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Add FIXME for a crazy design issue in VocalSynth 2
They're exchanging pointers between the processor and the controller using messages. And not only that, they're storing the message objects instead of storing the pointers.
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@@ -225,6 +225,17 @@ void Vst3Bridge::run() {
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},
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[&](YaConnectionPoint::Notify& request)
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-> YaConnectionPoint::Notify::Response {
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// FIXME: This needs to be redesigned. We should only send a
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// pointer to the `IMessage` instead of copying the
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// actual message. What ends up happening is that iZotope
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// VocalSynth 2 exchanges pointers to the processor and
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// the controller. Then at some point during an
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// `IAudioProcessor::process()` call after a parameter
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// changes, it will try to access the pointers stored in
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// that message. So to be able to support that, the
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// message object we pass to notify here still has to be
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// alive at that point. This goes 100% against the design
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// of VST3, but there's nothing we can do about it.
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return object_instances[request.instance_id]
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.connection_point->notify(&request.message);
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},
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