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Implement IComponent::getState()
With this the basic IComponent interface is fully implemented. Next will be `IAudioProcessor` and `IConnectionPoint` as additions to IComponent. We'll use the same `known_iids` mechanism as used in the plugin factory.
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@@ -67,6 +67,7 @@ class Vst3Logger {
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void log_request(bool is_host_vst, const YaComponent::ActivateBus&);
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void log_request(bool is_host_vst, const YaComponent::SetActive&);
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void log_request(bool is_host_vst, const YaComponent::SetState&);
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void log_request(bool is_host_vst, const YaComponent::GetState&);
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void log_request(bool is_host_vst, const YaPluginFactory::Construct&);
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void log_request(bool is_host_vst, const YaPluginFactory::SetHostContext&);
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void log_request(bool is_host_vst, const WantsConfiguration&);
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@@ -78,6 +79,7 @@ class Vst3Logger {
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void log_response(bool is_host_vst, const YaComponent::GetBusInfoResponse&);
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void log_response(bool is_host_vst,
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const YaComponent::GetRoutingInfoResponse&);
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void log_response(bool is_host_vst, const YaComponent::GetStateResponse&);
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void log_response(bool is_host_vst, const YaPluginFactory::ConstructArgs&);
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void log_response(bool is_host_vst, const Configuration&);
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