConverter` and
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`audioMaster()` callbacks happen in the `DispatchDataConverter` and
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`HostCallbackDataConverter` classes respectively, with a bit of extra glue
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`HostCallbackDataConverter` classes respectively, with a bit of extra glue
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for GUI related operations in `PluginBridge::dispatch_wrapper`. Rewriting all
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for GUI related operations in `PluginBridge::dispatch_wrapper`. On the
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of this tightly coupled logic to be all in one place sadly only makes things
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receiving end, the `passthrough_event()` function calls the callback
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even more complicated.
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functions and handles the marshalling between our data types and the VST
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API's different pointer types. This behaviour is separated from
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`receive_event()` so we can some special handling for MIDI events, since a
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select few plugins only store pointers to the received events rather than
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copies of the objects. This requires the received event data to live at least
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until the next audio buffer gets processed.
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6. The Wine VST host loads the Windows VST plugin and starts forwarding messages
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6. The Wine VST host loads the Windows VST plugin and starts forwarding messages
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over the sockets described above.
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over the sockets described above.
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+168
-128
@@ -98,7 +98,7 @@ class DefaultDataConverter {
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* the parameters and return value of this function.
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* the parameters and return value of this function.
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*
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*
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* @param socket The socket to write over, should be the same socket the other
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* @param socket The socket to write over, should be the same socket the other
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* endpoint is using to call `passthrough_event()`.
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* endpoint is using to call `receive_event()`.
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* @param write_mutex A mutex to ensure that only one thread can write to
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* @param write_mutex A mutex to ensure that only one thread can write to
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* the socket at once. Needed because VST hosts and plugins can and sometimes
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* the socket at once. Needed because VST hosts and plugins can and sometimes
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* will call the `dispatch()` or `audioMaster()` functions from multiple
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* will call the `dispatch()` or `audioMaster()` functions from multiple
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@@ -113,6 +113,7 @@ class DefaultDataConverter {
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* for sending `dispatch()` events or host callbacks. Optional since it
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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* doesn't have to be done on both sides.
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*
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*
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* @relates receive_event
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* @relates passthrough_event
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* @relates passthrough_event
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*/
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*/
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template <typename D>
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template <typename D>
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@@ -160,27 +161,29 @@ intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
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}
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}
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/**
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/**
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* Receive an event from a socket and pass it through to some callback function.
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* Receive an event from a socket, call a function to generate a response, and
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* This is used for both the host -> plugin 'dispatch' events and the plugin ->
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* write the response back over the socket. This is usually used together with
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* host 'audioMaster' host callbacks. This callback function is either one of
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* `passthrough_event()` which passes the event data through to an event
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* those functions.
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* dispatcher function. This behaviour is split into two functions to avoid
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* redundant data conversions when handling MIDI data, as some plugins require
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* the received data to be temporarily stored until the next event audio buffer
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* gets processed.
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*
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*
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* @param socket The socket to receive on and to send the response back to.
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* @param socket The socket to receive on and to send the response back to.
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* @param logging A pair containing a logger instance and whether or not this is
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* @param logging A pair containing a logger instance and whether or not this is
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* for sending `dispatch()` events or host callbacks. Optional since it
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* for sending `dispatch()` events or host callbacks. Optional since it
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* doesn't have to be done on both sides.
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* doesn't have to be done on both sides.
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* @param plugin The `AEffect` instance that should be passed to the callback
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* @param callback The function used to generate a response out of an event.
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* function.
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*
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* @param callback The function to call with the arguments received from the
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* @tparam F A function type in the form of `EventResponse(Event)`.
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* socket.
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*
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*
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* @relates send_event
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* @relates send_event
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* @relates passthrough_event
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*/
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*/
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template <typename F>
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template <typename F>
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void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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void receive_event(boost::asio::local::stream_protocol::socket& socket,
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std::optional<std::pair<Logger&, bool>> logging,
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std::optional<std::pair<Logger&, bool>> logging,
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AEffect* plugin,
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F callback) {
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F callback) {
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auto event = read_object<Event>(socket);
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auto event = read_object<Event>(socket);
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if (logging.has_value()) {
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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auto [logger, is_dispatch] = logging.value();
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@@ -188,124 +191,161 @@ void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
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event.payload, event.option);
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event.payload, event.option);
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}
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}
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// This buffer is used to write strings and small objects to. We'll
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EventResult response = callback(event);
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// initialize it with a single null to prevent it from being read as some
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// arbitrary C-style string.
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std::array<char, max_string_length> string_buffer;
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string_buffer[0] = 0;
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void* data = std::visit(
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overload{
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[&](const std::nullptr_t&) -> void* { return nullptr; },
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[&](const std::string& s) -> void* {
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return const_cast<char*>(s.c_str());
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},
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[&](const std::vector<uint8_t>& buffer) -> void* {
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return const_cast<uint8_t*>(buffer.data());
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},
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[&](native_size_t& window_handle) -> void* {
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// This is the X11 window handle that the editor should reparent
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// itself to. We have a special wrapper around the dispatch
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// function that intercepts `effEditOpen` events and creates a
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// Win32 window and then finally embeds the X11 window Wine
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// created into this wnidow handle. Make sure to convert the
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// window ID first to `size_t` in case this is the 32-bit host.
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return reinterpret_cast<void*>(
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static_cast<size_t>(window_handle));
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},
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[&](const AEffect&) -> void* { return nullptr; },
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[&](DynamicVstEvents& events) -> void* {
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return &events.as_c_events();
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},
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[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
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[&](VstIOProperties& props) -> void* { return &props; },
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[&](VstMidiKeyName& key_name) -> void* { return &key_name; },
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[&](VstParameterProperties& props) -> void* { return &props; },
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[&](WantsVstRect&) -> void* { return string_buffer.data(); },
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[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
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[&](WantsString&) -> void* { return string_buffer.data(); }},
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event.payload);
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const intptr_t return_value = callback(plugin, event.opcode, event.index,
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event.value, data, event.option);
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// Only write back data when needed, this depends on the event payload type
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const auto response_data = std::visit(
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overload{[&](auto) -> EventResposnePayload { return nullptr; },
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[&](const AEffect& updated_plugin) -> EventResposnePayload {
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// This is a bit of a special case! Instead of writing some
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// return value, we will update values on the native VST
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// plugin's `AEffect` object. This is triggered by the
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// `audioMasterIOChanged` callback from the hsoted VST
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// plugin.
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// These are the same fields written by bitsery in the
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// initialization of `HostBridge`. I can't think of a way t
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// oreuse the serializer without first having to serialize
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// `updated_plugin` first though.
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plugin->magic = updated_plugin.magic;
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plugin->numPrograms = updated_plugin.numPrograms;
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plugin->numParams = updated_plugin.numParams;
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plugin->numInputs = updated_plugin.numInputs;
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plugin->numOutputs = updated_plugin.numOutputs;
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plugin->flags = updated_plugin.flags;
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plugin->initialDelay = updated_plugin.initialDelay;
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plugin->empty3a = updated_plugin.empty3a;
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plugin->empty3b = updated_plugin.empty3b;
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plugin->unkown_float = updated_plugin.unkown_float;
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plugin->uniqueID = updated_plugin.uniqueID;
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plugin->version = updated_plugin.version;
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return nullptr;
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},
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[&](WantsChunkBuffer&) -> EventResposnePayload {
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// In this case the plugin will have written its data
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// stored in an array to which a pointer is stored in
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// `data`, with the return value from the event determines
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// how much data the plugin has written
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const uint8_t* chunk_data = *static_cast<uint8_t**>(data);
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return std::vector<uint8_t>(chunk_data,
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chunk_data + return_value);
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},
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[&](VstIOProperties& props) -> EventResposnePayload {
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return props;
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},
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[&](VstMidiKeyName& key_name) -> EventResposnePayload {
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return key_name;
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},
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[&](VstParameterProperties& props) -> EventResposnePayload {
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return props;
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},
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[&](WantsVstRect&) -> EventResposnePayload {
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// The plugin has written a pointer to a VstRect struct
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// into the data poitner
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return **static_cast<VstRect**>(data);
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},
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[&](WantsVstTimeInfo&) -> EventResposnePayload {
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// Not sure why the VST API has twenty different ways of
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// returning structs, but in this case the value returned
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// from the callback function is actually a pointer to a
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// `VstTimeInfo` struct! It can also be a null pointer if
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// the host doesn't support this.
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const auto time_info =
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reinterpret_cast<const VstTimeInfo*>(return_value);
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if (time_info == nullptr) {
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return nullptr;
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} else {
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return *time_info;
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}
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},
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[&](WantsString&) -> EventResposnePayload {
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return std::string(static_cast<char*>(data));
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}},
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event.payload);
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if (logging.has_value()) {
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if (logging.has_value()) {
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auto [logger, is_dispatch] = logging.value();
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auto [logger, is_dispatch] = logging.value();
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logger.log_event_response(is_dispatch, event.opcode, return_value,
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logger.log_event_response(is_dispatch, event.opcode,
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response_data);
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response.return_value, response.payload);
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}
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}
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EventResult response{return_value, response_data};
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write_object(socket, response);
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write_object(socket, response);
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}
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}
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/**
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* Create a callback function that takes an `Event` object, decodes the data
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* into the expected format for VST2 function calls, calls the given function
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* (either `AEffect::dispatcher()` for host -> plugin events or `audioMaster()`
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* for plugin -> host events), and serializes the results back into an
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* `EventResult` object. I'd rather not get too Haskell-y in my C++, but this is
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* the cleanest solution for this problem.
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*
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* This is the receiving analogue of the `*DataCovnerter` objects.
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*
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* @param plugin The `AEffect` instance that should be passed to the callback
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* function.
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* @param callback The function to call with the arguments received from the
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* socket.
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*
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* @tparam A function with the same signature as `AEffect::dispatcher` or
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* `audioMasterCallback`.
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*
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* @return A `EventResult(Event)` callback function that can be passed to
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* `receive_event`.
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*
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* @relates receive_event
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*/
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template <typename F>
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auto passthrough_event(AEffect* plugin, F callback) {
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return [=](Event& event) -> EventResult {
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// This buffer is used to write strings and small objects to. We'll
|
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|
// initialize it with a single null to prevent it from being read as
|
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|
// some arbitrary C-style string.
|
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|
std::array<char, max_string_length> string_buffer;
|
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|
string_buffer[0] = 0;
|
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|
|
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|
void* data = std::visit(
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|
overload{
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|
[&](const std::nullptr_t&) -> void* { return nullptr; },
|
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|
[&](const std::string& s) -> void* {
|
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|
return const_cast<char*>(s.c_str());
|
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|
},
|
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|
[&](const std::vector<uint8_t>& buffer) -> void* {
|
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|
return const_cast<uint8_t*>(buffer.data());
|
||||||
|
},
|
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|
[&](native_size_t& window_handle) -> void* {
|
||||||
|
// This is the X11 window handle that the editor should
|
||||||
|
// reparent itself to. We have a special wrapper around the
|
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|
// dispatch function that intercepts `effEditOpen` events
|
||||||
|
// and creates a Win32 window and then finally embeds the
|
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|
// X11 window Wine created into this wnidow handle. Make
|
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|
// sure to convert the window ID first to `size_t` in case
|
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|
// this is the 32-bit host.
|
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|
return reinterpret_cast<void*>(
|
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|
static_cast<size_t>(window_handle));
|
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|
},
|
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|
[&](const AEffect&) -> void* { return nullptr; },
|
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|
[&](DynamicVstEvents& events) -> void* {
|
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|
return &events.as_c_events();
|
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|
},
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|
[&](WantsChunkBuffer&) -> void* {
|
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|
return string_buffer.data();
|
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|
},
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|
[&](VstIOProperties& props) -> void* { return &props; },
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|
[&](VstMidiKeyName& key_name) -> void* { return &key_name; },
|
||||||
|
[&](VstParameterProperties& props) -> void* { return &props; },
|
||||||
|
[&](WantsVstRect&) -> void* { return string_buffer.data(); },
|
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|
[&](const WantsVstTimeInfo&) -> void* { return nullptr; },
|
||||||
|
[&](WantsString&) -> void* { return string_buffer.data(); }},
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||||||
|
event.payload);
|
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|
|
||||||
|
const intptr_t return_value = callback(
|
||||||
|
plugin, event.opcode, event.index, event.value, data, event.option);
|
||||||
|
|
||||||
|
// Only write back data when needed, this depends on the event payload
|
||||||
|
// type
|
||||||
|
const auto response_data = std::visit(
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||||||
|
overload{
|
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|
[&](auto) -> EventResposnePayload { return nullptr; },
|
||||||
|
[&](const AEffect& updated_plugin) -> EventResposnePayload {
|
||||||
|
// This is a bit of a special case! Instead of writing some
|
||||||
|
// return value, we will update values on the native VST
|
||||||
|
// plugin's `AEffect` object. This is triggered by the
|
||||||
|
// `audioMasterIOChanged` callback from the hsoted VST
|
||||||
|
// plugin.
|
||||||
|
|
||||||
|
// These are the same fields written by bitsery in the
|
||||||
|
// initialization of `HostBridge`. I can't think of a way t
|
||||||
|
// oreuse the serializer without first having to serialize
|
||||||
|
// `updated_plugin` first though.
|
||||||
|
plugin->magic = updated_plugin.magic;
|
||||||
|
plugin->numPrograms = updated_plugin.numPrograms;
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|
plugin->numParams = updated_plugin.numParams;
|
||||||
|
plugin->numInputs = updated_plugin.numInputs;
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|
plugin->numOutputs = updated_plugin.numOutputs;
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plugin->flags = updated_plugin.flags;
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|
plugin->initialDelay = updated_plugin.initialDelay;
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|
plugin->empty3a = updated_plugin.empty3a;
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plugin->empty3b = updated_plugin.empty3b;
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||||||
|
plugin->unkown_float = updated_plugin.unkown_float;
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|
plugin->uniqueID = updated_plugin.uniqueID;
|
||||||
|
plugin->version = updated_plugin.version;
|
||||||
|
|
||||||
|
return nullptr;
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||||||
|
},
|
||||||
|
[&](WantsChunkBuffer&) -> EventResposnePayload {
|
||||||
|
// In this case the plugin will have written its data
|
||||||
|
// stored in an array to which a pointer is stored in
|
||||||
|
// `data`, with the return value from the event determines
|
||||||
|
// how much data the plugin has written
|
||||||
|
const uint8_t* chunk_data = *static_cast<uint8_t**>(data);
|
||||||
|
return std::vector<uint8_t>(chunk_data,
|
||||||
|
chunk_data + return_value);
|
||||||
|
},
|
||||||
|
[&](VstIOProperties& props) -> EventResposnePayload {
|
||||||
|
return props;
|
||||||
|
},
|
||||||
|
[&](VstMidiKeyName& key_name) -> EventResposnePayload {
|
||||||
|
return key_name;
|
||||||
|
},
|
||||||
|
[&](VstParameterProperties& props) -> EventResposnePayload {
|
||||||
|
return props;
|
||||||
|
},
|
||||||
|
[&](WantsVstRect&) -> EventResposnePayload {
|
||||||
|
// The plugin has written a pointer to a VstRect struct
|
||||||
|
// into the data poitner
|
||||||
|
return **static_cast<VstRect**>(data);
|
||||||
|
},
|
||||||
|
[&](WantsVstTimeInfo&) -> EventResposnePayload {
|
||||||
|
// Not sure why the VST API has twenty different ways of
|
||||||
|
// returning structs, but in this case the value returned
|
||||||
|
// from the callback function is actually a pointer to a
|
||||||
|
// `VstTimeInfo` struct! It can also be a null pointer if
|
||||||
|
// the host doesn't support this.
|
||||||
|
const auto time_info =
|
||||||
|
reinterpret_cast<const VstTimeInfo*>(return_value);
|
||||||
|
if (time_info == nullptr) {
|
||||||
|
return nullptr;
|
||||||
|
} else {
|
||||||
|
return *time_info;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[&](WantsString&) -> EventResposnePayload {
|
||||||
|
return std::string(static_cast<char*>(data));
|
||||||
|
}},
|
||||||
|
event.payload);
|
||||||
|
|
||||||
|
EventResult response{return_value, response_data};
|
||||||
|
|
||||||
|
return response;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|||||||
@@ -172,9 +172,9 @@ HostBridge::HostBridge(audioMasterCallback host_callback)
|
|||||||
host_callback_handler = std::thread([&]() {
|
host_callback_handler = std::thread([&]() {
|
||||||
try {
|
try {
|
||||||
while (true) {
|
while (true) {
|
||||||
passthrough_event(vst_host_callback,
|
receive_event(
|
||||||
std::pair<Logger&, bool>(logger, false),
|
vst_host_callback, std::pair<Logger&, bool>(logger, false),
|
||||||
&plugin, host_callback_function);
|
passthrough_event(&plugin, host_callback_function));
|
||||||
}
|
}
|
||||||
} catch (const boost::system::system_error&) {
|
} catch (const boost::system::system_error&) {
|
||||||
// This happens when the sockets got closed because the plugin
|
// This happens when the sockets got closed because the plugin
|
||||||
|
|||||||
@@ -147,9 +147,10 @@ void PluginBridge::handle_dispatch() {
|
|||||||
// lockstep anyway
|
// lockstep anyway
|
||||||
try {
|
try {
|
||||||
while (true) {
|
while (true) {
|
||||||
passthrough_event(host_vst_dispatch, std::nullopt, plugin,
|
receive_event(host_vst_dispatch, std::nullopt,
|
||||||
std::bind(&PluginBridge::dispatch_wrapper, this,
|
passthrough_event(
|
||||||
_1, _2, _3, _4, _5, _6));
|
plugin, std::bind(&PluginBridge::dispatch_wrapper,
|
||||||
|
this, _1, _2, _3, _4, _5, _6)));
|
||||||
|
|
||||||
// Because of the way the Win32 API works we have to process events
|
// Because of the way the Win32 API works we have to process events
|
||||||
// on the same thread as the one the window was created on, and that
|
// on the same thread as the one the window was created on, and that
|
||||||
@@ -179,39 +180,47 @@ void PluginBridge::handle_dispatch() {
|
|||||||
|
|
||||||
[[noreturn]] void PluginBridge::handle_dispatch_midi_events() {
|
[[noreturn]] void PluginBridge::handle_dispatch_midi_events() {
|
||||||
while (true) {
|
while (true) {
|
||||||
// TODO: Refactor `passthrough_event()` to factor out the data
|
receive_event(
|
||||||
// conversion specifically for this case so we don't have to do
|
host_vst_dispatch_midi_events, std::nullopt, [&](Event& event) {
|
||||||
// this `DynamicVstEvents -> VstEvents -> void* ->
|
if (BOOST_LIKELY(event.opcode == effProcessEvents)) {
|
||||||
// DynamicVstEvents -> VstEvents -> void*` conversion dance
|
|
||||||
passthrough_event(
|
|
||||||
host_vst_dispatch_midi_events, std::nullopt, plugin,
|
|
||||||
[&](AEffect* plugin, int opcode, int index, intptr_t value,
|
|
||||||
void* data, float option) {
|
|
||||||
if (BOOST_LIKELY(opcode == effProcessEvents)) {
|
|
||||||
// For 99% of the plugins we can just call
|
// For 99% of the plugins we can just call
|
||||||
// `effProcessReplacing()` and be done with it, but a select
|
// `effProcessReplacing()` and be done with it, but a select
|
||||||
// few plugins (I could only find Kontakt that does this)
|
// few plugins (I could only find Kontakt that does this)
|
||||||
// don't actually make copies of the events they receive and
|
// don't actually make copies of the events they receive and
|
||||||
// only store pointers, meaning that they have to live at
|
// only store pointers, meaning that they have to live at
|
||||||
// least until the next audio buffer gets processed. This
|
// least until the next audio buffer gets processed. We're
|
||||||
// does mean that we have to reconstruct the
|
// not using `passhtourhg_events()` here directly because we
|
||||||
// `DynamicVstEvents` object first.
|
// need to store a copy of the `DynamicVstEvents` struct
|
||||||
// HACK: Is there a cleaner way to do this, or a way to
|
// before passing the generated `VstEvents` object to the
|
||||||
// avoid having to store temporary copies of this?
|
// plugin.
|
||||||
std::lock_guard lock(next_buffer_midi_events_mutex);
|
std::lock_guard lock(next_buffer_midi_events_mutex);
|
||||||
DynamicVstEvents& events =
|
|
||||||
next_audio_buffer_midi_events.emplace_back(
|
|
||||||
*static_cast<const VstEvents*>(data));
|
|
||||||
|
|
||||||
return plugin->dispatcher(plugin, opcode, index, value,
|
next_audio_buffer_midi_events.push_back(
|
||||||
&events.as_c_events(), option);
|
std::get<DynamicVstEvents>(event.payload));
|
||||||
|
DynamicVstEvents& events =
|
||||||
|
next_audio_buffer_midi_events.back();
|
||||||
|
|
||||||
|
// Exact same handling as in `passthrough_event`, apart from
|
||||||
|
// making a copy of the events first
|
||||||
|
const intptr_t return_value = plugin->dispatcher(
|
||||||
|
plugin, event.opcode, event.index, event.value,
|
||||||
|
&events.as_c_events(), event.option);
|
||||||
|
|
||||||
|
EventResult response{return_value, nullptr};
|
||||||
|
|
||||||
|
return response;
|
||||||
} else {
|
} else {
|
||||||
|
using namespace std::placeholders;
|
||||||
|
|
||||||
std::cerr << "[Warning] Received non-MIDI "
|
std::cerr << "[Warning] Received non-MIDI "
|
||||||
"event on MIDI processing thread"
|
"event on MIDI processing thread"
|
||||||
<< std::endl;
|
<< std::endl;
|
||||||
|
|
||||||
return dispatch_wrapper(plugin, opcode, index, value, data,
|
// Maybe this should just be a hard error instead, since it
|
||||||
option);
|
// should never happen
|
||||||
|
return passthrough_event(
|
||||||
|
plugin, std::bind(&PluginBridge::dispatch_wrapper, this,
|
||||||
|
_1, _2, _3, _4, _5, _6))(event);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user