Implement IComponent::getState()

With this the basic IComponent interface is fully implemented. Next will
be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent.
We'll use the same `known_iids` mechanism as used in the plugin factory.
This commit is contained in:
Robbert van der Helm
2020-12-14 12:33:35 +01:00
parent 02e6fb1ba8
commit e653142e45
9 changed files with 75 additions and 8 deletions
+3 -3
View File
@@ -175,15 +175,15 @@ tresult PLUGIN_API VectorStream::queryInterface(Steinberg::FIDString _iid,
return Steinberg::kNoInterface;
}
tresult VectorStream::write_back(Steinberg::IBStream* stream) {
tresult VectorStream::write_back(Steinberg::IBStream* stream) const {
if (!stream) {
return Steinberg::kInvalidArgument;
}
int32 num_bytes_written;
assert(stream->seek(0, kIBSeekSet) == Steinberg::kResultOk);
assert(stream->write(buffer.data(), buffer.size(), &num_bytes_written) ==
Steinberg::kResultOk);
assert(stream->write(const_cast<uint8_t*>(buffer.data()), buffer.size(),
&num_bytes_written) == Steinberg::kResultOk);
assert(num_bytes_written == 0 ||
static_cast<size_t>(num_bytes_written) == buffer.size());