Implement IComponent::getState()

With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
This commit is contained in:
Robbert van der Helm
2020-12-14 12:33:35 +01:00
parent 02e6fb1ba8
commit e653142e45
9 changed files with 75 additions and 8 deletions
+1
View File
@@ -68,6 +68,7 @@ using ControlRequest = std::variant<YaComponent::Construct,
YaComponent::ActivateBus,
YaComponent::SetActive,
YaComponent::SetState,
YaComponent::GetState,
YaPluginFactory::Construct,
YaPluginFactory::SetHostContext>;